| --- | |
| layout: default | |
| title: libsndfile : Frequently Asked Questions. | |
| --- | |
| # libsndfile : Frequently Asked Questions | |
| 1. [Do you plan to support XYZ codec in libsndfile?](#Q001) | |
| 2. [In version 0 the SF\_INFO struct had a pcmbitwidth field but version 1 does not. Why?](#Q002) | |
| 3. [Compiling is really slow on MacOS X. Why?](#Q003) | |
| 4. [When trying to compile libsndfile on Solaris I get a "bad substitution" error during linking. What can I do to fix this?](#Q004) | |
| 5. [Why doesn't libsndfile do interleaving/de-interleaving?](#Q005) | |
| 6. [What's the best format for storing temporary files?](#Q006) | |
| 7. [On Linux/Unix/MacOS X, what's the best way of detecting the presence of libsndfile?](#Q007) | |
| 8. [I have libsndfile installed and now I want to use it. I just want a simple Makefile\! What do I do?](#Q008) | |
| 9. [How about adding the ability to write/read sound files to/from memory buffers?](#Q009) | |
| 10. [Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why?](#Q010) | |
| 11. [I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why?](#Q011) | |
| 12. [I'm looking at sf\_read\*. What are items? What are frames?](#Q012) | |
| 13. [Why can't libsndfile open this Sound Designer II (SD2) file?](#Q013) | |
| 14. [I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible?](#Q014) | |
| 15. [My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile?](#Q015) | |
| 16. [Will you accept a fix for compiling libsndfile with compiler X?](#Q016) | |
| 17. [Can libsndfile read/write files from/to UNIX pipes?](#Q017) | |
| 18. [Is it possible to build a Universal Binary on Mac OS X?](#Q018) | |
| 19. [I have project files for Visual Studio / XCode / Whatever. Why don't you distribute them with libsndfile?](#Q019) | |
| 20. [Why doesn't libsndfile support MP3?](#Q020) | |
| 21. [How do I use libsndfile in a closed source or commercial program and comply with the license?](#Q021) | |
| 22. [What versions of windows does libsndfile work on?](#Q022) | |
| 23. [I'm cross compiling libsndfile for another platform. How can I run the test suite?](#Q023) | |
| ----- | |
| ## Q1 : Do you plan to support XYZ codec in libsndfile? {#Q001} | |
| If source code for XYZ codec is available under a suitable license (LGPL, BSD, | |
| MIT etc) then yes, I'd like to add it. | |
| If suitable documentation is available on how to decode and encode the format | |
| then maybe, depending on how much work is involved. | |
| If XYZ is some proprietary codec where no source code or documentation is | |
| available then no. | |
| So if you want support for XYZ codec, first find existing source code or | |
| documentation. If you can't find either then the answer is no. | |
| ## Q2 : In version 0 the SF\_INFO struct had a pcmbitwidth field but version 1 does not. Why? {#Q002} | |
| This was dropped for a number of reasons: | |
| - pcmbitwidth makes little sense on compressed or floating point formats | |
| - with the new API you really don't need to know it | |
| As documented [here](api.md#note-1) there is now a well defined behaviour which | |
| ensures that no matter what the bit width of the source file, the scaling always | |
| does something sensible. This makes it safe to read 8, 16, 24 and 32 bit PCM | |
| files using `sf_read_short()` and always have the optimal behaviour. | |
| ## Q3 : Compiling is really slow on MacOS X. Why? {#Q003} | |
| When you configure and compile libsndfile, it uses the /bin/sh shell for a | |
| number of tasks (ie configure script and libtool). Older versions of OS X | |
| (10.2?) shipped a really crappy Bourne shell as /bin/sh which resulted in | |
| **really** slow compiles. Newer version of OS X ship GNU Bash as /bin/sh and | |
| this answer doesn't apply in that case. | |
| To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to | |
| /bin/sh.old and make a symlink from /bin/sh to the bash shell. Bash is designed | |
| to behave as a Bourne shell when it is called as /bin/sh. | |
| When I did this on my iBook running MacOS X, compile times dropped from 13 | |
| minutes to 3 minutes. | |
| ## Q4 : When trying to compile libsndfile on Solaris I get a "bad substitution" error on linking. Why? {#Q004} | |
