| /* Locking in multithreaded situations. |
| Copyright (C) 2005-2006 Free Software Foundation, Inc. |
| |
| This program is free software; you can redistribute it and/or modify it |
| under the terms of the GNU Library General Public License as published |
| by the Free Software Foundation; either version 2, or (at your option) |
| any later version. |
| |
| This program is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public |
| License along with this program; if not, write to the Free Software |
| Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, |
| USA. */ |
| |
| /* Written by Bruno Haible <bruno@clisp.org>, 2005. |
| Based on GCC's gthr-posix.h, gthr-posix95.h, gthr-solaris.h, |
| gthr-win32.h. */ |
| |
| #include <config.h> |
| |
| #include "lock.h" |
| |
| /* ========================================================================= */ |
| |
| #if USE_POSIX_THREADS |
| |
| /* Use the POSIX threads library. */ |
| |
| # if PTHREAD_IN_USE_DETECTION_HARD |
| |
| /* The function to be executed by a dummy thread. */ |
| static void * |
| dummy_thread_func (void *arg) |
| { |
| return arg; |
| } |
| |
| int |
| glthread_in_use (void) |
| { |
| static int tested; |
| static int result; /* 1: linked with -lpthread, 0: only with libc */ |
| |
| if (!tested) |
| { |
| pthread_t thread; |
| |
| if (pthread_create (&thread, NULL, dummy_thread_func, NULL) != 0) |
| /* Thread creation failed. */ |
| result = 0; |
| else |
| { |
| /* Thread creation works. */ |
| void *retval; |
| if (pthread_join (thread, &retval) != 0) |
| abort (); |
| result = 1; |
| } |
| tested = 1; |
| } |
| return result; |
| } |
| |
| # endif |
| |
| /* -------------------------- gl_lock_t datatype -------------------------- */ |
| |
| /* ------------------------- gl_rwlock_t datatype ------------------------- */ |
| |
| # if HAVE_PTHREAD_RWLOCK |
| |
| # if !defined PTHREAD_RWLOCK_INITIALIZER |
| |
| void |
| glthread_rwlock_init (gl_rwlock_t *lock) |
| { |
| if (pthread_rwlock_init (&lock->rwlock, NULL) != 0) |
| abort (); |
| lock->initialized = 1; |
| } |
| |
| void |
| glthread_rwlock_rdlock (gl_rwlock_t *lock) |
| { |
| if (!lock->initialized) |
| { |
| if (pthread_mutex_lock (&lock->guard) != 0) |
| abort (); |
| if (!lock->initialized) |
| glthread_rwlock_init (lock); |
| if (pthread_mutex_unlock (&lock->guard) != 0) |
| abort (); |
| } |
| if (pthread_rwlock_rdlock (&lock->rwlock) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_rwlock_wrlock (gl_rwlock_t *lock) |
| { |
| if (!lock->initialized) |
| { |
| if (pthread_mutex_lock (&lock->guard) != 0) |
| abort (); |
| if (!lock->initialized) |
| glthread_rwlock_init (lock); |
| if (pthread_mutex_unlock (&lock->guard) != 0) |
| abort (); |
| } |
| if (pthread_rwlock_wrlock (&lock->rwlock) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_rwlock_unlock (gl_rwlock_t *lock) |
| { |
| if (!lock->initialized) |
| abort (); |
| if (pthread_rwlock_unlock (&lock->rwlock) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_rwlock_destroy (gl_rwlock_t *lock) |
| { |
| if (!lock->initialized) |
| abort (); |
| if (pthread_rwlock_destroy (&lock->rwlock) != 0) |
| abort (); |
| lock->initialized = 0; |
| } |
| |
| # endif |
| |
| # else |
| |
| void |
| glthread_rwlock_init (gl_rwlock_t *lock) |
| { |
| if (pthread_mutex_init (&lock->lock, NULL) != 0) |
| abort (); |
| if (pthread_cond_init (&lock->waiting_readers, NULL) != 0) |
