| /**************************************************************************** |
| ** |
| ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB). |
| ** Contact: https://www.qt.io/licensing/ |
| ** |
| ** This file is part of the Qt3D module of the Qt Toolkit. |
| ** |
| ** $QT_BEGIN_LICENSE:GPL-EXCEPT$ |
| ** Commercial License Usage |
| ** Licensees holding valid commercial Qt licenses may use this file in |
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| ** GNU General Public License Usage |
| ** Alternatively, this file may be used under the terms of the GNU |
| ** General Public License version 3 as published by the Free Software |
| ** Foundation with exceptions as appearing in the file LICENSE.GPL3-EXCEPT |
| ** included in the packaging of this file. Please review the following |
| ** information to ensure the GNU General Public License requirements will |
| ** be met: https://www.gnu.org/licenses/gpl-3.0.html. |
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| ** $QT_END_LICENSE$ |
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| ****************************************************************************/ |
| |
| #include <QtTest/QtTest> |
| #include <QMutex> |
| #include <QWaitCondition> |
| #include <QThread> |
| #include <Qt3DRender/private/renderqueue_p.h> |
| #include <Qt3DRender/private/renderview_p.h> |
| |
| class tst_RenderQueue : public QObject |
| { |
| Q_OBJECT |
| public : |
| tst_RenderQueue() {} |
| ~tst_RenderQueue() {} |
| |
| private Q_SLOTS: |
| void setRenderViewCount(); |
| void circleQueues(); |
| void checkOrder(); |
| void checkTimeToSubmit(); |
| void concurrentQueueAccess(); |
| void resetQueue(); |
| }; |
| |
| |
| void tst_RenderQueue::setRenderViewCount() |
| { |
| // GIVEN |
| Qt3DRender::Render::RenderQueue renderQueue; |
| |
| // THEN |
| QCOMPARE(renderQueue.wasReset(), true); |
| |
| // WHEN |
| renderQueue.setTargetRenderViewCount(7); |
| |
| // THEN |
| QCOMPARE(renderQueue.wasReset(), false); |
| QVERIFY(renderQueue.targetRenderViewCount() == 7); |
| QVERIFY(renderQueue.currentRenderViewCount()== 0); |
| } |
| |
| void tst_RenderQueue::circleQueues() |
| { |
| // GIVEN |
| Qt3DRender::Render::RenderQueue renderQueue; |
| renderQueue.setTargetRenderViewCount(7); |
| |
| // WHEN |
| for (int j = 0; j < 10; j++) { |
| |
| // WHEN |
| renderQueue.reset(); |
| renderQueue.setTargetRenderViewCount(7); |
| |
| // THEN |
| QVERIFY(!renderQueue.isFrameQueueComplete()); |
| QCOMPARE(renderQueue.currentRenderViewCount(), 0); |
| |
| // WHEN |
| QList<Qt3DRender::Render::RenderView *> renderViews; |
| for (int i = 0; i < 7; i++) { |
| renderViews << new Qt3DRender::Render::RenderView(); |
| renderQueue.queueRenderView(renderViews.at(i), i); |
| } |
| |
| // THEN |
| QVERIFY(renderQueue.isFrameQueueComplete()); |
| } |
| } |
| |
| void tst_RenderQueue::checkOrder() |
| { |
| // GIVEN |
| Qt3DRender::Render::RenderQueue renderQueue; |
| renderQueue.setTargetRenderViewCount(7); |
| QVector<Qt3DRender::Render::RenderView *> renderViews(7); |
| |
| // WHEN |
| for (int i = 0; i < 7; ++i) { |
| int processingOrder = (i % 2 == 0) ? (6 - i) : i; |
| renderViews[processingOrder] = new Qt3DRender::Render::RenderView(); |
| renderQueue.queueRenderView(renderViews[processingOrder], processingOrder); |
| } |
| |
| // THEN |
| QVector<Qt3DRender::Render::RenderView *> frame = renderQueue.nextFrameQueue(); |
| for (int i = 0; i < 7; ++i) { |
| QVERIFY(frame[i] == renderViews[i]); |
| } |
| } |
| |