| It seems that the Solaris Bourne shell disagrees with GNU libtool. | |
| To fix this I suggest that you install the GNU Bash shell, rename /bin/sh to | |
| /bin/sh.old and make a symlink from /bin/sh to the bash shell. Bash is designed | |
| to behave as a Bourne shell when it is called as /bin/sh. | |
| ## Q5 : Why doesn't libsndfile do interleaving/de-interleaving? {#Q005} | |
| This problem is bigger than it may seem at first. | |
| For a stereo file, it is a pretty safe bet that a simple interleaving/ | |
| de-interleaving could satisfy most users. However, for files with more than 2 | |
| channels this is unlikely to be the case. If the user has a 4 channel file and | |
| want to play that file on a stereo output sound card they either want the first | |
| 2 channels or they want some mixed combination of the 4 channels. | |
| When you add more channels, the combinations grow exponentially and it becomes | |
| increasingly difficult to cover even a sensible subset of the possible | |
| combinations. On top of that, coding any one style of interleaver/de-interleaver | |
| is trivial, while coding one that can cover all combinations is far from | |
| trivial. This means that this feature will not be added any time soon. | |
| ## Q6 : What's the best format for storing temporary files? {#Q006} | |
| When you want to store temporary data there are a number of requirements: | |
| - A simple, easy to parse header. | |
| - The format must provide the fastest possible read and write rates (ie avoid | |
| conversions and encoding/decoding). | |
| - The file format must be reasonably common and playable by most players. | |
| - Able to store data in either endian-ness. | |
| The format which best meets these requirements is AU, which allows data to be | |
| stored in any one of short, int, float and double (among others) formats. | |
| For instance, if an application uses float data internally, its temporary files | |
| should use a format of (SF_ENDIAN_CPU | SF_FORMAT_AU | SF_FORMAT_FLOAT) which | |
| will store big endian float data in big endian CPUs and little endian float data | |
| on little endian CPUs. Reading and writing this format will not require any | |
| conversions or byte swapping regardless of the host CPU. | |
| ## Q7 : On Linux/Unix/MaxOS X, what's the best way of detecting the presence of libsndfile using autoconf? {#Q007} | |
| libsndfile uses the pkg-config (man pkg-config) method of registering itself | |
| with the host system. The best way of detecting its presence is using something | |
| like this in configure.ac (or configure.in): | |
| PKG_CHECK_MODULES(SNDFILE, sndfile >= 1.0.2, ac_cv_sndfile=1, ac_cv_sndfile=0) | |
| AC_DEFINE_UNQUOTED([HAVE_SNDFILE],${ac_cv_sndfile}, | |
| [Set to 1 if you have libsndfile.]) | |
| AC_SUBST(SNDFILE_CFLAGS) | |
| AC_SUBST(SNDFILE_LIBS) | |
| This will automatically set the **SNDFILE_CFLAGS** and **SNDFILE_LIBS** | |
| variables which can be used in Makefile.am like this: | |
| SNDFILE_CFLAGS = @SNDFILE_CFLAGS@ | |
| SNDFILE_LIBS = @SNDFILE_LIBS@ | |
| If you install libsndfile from source, you will probably need to set the | |
| **PKG_CONFIG_PATH** environment variable as suggested at the end of the | |
| libsndfile configure process. For instance on my system I get this: | |
| -=-=-=-=-=-=-=-=-=-= Configuration Complete =-=-=-=-=-=-=-=-=-=- | |
| Configuration summary : | |
| Version : ..................... 1.0.5 | |
| Experimental code : ........... no | |
| Tools : | |
| Compiler is GCC : ............. yes | |
| GCC major version : ........... 3 | |
| Installation directories : | |
| Library directory : ........... /usr/local/lib | |
| Program directory : ........... /usr/local/bin | |
| Pkgconfig directory : ......... /usr/local/lib/pkgconfig | |
| Compiling some other packages against libsndfile may require | |
| the addition of "/usr/local/lib/pkgconfig" to the | |
| PKG_CONFIG_PATH environment variable. | |
| ## Q8 : I have libsndfile installed and now I want to use it. I just want a simple Makefile\! What do I do? {#Q008} | |
| The **pkg-config** program makes finding the correct compiler flag values and | |
| library location far easier. During the installation of libsndfile, a file named | |
| **sndfile.pc** is installed in the directory **${libdir}/pkgconfig** (ie if | |
