| /* Read-write locks (native Windows implementation). | |
| Copyright (C) 2005-2026 Free Software Foundation, Inc. | |
| This file is free software: you can redistribute it and/or modify | |
| it under the terms of the GNU Lesser General Public License as | |
| published by the Free Software Foundation; either version 2.1 of the | |
| License, or (at your option) any later version. | |
| This file is distributed in the hope that it will be useful, | |
| but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |
| GNU Lesser General Public License for more details. | |
| You should have received a copy of the GNU Lesser General Public License | |
| along with this program. If not, see <https://www.gnu.org/licenses/>. */ | |
| /* Written by Bruno Haible <bruno@clisp.org>, 2005. | |
| Based on GCC's gthr-win32.h. */ | |
| #include <config.h> | |
| /* Specification. */ | |
| #include "windows-rwlock.h" | |
| #include <errno.h> | |
| #include <stdlib.h> | |
| /* Don't assume that UNICODE is not defined. */ | |
| #undef CreateEvent | |
| #define CreateEvent CreateEventA | |
| /* In this file, the waitqueues are implemented as circular arrays. */ | |
| #define glwthread_waitqueue_t glwthread_carray_waitqueue_t | |
| static void | |
| glwthread_waitqueue_init (glwthread_waitqueue_t *wq) | |
| { | |
| wq->array = NULL; | |
| wq->count = 0; | |
| wq->alloc = 0; | |
| wq->offset = 0; | |
| } | |
| /* Enqueues the current thread, represented by an event, in a wait queue. | |
| Returns INVALID_HANDLE_VALUE if an allocation failure occurs. */ | |
| static HANDLE | |
| glwthread_waitqueue_add (glwthread_waitqueue_t *wq) | |
| { | |
| if (wq->count == wq->alloc) | |
| { | |
| unsigned int new_alloc = 2 * wq->alloc + 1; | |
| HANDLE *new_array = | |
| (HANDLE *) realloc (wq->array, new_alloc * sizeof (HANDLE)); | |
| if (new_array == NULL) | |
| /* No more memory. */ | |
| return INVALID_HANDLE_VALUE; | |
| /* Now is a good opportunity to rotate the array so that its contents | |
| starts at offset 0. */ | |
| if (wq->offset > 0) | |
| { | |
| unsigned int old_count = wq->count; | |
| unsigned int old_alloc = wq->alloc; | |
| unsigned int old_offset = wq->offset; | |
| if (old_offset + old_count > old_alloc) | |
| { | |
| unsigned int limit = old_offset + old_count - old_alloc; | |
| for (unsigned int i = 0; i < limit; i++) | |
| new_array[old_alloc + i] = new_array[i]; | |
| } | |
| for (unsigned int i = 0; i < old_count; i++) | |
| new_array[i] = new_array[old_offset + i]; | |
| wq->offset = 0; | |
| } | |
| wq->array = new_array; | |
| wq->alloc = new_alloc; | |
| } | |
| /* Whether the created event is a manual-reset one or an auto-reset one, | |
| does not matter, since we will wait on it only once. */ | |
| HANDLE event = CreateEvent (NULL, TRUE, FALSE, NULL); | |
| if (event == INVALID_HANDLE_VALUE) | |
| /* No way to allocate an event. */ | |
| return INVALID_HANDLE_VALUE; | |
| unsigned int index = wq->offset + wq->count; | |
| if (index >= wq->alloc) | |
| index -= wq->alloc; | |
| wq->array[index] = event; | |
| wq->count++; | |
| return event; | |
| } | |
| /* Notifies the first thread from a wait queue and dequeues it. */ | |
| static void | |
| glwthread_waitqueue_notify_first (glwthread_waitqueue_t *wq) | |
| { | |
| SetEvent (wq->array[wq->offset + 0]); | |
| wq->offset++; | |
| wq->count--; | |
| if (wq->count == 0 || wq->offset == wq->alloc) | |
| wq->offset = 0; | |
| } | |
| /* Notifies all threads from a wait queue and dequeues them all. */ | |
| static void | |
| glwthread_waitqueue_notify_all (glwthread_waitqueue_t *wq) | |
| { | |
| for (unsigned int i = 0; i < wq->count; i++) | |
| { | |
| unsigned int index = wq->offset + i; | |
| if (index >= wq->alloc) | |
| index -= wq->alloc; | |
| SetEvent (wq->array[index]); | |
| } | |
| wq->count = 0; | |
| wq->offset = 0; | |
| } | |
| void | |
| glwthread_rwlock_init (glwthread_rwlock_t *lock) | |
| { | |
| InitializeCriticalSection (&lock->lock); | |