| abort (); |
| if (pthread_cond_init (&lock->waiting_writers, NULL) != 0) |
| abort (); |
| lock->waiting_writers_count = 0; |
| lock->runcount = 0; |
| } |
| |
| void |
| glthread_rwlock_rdlock (gl_rwlock_t *lock) |
| { |
| if (pthread_mutex_lock (&lock->lock) != 0) |
| abort (); |
| /* Test whether only readers are currently running, and whether the runcount |
| field will not overflow. */ |
| /* POSIX says: "It is implementation-defined whether the calling thread |
| acquires the lock when a writer does not hold the lock and there are |
| writers blocked on the lock." Let's say, no: give the writers a higher |
| priority. */ |
| while (!(lock->runcount + 1 > 0 && lock->waiting_writers_count == 0)) |
| { |
| /* This thread has to wait for a while. Enqueue it among the |
| waiting_readers. */ |
| if (pthread_cond_wait (&lock->waiting_readers, &lock->lock) != 0) |
| abort (); |
| } |
| lock->runcount++; |
| if (pthread_mutex_unlock (&lock->lock) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_rwlock_wrlock (gl_rwlock_t *lock) |
| { |
| if (pthread_mutex_lock (&lock->lock) != 0) |
| abort (); |
| /* Test whether no readers or writers are currently running. */ |
| while (!(lock->runcount == 0)) |
| { |
| /* This thread has to wait for a while. Enqueue it among the |
| waiting_writers. */ |
| lock->waiting_writers_count++; |
| if (pthread_cond_wait (&lock->waiting_writers, &lock->lock) != 0) |
| abort (); |
| lock->waiting_writers_count--; |
| } |
| lock->runcount--; /* runcount becomes -1 */ |
| if (pthread_mutex_unlock (&lock->lock) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_rwlock_unlock (gl_rwlock_t *lock) |
| { |
| if (pthread_mutex_lock (&lock->lock) != 0) |
| abort (); |
| if (lock->runcount < 0) |
| { |
| /* Drop a writer lock. */ |
| if (!(lock->runcount == -1)) |
| abort (); |
| lock->runcount = 0; |
| } |
| else |
| { |
| /* Drop a reader lock. */ |
| if (!(lock->runcount > 0)) |
| abort (); |
| lock->runcount--; |
| } |
| if (lock->runcount == 0) |
| { |
| /* POSIX recommends that "write locks shall take precedence over read |
| locks", to avoid "writer starvation". */ |
| if (lock->waiting_writers_count > 0) |
| { |
| /* Wake up one of the waiting writers. */ |
| if (pthread_cond_signal (&lock->waiting_writers) != 0) |
| abort (); |
| } |
| else |
| { |
| /* Wake up all waiting readers. */ |
| if (pthread_cond_broadcast (&lock->waiting_readers) != 0) |
| abort (); |
| } |
| } |
| if (pthread_mutex_unlock (&lock->lock) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_rwlock_destroy (gl_rwlock_t *lock) |
| { |
| if (pthread_mutex_destroy (&lock->lock) != 0) |
| abort (); |
| if (pthread_cond_destroy (&lock->waiting_readers) != 0) |
| abort (); |
| if (pthread_cond_destroy (&lock->waiting_writers) != 0) |
| abort (); |
| } |
| |
| # endif |
| |
| /* --------------------- gl_recursive_lock_t datatype --------------------- */ |
| |
| # if HAVE_PTHREAD_MUTEX_RECURSIVE |
| |
| # if !(defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER || defined PTHREAD_RECURSIVE_MUTEX_INITIALIZER_NP) |
| |
| void |
| glthread_recursive_lock_init (gl_recursive_lock_t *lock) |
| { |
| pthread_mutexattr_t attributes; |
| |
| if (pthread_mutexattr_init (&attributes) != 0) |
| abort (); |
| if (pthread_mutexattr_settype (&attributes, PTHREAD_MUTEX_RECURSIVE) != 0) |
| abort (); |
| if (pthread_mutex_init (&lock->recmutex, &attributes) != 0) |
