| #include <StateFlags.h> |
| |
| bool StateFlags::has_mark_state() const |
| { |
| return (obj_state != StateFlags::state::NORM); |
| } |
| |
| bool StateFlags::has_warn_state() const |
| { |
| return (obj_state == StateFlags::state::WARN || |
| obj_state == StateFlags::state::ALERT); |
| } |
| |
| bool StateFlags::has_alert_state() const |
| { |
| return (obj_state == StateFlags::state::ALERT); |
| } |
| |
| StateFlags::state StateFlags::get_state() const |
| { |
| return obj_state; |
| } |
| |
| void StateFlags::set_mark() |
| { |
| if (obj_state == StateFlags::state::NORM) |
| { |
| obj_state = StateFlags::state::MARK; |
| } |
| } |
| |
| void StateFlags::set_warn() |
| { |
| if (obj_state != StateFlags::state::ALERT) |
| { |
| obj_state = StateFlags::state::WARN; |
| } |
| } |
| |
| void StateFlags::set_alert() |
| { |
| obj_state = StateFlags::state::ALERT; |
| } |
| |
| void StateFlags::clear_state_flags() |
| { |
| obj_state = StateFlags::state::NORM; |
| } |