| // AUTOGENERATED FILE -- DO NOT EDIT -- SEE Makefile | |
| // | |
| // WebGL IDL definitions scraped from the Khronos specification: | |
| // https://www.khronos.org/registry/webgl/specs/latest/ | |
| // | |
| // This IDL depends on the typed array specification defined at: | |
| // https://www.khronos.org/registry/typedarray/specs/latest/typedarrays.idl | |
| typedef unsigned long GLenum; | |
| typedef boolean GLboolean; | |
| typedef unsigned long GLbitfield; | |
| typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ | |
| typedef short GLshort; | |
| typedef long GLint; | |
| typedef long GLsizei; | |
| typedef long long GLintptr; | |
| typedef long long GLsizeiptr; | |
| // Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL. | |
| typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ | |
| typedef unsigned short GLushort; | |
| typedef unsigned long GLuint; | |
| typedef unrestricted float GLfloat; | |
| typedef unrestricted float GLclampf; | |
| dictionary WebGLContextAttributes { | |
| GLboolean alpha = true; | |
| GLboolean depth = true; | |
| GLboolean stencil = false; | |
| GLboolean antialias = true; | |
| GLboolean premultipliedAlpha = true; | |
| GLboolean preserveDrawingBuffer = false; | |
| GLboolean preferLowPowerToHighPerformance = false; | |
| GLboolean failIfMajorPerformanceCaveat = false; | |
| }; | |
| interface WebGLObject { | |
| }; | |
| interface WebGLBuffer : WebGLObject { | |
| }; | |
| interface WebGLFramebuffer : WebGLObject { | |
| }; | |
| interface WebGLProgram : WebGLObject { | |
| }; | |
| interface WebGLRenderbuffer : WebGLObject { | |
| }; | |
| interface WebGLShader : WebGLObject { | |
| }; | |
| interface WebGLTexture : WebGLObject { | |
| }; | |
| interface WebGLUniformLocation { | |
| }; | |
| interface WebGLActiveInfo { | |
| readonly attribute GLint size; | |
| readonly attribute GLenum type; | |
| readonly attribute DOMString name; | |
| }; | |
| interface WebGLShaderPrecisionFormat { | |
| readonly attribute GLint rangeMin; | |
| readonly attribute GLint rangeMax; | |
| readonly attribute GLint precision; | |
| }; | |
| [NoInterfaceObject] | |
| interface WebGLRenderingContextBase | |
| { | |
| /* ClearBufferMask */ | |
| const GLenum DEPTH_BUFFER_BIT = 0x00000100; | |
| const GLenum STENCIL_BUFFER_BIT = 0x00000400; | |
| const GLenum COLOR_BUFFER_BIT = 0x00004000; | |
| /* BeginMode */ | |
| const GLenum POINTS = 0x0000; | |
| const GLenum LINES = 0x0001; | |
| const GLenum LINE_LOOP = 0x0002; | |
| const GLenum LINE_STRIP = 0x0003; | |
| const GLenum TRIANGLES = 0x0004; | |
| const GLenum TRIANGLE_STRIP = 0x0005; | |
| const GLenum TRIANGLE_FAN = 0x0006; | |
| /* AlphaFunction (not supported in ES20) */ | |
| /* NEVER */ | |
| /* LESS */ | |
| /* EQUAL */ | |
| /* LEQUAL */ | |
| /* GREATER */ | |
| /* NOTEQUAL */ | |
| /* GEQUAL */ | |
| /* ALWAYS */ | |
| /* BlendingFactorDest */ | |
| const GLenum ZERO = 0; | |
| const GLenum ONE = 1; | |
| const GLenum SRC_COLOR = 0x0300; | |
| const GLenum ONE_MINUS_SRC_COLOR = 0x0301; | |
| const GLenum SRC_ALPHA = 0x0302; | |
| const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; | |
| const GLenum DST_ALPHA = 0x0304; | |
| const GLenum ONE_MINUS_DST_ALPHA = 0x0305; | |
| /* BlendingFactorSrc */ | |
| /* ZERO */ | |
| /* ONE */ | |
| const GLenum DST_COLOR = 0x0306; | |
| const GLenum ONE_MINUS_DST_COLOR = 0x0307; | |
| const GLenum SRC_ALPHA_SATURATE = 0x0308; | |
| /* SRC_ALPHA */ | |
| /* ONE_MINUS_SRC_ALPHA */ | |
| /* DST_ALPHA */ | |
| /* ONE_MINUS_DST_ALPHA */ | |
| /* BlendEquationSeparate */ | |
| const GLenum FUNC_ADD = 0x8006; | |
| const GLenum BLEND_EQUATION = 0x8009; | |
| const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ | |
| const GLenum BLEND_EQUATION_ALPHA = 0x883D; | |
| /* BlendSubtract */ | |
| const GLenum FUNC_SUBTRACT = 0x800A; | |
| const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; | |
| /* Separate Blend Functions */ | |
| const GLenum BLEND_DST_RGB = 0x80C8; | |
| const GLenum BLEND_SRC_RGB = 0x80C9; | |