| abort (); |
| if (pthread_mutexattr_destroy (&attributes) != 0) |
| abort (); |
| lock->initialized = 1; |
| } |
| |
| void |
| glthread_recursive_lock_lock (gl_recursive_lock_t *lock) |
| { |
| if (!lock->initialized) |
| { |
| if (pthread_mutex_lock (&lock->guard) != 0) |
| abort (); |
| if (!lock->initialized) |
| glthread_recursive_lock_init (lock); |
| if (pthread_mutex_unlock (&lock->guard) != 0) |
| abort (); |
| } |
| if (pthread_mutex_lock (&lock->recmutex) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) |
| { |
| if (!lock->initialized) |
| abort (); |
| if (pthread_mutex_unlock (&lock->recmutex) != 0) |
| abort (); |
| } |
| |
| void |
| glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) |
| { |
| if (!lock->initialized) |
| abort (); |
| if (pthread_mutex_destroy (&lock->recmutex) != 0) |
| abort (); |
| lock->initialized = 0; |
| } |
| |
| # endif |
| |
| # else |
| |
| void |
| glthread_recursive_lock_init (gl_recursive_lock_t *lock) |
| { |
| if (pthread_mutex_init (&lock->mutex, NULL) != 0) |
| abort (); |
| lock->owner = (pthread_t) 0; |
| lock->depth = 0; |
| } |
| |
| void |
| glthread_recursive_lock_lock (gl_recursive_lock_t *lock) |
| { |
| pthread_t self = pthread_self (); |
| if (lock->owner != self) |
| { |
| if (pthread_mutex_lock (&lock->mutex) != 0) |
| abort (); |
| lock->owner = self; |
| } |
| if (++(lock->depth) == 0) /* wraparound? */ |
| abort (); |
| } |
| |
| void |
| glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) |
| { |
| if (lock->owner != pthread_self ()) |
| abort (); |
| if (lock->depth == 0) |
| abort (); |
| if (--(lock->depth) == 0) |
| { |
| lock->owner = (pthread_t) 0; |
| if (pthread_mutex_unlock (&lock->mutex) != 0) |
| abort (); |
| } |
| } |
| |
| void |
| glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) |
| { |
| if (lock->owner != (pthread_t) 0) |
| abort (); |
| if (pthread_mutex_destroy (&lock->mutex) != 0) |
| abort (); |
| } |
| |
| # endif |
| |
| /* -------------------------- gl_once_t datatype -------------------------- */ |
| |
| /* Solaris wants braces here, MacOS wants no braces ... */ |
| static const pthread_once_t fresh_once = {PTHREAD_ONCE_INIT}; |
| |
| int |
| glthread_once_singlethreaded (pthread_once_t *once_control) |
| { |
| /* We don't know whether pthread_once_t is an integer type, a floating-point |
| type, a pointer type, or a structure type. */ |
| char *firstbyte = (char *)once_control; |
| if (*firstbyte == *(const char *)&fresh_once) |
| { |
| /* First time use of once_control. Invert the first byte. */ |
| *firstbyte = ~ *(const char *)&fresh_once; |
| return 1; |
| } |
| else |
| return 0; |
| } |
| |
| #endif |
| |
| /* ========================================================================= */ |
| |
| #if USE_PTH_THREADS |
| |
| /* Use the GNU Pth threads library. */ |
| |
| /* -------------------------- gl_lock_t datatype -------------------------- */ |
| |
| /* ------------------------- gl_rwlock_t datatype ------------------------- */ |
| |
| /* --------------------- gl_recursive_lock_t datatype --------------------- */ |
| |
| /* -------------------------- gl_once_t datatype -------------------------- */ |
| |
| void |
| glthread_once_call (void *arg) |
| { |
| void (**gl_once_temp_addr) (void) = (void (**) (void)) arg; |
| void (*initfunction) (void) = *gl_once_temp_addr; |
| initfunction (); |
| } |
| |
| int |
