blob: 453a06850b045e82e5a97a5ff79535a2e2808cae [file] [edit]
/*
* GPAC - Multimedia Framework C SDK
*
* Authors: Jean Le Feuvre
* Copyright (c) Telecom ParisTech 2000-2023
* All rights reserved
*
* This file is part of GPAC / Scene Compositor sub-project
*
* GPAC is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GPAC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include "texturing.h"
#if !defined(GPAC_DISABLE_COMPOSITOR)
#include "nodes_stacks.h"
static void update_texture_void(GF_TextureHandler *txh)
{
}
GF_EXPORT
void gf_sc_texture_setup(GF_TextureHandler *txh, GF_Compositor *compositor, GF_Node *owner)
{
memset(txh, 0, sizeof(GF_TextureHandler));
txh->owner = owner;
txh->compositor = compositor;
/*insert texture in reverse order, so that textures in sub documents/scenes are updated before parent ones*/
if (gf_list_find(compositor->textures, txh)<0) {
gf_list_insert(compositor->textures, txh, 0);
compositor->texture_inserted = GF_TRUE;
}
if (!txh->update_texture_fcnt) txh->update_texture_fcnt = update_texture_void;
}
GF_EXPORT
void gf_sc_texture_destroy(GF_TextureHandler *txh)
{
#ifndef GPAC_DISABLE_THREADS
GF_Compositor *compositor = txh->compositor;
Bool lock = gf_mx_try_lock(compositor->mx);
#endif
gf_sc_texture_release(txh);
if (txh->is_open) gf_sc_texture_stop(txh);
gf_list_del_item(txh->compositor->textures, txh);
#ifndef GPAC_DISABLE_THREADS
if (lock) gf_mx_v(compositor->mx);
#endif
}
GF_EXPORT
Bool gf_sc_texture_check_url_change(GF_TextureHandler *txh, MFURL *url)
{
if (!txh->stream) return url->count;
return gf_mo_url_changed(txh->stream, url);
}
GF_EXPORT
GF_Err gf_sc_texture_open(GF_TextureHandler *txh, MFURL *url, Bool lock_scene_timeline)
{
if (txh->is_open) return GF_BAD_PARAM;
/*if existing texture in cache destroy it - we don't destroy it on stop to handle MovieTexture*/
if (txh->tx_io) gf_sc_texture_release(txh);
/*get media object*/
txh->stream = gf_mo_register(txh->owner, url, lock_scene_timeline, 0);
//consider the texture open to avoid repeatingly calling for open on bad URLs/OD
txh->is_open = 1;
/*bad/Empty URL*/
if (!txh->stream) return GF_NOT_SUPPORTED;
return GF_OK;
}
GF_EXPORT
GF_Err gf_sc_texture_play_from_to(GF_TextureHandler *txh, MFURL *url, Double start_offset, Double end_offset, Bool can_loop, Bool lock_scene_timeline)
{
if (!txh->stream) {
GF_Err e;
if (!url) return GF_BAD_PARAM;
e = gf_sc_texture_open(txh, url, lock_scene_timeline);
if (e != GF_OK) return e;
}
txh->is_open = 1;
txh->stream_finished = GF_FALSE;
/*request play*/
gf_mo_play(txh->stream, start_offset, end_offset, can_loop);
txh->last_frame_time = (u32) (-1);
/*request play*/
return GF_OK;
}
GF_EXPORT
GF_Err gf_sc_texture_play(GF_TextureHandler *txh, MFURL *url)
{
Double offset = 0;
Bool loop = 0;
if (txh->compositor->play_state != GF_STATE_PLAYING) {
offset = gf_node_get_scene_time(txh->owner);
loop = /*gf_mo_get_loop(gf_mo_register(txh->owner, url, 0, 0), 0)*/ 1;
}
return gf_sc_texture_play_from_to(txh, url, offset, -1, loop, 0);
}
GF_EXPORT
void gf_sc_texture_stop_no_unregister(GF_TextureHandler *txh)
{
if (!txh->is_open) return;
/*release texture WITHOUT dropping frame*/
if (txh->needs_release) {
gf_mo_release_data(txh->stream, 0xFFFFFFFF, 1);
txh->needs_release = 0;
txh->frame_ifce = NULL;
}
gf_sc_invalidate(txh->compositor, NULL);
gf_mo_stop(&txh->stream);
txh->data = NULL;
txh->frame_ifce = NULL;
txh->is_open = 0;
}
GF_EXPORT
void gf_sc_texture_stop(GF_TextureHandler *txh)
{
if (!txh->is_open) return;
/*release texture WITHOUT dropping frame*/
if (txh->needs_release) {
gf_mo_release_data(txh->stream, 0xFFFFFFFF, -1);
txh->needs_release = 0;
