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// Copyright (c) 2010 Google Inc.
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// fast_source_line_resolver.h: FastSourceLineResolver is derived from
// SourceLineResolverBase, and is a concrete implementation of
// SourceLineResolverInterface.
//
// FastSourceLineResolver is a sibling class of BasicSourceLineResolver. The
// difference is FastSourceLineResolver loads a serialized memory chunk of data
// which can be used directly a Module without parsing or copying of underlying
// data. Therefore loading a symbol in FastSourceLineResolver is much faster
// and more memory-efficient than BasicSourceLineResolver.
//
// See "source_line_resolver_base.h" and
// "google_breakpad/source_line_resolver_interface.h" for more reference.
//
// Author: Siyang Xie (lambxsy@google.com)
#ifndef GOOGLE_BREAKPAD_PROCESSOR_FAST_SOURCE_LINE_RESOLVER_H__
#define GOOGLE_BREAKPAD_PROCESSOR_FAST_SOURCE_LINE_RESOLVER_H__
#include <map>
#include <string>
#include "google_breakpad/processor/source_line_resolver_base.h"
namespace google_breakpad {
using std::map;
class FastSourceLineResolver : public SourceLineResolverBase {
public:
FastSourceLineResolver();
virtual ~FastSourceLineResolver() { }
using SourceLineResolverBase::FillSourceLineInfo;
using SourceLineResolverBase::FindCFIFrameInfo;
using SourceLineResolverBase::FindWindowsFrameInfo;
using SourceLineResolverBase::HasModule;
using SourceLineResolverBase::IsModuleCorrupt;
using SourceLineResolverBase::LoadModule;
using SourceLineResolverBase::LoadModuleUsingMapBuffer;
using SourceLineResolverBase::LoadModuleUsingMemoryBuffer;
using SourceLineResolverBase::UnloadModule;
private:
// Friend declarations.
friend class ModuleComparer;
friend class ModuleSerializer;
friend class FastModuleFactory;
// Nested types that will derive from corresponding nested types defined in
// SourceLineResolverBase.
struct Line;
struct Function;
struct PublicSymbol;
class Module;
// Deserialize raw memory data to construct a WindowsFrameInfo object.
static WindowsFrameInfo CopyWFI(const char *raw_memory);
// FastSourceLineResolver requires the memory buffer stays alive during the
// lifetime of a corresponding module, therefore it needs to redefine this
// virtual method.
virtual bool ShouldDeleteMemoryBufferAfterLoadModule();
// Disallow unwanted copy ctor and assignment operator
FastSourceLineResolver(const FastSourceLineResolver&);
void operator=(const FastSourceLineResolver&);
};
} // namespace google_breakpad
#endif // GOOGLE_BREAKPAD_PROCESSOR_FAST_SOURCE_LINE_RESOLVER_H__