| glwthread_waitqueue_init (&lock->waiting_readers); | |
| glwthread_waitqueue_init (&lock->waiting_writers); | |
| lock->runcount = 0; | |
| lock->guard.done = 1; | |
| } | |
| int | |
| glwthread_rwlock_rdlock (glwthread_rwlock_t *lock) | |
| { | |
| if (!lock->guard.done) | |
| { | |
| if (InterlockedIncrement (&lock->guard.started) == 0) | |
| /* This thread is the first one to need this lock. Initialize it. */ | |
| glwthread_rwlock_init (lock); | |
| else | |
| { | |
| /* Don't let lock->guard.started grow and wrap around. */ | |
| InterlockedDecrement (&lock->guard.started); | |
| /* Yield the CPU while waiting for another thread to finish | |
| initializing this lock. */ | |
| while (!lock->guard.done) | |
| Sleep (0); | |
| } | |
| } | |
| EnterCriticalSection (&lock->lock); | |
| /* Test whether only readers are currently running, and whether the runcount | |
| field will not overflow, and whether no writer is waiting. The latter | |
| condition is because POSIX recommends that "write locks shall take | |
| precedence over read locks", to avoid "writer starvation". */ | |
| if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0)) | |
| { | |
| /* This thread has to wait for a while. Enqueue it among the | |
| waiting_readers. */ | |
| HANDLE event = glwthread_waitqueue_add (&lock->waiting_readers); | |
| if (event != INVALID_HANDLE_VALUE) | |
| { | |
| LeaveCriticalSection (&lock->lock); | |
| /* Wait until another thread signals this event. */ | |
| DWORD result = WaitForSingleObject (event, INFINITE); | |
| if (result == WAIT_FAILED || result == WAIT_TIMEOUT) | |
| abort (); | |
| CloseHandle (event); | |
| /* The thread which signalled the event already did the bookkeeping: | |
| removed us from the waiting_readers, incremented lock->runcount. */ | |
| if (!(lock->runcount > 0)) | |
| abort (); | |
| return 0; | |
| } | |
| else | |
| { | |
| /* Allocation failure. Weird. */ | |
| do | |
| { | |
| LeaveCriticalSection (&lock->lock); | |
| Sleep (1); | |
| EnterCriticalSection (&lock->lock); | |
| } | |
| while (!(lock->runcount + 1 > 0)); | |
| } | |
| } | |
| lock->runcount++; | |
| LeaveCriticalSection (&lock->lock); | |
| return 0; | |
| } | |
| int | |
| glwthread_rwlock_wrlock (glwthread_rwlock_t *lock) | |
| { | |
| if (!lock->guard.done) | |
| { | |
| if (InterlockedIncrement (&lock->guard.started) == 0) | |
| /* This thread is the first one to need this lock. Initialize it. */ | |
| glwthread_rwlock_init (lock); | |
| else | |
| { | |
| /* Don't let lock->guard.started grow and wrap around. */ | |
| InterlockedDecrement (&lock->guard.started); | |
| /* Yield the CPU while waiting for another thread to finish | |
| initializing this lock. */ | |
| while (!lock->guard.done) | |
| Sleep (0); | |
| } | |
| } | |
| EnterCriticalSection (&lock->lock); | |
| /* Test whether no readers or writers are currently running. */ | |
| if (!(lock->runcount == 0)) | |
| { | |
| /* This thread has to wait for a while. Enqueue it among the | |
| waiting_writers. */ | |
| HANDLE event = glwthread_waitqueue_add (&lock->waiting_writers); | |
| if (event != INVALID_HANDLE_VALUE) | |
| { | |
| LeaveCriticalSection (&lock->lock); | |
| /* Wait until another thread signals this event. */ | |
| DWORD result = WaitForSingleObject (event, INFINITE); | |
| if (result == WAIT_FAILED || result == WAIT_TIMEOUT) | |
| abort (); | |
| CloseHandle (event); | |
| /* The thread which signalled the event already did the bookkeeping: | |
| removed us from the waiting_writers, set lock->runcount = -1. */ | |
| if (!(lock->runcount == -1)) | |
| abort (); | |
| return 0; | |
| } | |
| else | |
| { | |
| /* Allocation failure. Weird. */ | |
| do | |
| { | |
| LeaveCriticalSection (&lock->lock); | |
| Sleep (1); | |
| EnterCriticalSection (&lock->lock); | |
| } | |
| while (!(lock->runcount == 0)); | |
| } | |
| } | |
| lock->runcount--; /* runcount becomes -1 */ | |
| LeaveCriticalSection (&lock->lock); | |
| return 0; | |
| } | |
| int | |
