| /* Set data type implemented by a hash table. | |
| Copyright (C) 2006, 2008-2026 Free Software Foundation, Inc. | |
| Written by Bruno Haible <bruno@clisp.org>, 2018. | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <https://www.gnu.org/licenses/>. */ | |
| #include <config.h> | |
| /* Specification. */ | |
| #include "gl_hash_set.h" | |
| #include <stdint.h> /* for uintptr_t, SIZE_MAX */ | |
| #include <stdlib.h> | |
| #include "xsize.h" | |
| /* --------------------------- gl_set_t Data Type --------------------------- */ | |
| #include "gl_anyhash1.h" | |
| /* Concrete list node implementation, valid for this file only. */ | |
| struct gl_list_node_impl | |
| { | |
| struct gl_hash_entry h; /* hash table entry fields; must be first */ | |
| const void *value; | |
| }; | |
| typedef struct gl_list_node_impl * gl_list_node_t; | |
| /* Concrete gl_set_impl type, valid for this file only. */ | |
| struct gl_set_impl | |
| { | |
| struct gl_set_impl_base base; | |
| gl_setelement_hashcode_fn hashcode_fn; | |
| /* A hash table: managed as an array of collision lists. */ | |
| struct gl_hash_entry **table; | |
| size_t table_size; | |
| /* Number of hash table entries. */ | |
| size_t count; | |
| }; | |
| #define CONTAINER_T gl_set_t | |
| #define CONTAINER_COUNT(set) (set)->count | |
| #include "gl_anyhash2.h" | |
| /* --------------------------- gl_set_t Data Type --------------------------- */ | |
| static gl_set_t | |
| gl_hash_nx_create_empty (gl_set_implementation_t implementation, | |
| gl_setelement_equals_fn equals_fn, | |
| gl_setelement_hashcode_fn hashcode_fn, | |
| gl_setelement_dispose_fn dispose_fn) | |
| { | |
| struct gl_set_impl *set = | |
| (struct gl_set_impl *) malloc (sizeof (struct gl_set_impl)); | |
| if (set == NULL) | |
| return NULL; | |
| set->base.vtable = implementation; | |
| set->base.equals_fn = equals_fn; | |
| set->base.dispose_fn = dispose_fn; | |
| set->hashcode_fn = hashcode_fn; | |
| set->table_size = 11; | |
| set->table = | |
| (gl_hash_entry_t *) calloc (set->table_size, sizeof (gl_hash_entry_t)); | |
| if (set->table == NULL) | |
| goto fail; | |
| set->count = 0; | |
| return set; | |
| fail: | |
| free (set); | |
| return NULL; | |
| } | |
| static size_t _GL_ATTRIBUTE_PURE | |
| gl_hash_size (gl_set_t set) | |
| { | |
| return set->count; | |
| } | |
| static bool _GL_ATTRIBUTE_PURE | |
| gl_hash_search (gl_set_t set, const void *elt) | |
| { | |
| size_t hashcode = | |
| (set->hashcode_fn != NULL | |
| ? set->hashcode_fn (elt) | |
| : (size_t)(uintptr_t) elt); | |
| size_t bucket = hashcode % set->table_size; | |
| gl_setelement_equals_fn equals = set->base.equals_fn; | |
| /* Look for a match in the hash bucket. */ | |
| for (gl_list_node_t node = (gl_list_node_t) set->table[bucket]; | |
| node != NULL; | |
| node = (gl_list_node_t) node->h.hash_next) | |
| if (node->h.hashcode == hashcode | |
| && (equals != NULL | |
| ? equals (elt, node->value) | |
| : elt == node->value)) | |
| return true; | |
| return false; | |
| } | |
| static int | |
| gl_hash_nx_add (gl_set_t set, const void *elt) | |
| { | |
| size_t hashcode = | |
| (set->hashcode_fn != NULL | |
| ? set->hashcode_fn (elt) | |
| : (size_t)(uintptr_t) elt); | |
| size_t bucket = hashcode % set->table_size; | |
| gl_setelement_equals_fn equals = set->base.equals_fn; | |
| /* Look for a match in the hash bucket. */ | |
| for (gl_list_node_t node = (gl_list_node_t) set->table[bucket]; | |
| node != NULL; | |
| node = (gl_list_node_t) node->h.hash_next) | |
| if (node->h.hashcode == hashcode | |
| && (equals != NULL | |
| ? equals (elt, node->value) | |
| : elt == node->value)) | |
| return 0; | |
| /* Allocate a new node. */ | |
| gl_list_node_t node = | |
| (struct gl_list_node_impl *) malloc (sizeof (struct gl_list_node_impl)); | |
| if (node == NULL) | |
| return -1; | |
| node->value = elt; | |
| node->h.hashcode = hashcode; | |