| const GLenum BLEND_DST_ALPHA = 0x80CA; | |
| const GLenum BLEND_SRC_ALPHA = 0x80CB; | |
| const GLenum CONSTANT_COLOR = 0x8001; | |
| const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; | |
| const GLenum CONSTANT_ALPHA = 0x8003; | |
| const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; | |
| const GLenum BLEND_COLOR = 0x8005; | |
| /* Buffer Objects */ | |
| const GLenum ARRAY_BUFFER = 0x8892; | |
| const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; | |
| const GLenum ARRAY_BUFFER_BINDING = 0x8894; | |
| const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; | |
| const GLenum STREAM_DRAW = 0x88E0; | |
| const GLenum STATIC_DRAW = 0x88E4; | |
| const GLenum DYNAMIC_DRAW = 0x88E8; | |
| const GLenum BUFFER_SIZE = 0x8764; | |
| const GLenum BUFFER_USAGE = 0x8765; | |
| const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; | |
| /* CullFaceMode */ | |
| const GLenum FRONT = 0x0404; | |
| const GLenum BACK = 0x0405; | |
| const GLenum FRONT_AND_BACK = 0x0408; | |
| /* DepthFunction */ | |
| /* NEVER */ | |
| /* LESS */ | |
| /* EQUAL */ | |
| /* LEQUAL */ | |
| /* GREATER */ | |
| /* NOTEQUAL */ | |
| /* GEQUAL */ | |
| /* ALWAYS */ | |
| /* EnableCap */ | |
| /* TEXTURE_2D */ | |
| const GLenum CULL_FACE = 0x0B44; | |
| const GLenum BLEND = 0x0BE2; | |
| const GLenum DITHER = 0x0BD0; | |
| const GLenum STENCIL_TEST = 0x0B90; | |
| const GLenum DEPTH_TEST = 0x0B71; | |
| const GLenum SCISSOR_TEST = 0x0C11; | |
| const GLenum POLYGON_OFFSET_FILL = 0x8037; | |
| const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; | |
| const GLenum SAMPLE_COVERAGE = 0x80A0; | |
| /* ErrorCode */ | |
| const GLenum NO_ERROR = 0; | |
| const GLenum INVALID_ENUM = 0x0500; | |
| const GLenum INVALID_VALUE = 0x0501; | |
| const GLenum INVALID_OPERATION = 0x0502; | |
| const GLenum OUT_OF_MEMORY = 0x0505; | |
| /* FrontFaceDirection */ | |
| const GLenum CW = 0x0900; | |
| const GLenum CCW = 0x0901; | |
| /* GetPName */ | |
| const GLenum LINE_WIDTH = 0x0B21; | |
| const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; | |
| const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; | |
| const GLenum CULL_FACE_MODE = 0x0B45; | |
| const GLenum FRONT_FACE = 0x0B46; | |
| const GLenum DEPTH_RANGE = 0x0B70; | |
| const GLenum DEPTH_WRITEMASK = 0x0B72; | |
| const GLenum DEPTH_CLEAR_VALUE = 0x0B73; | |
| const GLenum DEPTH_FUNC = 0x0B74; | |
| const GLenum STENCIL_CLEAR_VALUE = 0x0B91; | |
| const GLenum STENCIL_FUNC = 0x0B92; | |
| const GLenum STENCIL_FAIL = 0x0B94; | |
| const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; | |
| const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; | |
| const GLenum STENCIL_REF = 0x0B97; | |
| const GLenum STENCIL_VALUE_MASK = 0x0B93; | |
| const GLenum STENCIL_WRITEMASK = 0x0B98; | |
| const GLenum STENCIL_BACK_FUNC = 0x8800; | |
| const GLenum STENCIL_BACK_FAIL = 0x8801; | |
| const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; | |
| const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; | |
| const GLenum STENCIL_BACK_REF = 0x8CA3; | |
| const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; | |
| const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; | |
| const GLenum VIEWPORT = 0x0BA2; | |
| const GLenum SCISSOR_BOX = 0x0C10; | |
| /* SCISSOR_TEST */ | |
| const GLenum COLOR_CLEAR_VALUE = 0x0C22; | |
| const GLenum COLOR_WRITEMASK = 0x0C23; | |
| const GLenum UNPACK_ALIGNMENT = 0x0CF5; | |
| const GLenum PACK_ALIGNMENT = 0x0D05; | |
| const GLenum MAX_TEXTURE_SIZE = 0x0D33; | |
| const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; | |
| const GLenum SUBPIXEL_BITS = 0x0D50; | |
| const GLenum RED_BITS = 0x0D52; | |
| const GLenum GREEN_BITS = 0x0D53; | |
| const GLenum BLUE_BITS = 0x0D54; | |
| const GLenum ALPHA_BITS = 0x0D55; | |
| const GLenum DEPTH_BITS = 0x0D56; | |
| const GLenum STENCIL_BITS = 0x0D57; | |
| const GLenum POLYGON_OFFSET_UNITS = 0x2A00; | |
| /* POLYGON_OFFSET_FILL */ | |
| const GLenum POLYGON_OFFSET_FACTOR = 0x8038; | |
| const GLenum TEXTURE_BINDING_2D = 0x8069; | |
