| Matrix3d v = Matrix3d::Random(); |
| cout << "The matrix v is:" << endl; |
| cout << v << endl; |
| |
| Vector3d v0(1, v(1, 0), v(2, 0)); |
| cout << "The first Householder vector is: v_0 = " << v0.transpose() << endl; |
| Vector3d v1(0, 1, v(2, 1)); |
| cout << "The second Householder vector is: v_1 = " << v1.transpose() << endl; |
| Vector3d v2(0, 0, 1); |
| cout << "The third Householder vector is: v_2 = " << v2.transpose() << endl; |
| |
| Vector3d h = Vector3d::Random(); |
| cout << "The Householder coefficients are: h = " << h.transpose() << endl; |
| |
| Matrix3d H0 = Matrix3d::Identity() - h(0) * v0 * v0.adjoint(); |
| cout << "The first Householder reflection is represented by H_0 = " << endl; |
| cout << H0 << endl; |
| Matrix3d H1 = Matrix3d::Identity() - h(1) * v1 * v1.adjoint(); |
| cout << "The second Householder reflection is represented by H_1 = " << endl; |
| cout << H1 << endl; |
| Matrix3d H2 = Matrix3d::Identity() - h(2) * v2 * v2.adjoint(); |
| cout << "The third Householder reflection is represented by H_2 = " << endl; |
| cout << H2 << endl; |
| cout << "Their product is H_0 H_1 H_2 = " << endl; |
| cout << H0 * H1 * H2 << endl; |
| |
| HouseholderSequence<Matrix3d, Vector3d> hhSeq(v, h); |
| Matrix3d hhSeqAsMatrix(hhSeq); |
| cout << "If we construct a HouseholderSequence from v and h" << endl; |
| cout << "and convert it to a matrix, we get:" << endl; |
| cout << hhSeqAsMatrix << endl; |