| void tst_RenderQueue::checkTimeToSubmit() |
| { |
| // GIVEN |
| Qt3DRender::Render::RenderQueue renderQueue; |
| renderQueue.setTargetRenderViewCount(7); |
| QVector<Qt3DRender::Render::RenderView *> renderViews(7); |
| |
| // WHEN |
| for (int i = 0; i < 7; i++) { |
| int processingOrder = (i % 2 == 0) ? (6 - i) : i; |
| renderViews[processingOrder] = new Qt3DRender::Render::RenderView(); |
| renderQueue.queueRenderView(renderViews[processingOrder], processingOrder); |
| |
| // THEN |
| if (i < 6) |
| QVERIFY(!renderQueue.isFrameQueueComplete()); |
| else |
| QVERIFY(renderQueue.isFrameQueueComplete()); |
| } |
| } |
| |
| class SimpleWorker : public QThread |
| { |
| Q_OBJECT |
| public: |
| QSemaphore m_waitSubmit; |
| QSemaphore m_waitQueue; |
| Qt3DRender::Render::RenderQueue *m_renderQueues; |
| |
| public Q_SLOTS: |
| |
| void run() final // In Thread |
| { |
| for (int i = 0; i < 5; i++) { |
| m_waitQueue.acquire(); |
| |
| QVERIFY(m_renderQueues->currentRenderViewCount() == 0); |
| QVERIFY(!m_renderQueues->isFrameQueueComplete()); |
| |
| for (int j = 0; j < 7; ++j) { |
| // THEN |
| QCOMPARE(m_renderQueues->currentRenderViewCount(), j); |
| // WHEN |
| m_renderQueues->queueRenderView(new Qt3DRender::Render::RenderView(), j); |
| // THEN |
| QVERIFY(m_renderQueues->targetRenderViewCount() == 7); |
| QCOMPARE(m_renderQueues->currentRenderViewCount(), j + 1); |
| QVERIFY(m_renderQueues->isFrameQueueComplete() == (j == 6)); |
| QThread::msleep(20); // Simulates business |
| } |
| |
| QVERIFY(m_renderQueues->isFrameQueueComplete()); |
| m_waitSubmit.release(); |
| } |
| } |
| }; |
| |
| |
| void tst_RenderQueue::concurrentQueueAccess() |
| { |
| // GIVEN |
| Qt3DRender::Render::RenderQueue *renderQueue = new Qt3DRender::Render::RenderQueue; |
| |
| SimpleWorker *jobsThread = new SimpleWorker(); |
| renderQueue->setTargetRenderViewCount(7); |
| jobsThread->m_renderQueues = renderQueue; |
| |
| // THEN |
| QVERIFY(jobsThread->m_renderQueues->targetRenderViewCount() == renderQueue->targetRenderViewCount()); |
| QVERIFY(jobsThread->m_renderQueues->currentRenderViewCount() == renderQueue->currentRenderViewCount()); |
| |
| // Start thread |
| jobsThread->start(); |
| |
| jobsThread->m_waitQueue.release(); |
| |
| for (int i = 0; i < 5; ++i) { |
| jobsThread->m_waitSubmit.acquire(); |
| |
| // WHEN unlocked |
| // THEN |
| QVERIFY (renderQueue->isFrameQueueComplete()); |
| QCOMPARE(renderQueue->nextFrameQueue().size(), renderQueue->targetRenderViewCount()); |
| |
| // reset queue for next frame |
| renderQueue->reset(); |
| renderQueue->setTargetRenderViewCount(7); |
| jobsThread->m_waitQueue.release(); |
| } |
| jobsThread->wait(); |
| } |
| |
| void tst_RenderQueue::resetQueue() |
| { |
| // GIVEN |
| Qt3DRender::Render::RenderQueue renderQueue; |
| |
| for (int j = 0; j < 5; j++) { |
| // WHEN |
| renderQueue.setTargetRenderViewCount(5); |
| // THEN |
| QCOMPARE(renderQueue.wasReset(), false); |
| QVERIFY(renderQueue.currentRenderViewCount() == 0); |
| |
| // WHEN |
| QVector<Qt3DRender::Render::RenderView *> renderViews(5); |
| for (int i = 0; i < 5; ++i) { |
| renderQueue.queueRenderView(renderViews.at(i), i); |
| } |
| // THEN |
| QCOMPARE(renderQueue.currentRenderViewCount(), 5); |
| QVERIFY(renderQueue.isFrameQueueComplete()); |
| |
| // WHEN |
| renderQueue.reset(); |
| QCOMPARE(renderQueue.wasReset(), true); |
| // THEN |
| QVERIFY(renderQueue.currentRenderViewCount() == 0); |
| } |
| } |
| |
| QTEST_APPLESS_MAIN(tst_RenderQueue) |
| |
| #include "tst_renderqueue.moc" |