| /* Abstract set data type. | |
| Copyright (C) 2006-2007, 2009-2026 Free Software Foundation, Inc. | |
| Written by Bruno Haible <bruno@clisp.org>, 2018. | |
| This program is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU General Public License as published by | |
| the Free Software Foundation, either version 3 of the License, or | |
| (at your option) any later version. | |
| This program is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU General Public License for more details. | |
| You should have received a copy of the GNU General Public License | |
| along with this program. If not, see <https://www.gnu.org/licenses/>. */ | |
| #ifndef _GL_SET_H | |
| #define _GL_SET_H | |
| /* This file uses _GL_INLINE_HEADER_BEGIN, _GL_INLINE, | |
| _GL_ATTRIBUTE_NODISCARD. */ | |
| #if !_GL_CONFIG_H_INCLUDED | |
| #error "Please include config.h first." | |
| #endif | |
| #include <stddef.h> | |
| _GL_INLINE_HEADER_BEGIN | |
| #ifndef GL_SET_INLINE | |
| # define GL_SET_INLINE _GL_INLINE | |
| #endif | |
| #ifdef __cplusplus | |
| extern "C" { | |
| #endif | |
| /* gl_set is an abstract set data type. It can contain any number of objects | |
| ('void *' or 'const void *' pointers); the order does not matter. | |
| Duplicates (in the sense of the comparator) are forbidden. | |
| There are several implementations of this set datatype, optimized for | |
| different operations or for memory. You can start using the simplest set | |
| implementation, GL_ARRAY_SET, and switch to a different implementation | |
| later, when you realize which operations are performed the most frequently. | |
| The API of the different implementations is exactly the same; when switching | |
| to a different implementation, you only have to change the gl_set_create | |
| call. | |
| The implementations are: | |
| GL_ARRAY_SET a growable array | |
| GL_LINKEDHASH_SET a hash table with a linked list | |
| GL_HASH_SET a hash table | |
| The memory consumption is asymptotically the same: O(1) for every object | |
| in the set. When looking more closely at the average memory consumed | |
| for an object, GL_ARRAY_SET is the most compact representation, then comes | |
| GL_HASH_SET, and GL_LINKEDHASH_SET needs the most memory. | |
| The guaranteed average performance of the operations is, for a set of | |
| n elements: | |
| Operation ARRAY LINKEDHASH | |
| HASH | |
| gl_set_size O(1) O(1) | |
| gl_set_add O(n) O(1) | |
| gl_set_remove O(n) O(1) | |
| gl_set_search O(n) O(1) | |
| gl_set_iterator O(1) O(1) | |
| gl_set_iterator_next O(1) O(1) | |
| */ | |
| /* --------------------------- gl_set_t Data Type --------------------------- */ | |
| /* Type of function used to compare two elements. | |
| NULL denotes pointer comparison. */ | |
| typedef bool (*gl_setelement_equals_fn) (const void *elt1, const void *elt2); | |
| /* Type of function used to compute a hash code. | |
| NULL denotes a function that depends only on the pointer itself. */ | |
| typedef size_t (*gl_setelement_hashcode_fn) (const void *elt); | |
| #ifndef _GL_SETELEMENT_DISPOSE_FN_DEFINED | |
| /* Type of function used to dispose an element once it's removed from a set. | |
| NULL denotes a no-op. */ | |
| typedef void (*gl_setelement_dispose_fn) (const void *elt); | |
| # define _GL_SETELEMENT_DISPOSE_FN_DEFINED 1 | |
| #endif | |
| struct gl_set_impl; | |
| /* Type representing an entire set. */ | |