| const GLenum SAMPLE_BUFFERS = 0x80A8; | |
| const GLenum SAMPLES = 0x80A9; | |
| const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; | |
| const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; | |
| /* GetTextureParameter */ | |
| /* TEXTURE_MAG_FILTER */ | |
| /* TEXTURE_MIN_FILTER */ | |
| /* TEXTURE_WRAP_S */ | |
| /* TEXTURE_WRAP_T */ | |
| const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; | |
| /* HintMode */ | |
| const GLenum DONT_CARE = 0x1100; | |
| const GLenum FASTEST = 0x1101; | |
| const GLenum NICEST = 0x1102; | |
| /* HintTarget */ | |
| const GLenum GENERATE_MIPMAP_HINT = 0x8192; | |
| /* DataType */ | |
| const GLenum BYTE = 0x1400; | |
| const GLenum UNSIGNED_BYTE = 0x1401; | |
| const GLenum SHORT = 0x1402; | |
| const GLenum UNSIGNED_SHORT = 0x1403; | |
| const GLenum INT = 0x1404; | |
| const GLenum UNSIGNED_INT = 0x1405; | |
| const GLenum FLOAT = 0x1406; | |
| /* PixelFormat */ | |
| const GLenum DEPTH_COMPONENT = 0x1902; | |
| const GLenum ALPHA = 0x1906; | |
| const GLenum RGB = 0x1907; | |
| const GLenum RGBA = 0x1908; | |
| const GLenum LUMINANCE = 0x1909; | |
| const GLenum LUMINANCE_ALPHA = 0x190A; | |
| /* PixelType */ | |
| /* UNSIGNED_BYTE */ | |
| const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; | |
| const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; | |
| const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; | |
| /* Shaders */ | |
| const GLenum FRAGMENT_SHADER = 0x8B30; | |
| const GLenum VERTEX_SHADER = 0x8B31; | |
| const GLenum MAX_VERTEX_ATTRIBS = 0x8869; | |
| const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; | |
| const GLenum MAX_VARYING_VECTORS = 0x8DFC; | |
| const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; | |
| const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; | |
| const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; | |
| const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; | |
| const GLenum SHADER_TYPE = 0x8B4F; | |
| const GLenum DELETE_STATUS = 0x8B80; | |
| const GLenum LINK_STATUS = 0x8B82; | |
| const GLenum VALIDATE_STATUS = 0x8B83; | |
| const GLenum ATTACHED_SHADERS = 0x8B85; | |
| const GLenum ACTIVE_UNIFORMS = 0x8B86; | |
| const GLenum ACTIVE_ATTRIBUTES = 0x8B89; | |
| const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; | |
| const GLenum CURRENT_PROGRAM = 0x8B8D; | |
| /* StencilFunction */ | |
| const GLenum NEVER = 0x0200; | |
| const GLenum LESS = 0x0201; | |
| const GLenum EQUAL = 0x0202; | |
| const GLenum LEQUAL = 0x0203; | |
| const GLenum GREATER = 0x0204; | |
| const GLenum NOTEQUAL = 0x0205; | |
| const GLenum GEQUAL = 0x0206; | |
| const GLenum ALWAYS = 0x0207; | |
| /* StencilOp */ | |
| /* ZERO */ | |
| const GLenum KEEP = 0x1E00; | |
| const GLenum REPLACE = 0x1E01; | |
| const GLenum INCR = 0x1E02; | |
| const GLenum DECR = 0x1E03; | |
| const GLenum INVERT = 0x150A; | |
| const GLenum INCR_WRAP = 0x8507; | |
| const GLenum DECR_WRAP = 0x8508; | |
| /* StringName */ | |
| const GLenum VENDOR = 0x1F00; | |
| const GLenum RENDERER = 0x1F01; | |
| const GLenum VERSION = 0x1F02; | |
| /* TextureMagFilter */ | |
| const GLenum NEAREST = 0x2600; | |
| const GLenum LINEAR = 0x2601; | |
| /* TextureMinFilter */ | |
| /* NEAREST */ | |
| /* LINEAR */ | |
| const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; | |
| const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; | |
| const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; | |
| const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; | |
| /* TextureParameterName */ | |
| const GLenum TEXTURE_MAG_FILTER = 0x2800; | |
| const GLenum TEXTURE_MIN_FILTER = 0x2801; | |
| const GLenum TEXTURE_WRAP_S = 0x2802; | |
| const GLenum TEXTURE_WRAP_T = 0x2803; | |
| /* TextureTarget */ | |
| const GLenum TEXTURE_2D = 0x0DE1; | |
| const GLenum TEXTURE = 0x1702; | |
| const GLenum TEXTURE_CUBE_MAP = 0x8513; | |
| const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; | |
| const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; | |
