| Title: Signals | |
| SPDX-License-Identifier: LGPL-2.1-or-later | |
| SPDX-FileCopyrightText: 2000, 2001 Tim Janik | |
| SPDX-FileCopyrightText: 2000 Owen Taylor | |
| SPDX-FileCopyrightText: 2002, 2014 Matthias Clasen | |
| SPDX-FileCopyrightText: 2014 Collabora, Ltd. | |
| SPDX-FileCopyrightText: 2019 Endless Mobile, Inc. | |
| # Signals | |
| The basic concept of the signal system is that of the emission | |
| of a signal. Signals are introduced per-type and are identified | |
| through strings. Signals introduced for a parent type are available | |
| in derived types as well, so basically they are a per-type facility | |
| that is inherited. | |
| ## Handlers | |
| A signal emission mainly involves invocation of a certain set of | |
| callbacks in precisely defined manner. There are two main categories | |
| of such callbacks, per-object ones and user provided ones. | |
| (Although signals can deal with any kind of instantiatable type, those types are | |
| referred to as ‘object types’ in the following, simply | |
| because that is the context most users will encounter signals in.) | |
| The per-object callbacks are most often referred to as "object method | |
| handler" or "default (signal) handler", while user provided callbacks are | |
| usually just called "signal handler". | |
| The object method handler is provided at signal creation time (this most | |
| frequently happens at the end of an object class' creation), while user | |
| provided handlers are frequently connected and disconnected to/from a | |
| certain signal on certain object instances. | |
| A handler must match the type defined by the signal in both its arguments and | |
| return value (which is often `void`). All handlers take a pointer to the type | |
| instance as their first argument, and a `gpointer user_data` as their final | |
| argument, with signal-defined arguments in-between. The `user_data` is always | |
| filled with the user data provided when the handler was connected to the signal. | |
| Handlers are documented as having type [type@GObject.Callback], but this is | |
| simply a generic placeholder type — an artifact of the GSignal APIs being | |
| polymorphic. | |
| When a signal handler is connected, its first (‘instance’) and final (‘user | |
| data’) arguments may be swapped if [func@GObject.signal_connect_swapped] is used | |
| rather than [func@GObject.signal_connect]. This can sometimes be convenient for | |
| avoiding defining wrapper functions as signal handlers, instead just directly | |
| passing a function which takes the user data as its first argument. | |
| ## Emissions | |
| A signal emission consists of five stages, unless prematurely stopped: | |
| 1. Invocation of the object method handler for `G_SIGNAL_RUN_FIRST` signals | |
| 2. Invocation of normal user-provided signal handlers (where the `after` | |
| flag is not set) | |
| 3. Invocation of the object method handler for `G_SIGNAL_RUN_LAST` signals | |
| 4. Invocation of user provided signal handlers (where the `after` flag is set) | |
| 5. Invocation of the object method handler for `G_SIGNAL_RUN_CLEANUP` signals | |
| The user-provided signal handlers are called in the order they were | |
| connected in. | |
| All handlers may prematurely stop a signal emission, and any number of | |
| handlers may be connected, disconnected, blocked or unblocked during | |
| a signal emission. | |
| There are certain criteria for skipping user handlers in stages 2 and 4 | |
| of a signal emission. | |
| First, user handlers may be blocked. Blocked handlers are omitted during | |
| callback invocation, to return from the blocked state, a handler has to | |
| get unblocked exactly the same amount of times it has been blocked before. | |
| Second, upon emission of a `G_SIGNAL_DETAILED` signal, an additional | |
| `detail` argument passed in to [func@GObject.signal_emit] has to match | |
| the detail argument of the signal handler currently subject to invocation. | |
| Specification of no detail argument for signal handlers (omission of the | |
| detail part of the signal specification upon connection) serves as a | |
| wildcard and matches any detail argument passed in to emission. | |
| While the `detail` argument is typically used to pass an object property name | |
| (as with [signal@GObject.Object::notify]), no specific format is mandated for the detail | |
| string, other than that it must be non-empty. | |
| ## Memory management of signal handlers | |
| If you are connecting handlers to signals and using a `GObject` instance as | |
| your signal handler user data, you should remember to pair calls to | |
| [func@GObject.signal_connect] with calls to [func@GObject.signal_handler_disconnect] | |
| or [func@GObject.signal_handlers_disconnect_by_func]. While signal handlers are | |
| automatically disconnected when the object emitting the signal is finalised, | |
| they are not automatically disconnected when the signal handler user data is | |
| destroyed. If this user data is a `GObject` instance, using it from a | |
| signal handler after it has been finalised is an error. | |
| There are two strategies for managing such user data. The first is to | |
| disconnect the signal handler (using [func@GObject.signal_handler_disconnect] | |
| or [func@GObject.signal_handlers_disconnect_by_func]) when the user data (object) | |
| is finalised; this has to be implemented manually. For non-threaded programs, | |
| [func@GObject.signal_connect_object] can be used to implement this automatically. | |
| Currently, however, it is unsafe to use in threaded programs. | |
| The second is to hold a strong reference on the user data until after the | |
| signal is disconnected for other reasons. This can be implemented | |
| automatically using [func@GObject.signal_connect_data]. | |
| The first approach is recommended, as the second approach can result in | |
| effective memory leaks of the user data if the signal handler is never | |
| disconnected for some reason. | |