txh->frame_ifce = NULL;
}
gf_sc_invalidate(txh->compositor, NULL);
gf_mo_stop(&txh->stream);
if (!txh->stream) {
txh->data = NULL;
txh->frame_ifce = NULL;
}
txh->is_open = 0;
/*and deassociate object*/
gf_mo_unregister(txh->owner, txh->stream);
txh->stream = NULL;
}
GF_EXPORT
void gf_sc_texture_restart(GF_TextureHandler *txh)
{
if (!txh->is_open) return;
gf_sc_texture_release_stream(txh);
txh->stream_finished = GF_FALSE;
gf_mo_restart(txh->stream);
}
static void setup_texture_object(GF_TextureHandler *txh, Bool private_media)
{
if (!txh->tx_io) {
gf_sc_texture_allocate(txh);
if (!txh->tx_io) return;
gf_mo_get_visual_info(txh->stream, &txh->width, &txh->height, &txh->stride, &txh->pixel_ar, &txh->pixelformat, &txh->is_flipped);
gf_sc_texture_configure_conversion(txh);
gf_pixel_get_size_info(txh->pixelformat, txh->width, txh->height, NULL, NULL, NULL, &txh->nb_planes, NULL);
if (private_media) {
txh->transparent = 1;
txh->pixelformat = GF_PIXEL_ARGB;
txh->flags |= GF_SR_TEXTURE_PRIVATE_MEDIA;
} else {
txh->transparent = 0;
switch (txh->pixelformat) {
case GF_PIXEL_ALPHAGREY:
case GF_PIXEL_GREYALPHA:
case GF_PIXEL_ARGB:
case GF_PIXEL_RGBA:
case GF_PIXEL_YUVA:
case GF_PIXEL_RGBDS:
txh->transparent = 1;
break;
}
}
}
}
GF_EXPORT
void gf_sc_texture_update_frame(GF_TextureHandler *txh, Bool disable_resync)
{
Bool needs_reload = 0;
u32 size, ts, push_time;
s32 ms_until_pres, ms_until_next;
if (!txh->stream) {
txh->data = NULL;
txh->frame_ifce = NULL;
return;
}
if (txh->stream->config_changed) {
txh->data = NULL;
txh->frame_ifce = NULL;
}
/*already refreshed*/
if ((txh->stream_finished && txh->tx_io) || txh->needs_refresh)
return;
/*should never happen!!*/
if (txh->needs_release) {
gf_mo_release_data(txh->stream, 0xFFFFFFFF, 0);
txh->frame_ifce=NULL;
}
/*check init flag*/
if (txh->stream->config_changed) {
needs_reload = 1;
txh->data = NULL;
if (txh->tx_io) {
gf_sc_texture_release(txh);
}
}
//if first frame use 20ms as upload time
push_time = txh->nb_frames ? txh->upload_time/txh->nb_frames : 20;
txh->data = gf_mo_fetch_data(txh->stream, disable_resync ? GF_MO_FETCH : GF_MO_FETCH_RESYNC, push_time, &txh->stream_finished, &ts, &size, &ms_until_pres, &ms_until_next, &txh->frame_ifce, NULL);
if (txh->stream->config_changed) {
needs_reload = 1;
} else if (txh->data && size && txh->size && (size != txh->size)) {
needs_reload = 1;
}
if (needs_reload) {
/*if we had a texture this means the object has changed - delete texture and resetup. Do not skip
texture update as this may lead to an empty rendering pass (blank frame for this object), especially in DASH*/
if (txh->tx_io) {
gf_sc_texture_release(txh);
txh->needs_refresh = 1;
}
txh->flags &= ~GF_SR_TEXTURE_DISABLE_BLIT;
}
/*if no frame or muted don't draw*/
if (!txh->data && !txh->frame_ifce) {
GF_LOG(txh->stream->connect_state ? GF_LOG_DEBUG : GF_LOG_INFO, GF_LOG_COMPOSE, ("[Texture %p] No output frame available \n", txh));
if (txh->compositor->use_step_mode || !txh->compositor->player) {
if (!txh->stream->connect_state && ((s32)txh->last_frame_time<0) ) {
//if we have anything bending in the source graph, reset timeout
//typical use case: a filter aggregates packets for a long time before dispatching
//example: tileagg+dash (cf issue #1934)
//warning, mo->odm can be null at this point (bifs & co)
u64 buffered = 0;
if (txh->stream->odm && txh->stream->odm->pid) {
buffered = gf_filter_pid_query_buffer_duration(txh->stream->odm->pid, GF_FALSE);
if (buffered) txh->stream->connect_state = MO_CONNECT_BUFFERING;
}
if (txh->compositor->timeout) {
if (buffered || !txh->probe_time_ms) {
txh->probe_time_ms = gf_sys_clock();