| const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; | |
| const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; | |
| const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; | |
| const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; | |
| const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; | |
| const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; | |
| /* TextureUnit */ | |
| const GLenum TEXTURE0 = 0x84C0; | |
| const GLenum TEXTURE1 = 0x84C1; | |
| const GLenum TEXTURE2 = 0x84C2; | |
| const GLenum TEXTURE3 = 0x84C3; | |
| const GLenum TEXTURE4 = 0x84C4; | |
| const GLenum TEXTURE5 = 0x84C5; | |
| const GLenum TEXTURE6 = 0x84C6; | |
| const GLenum TEXTURE7 = 0x84C7; | |
| const GLenum TEXTURE8 = 0x84C8; | |
| const GLenum TEXTURE9 = 0x84C9; | |
| const GLenum TEXTURE10 = 0x84CA; | |
| const GLenum TEXTURE11 = 0x84CB; | |
| const GLenum TEXTURE12 = 0x84CC; | |
| const GLenum TEXTURE13 = 0x84CD; | |
| const GLenum TEXTURE14 = 0x84CE; | |
| const GLenum TEXTURE15 = 0x84CF; | |
| const GLenum TEXTURE16 = 0x84D0; | |
| const GLenum TEXTURE17 = 0x84D1; | |
| const GLenum TEXTURE18 = 0x84D2; | |
| const GLenum TEXTURE19 = 0x84D3; | |
| const GLenum TEXTURE20 = 0x84D4; | |
| const GLenum TEXTURE21 = 0x84D5; | |
| const GLenum TEXTURE22 = 0x84D6; | |
| const GLenum TEXTURE23 = 0x84D7; | |
| const GLenum TEXTURE24 = 0x84D8; | |
| const GLenum TEXTURE25 = 0x84D9; | |
| const GLenum TEXTURE26 = 0x84DA; | |
| const GLenum TEXTURE27 = 0x84DB; | |
| const GLenum TEXTURE28 = 0x84DC; | |
| const GLenum TEXTURE29 = 0x84DD; | |
| const GLenum TEXTURE30 = 0x84DE; | |
| const GLenum TEXTURE31 = 0x84DF; | |
| const GLenum ACTIVE_TEXTURE = 0x84E0; | |
| /* TextureWrapMode */ | |
| const GLenum REPEAT = 0x2901; | |
| const GLenum CLAMP_TO_EDGE = 0x812F; | |
| const GLenum MIRRORED_REPEAT = 0x8370; | |
| /* Uniform Types */ | |
| const GLenum FLOAT_VEC2 = 0x8B50; | |
| const GLenum FLOAT_VEC3 = 0x8B51; | |
| const GLenum FLOAT_VEC4 = 0x8B52; | |
| const GLenum INT_VEC2 = 0x8B53; | |
| const GLenum INT_VEC3 = 0x8B54; | |
| const GLenum INT_VEC4 = 0x8B55; | |
| const GLenum BOOL = 0x8B56; | |
| const GLenum BOOL_VEC2 = 0x8B57; | |
| const GLenum BOOL_VEC3 = 0x8B58; | |
| const GLenum BOOL_VEC4 = 0x8B59; | |
| const GLenum FLOAT_MAT2 = 0x8B5A; | |
| const GLenum FLOAT_MAT3 = 0x8B5B; | |
| const GLenum FLOAT_MAT4 = 0x8B5C; | |
| const GLenum SAMPLER_2D = 0x8B5E; | |
| const GLenum SAMPLER_CUBE = 0x8B60; | |
| /* Vertex Arrays */ | |
| const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; | |
| const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; | |
| const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; | |
| const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; | |
| const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; | |
| const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; | |
| const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; | |
| /* Read Format */ | |
| const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; | |
| const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; | |
| /* Shader Source */ | |
| const GLenum COMPILE_STATUS = 0x8B81; | |
| /* Shader Precision-Specified Types */ | |
| const GLenum LOW_FLOAT = 0x8DF0; | |
| const GLenum MEDIUM_FLOAT = 0x8DF1; | |
| const GLenum HIGH_FLOAT = 0x8DF2; | |
| const GLenum LOW_INT = 0x8DF3; | |
| const GLenum MEDIUM_INT = 0x8DF4; | |
| const GLenum HIGH_INT = 0x8DF5; | |
| /* Framebuffer Object. */ | |
| const GLenum FRAMEBUFFER = 0x8D40; | |
| const GLenum RENDERBUFFER = 0x8D41; | |
| const GLenum RGBA4 = 0x8056; | |
| const GLenum RGB5_A1 = 0x8057; | |
| const GLenum RGB565 = 0x8D62; | |
| const GLenum DEPTH_COMPONENT16 = 0x81A5; | |
| const GLenum STENCIL_INDEX = 0x1901; | |
| const GLenum STENCIL_INDEX8 = 0x8D48; | |
| const GLenum DEPTH_STENCIL = 0x84F9; | |
| const GLenum RENDERBUFFER_WIDTH = 0x8D42; | |
| const GLenum RENDERBUFFER_HEIGHT = 0x8D43; | |
| const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; | |