| glthread_once_singlethreaded (pth_once_t *once_control) |
| { |
| /* We know that pth_once_t is an integer type. */ |
| if (*once_control == PTH_ONCE_INIT) |
| { |
| /* First time use of once_control. Invert the marker. */ |
| *once_control = ~ PTH_ONCE_INIT; |
| return 1; |
| } |
| else |
| return 0; |
| } |
| |
| #endif |
| |
| /* ========================================================================= */ |
| |
| #if USE_SOLARIS_THREADS |
| |
| /* Use the old Solaris threads library. */ |
| |
| /* -------------------------- gl_lock_t datatype -------------------------- */ |
| |
| /* ------------------------- gl_rwlock_t datatype ------------------------- */ |
| |
| /* --------------------- gl_recursive_lock_t datatype --------------------- */ |
| |
| void |
| glthread_recursive_lock_init (gl_recursive_lock_t *lock) |
| { |
| if (mutex_init (&lock->mutex, USYNC_THREAD, NULL) != 0) |
| abort (); |
| lock->owner = (thread_t) 0; |
| lock->depth = 0; |
| } |
| |
| void |
| glthread_recursive_lock_lock (gl_recursive_lock_t *lock) |
| { |
| thread_t self = thr_self (); |
| if (lock->owner != self) |
| { |
| if (mutex_lock (&lock->mutex) != 0) |
| abort (); |
| lock->owner = self; |
| } |
| if (++(lock->depth) == 0) /* wraparound? */ |
| abort (); |
| } |
| |
| void |
| glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) |
| { |
| if (lock->owner != thr_self ()) |
| abort (); |
| if (lock->depth == 0) |
| abort (); |
| if (--(lock->depth) == 0) |
| { |
| lock->owner = (thread_t) 0; |
| if (mutex_unlock (&lock->mutex) != 0) |
| abort (); |
| } |
| } |
| |
| void |
| glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) |
| { |
| if (lock->owner != (thread_t) 0) |
| abort (); |
| if (mutex_destroy (&lock->mutex) != 0) |
| abort (); |
| } |
| |
| /* -------------------------- gl_once_t datatype -------------------------- */ |
| |
| void |
| glthread_once (gl_once_t *once_control, void (*initfunction) (void)) |
| { |
| if (!once_control->inited) |
| { |
| /* Use the mutex to guarantee that if another thread is already calling |
| the initfunction, this thread waits until it's finished. */ |
| if (mutex_lock (&once_control->mutex) != 0) |
| abort (); |
| if (!once_control->inited) |
| { |
| once_control->inited = 1; |
| initfunction (); |
| } |
| if (mutex_unlock (&once_control->mutex) != 0) |
| abort (); |
| } |
| } |
| |
| int |
| glthread_once_singlethreaded (gl_once_t *once_control) |
| { |
| /* We know that gl_once_t contains an integer type. */ |
| if (!once_control->inited) |
| { |
| /* First time use of once_control. Invert the marker. */ |
| once_control->inited = ~ 0; |
| return 1; |
| } |
| else |
| return 0; |
| } |
| |
| #endif |
| |
| /* ========================================================================= */ |
| |
| #if USE_WIN32_THREADS |
| |
| /* -------------------------- gl_lock_t datatype -------------------------- */ |
| |
| void |
| glthread_lock_init (gl_lock_t *lock) |
| { |
| InitializeCriticalSection (&lock->lock); |
| lock->guard.done = 1; |
| } |
| |
| void |
| glthread_lock_lock (gl_lock_t *lock) |
| { |
| if (!lock->guard.done) |
| { |
| if (InterlockedIncrement (&lock->guard.started) == 0) |
| /* This thread is the first one to need this lock. Initialize it. */ |
| glthread_lock_init (lock); |
| else |
| /* Yield the CPU while waiting for another thread to finish |
| initializing this lock. */ |
| while (!lock->guard.done) |
| Sleep (0); |
| } |