| glwthread_rwlock_tryrdlock (glwthread_rwlock_t *lock) | |
| { | |
| if (!lock->guard.done) | |
| { | |
| if (InterlockedIncrement (&lock->guard.started) == 0) | |
| /* This thread is the first one to need this lock. Initialize it. */ | |
| glwthread_rwlock_init (lock); | |
| else | |
| { | |
| /* Don't let lock->guard.started grow and wrap around. */ | |
| InterlockedDecrement (&lock->guard.started); | |
| /* Yield the CPU while waiting for another thread to finish | |
| initializing this lock. */ | |
| while (!lock->guard.done) | |
| Sleep (0); | |
| } | |
| } | |
| /* It's OK to wait for this critical section, because it is never taken for a | |
| long time. */ | |
| EnterCriticalSection (&lock->lock); | |
| /* Test whether only readers are currently running, and whether the runcount | |
| field will not overflow, and whether no writer is waiting. The latter | |
| condition is because POSIX recommends that "write locks shall take | |
| precedence over read locks", to avoid "writer starvation". */ | |
| if (!(lock->runcount + 1 > 0 && lock->waiting_writers.count == 0)) | |
| { | |
| /* This thread would have to wait for a while. Return instead. */ | |
| LeaveCriticalSection (&lock->lock); | |
| return EBUSY; | |
| } | |
| lock->runcount++; | |
| LeaveCriticalSection (&lock->lock); | |
| return 0; | |
| } | |
| int | |
| glwthread_rwlock_trywrlock (glwthread_rwlock_t *lock) | |
| { | |
| if (!lock->guard.done) | |
| { | |
| if (InterlockedIncrement (&lock->guard.started) == 0) | |
| /* This thread is the first one to need this lock. Initialize it. */ | |
| glwthread_rwlock_init (lock); | |
| else | |
| { | |
| /* Don't let lock->guard.started grow and wrap around. */ | |
| InterlockedDecrement (&lock->guard.started); | |
| /* Yield the CPU while waiting for another thread to finish | |
| initializing this lock. */ | |
| while (!lock->guard.done) | |
| Sleep (0); | |
| } | |
| } | |
| /* It's OK to wait for this critical section, because it is never taken for a | |
| long time. */ | |
| EnterCriticalSection (&lock->lock); | |
| /* Test whether no readers or writers are currently running. */ | |
| if (!(lock->runcount == 0)) | |
| { | |
| /* This thread would have to wait for a while. Return instead. */ | |
| LeaveCriticalSection (&lock->lock); | |
| return EBUSY; | |
| } | |
| lock->runcount--; /* runcount becomes -1 */ | |
| LeaveCriticalSection (&lock->lock); | |
| return 0; | |
| } | |
| int | |
| glwthread_rwlock_unlock (glwthread_rwlock_t *lock) | |
| { | |
| if (!lock->guard.done) | |
| return EINVAL; | |
| EnterCriticalSection (&lock->lock); | |
| if (lock->runcount < 0) | |
| { | |
| /* Drop a writer lock. */ | |
| if (!(lock->runcount == -1)) | |
| abort (); | |
| lock->runcount = 0; | |
| } | |
| else | |
| { | |
| /* Drop a reader lock. */ | |
| if (!(lock->runcount > 0)) | |
| { | |
| LeaveCriticalSection (&lock->lock); | |
| return EPERM; | |
| } | |
| lock->runcount--; | |
| } | |
| if (lock->runcount == 0) | |
| { | |
| /* POSIX recommends that "write locks shall take precedence over read | |
| locks", to avoid "writer starvation". */ | |
| if (lock->waiting_writers.count > 0) | |
| { | |
| /* Wake up one of the waiting writers. */ | |
| lock->runcount--; | |
| glwthread_waitqueue_notify_first (&lock->waiting_writers); | |
| } | |
| else | |
| { | |
| /* Wake up all waiting readers. */ | |
| lock->runcount += lock->waiting_readers.count; | |
| glwthread_waitqueue_notify_all (&lock->waiting_readers); | |
| } | |
| } | |
| LeaveCriticalSection (&lock->lock); | |
| return 0; | |
| } | |
| int | |
| glwthread_rwlock_destroy (glwthread_rwlock_t *lock) | |
| { | |
| if (!lock->guard.done) | |
| return EINVAL; | |
| if (lock->runcount != 0) | |
| return EBUSY; | |
| DeleteCriticalSection (&lock->lock); | |
| if (lock->waiting_readers.array != NULL) | |
| free (lock->waiting_readers.array); | |
| if (lock->waiting_writers.array != NULL) | |
| free (lock->waiting_writers.array); | |
| lock->guard.done = 0; | |
| return 0; | |
| } |