| libsndfile is installed in **/usr/local/lib**, **sndfile.pc** will be installed | |
| in **/usr/local/lib/pkgconfig/**). | |
| In order for pkg-config to find sndfile.pc it may be necessary to point the | |
| environment variable **PKG_CONFIG_PATH** in the right direction. | |
| export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig | |
| Then, to compile a C file into an object file, the command would be: | |
| gcc `pkg-config --cflags sndfile` -c somefile.c | |
| and to link a number of objects into an executable that links against | |
| libsndfile, the command would be: | |
| gcc `pkg-config --libs sndfile` obj1.o obj2.o -o program | |
| ## Q9 : How about adding the ability to write/read sound files to/from memory buffers? {#Q009} | |
| This has been [added](api.md#open_virtual) for version 1.0.12. | |
| ## Q10 : Reading a 16 bit PCM file as normalised floats and then writing them back changes some sample values. Why? {#Q010} | |
| This is caused by the fact that the conversion from 16 bit short to float is | |
| done by dividing by 32768 (0x8000 in hexadecimal) while the conversion from | |
| float to 16 bit short is done by multiplying by 32767 (0x7FFF in hex). So for | |
| instance, a value in a 16 bit PCM file of 20000 gets read as a floating point | |
| number of 0.6103515625 (20000.0 / 0x8000). Converting that back to a 16 bit | |
| short results in a value of 19999.3896484375 (0.6103515625 \* 0x7FFF) which then | |
| gets rounded down to 19999. | |
| You will notice that for this particular case, the error is 1 in 20000 or | |
| 0.005%. Interestingly, for values of less than 16369, dividing by 0x8000 | |
| followed by multiplying by 0x7FFF and then rounding the result, gives back the | |
| original value. It turns out that as long as the host operating system supplies | |
| the 1999 ISO C Standard functions **lrintf** and **lrint** (or a replacement has | |
| been supplied) then the maximum possible error is 1 in 16369 or about 0.006%. | |
| Regardless of the size of the error, the reason why this is done is rather | |
| subtle. | |
| In a file containing 16 bit PCM samples, the values are restricted to the range | |
| [-32768, 32767] while we want floating point values in the range [-1.0, 1.0]. | |
| The only way to do this conversion is to do a floating point division by a value | |
| of 0x8000. Converting the other way, the only way to ensure that floating point | |
| values in the range [-1.0, 1.0] are within the valid range allowed by a 16 bit | |
| short is to multiply by 0x7FFF. | |
| Some people would say that this is a severe short-coming of libsndfile. I would | |
| counter that anybody who is constantly converting back and forth between 16 bit | |
| shorts and normalised floats is going to suffer other losses in audio quality | |
| that they should also be concerned about. | |
| Since this problem only occurs when converting between integer data on disk and | |
| normalized floats in the application, it can be avoided by using something other | |
| than normalized floats in the application. Alternatives to normalized floats are | |
| the **short** and **int** data types (ie using sf_read_short or sf_read_int) or | |
| using un-normalized floats (see | |
| [SFC_SET_NORM_FLOAT](command.html#sfc_set_norm_float)). | |
| Another way to deal with this problem is to consider 16 bit short data as a | |
| final destination format only, not as an intermediate storage format. All | |
| intermediate data (ie which is going to be processed further) should be stored | |
| in floating point format which is supported by all of the most common file | |
| formats. If floating point files are considered too large (2 times the size of a | |
| 16 bit PCM file), it would also be possible to use 24 bit PCM as an intermediate | |
| storage format (and which is also supported by most common file types). | |
| ## Q11 : I'm having problems with u-law encoded WAV files generated by libsndfile in Winamp. Why? {#Q011} | |
| This is actually a Winamp problem. The official Microsoft spec suggests that the | |
| 'fmt ' chunk should be 18 bytes. Unfortunately at least one of Microsoft's own | |
| applications (Sound Recorder on Win98 I believe) did not accept 18 bytes 'fmt ' | |
| chunks. | |
