| // This file is part of Eigen, a lightweight C++ template library | |
| // for linear algebra. | |
| // | |
| // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> | |
| // | |
| // This Source Code Form is subject to the terms of the Mozilla | |
| // Public License v. 2.0. If a copy of the MPL was not distributed | |
| // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. | |
| #include "gpuhelper.h" | |
| #include "icosphere.h" | |
| #include <GL/glu.h> | |
| // PLEASE don't look at this old code... ;) | |
| #include <fstream> | |
| #include <algorithm> | |
| GpuHelper gpu; | |
| GpuHelper::GpuHelper() { | |
| mVpWidth = mVpHeight = 0; | |
| mCurrentMatrixTarget = 0; | |
| mInitialized = false; | |
| } | |
| GpuHelper::~GpuHelper() {} | |
| void GpuHelper::pushProjectionMode2D(ProjectionMode2D pm) { | |
| // switch to 2D projection | |
| pushMatrix(Matrix4f::Identity(), GL_PROJECTION); | |
| if (pm == PM_Normalized) { | |
| // glOrtho(-1., 1., -1., 1., 0., 1.); | |
| } else if (pm == PM_Viewport) { | |
| GLint vp[4]; | |
| glGetIntegerv(GL_VIEWPORT, vp); | |
| glOrtho(0., vp[2], 0., vp[3], -1., 1.); | |
| } | |
| pushMatrix(Matrix4f::Identity(), GL_MODELVIEW); | |
| } | |
| void GpuHelper::popProjectionMode2D(void) { | |
| popMatrix(GL_PROJECTION); | |
| popMatrix(GL_MODELVIEW); | |
| } | |
| void GpuHelper::drawVector(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect /* = 50.*/) { | |
| static GLUquadricObj* cylinder = gluNewQuadric(); | |
| glColor4fv(color.data()); | |
| float length = vec.norm(); | |
| pushMatrix(GL_MODELVIEW); | |
| glTranslatef(position.x(), position.y(), position.z()); | |
| Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | |
| ax.normalize(); | |
| Vector3f tmp = vec; | |
| tmp.normalize(); | |
| float angle = 180.f / EIGEN_PI * acos(tmp.z()); | |
| if (angle > 1e-3) glRotatef(angle, ax.x(), ax.y(), ax.z()); | |
| gluCylinder(cylinder, length / aspect, length / aspect, 0.8 * length, 10, 10); | |
| glTranslatef(0.0, 0.0, 0.8 * length); | |
| gluCylinder(cylinder, 2.0 * length / aspect, 0.0, 0.2 * length, 10, 10); | |
| popMatrix(GL_MODELVIEW); | |
| } | |
| void GpuHelper::drawVectorBox(const Vector3f& position, const Vector3f& vec, const Color& color, float aspect) { | |
| static GLUquadricObj* cylinder = gluNewQuadric(); | |
| glColor4fv(color.data()); | |
| float length = vec.norm(); | |
| pushMatrix(GL_MODELVIEW); | |
| glTranslatef(position.x(), position.y(), position.z()); | |
| Vector3f ax = Matrix3f::Identity().col(2).cross(vec); | |
| ax.normalize(); | |
| Vector3f tmp = vec; | |
| tmp.normalize(); | |
| float angle = 180.f / EIGEN_PI * acos(tmp.z()); | |
| if (angle > 1e-3) glRotatef(angle, ax.x(), ax.y(), ax.z()); | |
| gluCylinder(cylinder, length / aspect, length / aspect, 0.8 * length, 10, 10); | |
| glTranslatef(0.0, 0.0, 0.8 * length); | |
| glScalef(4.0 * length / aspect, 4.0 * length / aspect, 4.0 * length / aspect); | |
| drawUnitCube(); | |
| popMatrix(GL_MODELVIEW); | |
| } | |
| void GpuHelper::drawUnitCube(void) { | |
| static float vertices[][3] = {{-0.5, -0.5, -0.5}, {0.5, -0.5, -0.5}, {-0.5, 0.5, -0.5}, {0.5, 0.5, -0.5}, | |
| {-0.5, -0.5, 0.5}, {0.5, -0.5, 0.5}, {-0.5, 0.5, 0.5}, {0.5, 0.5, 0.5}}; | |
| glBegin(GL_QUADS); | |
| glNormal3f(0, 0, -1); | |
| glVertex3fv(vertices[0]); | |
| glVertex3fv(vertices[2]); | |
| glVertex3fv(vertices[3]); | |
| glVertex3fv(vertices[1]); | |
| glNormal3f(0, 0, 1); | |
| glVertex3fv(vertices[4]); | |
| glVertex3fv(vertices[5]); | |
| glVertex3fv(vertices[7]); | |
| glVertex3fv(vertices[6]); | |
| glNormal3f(0, -1, 0); | |
| glVertex3fv(vertices[0]); | |
| glVertex3fv(vertices[1]); | |
| glVertex3fv(vertices[5]); | |
| glVertex3fv(vertices[4]); | |
| glNormal3f(0, 1, 0); | |
| glVertex3fv(vertices[2]); | |
| glVertex3fv(vertices[6]); | |
| glVertex3fv(vertices[7]); | |
| glVertex3fv(vertices[3]); | |
| glNormal3f(-1, 0, 0); | |
| glVertex3fv(vertices[0]); | |
| glVertex3fv(vertices[4]); | |
| glVertex3fv(vertices[6]); | |
| glVertex3fv(vertices[2]); | |
| glNormal3f(1, 0, 0); | |
| glVertex3fv(vertices[1]); | |
| glVertex3fv(vertices[3]); | |
| glVertex3fv(vertices[7]); | |
| glVertex3fv(vertices[5]); | |
| glEnd(); | |
| } | |
| void GpuHelper::drawUnitSphere(int level) { | |
| static IcoSphere sphere; | |
| sphere.draw(level); | |
| } |