| /* Sequential list data type implemented by a hash table with a linked list. | |
| Copyright (C) 2006, 2008-2026 Free Software Foundation, Inc. | |
| Written by Bruno Haible <bruno@clisp.org>, 2006. | |
| This file is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Lesser General Public License as | |
| published by the Free Software Foundation; either version 2.1 of the | |
| License, or (at your option) any later version. | |
| This file is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public License | |
| along with this program. If not, see <https://www.gnu.org/licenses/>. */ | |
| #include <config.h> | |
| /* Specification. */ | |
| #include "gl_linkedhash_list.h" | |
| #include <stdint.h> /* for uintptr_t, SIZE_MAX */ | |
| #include <stdlib.h> | |
| #include "xsize.h" | |
| #define WITH_HASHTABLE 1 | |
| /* -------------------------- gl_list_t Data Type -------------------------- */ | |
| /* Generic hash-table code. */ | |
| #include "gl_anyhash1.h" | |
| /* Generic linked list code. */ | |
| #include "gl_anylinked_list1.h" | |
| /* Generic hash-table code. */ | |
| #define CONTAINER_T gl_list_t | |
| #define CONTAINER_COUNT(list) (list)->count | |
| #include "gl_anyhash2.h" | |
| /* Add a node to the hash table structure. */ | |
| static void | |
| add_to_bucket (gl_list_t list, gl_list_node_t node) | |
| { | |
| size_t bucket = node->h.hashcode % list->table_size; | |
| node->h.hash_next = list->table[bucket]; | |
| list->table[bucket] = &node->h; | |
| } | |
| /* Tell all compilers that the return value is 0. */ | |
| #define add_to_bucket(list,node) ((add_to_bucket) (list, node), 0) | |
| /* Remove a node from the hash table structure. */ | |
| static void | |
| remove_from_bucket (gl_list_t list, gl_list_node_t node) | |
| { | |
| size_t bucket = node->h.hashcode % list->table_size; | |
| for (gl_hash_entry_t *p = &list->table[bucket]; ; p = &(*p)->hash_next) | |
| { | |
| if (*p == &node->h) | |
| { | |
| *p = node->h.hash_next; | |
| break; | |
| } | |
| if (*p == NULL) | |
| /* node is not in the right bucket. Did the hash codes | |
| change inadvertently? */ | |
| abort (); | |
| } | |
| } | |
| /* Generic linked list code. */ | |
| #include "gl_anylinked_list2.h" | |
| const struct gl_list_implementation gl_linkedhash_list_implementation = | |
| { | |
| gl_linked_nx_create_empty, | |
| gl_linked_nx_create, | |
| gl_linked_size, | |
| gl_linked_node_value, | |
| gl_linked_node_nx_set_value, | |
| gl_linked_next_node, | |
| gl_linked_previous_node, | |
| gl_linked_first_node, | |
| gl_linked_last_node, | |
| gl_linked_get_at, | |
| gl_linked_nx_set_at, | |
| gl_linked_search_from_to, | |
| gl_linked_indexof_from_to, | |
| gl_linked_nx_add_first, | |
| gl_linked_nx_add_last, | |
| gl_linked_nx_add_before, | |
| gl_linked_nx_add_after, | |
| gl_linked_nx_add_at, | |
| gl_linked_remove_node, | |
| gl_linked_remove_at, | |
| gl_linked_remove, | |
| gl_linked_list_free, | |
| gl_linked_iterator, | |
| gl_linked_iterator_from_to, | |
| gl_linked_iterator_next, | |
| gl_linked_iterator_free, | |
| gl_linked_sortedlist_search, | |
| gl_linked_sortedlist_search_from_to, | |
| gl_linked_sortedlist_indexof, | |
| gl_linked_sortedlist_indexof_from_to, | |
| gl_linked_sortedlist_nx_add, | |
| gl_linked_sortedlist_remove | |
| }; |