| Michael Lee did some experimenting and found that: | |
| > I have checked that Windows Media Player 9, QuickTime Player 6.4, RealOne | |
| > Player 2.0 and GoldWave 5.06 can all play u-law files with 16-byte or 18-byte | |
| > 'fmt ' chunk. Only Winamp (2.91) and foobar2000 are unable to play u-law files | |
| > with 16-byte 'fmt ' chunk. | |
| Even this is a very small sampling of all the players out there. For that reason | |
| it is probably not a good idea to change this now because there is the risk of | |
| breaking something that currently works. | |
| ## Q12 : I'm looking at sf_read*. What are items? What are frames? {#Q012} | |
| An `item` is a single sample of the data type you are reading; ie a single | |
| `short` value for `sf_read_short` or a single `float` for `sf_read_float`. | |
| For a sound file with only one channel, a frame is the same as a item (ie a | |
| single sample) while for multi channel sound files, a single frame contains a | |
| single item for each channel. | |
| Here are two simple, correct examples, both of which are assumed to be working | |
| on a stereo file, first using items: | |
| ```c | |
| #define CHANNELS 2 | |
| short data [CHANNELS * 100] ; | |
| sf_count items_read = sf_read_short (file, data, 200) ; | |
| assert (items_read == 200) ; | |
| ``` | |
| and now reading the exact same amount of data using frames: | |
| ```c | |
| #define CHANNELS 2 | |
| short data [CHANNELS * 100] ; | |
| sf_count frames_read = sf_readf_short (file, data, 100) ; | |
| assert (frames_read == 100) ; | |
| ``` | |
| ## Q13 : Why can't libsndfile open this Sound Designer II (SD2) file? {#Q013} | |
| This is somewhat complicated. First some background. | |
| SD2 files are native to the Apple Macintosh platform and use features of the Mac | |
| filesystem (file resource forks) to store the file's sample rate, number of | |
| channels, sample width and more. When you look at a file and its resource fork | |
| on Mac OS X it looks like this: | |
| -rw-r--r-- 1 erikd erikd 46512 Oct 18 22:57 file.sd2 | |
| -rw-r--r-- 1 erikd erikd 538 Oct 18 22:57 file.sd2/rsrc | |
| Notice how the file itself looks like a directory containing a single file named | |
| **rsrc**. When libsndfile is compiled for MacOS X, it should open (for write and | |
| read) SD2 file with resource forks like this without any problems. It will also | |
| handle files with the resource fork in a separate file as described below. | |
| When SD2 files are moved to other platforms, the resource fork of the file can | |
| sometimes be dropped altogether. All that remains is the raw audio data and no | |
| information about the number of channels, sample rate or bit width which makes | |
| it a little difficult for libsndfile to open the file. | |
| However, it is possible to safely move an SD2 file to a Linux or Windows | |
| machine. For instance, when an SD2 file is copied from inside MacOS X to a | |
| windows shared directory or a Samba share (ie Linux), MacOS X is clever enough | |
| to store the resource fork of the file in a separate hidden file in the same | |
| directory like this: | |
| -rw-r--r-- 1 erikd erikd 538 Oct 18 22:57 ._file.sd2 | |
| -rw-r--r-- 1 erikd erikd 46512 Oct 18 22:57 file.sd2 | |
| Regardless of what platform it is running on, when libsndfile is asked to open a | |
| file named **"foo"** and it can't recognize the file type from the data in the | |
| file, it will attempt to open the resource fork and if that fails, it then tries | |
| to open a file named **"._foo"** to see if the file has a valid resource fork. | |
| This is the same regardless of whether the file is being opened for read or | |
| write. | |
| In short, libsndfile should open SD2 files with a valid resource fork on all of | |
| the platforms that libsndfile supports. If a file has lost its resource fork, | |
| the only option is the open the file using the SF_FORMAT_RAW option and guessing | |
| its sample rate, channel count and bit width. | |
| Occasionally, when SD2 files are moved to other systems, the file is | |
| [BinHexed](http://www.macdisk.com/binhexen.php3) which wraps the resource fork | |
| and the data fork together. For these files, it would be possible to write a | |
| BinHex parser but there is not a lot to gain considering how rare these BinHexed | |
