| #include <unsupported/Eigen/EulerAngles> |
| #include <iostream> |
| |
| using namespace Eigen; |
| |
| int main() { |
| // A common Euler system by many armies around the world, |
| // where the first one is the azimuth(the angle from the north - |
| // the same angle that is show in compass) |
| // and the second one is elevation(the angle from the horizon) |
| // and the third one is roll(the angle between the horizontal body |
| // direction and the plane ground surface) |
| // Keep remembering we're using radian angles here! |
| typedef EulerSystem<-EULER_Z, EULER_Y, EULER_X> MyArmySystem; |
| typedef EulerAngles<double, MyArmySystem> MyArmyAngles; |
| |
| MyArmyAngles vehicleAngles(3.14 /*PI*/ / 2, /* heading to east, notice that this angle is counter-clockwise */ |
| -0.3, /* going down from a mountain */ |
| 0.1); /* slightly rolled to the right */ |
| |
| // Some Euler angles representation that our plane use. |
| EulerAnglesZYZd planeAngles(0.78474, 0.5271, -0.513794); |
| |
| MyArmyAngles planeAnglesInMyArmyAngles(planeAngles); |
| |
| std::cout << "vehicle angles(MyArmy): " << vehicleAngles << std::endl; |
| std::cout << "plane angles(ZYZ): " << planeAngles << std::endl; |
| std::cout << "plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
| |
| // Now lets rotate the plane a little bit |
| std::cout << "==========================================================\n"; |
| std::cout << "rotating plane now!\n"; |
| std::cout << "==========================================================\n"; |
| |
| Quaterniond planeRotated = AngleAxisd(-0.342, Vector3d::UnitY()) * planeAngles; |
| |
| planeAngles = planeRotated; |
| planeAnglesInMyArmyAngles = planeRotated; |
| |
| std::cout << "new plane angles(ZYZ): " << planeAngles << std::endl; |
| std::cout << "new plane angles(MyArmy): " << planeAnglesInMyArmyAngles << std::endl; |
| |
| return 0; |
| } |