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% File src/library/grDevices/man/dev.interactive.Rd
% Part of the R package, https://www.R-project.org
% Copyright 1995-2014 R Core Team
% Distributed under GPL 2 or later
\name{dev.interactive}
\alias{dev.interactive}
\alias{deviceIsInteractive}
\title{Is the Current Graphics Device Interactive?}
\description{
Test if the current graphics device (or that which would be opened) is
interactive.
}
\usage{
dev.interactive(orNone = FALSE)
deviceIsInteractive(name = NULL)
}
\arguments{
\item{orNone}{logical; if \code{TRUE}, the function also returns
\code{TRUE} when \code{\link{.Device} == "null device"} and
\code{\link{getOption}("device")} is among the known
interactive devices.}
\item{name}{one or more device names as a character vector,
or \code{NULL} to give the existing list.}
}
\details{
The \code{X11} (Unix), \code{windows} (Windows) and \code{quartz}
(macOS, on-screen types only) are regarded as interactive, together
with \code{JavaGD} (from the package of the same name) and
\code{CairoWin} and \code{CairoX11} (from package \CRANpkg{Cairo}).
Packages can add their devices to the list by calling
\code{deviceIsInteractive}.
}
\value{
\code{dev.interactive()} returns a logical, \code{TRUE} if and only if an
interactive (screen) device is in use.
\code{deviceIsInteractive} returns the updated list of known
interactive devices, invisibly unless \code{name = NULL}.
}
\seealso{
\code{\link{Devices}} for the available devices on your platform.
}
\examples{
dev.interactive()
print(deviceIsInteractive(NULL))
}
\keyword{device}