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/*****************************************************************************\
* slurm_lua.h - Lua integration common functions
*****************************************************************************
* Copyright (C) SchedMD LLC.
*
* This file is part of Slurm, a resource management program.
* For details, see <https://slurm.schedmd.com/>.
* Please also read the included file: DISCLAIMER.
*
* Slurm is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* In addition, as a special exception, the copyright holders give permission
* to link the code of portions of this program with the OpenSSL library under
* certain conditions as described in each individual source file, and
* distribute linked combinations including the two. You must obey the GNU
* General Public License in all respects for all of the code used other than
* OpenSSL. If you modify file(s) with this exception, you may extend this
* exception to your version of the file(s), but you are not obligated to do
* so. If you do not wish to do so, delete this exception statement from your
* version. If you delete this exception statement from all source files in
* the program, then also delete it here.
*
* Slurm is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with Slurm; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\*****************************************************************************/
#ifndef _SLURM_LUA_H
#define _SLURM_LUA_H
#ifdef HAVE_LUA
#include <lua.h>
#include <lauxlib.h>
#include <lualib.h>
#include "src/slurmctld/slurmctld.h"
#include "slurm/slurm_errno.h"
#ifndef LUA_OK
/* Define LUA_OK if Lua is <5.2 */
#define LUA_OK 0
#endif
/* Using typedef as Lua status codes are distinct from POSIX return codes */
typedef int lua_status_code_t;
/* Get string description of Lua status code */
extern const char *slurm_lua_status_code_string(lua_status_code_t sc);
/* Get stringified form of status codes macro from lua.h */
extern const char *slurm_lua_status_code_stringify(lua_status_code_t sc);
/* Get slurm_err_t of status codes macro from lua.h */
extern slurm_err_t slurm_lua_status_error(lua_status_code_t sc);
/* Generic stack dump function for debugging purposes */
extern void slurm_lua_stack_dump(const char *plugin,
char *header, lua_State *L);
/*
* This function loads a new lua state object.
*
* The new lua state object will be initialized and assigned to *L depending
* on its mtime vs *load_time and whether the new script is successfully loaded.
* If it cannot load *L won't be touched and SLURM_ERROR or SUCCESS will be
* returned depending on if *L was NULL or the old script can still be in use.
*
* Parameters:
* L (in/out) - current lua state object, should be NULL on first call
* plugin (in) - string identifying the calling plugin, e.g. "job_submit/lua"
* script_path (in) - path to script file
* req_fxns (in) - NULL terminated array of functions that must exist in the
* script
* load_time (in/out) - mtime of script from the curr lua state object
* err_msg (in/out) - If non-NULL, set this to a descriptive message on error
*
* Returns:
* SLURM_SUCCESS - if a correct Lua object is set.
* SLURM_ERROR - an error occurred, and there's no lua state loaded.
*/
extern int slurm_lua_loadscript(lua_State **L, const char *plugin,
const char *script_path,
const char **req_fxns,
time_t *load_time,
void (*local_options)(lua_State *L),
char **err_msg);
extern void slurm_lua_table_register(lua_State *L, const char *libname,
const luaL_Reg *l);
/*
* Get fields in an existing slurmctld job record.
*
* This is an incomplete list of job record fields. Add more as needed and
* send patches to slurm-dev@schedmd.com.
*/
extern int slurm_lua_job_record_field(lua_State *L, const job_record_t *job_ptr,
const char *name);
/*
* Check if a function is present in script
* IN L - lua state table pointer
* IN func_name - name of function to check
* RET true if function is present or false is function not found
*/
extern bool slurm_lua_is_function_defined(lua_State *L, const char *func_name);
/*
* Call lua_pcall() and catch error
* IN L - lua state table pointer
* IN nargs - number of arguments to function already pushed
* IN nresults - number of returns expected from function
* IN msgh - message handler
* IN/OUT err_ptr - Populate error string on failure. Must xfree(*err_ptr)
* IN caller - __func__ from caller
* RET SLURM_SUCCESS or error
*/
extern int slurm_lua_pcall(lua_State *L, int nargs, int nresults, int msgh,
char **err_ptr, const char *caller);
#else
# define LUA_VERSION_NUM 0
#endif
/*
* Init function to dlopen() the appropriate Lua libraries, and
* ensure the lua version matches what we compiled against along with other
* init things.
*/
extern int slurm_lua_init(void);
/*
* Close down the lib, free memory and such.
*/
extern void slurm_lua_fini(void);
#endif