} else if (gf_sys_clock() - txh->probe_time_ms > txh->compositor->timeout) {
GF_LOG(GF_LOG_WARNING, GF_LOG_COMPOSE, ("[Texture %p] No output frame in %d ms, considering stream not available\n", txh, txh->compositor->timeout));
txh->stream->connect_state = MO_CONNECT_TIMEOUT;
gf_sc_texture_stop_no_unregister(txh);
}
}
txh->compositor->ms_until_next_frame = -1;
}
}
/*TODO - check if this is needed */
else if (txh->flags & GF_SR_TEXTURE_PRIVATE_MEDIA) {
//txh->needs_refresh = 1;
gf_sc_invalidate(txh->compositor, NULL);
}
return;
}
if (txh->compositor->frame_delay > ms_until_pres)
txh->compositor->frame_delay = ms_until_pres;
/*if setup and same frame return*/
if (txh->tx_io && ((s32) txh->last_frame_time>=0) && (txh->stream_finished || (txh->last_frame_time==ts)) ) {
gf_mo_release_data(txh->stream, 0xFFFFFFFF, 0);
txh->needs_release = 0;
if (!txh->stream_finished) {
GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Texture %p] Same frame fetched (TS %u)\n", txh, ts));
if (txh->compositor->ms_until_next_frame > ms_until_next)
txh->compositor->ms_until_next_frame = ms_until_next;
}
return;
}
GF_LOG(GF_LOG_INFO, GF_LOG_COMPTIME, ("[Texture %p] Updated new frame at clock time %u (%u ms) time %u ms\n", txh, gf_clock_time(txh->stream->odm->ck), gf_sys_clock(), ts));
txh->stream_finished = GF_FALSE;
txh->needs_release = 1;
txh->last_frame_time = ts;
txh->size = size;
if (gf_mo_is_muted(txh->stream)) return;
if (txh->nb_frames) {
s32 push_delay = txh->upload_time / txh->nb_frames;
if (push_delay > ms_until_pres) ms_until_pres = 0;
else ms_until_pres -= push_delay;
}
if (txh->compositor->ms_until_next_frame > ms_until_next)
txh->compositor->ms_until_next_frame = ms_until_next;
if (!txh->tx_io) {
setup_texture_object(txh, 0);
}
/*try to push texture on graphics but don't complain if failure*/
gf_sc_texture_set_data(txh);
txh->needs_refresh = 1;
gf_sc_invalidate(txh->compositor, NULL);
}
GF_EXPORT
void gf_sc_texture_release_stream(GF_TextureHandler *txh)
{
txh->needs_refresh = 0;
if (!txh->stream) return;
if (txh->needs_release) {
gf_mo_release_data(txh->stream, 0xFFFFFFFF, (txh->needs_release==2) ? 3 :0);
if (txh->needs_release==2) {
txh->last_frame_time = -1;
}
txh->needs_release = 0;
txh->frame_ifce = NULL;
}
txh->stream->config_changed = GF_FALSE;
}
GF_EXPORT
GF_TextureHandler *gf_sc_texture_get_handler(GF_Node *n)
{
if (!n) return NULL;
switch (gf_node_get_tag(n)) {
#ifndef GPAC_DISABLE_VRML
case TAG_MPEG4_ImageTexture:
case TAG_MPEG4_CacheTexture:
return it_get_texture(n);
case TAG_MPEG4_MovieTexture:
return mt_get_texture(n);
case TAG_MPEG4_PixelTexture:
return pt_get_texture(n);
case TAG_MPEG4_CompositeTexture2D:
case TAG_MPEG4_CompositeTexture3D:
return compositor_get_composite_texture(n);
case TAG_MPEG4_LinearGradient:
case TAG_MPEG4_RadialGradient:
return compositor_mpeg4_get_gradient_texture(n);
case TAG_MPEG4_MatteTexture:
{
GF_TextureHandler *hdl = gf_sc_texture_get_handler( ((M_MatteTexture*)n)->surfaceB );
if (hdl) hdl->matteTexture = n;
return hdl;
}
#endif /*GPAC_DISABLE_VRML*/
#ifndef GPAC_DISABLE_X3D
case TAG_X3D_ImageTexture:
return it_get_texture(n);
case TAG_X3D_MovieTexture:
return mt_get_texture(n);
case TAG_X3D_PixelTexture:
return pt_get_texture(n);
#endif
#ifndef GPAC_DISABLE_SVG
case TAG_SVG_linearGradient:
case TAG_SVG_radialGradient:
return compositor_svg_get_gradient_texture(n);
case TAG_SVG_image:
case TAG_SVG_video:
return compositor_svg_get_image_texture(n);
#endif
#ifndef GPAC_DISABLE_VRML
case TAG_ProtoNode:
return gf_sc_hardcoded_proto_get_texture_handler(n);
#endif
default:
return NULL;
}
}
#endif //!defined(GPAC_DISABLE_COMPOSITOR)