|  | /*****************************************************************************\ | 
|  | *  slurm_lua.h - Lua integration common functions | 
|  | ***************************************************************************** | 
|  | *  Copyright (C) SchedMD LLC. | 
|  | * | 
|  | *  This file is part of Slurm, a resource management program. | 
|  | *  For details, see <https://slurm.schedmd.com/>. | 
|  | *  Please also read the included file: DISCLAIMER. | 
|  | * | 
|  | *  Slurm is free software; you can redistribute it and/or modify it under | 
|  | *  the terms of the GNU General Public License as published by the Free | 
|  | *  Software Foundation; either version 2 of the License, or (at your option) | 
|  | *  any later version. | 
|  | * | 
|  | *  In addition, as a special exception, the copyright holders give permission | 
|  | *  to link the code of portions of this program with the OpenSSL library under | 
|  | *  certain conditions as described in each individual source file, and | 
|  | *  distribute linked combinations including the two. You must obey the GNU | 
|  | *  General Public License in all respects for all of the code used other than | 
|  | *  OpenSSL. If you modify file(s) with this exception, you may extend this | 
|  | *  exception to your version of the file(s), but you are not obligated to do | 
|  | *  so. If you do not wish to do so, delete this exception statement from your | 
|  | *  version.  If you delete this exception statement from all source files in | 
|  | *  the program, then also delete it here. | 
|  | * | 
|  | *  Slurm is distributed in the hope that it will be useful, but WITHOUT ANY | 
|  | *  WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS | 
|  | *  FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more | 
|  | *  details. | 
|  | * | 
|  | *  You should have received a copy of the GNU General Public License along | 
|  | *  with Slurm; if not, write to the Free Software Foundation, Inc., | 
|  | *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301  USA. | 
|  | \*****************************************************************************/ | 
|  |  | 
|  | #ifndef _SLURM_LUA_H | 
|  | #define _SLURM_LUA_H | 
|  |  | 
|  | #ifdef HAVE_LUA | 
|  |  | 
|  | #include <lua.h> | 
|  | #include <lauxlib.h> | 
|  | #include <lualib.h> | 
|  | #include "src/slurmctld/slurmctld.h" | 
|  | #include "slurm/slurm_errno.h" | 
|  |  | 
|  | #ifndef LUA_OK | 
|  | /* Define LUA_OK if Lua is <5.2 */ | 
|  | #define LUA_OK 0 | 
|  | #endif | 
|  |  | 
|  | /* Using typedef as Lua status codes are distinct from POSIX return codes */ | 
|  | typedef int lua_status_code_t; | 
|  |  | 
|  | /* Get string description of Lua status code */ | 
|  | extern const char *slurm_lua_status_code_string(lua_status_code_t sc); | 
|  | /* Get stringified form of status codes macro from lua.h */ | 
|  | extern const char *slurm_lua_status_code_stringify(lua_status_code_t sc); | 
|  | /* Get slurm_err_t of status codes macro from lua.h */ | 
|  | extern slurm_err_t slurm_lua_status_error(lua_status_code_t sc); | 
|  |  | 
|  | /* Generic stack dump function for debugging purposes */ | 
|  | extern void slurm_lua_stack_dump(const char *plugin, | 
|  | char *header, lua_State *L); | 
|  |  | 
|  | /* | 
|  | * This function loads a new lua state object. | 
|  | * | 
|  | * The new lua state object will be initialized and assigned to *L depending | 
|  | * on its mtime vs *load_time and whether the new script is successfully loaded. | 
|  | * If it cannot load *L won't be touched and SLURM_ERROR or SUCCESS will be | 
|  | * returned depending on if *L was NULL or the old script can still be in use. | 
|  | * | 
|  | * Parameters: | 
|  | * L (in/out)   - current lua state object, should be NULL on first call | 
|  | * plugin (in) - string identifying the calling plugin, e.g. "job_submit/lua" | 
|  | * script_path (in) - path to script file | 
|  | * req_fxns (in) - NULL terminated array of functions that must exist in the | 
|  | *                 script | 
|  | * load_time (in/out) - mtime of script from the curr lua state object | 
|  | * err_msg (in/out) - If non-NULL, set this to a descriptive message on error | 
|  | * | 
|  | * Returns: | 
|  | * SLURM_SUCCESS - if a correct Lua object is set. | 
|  | * SLURM_ERROR - an error occurred, and there's no lua state loaded. | 
|  | */ | 
|  | extern int slurm_lua_loadscript(lua_State **L, const char *plugin, | 
|  | const char *script_path, | 
|  | const char **req_fxns, | 
|  | time_t *load_time, | 
|  | void (*local_options)(lua_State *L), | 
|  | char **err_msg); | 
|  |  | 
|  | extern void slurm_lua_table_register(lua_State *L, const char *libname, | 
|  | const luaL_Reg *l); | 
|  |  | 
|  | /* | 
|  | * Get fields in an existing slurmctld job record. | 
|  | * | 
|  | * This is an incomplete list of job record fields. Add more as needed and | 
|  | * send patches to slurm-dev@schedmd.com. | 
|  | */ | 
|  | extern int slurm_lua_job_record_field(lua_State *L, const job_record_t *job_ptr, | 
|  | const char *name); | 
|  |  | 
|  | /* | 
|  | * Check if a function is present in script | 
|  | * IN L - lua state table pointer | 
|  | * IN func_name - name of function to check | 
|  | * RET true if function is present or false is function not found | 
|  | */ | 
|  | extern bool slurm_lua_is_function_defined(lua_State *L, const char *func_name); | 
|  |  | 
|  | /* | 
|  | * Call lua_pcall() and catch error | 
|  | * IN L - lua state table pointer | 
|  | * IN nargs - number of arguments to function already pushed | 
|  | * IN nresults - number of returns expected from function | 
|  | * IN msgh - message handler | 
|  | * IN/OUT err_ptr - Populate error string on failure. Must xfree(*err_ptr) | 
|  | * IN caller - __func__ from caller | 
|  | * RET SLURM_SUCCESS or error | 
|  | */ | 
|  | extern int slurm_lua_pcall(lua_State *L, int nargs, int nresults, int msgh, | 
|  | char **err_ptr, const char *caller); | 
|  |  | 
|  | #else | 
|  | # define LUA_VERSION_NUM 0 | 
|  | #endif | 
|  |  | 
|  | /* | 
|  | *  Init function to dlopen() the appropriate Lua libraries, and | 
|  | *  ensure the lua version matches what we compiled against along with other | 
|  | *  init things. | 
|  | */ | 
|  | extern int slurm_lua_init(void); | 
|  |  | 
|  | /* | 
|  | * Close down the lib, free memory and such. | 
|  | */ | 
|  | extern void slurm_lua_fini(void); | 
|  |  | 
|  | #endif |