| EnterCriticalSection (&lock->lock); |
| } |
| |
| void |
| glthread_lock_unlock (gl_lock_t *lock) |
| { |
| if (!lock->guard.done) |
| abort (); |
| LeaveCriticalSection (&lock->lock); |
| } |
| |
| void |
| glthread_lock_destroy (gl_lock_t *lock) |
| { |
| if (!lock->guard.done) |
| abort (); |
| DeleteCriticalSection (&lock->lock); |
| lock->guard.done = 0; |
| } |
| |
| /* ------------------------- gl_rwlock_t datatype ------------------------- */ |
| |
| static inline void |
| gl_waitqueue_init (gl_waitqueue_t *wq) |
| { |
| wq->array = NULL; |
| wq->count = 0; |
| wq->alloc = 0; |
| wq->offset = 0; |
| } |
| |
| /* Enqueues the current thread, represented by an event, in a wait queue. |
| Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */ |
| static HANDLE |
| gl_waitqueue_add (gl_waitqueue_t *wq) |
| { |
| HANDLE event; |
| unsigned int index; |
| |
| if (wq->count == wq->alloc) |
| { |
| unsigned int new_alloc = 2 * wq->alloc + 1; |
| HANDLE *new_array = |
| (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); |
| if (new_array == NULL) |
| /* No more memory. */ |
| return INVALID_HANDLE_VALUE; |
| /* Now is a good opportunity to rotate the array so that its contents |
| starts at offset 0. */ |
| if (wq->offset > 0) |
| { |
| unsigned int old_count = wq->count; |
| unsigned int old_alloc = wq->alloc; |
| unsigned int old_offset = wq->offset; |
| unsigned int i; |
| if (old_offset + old_count > old_alloc) |
| { |
| unsigned int limit = old_offset + old_count - old_alloc; |
| for (i = 0; i < limit; i++) |
| new_array[old_alloc + i] = new_array[i]; |
| } |
| for (i = 0; i < old_count; i++) |
| new_array[i] = new_array[old_offset + i]; |
| wq->offset = 0; |
| } |
| wq->array = new_array; |
| wq->alloc = new_alloc; |
| } |
| event = CreateEvent (NULL, TRUE, FALSE, NULL); |
| if (event == INVALID_HANDLE_VALUE) |
| /* No way to allocate an event. */ |
| return INVALID_HANDLE_VALUE; |
| index = wq->offset + wq->count; |
| if (index >= wq->alloc) |
| index -= wq->alloc; |
| wq->array[index] = event; |
| wq->count++; |
| return event; |
| } |
| |
| /* Notifies the first thread from a wait queue and dequeues it. */ |
| static inline void |
| gl_waitqueue_notify_first (gl_waitqueue_t *wq) |
| { |
| SetEvent (wq->array[wq->offset + 0]); |
| wq->offset++; |
| wq->count--; |
| if (wq->count == 0 || wq->offset == wq->alloc) |
| wq->offset = 0; |
| } |
| |
| /* Notifies all threads from a wait queue and dequeues them all. */ |
| static inline void |
| gl_waitqueue_notify_all (gl_waitqueue_t *wq) |
| { |
| unsigned int i; |
| |
| for (i = 0; i < wq->count; i++) |
| { |
| unsigned int index = wq->offset + i; |
| if (index >= wq->alloc) |
| index -= wq->alloc; |
| SetEvent (wq->array[index]); |
| } |
| wq->count = 0; |
| wq->offset = 0; |
| } |
| |
| void |
| glthread_rwlock_init (gl_rwlock_t *lock) |
| { |
| InitializeCriticalSection (&lock->lock); |
| gl_waitqueue_init (&lock->waiting_readers); |
| gl_waitqueue_init (&lock->waiting_writers); |
| lock->runcount = 0; |
| lock->guard.done = 1; |
| } |
| |
| void |
| glthread_rwlock_rdlock (gl_rwlock_t *lock) |
| { |
| if (!lock->guard.done) |
| { |
| if (InterlockedIncrement (&lock->guard.started) == 0) |
| /* This thread is the first one to need this lock. Initialize it. */ |
| glthread_rwlock_init (lock); |
| else |
| /* Yield the CPU while waiting for another thread to finish |
| initializing this lock. */ |
