The “content” module is located in src/content
, and is the core code needed to render a page using a multi-process sandboxed browser. It includes all the web platform features (i.e. HTML5) and GPU acceleration. It does not include Chrome features, e.g. extensions/autofill/spelling etc.
As the Chromium code has grown, features inevitably hooked into the wrong places, causing layering violations and dependencies that shouldn‘t exist. It’s been hard for developers to figure out what the “best” way is because the APIs (when they existed) and features were together in the same directory. To avoid this happening, and to add a clear separation between the core pieces of the code that render a page using a multi-process browser, consensus was reached to move the core Chrome code into src/content
(content not chrome :) ).
As discussed above, content
should only have the core code needed to render a page. Chrome features use APIs that are provided by content
to filter IPCs and get notified of events that they require. How to Add New Features (without bloating RenderView/RenderViewHost/WebContents) describes how to do this.
As an example, here‘s a (non-exhaustive) list of features that are Chrome only, and so are not in content. This means that content
code shouldn’t have to know anything about them, only providing generic APIs that they can be built upon.
As the list above shows, even browser features that are common to modern browsers are not in content
. The dividing line is that src/content
only has code that is required to implement the web platform. Features that aren't covered by web specs should live in src/chrome
. If a feature is being implemented and the team foresees that it would be a spec, it should still go in src/chrome
. Once it has a spec, then it can move to src/content
.
Where code interacts with online network services that must be supplied by the vendor, the favored approach is to fully implement that feature outside of the content
module. E.g. from the list above Safe Browsing, Translate, Sync and Autofill require various network services to function, and the chrome
layer is the natural place to encapsulate that behavior. For those few cases where we need to make network requests using code in the content module in order to implement generic HTML5 features (e.g. the network location service for Geolocation), the embedder must fully define the the endpoint to connect to, typically it might do this by injecting the service URL. We do not want any such policy coded into the content
module at all, again to keep it generic.
TODO: Draw a modern diagram.
See an older diagram at: https://www.chromium.org/developers/content-module.
The diagram illustrates the layering of the different modules. A module can include code directly from lower modules. However, a module can not include code from a module that is higher than it. This is enforced through DEPS rules. Modules can implement embedder APIs so that modules lower than them can call them. Examples of these APIs are the WebKit API and the Content API.
The Content API is how code in content can indirectly call Chrome. Where possible, Chrome features try to hook in by filtering IPCs and listening to events per How to Add New Features (without bloating RenderView/RenderViewHost/WebContents). When there isn't enough context (i.e. callback from WebKit) or when the callback is a one-off, we have a ContentClient
interface that the embedder (Chrome) implements. ContentClient
is available in all processes. Some processes also have their own callback API as well, i.e. ContentBrowserClient/ContentRendererClient/ContentPluginClient
.
The current status is content
doesn't depend on chrome at all (see the meta bug and all bugs it depends on). We now have a basic browser built on top of content
(“content_shell
”) that renders pages using content
on all platforms. This allow developers working on the web platform and core code to only have to build/test content, instead of all of chrome.
We have a separate target for content
's unit tests in content_unittests
, and integration tests in content_browsertests
.
content
is build at a separate dll to speed up the build.
We‘ve created an API around content
, similar to our WebKit API. This isolates embedders from content’s inner workings, and makes it clear to people working on content which methods are used by embedders.