| /* Add node to the hash table. */ | |
| node->h.hash_next = set->table[bucket]; | |
| set->table[bucket] = &node->h; | |
| /* Add node to the set. */ | |
| set->count++; | |
| hash_resize_after_add (set); | |
| return 1; | |
| } | |
| static bool | |
| gl_hash_remove (gl_set_t set, const void *elt) | |
| { | |
| size_t hashcode = | |
| (set->hashcode_fn != NULL | |
| ? set->hashcode_fn (elt) | |
| : (size_t)(uintptr_t) elt); | |
| size_t bucket = hashcode % set->table_size; | |
| gl_setelement_equals_fn equals = set->base.equals_fn; | |
| /* Look for the first match in the hash bucket. */ | |
| for (gl_list_node_t *nodep = (gl_list_node_t *) &set->table[bucket]; | |
| *nodep != NULL; | |
| nodep = (gl_list_node_t *) &(*nodep)->h.hash_next) | |
| { | |
| gl_list_node_t node = *nodep; | |
| if (node->h.hashcode == hashcode | |
| && (equals != NULL | |
| ? equals (elt, node->value) | |
| : elt == node->value)) | |
| { | |
| /* Remove node from the hash table. */ | |
| *nodep = (gl_list_node_t) node->h.hash_next; | |
| /* Remove node from the set. */ | |
| set->count--; | |
| if (set->base.dispose_fn != NULL) | |
| set->base.dispose_fn (node->value); | |
| free (node); | |
| return true; | |
| } | |
| } | |
| return false; | |
| } | |
| static void | |
| gl_hash_free (gl_set_t set) | |
| { | |
| if (set->count > 0) | |
| { | |
| gl_setelement_dispose_fn dispose = set->base.dispose_fn; | |
| struct gl_hash_entry **table = set->table; | |
| for (size_t i = set->table_size; i > 0; ) | |
| { | |
| gl_hash_entry_t node = table[--i]; | |
| while (node != NULL) | |
| { | |
| gl_hash_entry_t next = node->hash_next; | |
| /* Free the entry. */ | |
| if (dispose != NULL) | |
| dispose (((gl_list_node_t) node)->value); | |
| free (node); | |
| node = next; | |
| } | |
| } | |
| } | |
| free (set->table); | |
| free (set); | |
| } | |
| /* ---------------------- gl_set_iterator_t Data Type ---------------------- */ | |
| /* Here we iterate through the hash buckets. Therefore the order in which the | |
| elements are returned is unpredictable. */ | |
| static gl_set_iterator_t | |
| gl_hash_iterator (gl_set_t set) | |
| { | |
| gl_set_iterator_t result; | |
| result.vtable = set->base.vtable; | |
| result.set = set; | |
| result.p = NULL; /* runs through the nodes of a bucket */ | |
| result.i = 0; /* index of the bucket that p points into + 1 */ | |
| result.j = set->table_size; | |
| #if defined GCC_LINT || defined lint | |
| result.q = NULL; | |
| result.count = 0; | |
| #endif | |
| return result; | |
| } | |
| static bool | |
| gl_hash_iterator_next (gl_set_iterator_t *iterator, const void **eltp) | |
| { | |
| if (iterator->p != NULL) | |
| { | |
| /* We're traversing a bucket. */ | |
| gl_list_node_t node = (gl_list_node_t) iterator->p; | |
| *eltp = node->value; | |
| iterator->p = (gl_list_node_t) node->h.hash_next; | |
| return true; | |
| } | |
| else | |
| { | |
| /* Find the next bucket that is not empty. */ | |
| size_t j = iterator->j; | |
| size_t i = iterator->i; | |
| if (i < j) | |
| { | |
| gl_hash_entry_t *table = iterator->set->table; | |
| do | |
| { | |
| gl_list_node_t node = (gl_list_node_t) table[i++]; | |
| if (node != NULL) | |
| { | |
| *eltp = node->value; | |
| iterator->p = (gl_list_node_t) node->h.hash_next; | |
| iterator->i = i; | |
| return true; | |
| } | |
| } | |
| while (i < j); | |
| } | |
| /* Here iterator->p is still NULL, and i == j. */ | |
| iterator->i = j; | |
| return false; | |
| } | |
| } | |
| static void | |
| gl_hash_iterator_free (gl_set_iterator_t *iterator) | |
| { | |
| } | |
| const struct gl_set_implementation gl_hash_set_implementation = | |
| { | |
| gl_hash_nx_create_empty, | |
| gl_hash_size, | |
| gl_hash_search, | |
| gl_hash_nx_add, | |
| gl_hash_remove, | |
| gl_hash_free, | |
| gl_hash_iterator, | |
| gl_hash_iterator_next, | |
| gl_hash_iterator_free | |
| }; |