| while (!lock->guard.done) |
| Sleep (0); |
| } |
| EnterCriticalSection (&lock->lock); |
| /* Test whether only readers are currently running, and whether the runcount |
| field will not overflow. */ |
| if (!(lock->runcount + 1 > 0)) |
| { |
| /* This thread has to wait for a while. Enqueue it among the |
| waiting_readers. */ |
| HANDLE event = gl_waitqueue_add (&lock->waiting_readers); |
| if (event != INVALID_HANDLE_VALUE) |
| { |
| DWORD result; |
| LeaveCriticalSection (&lock->lock); |
| /* Wait until another thread signals this event. */ |
| result = WaitForSingleObject (event, INFINITE); |
| if (result == WAIT_FAILED || result == WAIT_TIMEOUT) |
| abort (); |
| CloseHandle (event); |
| /* The thread which signalled the event already did the bookkeeping: |
| removed us from the waiting_readers, incremented lock->runcount. */ |
| if (!(lock->runcount > 0)) |
| abort (); |
| return; |
| } |
| else |
| { |
| /* Allocation failure. Weird. */ |
| do |
| { |
| LeaveCriticalSection (&lock->lock); |
| Sleep (1); |
| EnterCriticalSection (&lock->lock); |
| } |
| while (!(lock->runcount + 1 > 0)); |
| } |
| } |
| lock->runcount++; |
| LeaveCriticalSection (&lock->lock); |
| } |
| |
| void |
| glthread_rwlock_wrlock (gl_rwlock_t *lock) |
| { |
| if (!lock->guard.done) |
| { |
| if (InterlockedIncrement (&lock->guard.started) == 0) |
| /* This thread is the first one to need this lock. Initialize it. */ |
| glthread_rwlock_init (lock); |
| else |
| /* Yield the CPU while waiting for another thread to finish |
| initializing this lock. */ |
| while (!lock->guard.done) |
| Sleep (0); |
| } |
| EnterCriticalSection (&lock->lock); |
| /* Test whether no readers or writers are currently running. */ |
| if (!(lock->runcount == 0)) |
| { |
| /* This thread has to wait for a while. Enqueue it among the |
| waiting_writers. */ |
| HANDLE event = gl_waitqueue_add (&lock->waiting_writers); |
| if (event != INVALID_HANDLE_VALUE) |
| { |
| DWORD result; |
| LeaveCriticalSection (&lock->lock); |
| /* Wait until another thread signals this event. */ |
| result = WaitForSingleObject (event, INFINITE); |
| if (result == WAIT_FAILED || result == WAIT_TIMEOUT) |
| abort (); |
| CloseHandle (event); |
| /* The thread which signalled the event already did the bookkeeping: |
| removed us from the waiting_writers, set lock->runcount = -1. */ |
| if (!(lock->runcount == -1)) |
| abort (); |
| return; |
| } |
| else |
| { |
| /* Allocation failure. Weird. */ |
| do |
| { |
| LeaveCriticalSection (&lock->lock); |
| Sleep (1); |
| EnterCriticalSection (&lock->lock); |
| } |
| while (!(lock->runcount == 0)); |
| } |
| } |
| lock->runcount--; /* runcount becomes -1 */ |
| LeaveCriticalSection (&lock->lock); |
| } |
| |
| void |
| glthread_rwlock_unlock (gl_rwlock_t *lock) |
| { |
| if (!lock->guard.done) |
| abort (); |
| EnterCriticalSection (&lock->lock); |
| if (lock->runcount < 0) |
| { |
| /* Drop a writer lock. */ |
| if (!(lock->runcount == -1)) |
| abort (); |
| lock->runcount = 0; |
| } |
| else |
| { |
| /* Drop a reader lock. */ |
| if (!(lock->runcount > 0)) |
| abort (); |
| lock->runcount--; |
| } |
| if (lock->runcount == 0) |
| { |
| /* POSIX recommends that "write locks shall take precedence over read |
| locks", to avoid "writer starvation". */ |
| if (lock->waiting_writers.count > 0) |
| { |
| /* Wake up one of the waiting writers. */ |
| lock->runcount--; |
