blob: 0f4f0e3427ba9509ece03e6f2c5bf42324f9bc79 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CEF_LIBCEF_BROWSER_NATIVE_MENU_WRAPPER_H_
#define CEF_LIBCEF_BROWSER_NATIVE_MENU_WRAPPER_H_
#include "ui/gfx/native_widget_types.h"
namespace gfx {
class Point;
}
namespace ui {
class MenuModel;
}
namespace views {
class MenuInsertionDelegateWin;
// An interface that wraps an object that implements a menu.
class MenuWrapper {
public:
// All of the possible actions that can result from RunMenuAt.
enum MenuAction {
MENU_ACTION_NONE, // Menu cancelled, or never opened.
MENU_ACTION_SELECTED, // An item was selected.
MENU_ACTION_PREVIOUS, // User wants to navigate to the previous menu.
MENU_ACTION_NEXT, // User wants to navigate to the next menu.
};
virtual ~MenuWrapper() {}
// Creates the appropriate instance of this wrapper for the current platform.
static MenuWrapper* CreateWrapper(ui::MenuModel* model);
// Runs the menu at the specified point. This blocks until done.
virtual void RunMenuAt(const gfx::Point& point, int alignment) = 0;
// Cancels the active menu.
virtual void CancelMenu() = 0;
// Called when the model supplying data to this menu has changed, and the menu
// must be rebuilt.
virtual void Rebuild(MenuInsertionDelegateWin* delegate) = 0;
// Called when the states of the items in the menu must be updated from the
// model.
virtual void UpdateStates() = 0;
// Retrieve a native menu handle.
virtual HMENU GetNativeMenu() const = 0;
// Get the result of the last call to RunMenuAt to determine whether an
// item was selected, the user navigated to a next or previous menu, or
// nothing.
virtual MenuAction GetMenuAction() const = 0;
// Sets the minimum width of the menu.
virtual void SetMinimumWidth(int width) = 0;
};
} // namespace views
#endif // CEF_LIBCEF_BROWSER_NATIVE_MENU_WRAPPER_H_