| /* Ordered set data type implemented by a binary tree. | |
| Copyright (C) 2006-2007, 2009-2026 Free Software Foundation, Inc. | |
| Written by Bruno Haible <bruno@clisp.org>, 2006. | |
| This file is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Lesser General Public License as | |
| published by the Free Software Foundation; either version 2.1 of the | |
| License, or (at your option) any later version. | |
| This file is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public License | |
| along with this program. If not, see <https://www.gnu.org/licenses/>. */ | |
| /* Common code of gl_avltree_oset.c and gl_rbtree_oset.c. */ | |
| /* An item on the stack used for iterating across the elements. */ | |
| typedef struct | |
| { | |
| gl_oset_node_t node; | |
| bool rightp; | |
| } iterstack_item_t; | |
| /* A stack used for iterating across the elements. */ | |
| typedef iterstack_item_t iterstack_t[MAXHEIGHT]; | |
| static gl_oset_t | |
| gl_tree_nx_create_empty (gl_oset_implementation_t implementation, | |
| gl_setelement_compar_fn compar_fn, | |
| gl_setelement_dispose_fn dispose_fn) | |
| { | |
| struct gl_oset_impl *set = | |
| (struct gl_oset_impl *) malloc (sizeof (struct gl_oset_impl)); | |
| if (set == NULL) | |
| return NULL; | |
| set->base.vtable = implementation; | |
| set->base.compar_fn = compar_fn; | |
| set->base.dispose_fn = dispose_fn; | |
| set->root = NULL; | |
| set->count = 0; | |
| return set; | |
| } | |
| static size_t _GL_ATTRIBUTE_PURE | |
| gl_tree_size (gl_oset_t set) | |
| { | |
| return set->count; | |
| } | |
| /* Returns the next node in the tree, or NULL if there is none. */ | |
| static inline gl_oset_node_t _GL_ATTRIBUTE_PURE | |
| gl_tree_next_node (gl_oset_node_t node) | |
| { | |
| if (node->right != NULL) | |
| { | |
| node = node->right; | |
| while (node->left != NULL) | |
| node = node->left; | |
| } | |
| else | |
| { | |
| while (node->parent != NULL && node->parent->right == node) | |
| node = node->parent; | |
| node = node->parent; | |
| } | |
| return node; | |
| } | |
| /* Returns the previous node in the tree, or NULL if there is none. */ | |
| static inline gl_oset_node_t _GL_ATTRIBUTE_PURE | |
| gl_tree_prev_node (gl_oset_node_t node) | |
| { | |
| if (node->left != NULL) | |
| { | |
| node = node->left; | |
| while (node->right != NULL) | |
| node = node->right; | |
| } | |
| else | |
| { | |
| while (node->parent != NULL && node->parent->left == node) | |
| node = node->parent; | |
| node = node->parent; | |
| } | |
| return node; | |
| } | |
| static bool | |
| gl_tree_search (gl_oset_t set, const void *elt) | |
| { | |
| gl_setelement_compar_fn compar = set->base.compar_fn; | |
| for (gl_oset_node_t node = set->root; node != NULL; ) | |
| { | |
| int cmp = (compar != NULL | |
| ? compar (node->value, elt) | |
| : (node->value > elt ? 1 : | |
| node->value < elt ? -1 : 0)); | |
| if (cmp < 0) | |
| node = node->right; | |
| else if (cmp > 0) | |
| node = node->left; | |
| else /* cmp == 0 */ | |
| /* We have an element equal to ELT. */ | |
| return true; | |
| } | |
| return false; | |
| } | |
| static bool | |
| gl_tree_search_atleast (gl_oset_t set, | |
| gl_setelement_threshold_fn threshold_fn, | |
| const void *threshold, | |
| const void **eltp) | |
| { | |
| for (gl_oset_node_t node = set->root; node != NULL; ) | |
| { | |
| if (! threshold_fn (node->value, threshold)) | |
| node = node->right; | |
| else | |
| { | |
| /* We have an element >= THRESHOLD. But we need the leftmost such | |
| element. */ | |
| gl_oset_node_t found = node; | |
| node = node->left; | |
| for (; node != NULL; ) | |
