blob: dfbd7a90f4789e096a0c3f4c9ccfd12076fd2dcc [file] [edit]
/*
* GPAC - Multimedia Framework C SDK
*
* Authors: Jean Le Feuvre
* Copyright (c) Telecom ParisTech 2000-2023
* All rights reserved
*
* This file is part of GPAC / Scene Compositor sub-project
*
* GPAC is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* GPAC is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*
*/
#include "visual_manager.h"
#include "drawable.h"
#include "nodes_stacks.h"
#include "texturing.h"
#if !defined(GPAC_DISABLE_COMPOSITOR)
//#define SKIP_DRAW
GF_Err visual_2d_init_raster(GF_VisualManager *visual)
{
if (!visual->raster_surface) {
visual->raster_surface = gf_evg_surface_new(visual->center_coords);
if (!visual->raster_surface) return GF_IO_ERR;
}
return visual->GetSurfaceAccess(visual);
}
void visual_2d_release_raster(GF_VisualManager *visual)
{
if (visual->raster_surface) {
visual->ReleaseSurfaceAccess(visual);
}
}
void visual_2d_clear_surface(GF_VisualManager *visual, GF_IRect *rc, u32 BackColor, u32 is_offscreen)
{
#ifdef SKIP_DRAW
return;
#endif
if (! visual->CheckAttached(visual) ) return;
if (!BackColor && !visual->offscreen && !visual->compositor->forced_alpha) {
if ( !(visual->compositor->init_flags & GF_VOUT_WINDOW_TRANSPARENT)) {
BackColor = visual->compositor->back_color;
}
}
gf_evg_surface_clear(visual->raster_surface, rc, BackColor);
}
static void draw_clipper(GF_VisualManager *visual, struct _drawable_context *ctx)
{
GF_PenSettings clipset;
GF_Path *clippath, *cliper;
if (ctx->flags & CTX_IS_BACKGROUND) return;
memset(&clipset, 0, sizeof(GF_PenSettings));
clipset.width = 2*FIX_ONE;
clippath = gf_path_new();
gf_path_add_rect_center(clippath, ctx->bi->unclip.x + ctx->bi->unclip.width/2, ctx->bi->unclip.y - ctx->bi->unclip.height/2, ctx->bi->unclip.width, ctx->bi->unclip.height);
cliper = gf_path_get_outline(clippath, clipset);
gf_path_del(clippath);
gf_evg_surface_set_matrix(visual->raster_surface, NULL);
gf_evg_surface_set_clipper(visual->raster_surface, NULL);
gf_evg_surface_set_path(visual->raster_surface, cliper);
gf_evg_stencil_set_brush_color(visual->raster_brush, 0xFF000000);
gf_evg_surface_fill(visual->raster_surface, visual->raster_brush);
gf_path_del(cliper);
}
void visual_2d_fill_path(GF_VisualManager *visual, DrawableContext *ctx, GF_EVGStencil * stencil, GF_TraverseState *tr_state, Bool is_erase)
{
Bool has_modif = GF_FALSE;
GF_IRect clip;
/*direct drawing : use ctx clip*/
if (tr_state->immediate_draw) {
if (ctx->bi->clip.width && ctx->bi->clip.height) {
GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Redrawing node %s [%s] (direct draw)\n", gf_node_get_log_name(ctx->drawable->node), gf_node_get_class_name(ctx->drawable->node) ));
if (stencil) {
gf_evg_surface_set_clipper(visual->raster_surface, &ctx->bi->clip);
gf_evg_surface_fill(visual->raster_surface, stencil);
} else {
gf_evg_surface_clear(visual->raster_surface, &ctx->bi->clip, 0);
}
has_modif = GF_TRUE;
}
}
/*indirect drawing, draw path in all dirty areas*/