| gl_waitqueue_notify_first (&lock->waiting_writers); |
| } |
| else |
| { |
| /* Wake up all waiting readers. */ |
| lock->runcount += lock->waiting_readers.count; |
| gl_waitqueue_notify_all (&lock->waiting_readers); |
| } |
| } |
| LeaveCriticalSection (&lock->lock); |
| } |
| |
| void |
| glthread_rwlock_destroy (gl_rwlock_t *lock) |
| { |
| if (!lock->guard.done) |
| abort (); |
| if (lock->runcount != 0) |
| abort (); |
| DeleteCriticalSection (&lock->lock); |
| if (lock->waiting_readers.array != NULL) |
| free (lock->waiting_readers.array); |
| if (lock->waiting_writers.array != NULL) |
| free (lock->waiting_writers.array); |
| lock->guard.done = 0; |
| } |
| |
| /* --------------------- gl_recursive_lock_t datatype --------------------- */ |
| |
| void |
| glthread_recursive_lock_init (gl_recursive_lock_t *lock) |
| { |
| lock->owner = 0; |
| lock->depth = 0; |
| InitializeCriticalSection (&lock->lock); |
| lock->guard.done = 1; |
| } |
| |
| void |
| glthread_recursive_lock_lock (gl_recursive_lock_t *lock) |
| { |
| if (!lock->guard.done) |
| { |
| if (InterlockedIncrement (&lock->guard.started) == 0) |
| /* This thread is the first one to need this lock. Initialize it. */ |
| glthread_recursive_lock_init (lock); |
| else |
| /* Yield the CPU while waiting for another thread to finish |
| initializing this lock. */ |
| while (!lock->guard.done) |
| Sleep (0); |
| } |
| { |
| DWORD self = GetCurrentThreadId (); |
| if (lock->owner != self) |
| { |
| EnterCriticalSection (&lock->lock); |
| lock->owner = self; |
| } |
| if (++(lock->depth) == 0) /* wraparound? */ |
| abort (); |
| } |
| } |
| |
| void |
| glthread_recursive_lock_unlock (gl_recursive_lock_t *lock) |
| { |
| if (lock->owner != GetCurrentThreadId ()) |
| abort (); |
| if (lock->depth == 0) |
| abort (); |
| if (--(lock->depth) == 0) |
| { |
| lock->owner = 0; |
| LeaveCriticalSection (&lock->lock); |
| } |
| } |
| |
| void |
| glthread_recursive_lock_destroy (gl_recursive_lock_t *lock) |
| { |
| if (lock->owner != 0) |
| abort (); |
| DeleteCriticalSection (&lock->lock); |
| lock->guard.done = 0; |
| } |
| |
| /* -------------------------- gl_once_t datatype -------------------------- */ |
| |
| void |
| glthread_once (gl_once_t *once_control, void (*initfunction) (void)) |
| { |
| if (once_control->inited <= 0) |
| { |
| if (InterlockedIncrement (&once_control->started) == 0) |
| { |
| /* This thread is the first one to come to this once_control. */ |
| InitializeCriticalSection (&once_control->lock); |
| EnterCriticalSection (&once_control->lock); |
| once_control->inited = 0; |
| initfunction (); |
| once_control->inited = 1; |
| LeaveCriticalSection (&once_control->lock); |
| } |
| else |
| { |
| /* Undo last operation. */ |
| InterlockedDecrement (&once_control->started); |
| /* Some other thread has already started the initialization. |
| Yield the CPU while waiting for the other thread to finish |
| initializing and taking the lock. */ |
| while (once_control->inited < 0) |
| Sleep (0); |
| if (once_control->inited <= 0) |
| { |
| /* Take the lock. This blocks until the other thread has |
| finished calling the initfunction. */ |
| EnterCriticalSection (&once_control->lock); |
| LeaveCriticalSection (&once_control->lock); |
| if (!(once_control->inited > 0)) |
| abort (); |
| } |
| } |
| } |
| } |
| |
| #endif |
| |
| /* ========================================================================= */ |