| #define FP highp | |
| const int MAX_LIGHTS = 8; | |
| const int TYPE_POINT = 0; | |
| const int TYPE_DIRECTIONAL = 1; | |
| const int TYPE_SPOT = 2; | |
| struct Light { | |
| int type; | |
| FP vec3 position; | |
| FP vec3 color; | |
| FP float intensity; | |
| FP vec3 direction; | |
| FP float constantAttenuation; | |
| FP float linearAttenuation; | |
| FP float quadraticAttenuation; | |
| FP float cutOffAngle; | |
| }; | |
| uniform Light lights[MAX_LIGHTS]; | |
| uniform int lightCount; |