else {
u32 i;
for (i=0; i<visual->to_redraw.count; i++) {
/*there's an opaque region above, don't draw*/
#ifdef TRACK_OPAQUE_REGIONS
if (!is_erase && (visual->draw_node_index<visual->to_redraw.list[i].opaque_node_index)) continue;
#endif
clip = ctx->bi->clip;
gf_irect_intersect(&clip, &visual->to_redraw.list[i].rect);
if (clip.width && clip.height) {
GF_LOG(GF_LOG_DEBUG, GF_LOG_COMPOSE, ("[Visual2D] Redrawing node %s [%s] (indirect draw @ dirty rect idx %d)\n", gf_node_get_log_name(ctx->drawable->node), gf_node_get_class_name(ctx->drawable->node), i));
if (stencil) {
gf_evg_surface_set_clipper(visual->raster_surface, &clip);
gf_evg_surface_fill(visual->raster_surface, stencil);
} else {
gf_evg_surface_clear(visual->raster_surface, &clip, 0);
}
has_modif = 1;
}
}
}
#ifndef GPAC_DISABLE_3D
if (!is_erase && (visual==visual->compositor->visual))
visual->nb_objects_on_canvas_since_last_ogl_flush++;
#endif
if (has_modif) {
visual->has_modif = 1;
#ifndef GPAC_DISABLE_3D
if (!visual->offscreen && visual->compositor->hybrid_opengl && !is_erase)
ra_union_rect(&visual->hybgl_drawn, &ctx->bi->clip);
#endif
}
}
static void visual_2d_set_options(GF_Compositor *compositor, GF_EVGSurface *rend, Bool forText, Bool no_antialias)
{
if (no_antialias) {
gf_evg_surface_set_raster_level(rend, GF_RASTER_HIGH_SPEED);
} else {
switch (compositor->aa) {
case GF_ANTIALIAS_NONE:
gf_evg_surface_set_raster_level(rend, GF_RASTER_HIGH_SPEED);
break;
case GF_ANTIALIAS_TEXT:
if (forText) {
gf_evg_surface_set_raster_level(rend, GF_RASTER_HIGH_QUALITY);
} else {
gf_evg_surface_set_raster_level(rend, compositor->fast ? GF_RASTER_HIGH_QUALITY : GF_RASTER_MID);
}
break;
case GF_ANTIALIAS_FULL:
default:
gf_evg_surface_set_raster_level(rend, GF_RASTER_HIGH_QUALITY);
break;
}
}
}
#ifndef GPAC_DISABLE_VRML
static void visual_2d_get_texture_transform(GF_Node *__appear, GF_TextureHandler *txh, GF_Matrix2D *mat, Bool line_texture, Fixed final_width, Fixed final_height)
{
u32 node_tag;
M_Appearance *appear;
GF_Node *txtrans = NULL;
gf_mx2d_init(*mat);
if (!__appear || !txh) return;
appear = (M_Appearance *)__appear;
if (!line_texture) {
if (!appear->textureTransform) return;
txtrans = appear->textureTransform;
} else {
if (gf_node_get_tag(appear->material) != TAG_MPEG4_Material2D) return;
if (gf_node_get_tag(((M_Material2D *)appear->material)->lineProps) != TAG_MPEG4_XLineProperties) return;
txtrans = ((M_XLineProperties *) ((M_Material2D *)appear->material)->lineProps)->textureTransform;
}
if (!txtrans) return;
/*gradient doesn't need bounds info in texture transform*/
if (txh->compute_gradient_matrix) {
final_width = final_height = FIX_ONE;
}
node_tag = gf_node_get_tag(txtrans);
if (node_tag==TAG_MPEG4_TextureTransform) {
/*VRML: Tc' = -C � S � R � C � T � Tc*/
M_TextureTransform *txt = (M_TextureTransform *) txtrans;
SFVec2f scale = txt->scale;
if (!scale.x) scale.x = FIX_ONE/100;
if (!scale.y) scale.y = FIX_ONE/100;
