blob: 2ea0cec1a6ccda437cb3497fd4e2a25725437a61 [file] [log] [blame]
/*****************************************************************************\
* gpu_generic.c - Support generic interface to a GPU.
*****************************************************************************
* Copyright (C) SchedMD LLC.
*
* This file is part of Slurm, a resource management program.
* For details, see <https://slurm.schedmd.com/>.
* Please also read the included file: DISCLAIMER.
*
* Slurm is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* In addition, as a special exception, the copyright holders give permission
* to link the code of portions of this program with the OpenSSL library under
* certain conditions as described in each individual source file, and
* distribute linked combinations including the two. You must obey the GNU
* General Public License in all respects for all of the code used other than
* OpenSSL. If you modify file(s) with this exception, you may extend this
* exception to your version of the file(s), but you are not obligated to do
* so. If you do not wish to do so, delete this exception statement from your
* version. If you delete this exception statement from all source files in
* the program, then also delete it here.
*
* Slurm is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with Slurm; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\*****************************************************************************/
#define _GNU_SOURCE
#include "src/common/slurm_xlator.h"
#include "src/interfaces/gpu.h"
#include "src/interfaces/gres.h"
#include "src/common/log.h"
/*
* These variables are required by the generic plugin interface. If they
* are not found in the plugin, the plugin loader will ignore it.
*
* plugin_name - A string giving a human-readable description of the
* plugin. There is no maximum length, but the symbol must refer to
* a valid string.
*
* plugin_type - A string suggesting the type of the plugin or its
* applicability to a particular form of data or method of data handling.
* If the low-level plugin API is used, the contents of this string are
* unimportant and may be anything. Slurm uses the higher-level plugin
* interface which requires this string to be of the form
*
* <application>/<method>
*
* where <application> is a description of the intended application of
* the plugin (e.g., "auth" for Slurm authentication) and <method> is a
* description of how this plugin satisfies that application. Slurm will
* only load authentication plugins if the plugin_type string has a prefix
* of "auth/".
*
* plugin_version - an unsigned 32-bit integer containing the Slurm version
* (major.minor.micro combined into a single number).
*/
const char plugin_name[] = "GPU Generic plugin";
const char plugin_type[] = "gpu/generic";
const uint32_t plugin_version = SLURM_VERSION_NUMBER;
extern int init(void)
{
debug("%s: %s loaded", __func__, plugin_name);
return SLURM_SUCCESS;
}
extern void fini(void)
{
debug("%s: unloading %s", __func__, plugin_name);
}
extern list_t *gpu_p_get_system_gpu_list(node_config_load_t *node_config)
{
return NULL;
}
extern void gpu_p_step_hardware_init(bitstr_t *usable_gpus, char *tres_freq)
{
xassert(tres_freq);
xassert(usable_gpus);
if (!usable_gpus)
return; /* Job allocated no GPUs */
if (!tres_freq)
return; /* No TRES frequency spec */
if (!strstr(tres_freq, "gpu:"))
return; /* No GPU frequency spec */
fprintf(stderr, "GpuFreq=control_disabled\n");
}
extern void gpu_p_step_hardware_fini(void)
{
return;
}
extern char *gpu_p_test_cpu_conv(char *cpu_range)
{
return NULL;
}
extern int gpu_p_energy_read(uint32_t dv_ind, gpu_status_t *gpu)
{
return SLURM_SUCCESS;
}
extern void gpu_p_get_device_count(uint32_t *device_count)
{
return;
}
extern int gpu_p_usage_read(pid_t pid, acct_gather_data_t *data)
{
return SLURM_SUCCESS;
}