| REDISTRIBUTION |
| -------------- |
| |
| This binary distribution contains the below components. |
| |
| Required components: |
| |
| The following components are required. CEF will not function without them. |
| |
| * CEF core library. |
| * libcef.dll |
| |
| * Crash reporting library. |
| * chrome_elf.dll |
| |
| * Unicode support data. |
| * icudtl.dat |
| |
| * V8 snapshot data. |
| * snapshot_blob.bin |
| * v8_context_snapshot.bin |
| |
| Optional components: |
| |
| The following components are optional. If they are missing CEF will continue to |
| run but any related functionality may become broken or disabled. |
| |
| * Localized resources. |
| Locale file loading can be disabled completely using |
| CefSettings.pack_loading_disabled. The locales directory path can be |
| customized using CefSettings.locales_dir_path. |
| |
| * locales/ |
| Directory containing localized resources used by CEF, Chromium and Blink. A |
| .pak file is loaded from this directory based on the CefSettings.locale |
| value. Only configured locales need to be distributed. If no locale is |
| configured the default locale of "en-US" will be used. Without these files |
| arbitrary Web components may display incorrectly. |
| |
| * Other resources. |
| Pack file loading can be disabled completely using |
| CefSettings.pack_loading_disabled. The resources directory path can be |
| customized using CefSettings.resources_dir_path. |
| |
| * chrome_100_percent.pak |
| * chrome_200_percent.pak |
| * resources.pak |
| These files contain non-localized resources used by CEF, Chromium and Blink. |
| Without these files arbitrary Web components may display incorrectly. |
| |
| * Direct3D support. |
| * d3dcompiler_47.dll |
| Support for GPU accelerated rendering of HTML5 content like 2D canvas, 3D CSS |
| and WebGL. Without this file the aforementioned capabilities may fail when GPU |
| acceleration is enabled (default in most cases). Use of this bundled version |
| is recommended instead of relying on the possibly old and untested system |
| installed version. |
| |
| * ANGLE support. |
| * libEGL.dll |
| * libGLESv2.dll |
| Support for rendering of HTML5 content like 2D canvas, 3D CSS and WebGL. |
| Without these files the aforementioned capabilities may fail. |
| |
| * SwANGLE support. |
| * vk_swiftshader.dll |
| * vk_swiftshader_icd.json |
| * vulkan-1.dll |
| Support for software rendering of HTML5 content like 2D canvas, 3D CSS and |
| WebGL using SwiftShader's Vulkan library as ANGLE's Vulkan backend. Without |
| these files the aforementioned capabilities may fail when GPU acceleration is |
| disabled or unavailable. |