gf_mx2d_add_translation(mat, -gf_mulfix(txt->center.x, final_width), -gf_mulfix(txt->center.y, final_height) );
gf_mx2d_add_scale(mat, scale.x, scale.y);
gf_mx2d_add_rotation(mat, 0, 0, txt->rotation);
gf_mx2d_add_translation(mat, gf_mulfix(txt->center.x, final_width), gf_mulfix(txt->center.y, final_height) );
gf_mx2d_add_translation(mat, gf_mulfix(txt->translation.x, final_width), gf_mulfix(txt->translation.y, final_height) );
/*and inverse the matrix (this is texture transform, cf VRML)*/
gf_mx2d_inverse(mat);
return;
}
if (node_tag==TAG_MPEG4_TransformMatrix2D) {
tr_mx2d_get_matrix((GF_Node *) txtrans, mat);
mat->m[2] = gf_mulfix(mat->m[2], final_width);
mat->m[5] = gf_mulfix(mat->m[5], final_height);
gf_mx2d_inverse(mat);
return;
}
}
#endif /*GPAC_DISABLE_VRML*/
static void visual_2d_draw_gradient(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state, GF_Matrix2D *ext_mx, GF_Rect *orig_bounds)
{
GF_Rect rc;
GF_EVGStencil * stencil;
GF_Matrix2D g_mat;
if (!txh) txh = ctx->aspect.fill_texture;
gf_path_get_bounds(path, &rc);
if (!rc.width || !rc.height || !txh->tx_io) return;
if (orig_bounds) {
txh->compute_gradient_matrix(txh, orig_bounds, &g_mat, 0);
} else {
txh->compute_gradient_matrix(txh, &rc, &g_mat, 0);
}
stencil = gf_sc_texture_get_stencil(txh);
if (!stencil) return;
#ifndef GPAC_DISABLE_VRML
if (ctx->flags & CTX_HAS_APPEARANCE) {
GF_Matrix2D txt_mat;
visual_2d_get_texture_transform(ctx->appear, txh, &txt_mat, (txh == ctx->aspect.fill_texture) ? 0 : 1, INT2FIX(txh->width), INT2FIX(txh->height));
gf_mx2d_add_matrix(&g_mat, &txt_mat);
}
#endif
/*move to bottom-left corner of bounds */
if (ext_mx) gf_mx2d_add_matrix(&g_mat, ext_mx);
if (orig_bounds) gf_mx2d_add_translation(&g_mat, (orig_bounds->x), (orig_bounds->y - orig_bounds->height));
gf_mx2d_add_matrix(&g_mat, &ctx->transform);
gf_evg_stencil_set_matrix(stencil, &g_mat);
gf_evg_stencil_set_auto_matrix(stencil, GF_FALSE);
gf_evg_stencil_set_color_matrix(stencil, ctx->col_mat);
/*MPEG-4/VRML context or no fill info*/
if (ctx->flags & CTX_HAS_APPEARANCE || !ctx->aspect.fill_color)
gf_evg_stencil_set_alpha(stencil, 0xFF);
else
gf_evg_stencil_set_alpha(stencil, GF_COL_A(ctx->aspect.fill_color) );
gf_evg_surface_set_matrix(visual->raster_surface, &ctx->transform);
txh->flags |= GF_SR_TEXTURE_USED;
gf_evg_surface_set_path(visual->raster_surface, path);
visual_2d_fill_path(visual, ctx, stencil, tr_state, 0);
gf_evg_surface_set_path(visual->raster_surface, NULL);
ctx->flags |= CTX_PATH_FILLED;
}
void visual_2d_texture_path_text(GF_VisualManager *visual, DrawableContext *txt_ctx, GF_Path *path, GF_Rect *object_bounds, GF_TextureHandler *txh, GF_TraverseState *tr_state)
{
GF_EVGStencil * stencil;
Fixed sS, sT;
GF_Matrix2D gf_mx2d_txt;
GF_Rect orig_rc;
u8 alpha, r, g, b;
GF_ColorMatrix cmat;
if (! visual->CheckAttached(visual) ) return;
stencil = gf_sc_texture_get_stencil(txh);
if (!stencil) return;
visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);
/*get original bounds*/