| SD2 files are. | |
| ## Q14 : I'd like to statically link libsndfile to my closed source application. Can I buy a license so that this is possible? {#Q014} | |
| Unfortunately no. libsndfile contains code written by other people who have | |
| agreed that their code be used under the GNU LGPL but no more. Even if they were | |
| to agree, there would be significant difficulties in dividing up the payments | |
| fairly. | |
| The **only** way you can legally use libsndfile as a statically linked library | |
| is if your application is released under the GNU GPL or LGPL. | |
| ## Q15 : My program is crashing during a call to a function in libsndfile. Is this a bug in libsndfile? {#Q015} | |
| libsndfile is being used by large numbers of people all over the world without | |
| any problems like this. That means that it is much more likely that your code | |
| has a bug than libsndfile. However, it is still possible that there is a bug in | |
| libsndfile. | |
| To figure out whether it is your code or libsndfile you should do the following: | |
| - Make sure you are compiling your code with warnings switched on and that you | |
| fix as many warnings as possible. With the GNU compiler (gcc) I would | |
| recommend at least **-W -Wall -Werror** which will force you to fix all | |
| warnings before you can run the code. | |
| - Try using a memory debugger. [Valgrind](http://valgrind.kde.org/) on x86 Linux | |
| is excellent. [Purify](http://www.ibm.com/software/awdtools/purify/) also has | |
| a good reputation. | |
| - If the code is clean after the above two steps and you still get a crash in | |
| libsndfile, then send me a small snippet of code (no more than 30-40 lines) | |
| which includes the call to sf_open() and also shows how all variables passed | |
| to/returned from sf_open() are defined. | |
| ## Q16 : Will you accept a fix for compiling libsndfile with compiler X? {#Q016} | |
| If compiler X is a C++ compiler then no. C and C++ are different enough to make | |
| writing code that compiles as valid C and valid C++ too difficult. I would | |
| rather spend my time fixing bugs and adding features. | |
| If compiler X is a C compiler then I will do what I can as long as that does not | |
| hamper the correctness, portability and maintainability of the existing code. It | |
| should be noted however that libsndfile uses features specified by the 1999 ISO | |
| C Standard. This can make compiling libsndfile with some older compilers | |
| difficult. | |
| ## Q17 : Can libsndfile read/write files from/to UNIX pipes? {#Q017} | |
| Yes, libsndfile can read files from pipes. Unfortunately, the write case is much | |
| more complicated. | |
| File formats like AIFF and WAV have information at the start of the file (the | |
| file header) which states the length of the file, the number of sample frames | |
| etc. This information must be filled in correctly when the file header is | |
| written, but this information is not reliably known until the file is closed. | |
| This means that libsndfile cannot write AIFF, WAV and many other file types to a | |
| pipe. | |
| However, there is at least one file format (AU) which is specifically designed | |
| to be written to a pipe. Like AIFF and WAV, AU has a header with a sample frames | |
| field, but it is specifically allowable to set that frames field to 0x7FFFFFFF | |
| if the file length is not known when the header is written. The AU file format | |
| can also hold data in many of the standard formats (ie SF_FORMAT_PCM_16, | |
| SF_FORMAT_PCM_24, SF_FORMAT_FLOAT etc) as well as allowing data in both big and | |
| little endian format. | |
| See also [FAQ Q6](#Q006). | |
| ## Q18 : Is it possible to build a Universal Binary on Mac OS X? {#Q018} | |
| Yes, but you must do two separate configure/build/test runs; one on PowerPC and | |
| one on Intel. It is then possible to merge the binaries into a single universal | |
| binary using one of the programs in the Apple tool chain. | |
| It is **not** possible to build a working universal binary via a single | |
| compile/build run on a single CPU. | |
| The problem is that the libsndfile build process detects features of the CPU its | |
