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/*****************************************************************************\
* layout.h - layout data structures and main functions
*****************************************************************************
* Initially written by Francois Chevallier <chevallierfrancois@free.fr>
* at Bull for slurm-2.6.
* Adapted by Matthieu Hautreux <matthieu.hautreux@cea.fr> for slurm-14.11.
*
* This file is part of Slurm, a resource management program.
* For details, see <https://slurm.schedmd.com/>.
* Please also read the included file: DISCLAIMER.
*
* Slurm is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* In addition, as a special exception, the copyright holders give permission
* to link the code of portions of this program with the OpenSSL library under
* certain conditions as described in each individual source file, and
* distribute linked combinations including the two. You must obey the GNU
* General Public License in all respects for all of the code used other than
* OpenSSL. If you modify file(s) with this exception, you may extend this
* exception to your version of the file(s), but you are not obligated to do
* so. If you do not wish to do so, delete this exception statement from your
* version. If you delete this exception statement from all source files in
* the program, then also delete it here.
*
* Slurm is distributed in the hope that it will be useful, but WITHOUT ANY
* WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along
* with Slurm; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
\*****************************************************************************/
#ifndef __LAYOUT_DGR6BCQ2_INC__
#define __LAYOUT_DGR6BCQ2_INC__
#include "src/common/xtree.h"
/*
* NOTE FOR ADDING RELATIONNAL STRUCTURES:
*
* When adding a relationnal structure you must :
* - add definition to layout_st
* - add the LAYOUT_STRUCT_RELTYPE constant
* and then add logics in 3 functions:
* - layout_init
* - layout_free
* - layout_node_delete
*
*/
#define LAYOUT_STRUCT_TREE 1
typedef struct layout_st {
char* name; /* the name of the layout */
uint32_t priority; /* the priority of the layout among the others,
* might be useful for selecting resources
* refining the results through a list of layouts */
int struct_type; /* type of relational structure (@see entity.h) */
char* type; /* the type of the layout, exp: racking, power...*/
union { /* relational structure used by the layout */
xtree_t* tree;
};
} layout_t;
/*
* layout_init - initialize a particular layout struct
* IN layout - the layout struct to initialize
* IN name - the layout struct to initialize
* IN type - the layout struct to initialize
* IN priority - the layout priority value among the other layouts
* IN struct_type - the type of relational structure to use to connect
* the entities managed by this layout (tree structure is the only
* relational structure supported for now)
*/
void layout_init(layout_t* layout, const char* name, const char* type,
uint32_t priority, int struct_type);
/*
* layout_free - destroy a particular layout struct
* IN layout - the layout struct to free
*/
void layout_free(layout_t* layout);
/*
* layout_get_name - return the name of a layout
* IN layout - the layout struct to use
*
* Return value is the name of the layout
*/
const char* layout_get_name(const layout_t* layout);
/*
* layout_get_type - return the type of a layout
* IN layout - the layout struct to use
*
* Return value is the type of the layout
*/
const char* layout_get_type(const layout_t* layout);
/*
* layout_get_priority - return the numeric priority of a layout
* IN layout - the layout struct to use
*
* Return value is the priority of the layout
*/
uint32_t layout_get_priority(const layout_t* layout);
/*
* layout_node_delete - remove a particular node from the relational
* structure of the layout
* IN layout - the layout struct to use
* IN node - a (void*) pointer to the relational struct node to remove
*/
void layout_node_delete(layout_t* layout, void* node);
/*
* layout_get_tree - get the tree relational structure associated to a layout
* IN layout - the layout struct to use
*
* Return value is a pointer to the xtree_t struct or NULL if not available
*/
xtree_t* layout_get_tree(layout_t* layout);
/*
* layout_hashable_identify - defines a hashable identifying function to
* use with xhash.
*
* Note: it currently just returns the name of the layout
*/
const char* layout_hashable_identify(void* item);
/* layout_hashable_identify_by_type - defines a per-type hashable identifying
* function to use with xhash.
*
* Note: it currently just returns the type of the layout
*/
const char* layout_hashable_identify_by_type(void* item);
#endif /* end of include guard: __LAYOUT_DGR6BCQ2_INC__ */