| const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; | |
| const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; | |
| const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; | |
| const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; | |
| const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; | |
| const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; | |
| const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; | |
| const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; | |
| const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; | |
| const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; | |
| const GLenum COLOR_ATTACHMENT0 = 0x8CE0; | |
| const GLenum DEPTH_ATTACHMENT = 0x8D00; | |
| const GLenum STENCIL_ATTACHMENT = 0x8D20; | |
| const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; | |
| const GLenum NONE = 0; | |
| const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; | |
| const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; | |
| const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; | |
| const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; | |
| const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; | |
| const GLenum FRAMEBUFFER_BINDING = 0x8CA6; | |
| const GLenum RENDERBUFFER_BINDING = 0x8CA7; | |
| const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; | |
| const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; | |
| /* WebGL-specific enums */ | |
| const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; | |
| const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; | |
| const GLenum CONTEXT_LOST_WEBGL = 0x9242; | |
| const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; | |
| const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; | |
| readonly attribute HTMLCanvasElement canvas; | |
| readonly attribute GLsizei drawingBufferWidth; | |
| readonly attribute GLsizei drawingBufferHeight; | |
| [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes(); | |
| [WebGLHandlesContextLoss] boolean isContextLost(); | |
| sequence<DOMString>? getSupportedExtensions(); | |
| object? getExtension(DOMString name); | |
| void activeTexture(GLenum texture); | |
| void attachShader(WebGLProgram? program, WebGLShader? shader); | |
| void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name); | |
| void bindBuffer(GLenum target, WebGLBuffer? buffer); | |
| void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); | |
| void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); | |
| void bindTexture(GLenum target, WebGLTexture? texture); | |
| void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
| void blendEquation(GLenum mode); | |
| void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); | |
| void blendFunc(GLenum sfactor, GLenum dfactor); | |
| void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); | |
| typedef (ArrayBuffer or ArrayBufferView) BufferDataSource; | |
| void bufferData(GLenum target, GLsizeiptr size, GLenum usage); | |
| void bufferData(GLenum target, BufferDataSource? data, GLenum usage); | |
| void bufferSubData(GLenum target, GLintptr offset, BufferDataSource? data); | |
| [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); | |
| void clear(GLbitfield mask); | |
| void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); | |
| void clearDepth(GLclampf depth); | |
| void clearStencil(GLint s); | |
| void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); | |
| void compileShader(WebGLShader? shader); | |
| void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, ArrayBufferView data); | |
| void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, ArrayBufferView data); | |
| void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); | |
| void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); | |
| WebGLBuffer? createBuffer(); | |
| WebGLFramebuffer? createFramebuffer(); | |
| WebGLProgram? createProgram(); | |
| WebGLRenderbuffer? createRenderbuffer(); | |
| WebGLShader? createShader(GLenum type); | |
