| // Copyright (c) 2010 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "base/strings/utf_string_conversions.h" | |
| #include <stdint.h> | |
| #include "base/strings/string_piece.h" | |
| #include "base/strings/string_util.h" | |
| #include "base/strings/utf_string_conversion_utils.h" | |
| #include "build/build_config.h" | |
| namespace url { | |
| namespace base { | |
| namespace { | |
| // Generalized Unicode converter ----------------------------------------------- | |
| // Converts the given source Unicode character type to the given destination | |
| // Unicode character type as a STL string. The given input buffer and size | |
| // determine the source, and the given output STL string will be replaced by | |
| // the result. | |
| template<typename SRC_CHAR, typename DEST_STRING> | |
| bool ConvertUnicode(const SRC_CHAR* src, | |
| size_t src_len, | |
| DEST_STRING* output) { | |
| // ICU requires 32-bit numbers. | |
| bool success = true; | |
| int32_t src_len32 = static_cast<int32_t>(src_len); | |
| for (int32_t i = 0; i < src_len32; i++) { | |
| uint32_t code_point; | |
| if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) { | |
| WriteUnicodeCharacter(code_point, output); | |
| } else { | |
| WriteUnicodeCharacter(0xFFFD, output); | |
| success = false; | |
| } | |
| } | |
| return success; | |
| } | |
| } // namespace | |
| // UTF16 <-> UTF8 -------------------------------------------------------------- | |
| #if defined(WCHAR_T_IS_UTF32) | |
| bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) { | |
| if (IsStringASCII(StringPiece(src, src_len))) { | |
| output->assign(src, src + src_len); | |
| return true; | |
| } else { | |
| PrepareForUTF16Or32Output(src, src_len, output); | |
| return ConvertUnicode(src, src_len, output); | |
| } | |
| } | |
| string16 UTF8ToUTF16(StringPiece utf8) { | |
| if (IsStringASCII(utf8)) { | |
| return string16(utf8.begin(), utf8.end()); | |
| } | |
| string16 ret; | |
| PrepareForUTF16Or32Output(utf8.data(), utf8.length(), &ret); | |
| // Ignore the success flag of this call, it will do the best it can for | |
| // invalid input, which is what we want here. | |
| ConvertUnicode(utf8.data(), utf8.length(), &ret); | |
| return ret; | |
| } | |
| bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) { | |
| if (IsStringASCII(StringPiece16(src, src_len))) { | |
| output->assign(src, src + src_len); | |
| return true; | |
| } else { | |
| PrepareForUTF8Output(src, src_len, output); | |
| return ConvertUnicode(src, src_len, output); | |
| } | |
| } | |
| std::string UTF16ToUTF8(StringPiece16 utf16) { | |
| std::string ret; | |
| // Ignore the success flag of this call, it will do the best it can for | |
| // invalid input, which is what we want here. | |
| UTF16ToUTF8(utf16.data(), utf16.length(), &ret); | |
| return ret; | |
| } | |
| #elif defined(WCHAR_T_IS_UTF16) | |
| // Easy case since we can use the "wide" versions we already wrote above. | |
| bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) { | |
| return UTF8ToWide(src, src_len, output); | |
| } | |
| string16 UTF8ToUTF16(StringPiece utf8) { | |
| return UTF8ToWide(utf8); | |
| } | |
| bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) { | |
| return WideToUTF8(src, src_len, output); | |
| } | |
| std::string UTF16ToUTF8(StringPiece16 utf16) { | |
| if (IsStringASCII(utf16)) | |
| return std::string(utf16.data(), utf16.data() + utf16.length()); | |
| std::string ret; | |
| PrepareForUTF8Output(utf16.data(), utf16.length(), &ret); | |
| ConvertUnicode(utf16.data(), utf16.length(), &ret); | |
| return ret; | |
| } | |
| #endif | |
| } // namespace base | |
| } // namespace url |