| // Author: Fernando Kuteken | |
| // License: MIT | |
| #define PI 3.141592653589 | |
| uniform float startingAngle; // = 90; | |
| vec4 transition (vec2 uv) { | |
| float offset = startingAngle * PI / 180.0; | |
| float angle = atan(uv.y - 0.5, uv.x - 0.5) + offset; | |
| float normalizedAngle = (angle + PI) / (2.0 * PI); | |
| normalizedAngle = normalizedAngle - floor(normalizedAngle); | |
| return mix( | |
| getFromColor(uv), | |
| getToColor(uv), | |
| step(normalizedAngle, progress) | |
| ); | |
| } |