| typedef struct gl_set_impl * gl_set_t; | |
| struct gl_set_implementation; | |
| /* Type representing a set datatype implementation. */ | |
| typedef const struct gl_set_implementation * gl_set_implementation_t; | |
| #if 0 /* Unless otherwise specified, these are defined inline below. */ | |
| /* Creates an empty set. | |
| IMPLEMENTATION is one of GL_ARRAY_SET, GL_LINKEDHASH_SET, GL_HASH_SET. | |
| EQUALS_FN is an element comparison function or NULL. | |
| HASHCODE_FN is an element hash code function or NULL. | |
| DISPOSE_FN is an element disposal function or NULL. */ | |
| /* declared in gl_xset.h */ | |
| extern gl_set_t gl_set_create_empty (gl_set_implementation_t implementation, | |
| gl_setelement_equals_fn equals_fn, | |
| gl_setelement_hashcode_fn hashcode_fn, | |
| gl_setelement_dispose_fn dispose_fn) | |
| /*_GL_ATTRIBUTE_DEALLOC (gl_set_free, 1)*/ | |
| _GL_ATTRIBUTE_RETURNS_NONNULL; | |
| /* Likewise. Returns NULL upon out-of-memory. */ | |
| extern gl_set_t gl_set_nx_create_empty (gl_set_implementation_t implementation, | |
| gl_setelement_equals_fn equals_fn, | |
| gl_setelement_hashcode_fn hashcode_fn, | |
| gl_setelement_dispose_fn dispose_fn) | |
| /*_GL_ATTRIBUTE_DEALLOC (gl_set_free, 1)*/; | |
| /* Returns the current number of elements in a set. */ | |
| extern size_t gl_set_size (gl_set_t set); | |
| /* Searches whether an element is already in the set. | |
| Returns true if found, or false if not present in the set. */ | |
| extern bool gl_set_search (gl_set_t set, const void *elt); | |
| /* Adds an element to a set. | |
| Returns true if it was not already in the set and added, false otherwise. */ | |
| /* declared in gl_xset.h */ | |
| extern bool gl_set_add (gl_set_t set, const void *elt); | |
| /* Likewise. Returns -1 upon out-of-memory. */ | |
| _GL_ATTRIBUTE_NODISCARD | |
| extern int gl_set_nx_add (gl_set_t set, const void *elt); | |
| /* Removes an element from a set. | |
| Returns true if it was found and removed. */ | |
| extern bool gl_set_remove (gl_set_t set, const void *elt); | |
| /* Frees an entire set. | |
| (But this call does not free the elements of the set. It only invokes | |
| the DISPOSE_FN on each of the elements of the set.) */ | |
| extern void gl_set_free (gl_set_t set); | |
| #endif /* End of inline and gl_xset.h-defined functions. */ | |
| /* ---------------------- gl_set_iterator_t Data Type ---------------------- */ | |
| /* Functions for iterating through a set. | |
| Note: Iterating through a set of type GL_HASH_SET returns the elements in an | |
| unpredictable order. If you need a predictable order, use GL_LINKEDHASH_SET | |
| instead of GL_HASH_SET. */ | |
| /* Type of an iterator that traverses a set. | |
| This is a fixed-size struct, so that creation of an iterator doesn't need | |
| memory allocation on the heap. */ | |
| typedef struct | |
| { | |
| /* For fast dispatch of gl_set_iterator_next. */ | |
| const struct gl_set_implementation *vtable; | |
| /* For detecting whether the last returned element was removed. */ | |
| gl_set_t set; | |
| size_t count; | |
| /* Other, implementation-private fields. */ | |
| void *p; void *q; | |
| size_t i; size_t j; | |
| } gl_set_iterator_t; | |
| #if 0 /* These are defined inline below. */ | |
| /* Creates an iterator traversing a set. | |
| The set's contents must not be modified while the iterator is in use, | |
| except for removing the last returned element. */ | |