| { | |
| if (! threshold_fn (node->value, threshold)) | |
| node = node->right; | |
| else | |
| { | |
| found = node; | |
| node = node->left; | |
| } | |
| } | |
| *eltp = found->value; | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| static gl_oset_node_t | |
| gl_tree_search_node (gl_oset_t set, const void *elt) | |
| { | |
| gl_setelement_compar_fn compar = set->base.compar_fn; | |
| for (gl_oset_node_t node = set->root; node != NULL; ) | |
| { | |
| int cmp = (compar != NULL | |
| ? compar (node->value, elt) | |
| : (node->value > elt ? 1 : | |
| node->value < elt ? -1 : 0)); | |
| if (cmp < 0) | |
| node = node->right; | |
| else if (cmp > 0) | |
| node = node->left; | |
| else /* cmp == 0 */ | |
| /* We have an element equal to ELT. */ | |
| return node; | |
| } | |
| return NULL; | |
| } | |
| static int | |
| gl_tree_nx_add (gl_oset_t set, const void *elt) | |
| { | |
| gl_oset_node_t node = set->root; | |
| if (node == NULL) | |
| { | |
| if (gl_tree_nx_add_first (set, elt) == NULL) | |
| return -1; | |
| return true; | |
| } | |
| gl_setelement_compar_fn compar = set->base.compar_fn; | |
| for (;;) | |
| { | |
| int cmp = (compar != NULL | |
| ? compar (node->value, elt) | |
| : (node->value > elt ? 1 : | |
| node->value < elt ? -1 : 0)); | |
| if (cmp < 0) | |
| { | |
| if (node->right == NULL) | |
| { | |
| if (gl_tree_nx_add_after (set, node, elt) == NULL) | |
| return -1; | |
| return true; | |
| } | |
| node = node->right; | |
| } | |
| else if (cmp > 0) | |
| { | |
| if (node->left == NULL) | |
| { | |
| if (gl_tree_nx_add_before (set, node, elt) == NULL) | |
| return -1; | |
| return true; | |
| } | |
| node = node->left; | |
| } | |
| else /* cmp == 0 */ | |
| return false; | |
| } | |
| } | |
| static bool | |
| gl_tree_remove (gl_oset_t set, const void *elt) | |
| { | |
| gl_oset_node_t node = gl_tree_search_node (set, elt); | |
| if (node != NULL) | |
| return gl_tree_remove_node (set, node); | |
| else | |
| return false; | |
| } | |
| static int | |
| gl_tree_update (gl_oset_t set, const void *elt, | |
| void (*action) (const void * /*elt*/, void * /*action_data*/), | |
| void *action_data) | |
| { | |
| /* Like gl_tree_remove, action (...), gl_tree_nx_add, except that we don't | |
| actually remove ELT. */ | |
| /* Remember the old node. Don't free it. */ | |
| gl_oset_node_t old_node = gl_tree_search_node (set, elt); | |
| /* Invoke ACTION. */ | |
| action (elt, action_data); | |
| /* Determine where to put the node now. */ | |
| if (old_node != NULL) | |
| { | |
| if (set->count > 1) | |
| { | |
| gl_setelement_compar_fn compar = set->base.compar_fn; | |
| gl_oset_node_t prev_node = gl_tree_prev_node (old_node); | |
| gl_oset_node_t next_node = gl_tree_next_node (old_node); | |
| if (!(compar != NULL | |
| ? (prev_node == NULL || compar (prev_node->value, elt) < 0) | |
| && (next_node == NULL || compar (next_node->value, elt) > 0) | |
| : (prev_node == NULL || prev_node->value < elt) | |
| && (next_node == NULL || next_node->value > elt))) | |
| { | |
| /* old_node needs to move in the tree. */ | |
| /* Remove the node from the tree. Don't free it. */ | |
| gl_tree_remove_node_no_free (set, old_node); | |
| gl_oset_node_t node = set->root; | |
| for (;;) | |
| { | |
| int cmp = (compar != NULL | |
| ? compar (node->value, elt) | |
| : (node->value > elt ? 1 : | |
| node->value < elt ? -1 : 0)); | |
| if (cmp < 0) | |
| { | |
| if (node->right == NULL) | |
| { | |
| gl_tree_add_node_after (set, node, old_node); | |
| return true; | |
| } | |
| node = node->right; | |
| } | |
| else if (cmp > 0) | |
| { | |