| WebGLTexture? createTexture(); | |
| void cullFace(GLenum mode); | |
| void deleteBuffer(WebGLBuffer? buffer); | |
| void deleteFramebuffer(WebGLFramebuffer? framebuffer); | |
| void deleteProgram(WebGLProgram? program); | |
| void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); | |
| void deleteShader(WebGLShader? shader); | |
| void deleteTexture(WebGLTexture? texture); | |
| void depthFunc(GLenum func); | |
| void depthMask(GLboolean flag); | |
| void depthRange(GLclampf zNear, GLclampf zFar); | |
| void detachShader(WebGLProgram? program, WebGLShader? shader); | |
| void disable(GLenum cap); | |
| void disableVertexAttribArray(GLuint index); | |
| void drawArrays(GLenum mode, GLint first, GLsizei count); | |
| void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); | |
| void enable(GLenum cap); | |
| void enableVertexAttribArray(GLuint index); | |
| void finish(); | |
| void flush(); | |
| void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer); | |
| void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level); | |
| void frontFace(GLenum mode); | |
| void generateMipmap(GLenum target); | |
| WebGLActiveInfo? getActiveAttrib(WebGLProgram? program, GLuint index); | |
| WebGLActiveInfo? getActiveUniform(WebGLProgram? program, GLuint index); | |
| sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program); | |
| [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram? program, DOMString name); | |
| any getBufferParameter(GLenum target, GLenum pname); | |
| any getParameter(GLenum pname); | |
| [WebGLHandlesContextLoss] GLenum getError(); | |
| any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname); | |
| any getProgramParameter(WebGLProgram? program, GLenum pname); | |
| DOMString? getProgramInfoLog(WebGLProgram? program); | |
| any getRenderbufferParameter(GLenum target, GLenum pname); | |
| any getShaderParameter(WebGLShader? shader, GLenum pname); | |
| WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); | |
| DOMString? getShaderInfoLog(WebGLShader? shader); | |
| DOMString? getShaderSource(WebGLShader? shader); | |
| any getTexParameter(GLenum target, GLenum pname); | |
| any getUniform(WebGLProgram? program, WebGLUniformLocation? location); | |
| WebGLUniformLocation? getUniformLocation(WebGLProgram? program, DOMString name); | |
| any getVertexAttrib(GLuint index, GLenum pname); | |
| [WebGLHandlesContextLoss] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname); | |
| void hint(GLenum target, GLenum mode); | |
| [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer); | |
| [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap); | |
| [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); | |
| [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program); | |
| [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); | |
| [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader); | |
| [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture); | |
| void lineWidth(GLfloat width); | |
| void linkProgram(WebGLProgram? program); | |
| void pixelStorei(GLenum pname, GLint param); | |
| void polygonOffset(GLfloat factor, GLfloat units); | |
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels); | |
| void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); | |
| void sampleCoverage(GLclampf value, GLboolean invert); | |
| void scissor(GLint x, GLint y, GLsizei width, GLsizei height); | |
| void shaderSource(WebGLShader? shader, DOMString source); | |
| void stencilFunc(GLenum func, GLint ref, GLuint mask); | |
| void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); | |
| void stencilMask(GLuint mask); | |
| void stencilMaskSeparate(GLenum face, GLuint mask); | |
| void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); | |
| void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); | |
| typedef (ImageData or HTMLImageElement or HTMLCanvasElement or HTMLVideoElement) TexImageSource; | |
| void texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, ArrayBufferView? pixels); | |