| extern gl_set_iterator_t gl_set_iterator (gl_set_t set); | |
| /* If there is a next element, stores the next element in *ELTP, advances the | |
| iterator and returns true. Otherwise, returns false. */ | |
| extern bool gl_set_iterator_next (gl_set_iterator_t *iterator, | |
| const void **eltp); | |
| /* Frees an iterator. */ | |
| extern void gl_set_iterator_free (gl_set_iterator_t *iterator); | |
| #endif /* End of inline functions. */ | |
| /* ------------------------ Implementation Details ------------------------ */ | |
| struct gl_set_implementation | |
| { | |
| /* gl_set_t functions. */ | |
| gl_set_t (*nx_create_empty) (gl_set_implementation_t implementation, | |
| gl_setelement_equals_fn equals_fn, | |
| gl_setelement_hashcode_fn hashcode_fn, | |
| gl_setelement_dispose_fn dispose_fn); | |
| size_t (*size) (gl_set_t set); | |
| bool (*search) (gl_set_t set, const void *elt); | |
| int (*nx_add) (gl_set_t set, const void *elt); | |
| bool (*remove_elt) (gl_set_t set, const void *elt); | |
| void (*set_free) (gl_set_t set); | |
| /* gl_set_iterator_t functions. */ | |
| gl_set_iterator_t (*iterator) (gl_set_t set); | |
| bool (*iterator_next) (gl_set_iterator_t *iterator, const void **eltp); | |
| void (*iterator_free) (gl_set_iterator_t *iterator); | |
| }; | |
| struct gl_set_impl_base | |
| { | |
| const struct gl_set_implementation *vtable; | |
| gl_setelement_equals_fn equals_fn; | |
| gl_setelement_dispose_fn dispose_fn; | |
| }; | |
| /* Define all functions of this file as accesses to the | |
| struct gl_set_implementation. */ | |
| GL_SET_INLINE | |
| /*_GL_ATTRIBUTE_DEALLOC (gl_set_free, 1)*/ | |
| gl_set_t | |
| gl_set_nx_create_empty (gl_set_implementation_t implementation, | |
| gl_setelement_equals_fn equals_fn, | |
| gl_setelement_hashcode_fn hashcode_fn, | |
| gl_setelement_dispose_fn dispose_fn) | |
| { | |
| return implementation->nx_create_empty (implementation, equals_fn, | |
| hashcode_fn, dispose_fn); | |
| } | |
| GL_SET_INLINE size_t | |
| gl_set_size (gl_set_t set) | |
| { | |
| return ((const struct gl_set_impl_base *) set)->vtable->size (set); | |
| } | |
| GL_SET_INLINE bool | |
| gl_set_search (gl_set_t set, const void *elt) | |
| { | |
| return ((const struct gl_set_impl_base *) set)->vtable->search (set, elt); | |
| } | |
| _GL_ATTRIBUTE_NODISCARD GL_SET_INLINE int | |
| gl_set_nx_add (gl_set_t set, const void *elt) | |
| { | |
| return ((const struct gl_set_impl_base *) set)->vtable->nx_add (set, elt); | |
| } | |
| GL_SET_INLINE bool | |
| gl_set_remove (gl_set_t set, const void *elt) | |
| { | |
| return ((const struct gl_set_impl_base *) set)->vtable->remove_elt (set, elt); | |
| } | |
| GL_SET_INLINE void | |
| gl_set_free (gl_set_t set) | |
| { | |
| ((const struct gl_set_impl_base *) set)->vtable->set_free (set); | |
| } | |
| GL_SET_INLINE gl_set_iterator_t | |
| gl_set_iterator (gl_set_t set) | |
| { | |
| return ((const struct gl_set_impl_base *) set)->vtable->iterator (set); | |
| } | |
| GL_SET_INLINE bool | |
| gl_set_iterator_next (gl_set_iterator_t *iterator, const void **eltp) | |
| { | |
| return iterator->vtable->iterator_next (iterator, eltp); | |
| } | |
| GL_SET_INLINE void | |
| gl_set_iterator_free (gl_set_iterator_t *iterator) | |
| { | |
| iterator->vtable->iterator_free (iterator); | |
| } | |
| #ifdef __cplusplus | |
| } | |
| #endif | |
| _GL_INLINE_HEADER_END | |
| #endif /* _GL_SET_H */ |