| being built for during the configure process and when building a universal | |
| binary, configure is only run once and that data is then used for both CPUs. | |
| That configure data will be wrong for one of those CPUs. You will still be able | |
| to compile libsndfile, and the test suite will pass on the machine you compiled | |
| it on. However, if you take the universal binary test suite programs compiled on | |
| one CPU and run them on the other, the test suite will fail. | |
| Part of the problem is that the CPU endian-ness is detected at configure time. | |
| Yes, I know the Apple compiler defines one of the macros \_\_LITTLE\_ENDIAN\_\_ | |
| and \_\_BIG\_ENDIAN\_\_, but those macros are not part of the 1999 ISO C | |
| Standard and they are not portable. | |
| Endian issues are not the only reason why the cross compiled binary will fail. | |
| The configure script also detects other CPU specific idiosyncrasies to provide | |
| more optimized code. | |
| Finally, the real show stopper problem with universal binaries is the problem | |
| with the test suite. libsndfile contains a huge, comprehensive test suite. When | |
| you compile a universal binary and run the test suite, you only test the native | |
| compile. The cross compiled binary (the one with the much higher chance of | |
| having problems) cannot be tested. | |
| Now, if you have read this far you're probably thinking there must be a way to | |
| fix this and there probably is. The problem is that its a hell of a lot of work | |
| and would require significant changes to the configure process, the internal | |
| code and the test suite. In addition, these changes must not break compilation | |
| on any of the platforms libsndfile is currently working on. | |
| ## Q19 : I have project files for Visual Studio / XCode / Whatever. Why don't you distribute them with libsndfile? {#Q019} | |
| Use CMake project. | |
| ## Q20 : Why doesn't libsndfile support MP3? {#Q020} | |
| ~~In the past, MP3 was not supported because the technology behind MP3 was | |
| patented. Those patents have now expired and there is an | |
| [open ticket](https://github.com/libsndfile/libsndfile/issues/258) to implement | |
| MP3 support.~~ | |
| **Update :** Starting from version 1.1.0 libsndfile supports MP3 format. | |
| ## Q21 : How do I use libsndfile in a closed source or commercial program and comply with the license? {#Q021} | |
| Here is a checklist of things you need to do to make sure your use of libsndfile | |
| in a closed source or commercial project complies with the license libsndfile is | |
| released under, the GNU Lesser General Public License (LGPL): | |
| - Make sure you are linking to libsndfile as a shared library (Linux and Unix | |
| systems), Dynamic Link Library (Microsoft Windows) or dynlib (Mac OS X). If | |
| you are using some other operating system that doesn't allow dynamically | |
| linked libraries, you will not be able to use libsndfile unless you release | |
| the source code to your program. | |
| - In the licensing documentation for your program, add a statement that your | |
| software depends on libsndfile and that libsndfile is released under the GNU | |
| Lesser General Public License, either | |
| [version 2.1](http://www.gnu.org/licenses/lgpl-2.1.txt) or optionally | |
| [version 3](http://www.gnu.org/licenses/lgpl.txt). | |
| - Include the text for both versions of the license, possibly as separate files | |
| named libsndfile_lgpl_v2_1.txt and libsndfile_lgpl_v3.txt. | |
| ## Q22 : What versions of Windows does libsndfile work on? {#Q022} | |
| New versions of libsndfile binary releases require Wiindows Vista. If you need | |
| Windows XP support, you can build DLL from sources, we don't use specific WinXP | |
| features. | |
| ## Q23 : I'm cross compiling libsndfile for another platform. How can I run the test suite? {#Q023} | |
| Since version 1.0.21 the top level Makefile has an extra make target, | |
| 'test-tarball'. Building this target creates a tarball called called: | |
| ` libsndfile-testsuite-${host_triplet}-${version}.tar.gz` | |
| in the top level directory. This tarball can then be copied to the target | |
| platform. Once untarred and test script `test_wrapper.sh` can be run from the | |
| top level of the extracted tarball. |