| if (node->left == NULL) | |
| { | |
| gl_tree_add_node_before (set, node, old_node); | |
| return true; | |
| } | |
| node = node->left; | |
| } | |
| else /* cmp == 0 */ | |
| { | |
| /* Two elements are the same. */ | |
| NODE_PAYLOAD_DISPOSE (set, old_node) | |
| free (old_node); | |
| return -1; | |
| } | |
| } | |
| } | |
| } | |
| } | |
| return 0; | |
| } | |
| static void | |
| gl_tree_oset_free (gl_oset_t set) | |
| { | |
| /* Iterate across all elements in post-order. */ | |
| gl_oset_node_t node = set->root; | |
| iterstack_t stack; | |
| iterstack_item_t *stack_ptr = &stack[0]; | |
| for (;;) | |
| { | |
| /* Descend on left branch. */ | |
| for (;;) | |
| { | |
| if (node == NULL) | |
| break; | |
| stack_ptr->node = node; | |
| stack_ptr->rightp = false; | |
| node = node->left; | |
| stack_ptr++; | |
| } | |
| /* Climb up again. */ | |
| for (;;) | |
| { | |
| if (stack_ptr == &stack[0]) | |
| goto done_iterate; | |
| stack_ptr--; | |
| node = stack_ptr->node; | |
| if (!stack_ptr->rightp) | |
| break; | |
| /* Free the current node. */ | |
| if (set->base.dispose_fn != NULL) | |
| set->base.dispose_fn (node->value); | |
| free (node); | |
| } | |
| /* Descend on right branch. */ | |
| stack_ptr->rightp = true; | |
| node = node->right; | |
| stack_ptr++; | |
| } | |
| done_iterate: | |
| free (set); | |
| } | |
| /* --------------------- gl_oset_iterator_t Data Type --------------------- */ | |
| static gl_oset_iterator_t _GL_ATTRIBUTE_PURE | |
| gl_tree_iterator (gl_oset_t set) | |
| { | |
| gl_oset_iterator_t result; | |
| result.vtable = set->base.vtable; | |
| result.set = set; | |
| { | |
| /* Start node is the leftmost node. */ | |
| gl_oset_node_t node = set->root; | |
| if (node != NULL) | |
| while (node->left != NULL) | |
| node = node->left; | |
| result.p = node; | |
| } | |
| /* End point is past the rightmost node. */ | |
| result.q = NULL; | |
| #if defined GCC_LINT || defined lint | |
| result.i = 0; | |
| result.j = 0; | |
| result.count = 0; | |
| #endif | |
| return result; | |
| } | |
| static gl_oset_iterator_t | |
| gl_tree_iterator_atleast (gl_oset_t set, | |
| gl_setelement_threshold_fn threshold_fn, | |
| const void *threshold) | |
| { | |
| gl_oset_iterator_t result; | |
| result.vtable = set->base.vtable; | |
| result.set = set; | |
| /* End point is past the rightmost node. */ | |
| result.q = NULL; | |
| #if defined GCC_LINT || defined lint | |
| result.i = 0; | |
| result.j = 0; | |
| result.count = 0; | |
| #endif | |
| for (gl_oset_node_t node = set->root; node != NULL; ) | |
| { | |
| if (! threshold_fn (node->value, threshold)) | |
| node = node->right; | |
| else | |
| { | |
| /* We have an element >= THRESHOLD. But we need the leftmost such | |
| element. */ | |
| gl_oset_node_t found = node; | |
| node = node->left; | |
| for (; node != NULL; ) | |
| { | |
| if (! threshold_fn (node->value, threshold)) | |
| node = node->right; | |
| else | |
| { | |
| found = node; | |
| node = node->left; | |
| } | |
| } | |
| result.p = found; | |
| return result; | |
| } | |
| } | |
| result.p = NULL; | |
| return result; | |
| } | |
| static bool | |
| gl_tree_iterator_next (gl_oset_iterator_t *iterator, const void **eltp) | |
| { | |
| if (iterator->p != iterator->q) | |
| { | |
| gl_oset_node_t node = (gl_oset_node_t) iterator->p; | |
| *eltp = node->value; | |
| /* Advance to the next node. */ | |
| node = gl_tree_next_node (node); | |
| iterator->p = node; | |
| return true; | |
| } | |
| else | |
| return false; | |
| } | |
| static void | |
| gl_tree_iterator_free (gl_oset_iterator_t *_GL_UNNAMED (iterator)) | |
| { | |
| } |