Matrix4d X = Matrix4d::Random(4, 4); | |
Matrix4d A = X + X.transpose(); | |
cout << "Here is a random symmetric 4x4 matrix:" << endl << A << endl; | |
Tridiagonalization<Matrix4d> triOfA(A); | |
Vector3d hc = triOfA.householderCoefficients(); | |
cout << "The vector of Householder coefficients is:" << endl << hc << endl; |