| void texImage2D(GLenum target, GLint level, GLenum internalformat, GLenum format, GLenum type, TexImageSource? source); // May throw DOMException | |
| void texParameterf(GLenum target, GLenum pname, GLfloat param); | |
| void texParameteri(GLenum target, GLenum pname, GLint param); | |
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels); | |
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLenum format, GLenum type, TexImageSource? source); // May throw DOMException | |
| void uniform1f(WebGLUniformLocation? location, GLfloat x); | |
| void uniform1fv(WebGLUniformLocation? location, Float32Array v); | |
| void uniform1fv(WebGLUniformLocation? location, sequence<GLfloat> v); | |
| void uniform1i(WebGLUniformLocation? location, GLint x); | |
| void uniform1iv(WebGLUniformLocation? location, Int32Array v); | |
| void uniform1iv(WebGLUniformLocation? location, sequence<long> v); | |
| void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); | |
| void uniform2fv(WebGLUniformLocation? location, Float32Array v); | |
| void uniform2fv(WebGLUniformLocation? location, sequence<GLfloat> v); | |
| void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); | |
| void uniform2iv(WebGLUniformLocation? location, Int32Array v); | |
| void uniform2iv(WebGLUniformLocation? location, sequence<long> v); | |
| void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); | |
| void uniform3fv(WebGLUniformLocation? location, Float32Array v); | |
| void uniform3fv(WebGLUniformLocation? location, sequence<GLfloat> v); | |
| void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); | |
| void uniform3iv(WebGLUniformLocation? location, Int32Array v); | |
| void uniform3iv(WebGLUniformLocation? location, sequence<long> v); | |
| void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
| void uniform4fv(WebGLUniformLocation? location, Float32Array v); | |
| void uniform4fv(WebGLUniformLocation? location, sequence<GLfloat> v); | |
| void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); | |
| void uniform4iv(WebGLUniformLocation? location, Int32Array v); | |
| void uniform4iv(WebGLUniformLocation? location, sequence<long> v); | |
| void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); | |
| void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value); | |
| void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); | |
| void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value); | |
| void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array value); | |
| void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, sequence<GLfloat> value); | |
| void useProgram(WebGLProgram? program); | |
| void validateProgram(WebGLProgram? program); | |
| void vertexAttrib1f(GLuint indx, GLfloat x); | |
| void vertexAttrib1fv(GLuint indx, Float32Array values); | |
| void vertexAttrib1fv(GLuint indx, sequence<GLfloat> values); | |
| void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y); | |
| void vertexAttrib2fv(GLuint indx, Float32Array values); | |
| void vertexAttrib2fv(GLuint indx, sequence<GLfloat> values); | |
| void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z); | |
| void vertexAttrib3fv(GLuint indx, Float32Array values); | |
| void vertexAttrib3fv(GLuint indx, sequence<GLfloat> values); | |
| void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); | |
| void vertexAttrib4fv(GLuint indx, Float32Array values); | |
| void vertexAttrib4fv(GLuint indx, sequence<GLfloat> values); | |
| void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset); | |
| void viewport(GLint x, GLint y, GLsizei width, GLsizei height); | |
| }; | |
| interface WebGLRenderingContext | |
| { | |
| }; | |
| WebGLRenderingContext implements WebGLRenderingContextBase; | |
| [Constructor(DOMString type, optional WebGLContextEventInit eventInit)] | |
| interface WebGLContextEvent : Event { | |
| readonly attribute DOMString statusMessage; | |
| }; | |
| // EventInit is defined in the DOM4 specification. | |
| dictionary WebGLContextEventInit : EventInit { | |
| DOMString statusMessage; | |
| }; |