orig_rc = *object_bounds;
/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
sS = gf_divfix(orig_rc.width, INT2FIX(txh->width));
sT = gf_divfix(orig_rc.height, INT2FIX(txh->height));
gf_mx2d_init(gf_mx2d_txt);
gf_mx2d_add_scale(&gf_mx2d_txt, sS, sT);
/*move to bottom-left corner of bounds */
gf_mx2d_add_translation(&gf_mx2d_txt, (orig_rc.x), (orig_rc.y - orig_rc.height));
/*move to final coordinate system*/
gf_mx2d_add_matrix(&gf_mx2d_txt, &txt_ctx->transform);
/*set path transform, except for background2D node which is directly build in the final coord system*/
gf_evg_stencil_set_matrix(stencil, &gf_mx2d_txt);
gf_evg_stencil_set_auto_matrix(stencil, GF_FALSE);
alpha = GF_COL_A(txt_ctx->aspect.fill_color);
r = GF_COL_R(txt_ctx->aspect.fill_color);
g = GF_COL_G(txt_ctx->aspect.fill_color);
b = GF_COL_B(txt_ctx->aspect.fill_color);
/*if col do a cxmatrix*/
if (!r && !g && !b) {
gf_evg_stencil_set_alpha(stencil, alpha);
} else {
gf_evg_stencil_set_alpha(stencil, 0xFF);
memset(cmat.m, 0, sizeof(Fixed) * 20);
cmat.m[4] = INT2FIX(r)/255;
cmat.m[9] = INT2FIX(g)/255;
cmat.m[14] = INT2FIX(b)/255;
cmat.m[18] = INT2FIX(alpha)/255;
cmat.identity = 0;
gf_evg_stencil_set_color_matrix(stencil, &cmat);
}
gf_evg_surface_set_matrix(visual->raster_surface, &txt_ctx->transform);
txh->flags |= GF_SR_TEXTURE_USED;
/*push path*/
gf_evg_surface_set_path(visual->raster_surface, path);
visual_2d_fill_path(visual, txt_ctx, stencil, tr_state, 0);
gf_evg_surface_set_path(visual->raster_surface, NULL);
txt_ctx->flags |= CTX_PATH_FILLED;
}
#ifndef GPAC_DISABLE_3D
void visual_2d_flush_hybgl_canvas(GF_VisualManager *visual, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_TraverseState *tr_state)
{
Bool line_texture = GF_FALSE;
u32 i;
u32 prev_color;
Bool transparent, had_flush = 0;
u32 nb_obj_left_on_canvas = visual->nb_objects_on_canvas_since_last_ogl_flush;
u8 alpha;
if (! visual->hybgl_drawn.count)
return;
//we have drawn things on the canvas before this object, flush canvas to GPU
if (txh && (txh==ctx->aspect.line_texture)) {
line_texture = GF_TRUE;
alpha = GF_COL_A(ctx->aspect.line_color);
prev_color = ctx->aspect.line_color;
ctx->aspect.line_texture = NULL;
ctx->aspect.line_color = 0;
} else {
alpha = GF_COL_A(ctx->aspect.fill_color);
if (!alpha) alpha = GF_COL_A(ctx->aspect.line_color);
prev_color = ctx->aspect.fill_color;
ctx->aspect.fill_texture = NULL;
ctx->aspect.fill_color = 0;
}
transparent = txh ? (txh->transparent || (alpha!=0xFF)) : GF_TRUE;
//clear wherever we have overlap
for (i=0; i<visual->hybgl_drawn.count; i++) {
GF_IRect rc = ctx->bi->clip;
gf_irect_intersect(&ctx->bi->clip, &visual->hybgl_drawn.list[i].rect);
if (ctx->bi->clip.width && ctx->bi->clip.height) {
//if something behind this, flush canvas to gpu
if (transparent) {
if (!had_flush) {
//flush the complete area below this object, regardless of intersections
compositor_2d_hybgl_flush_video(visual->compositor, tr_state->immediate_draw ? NULL : &rc);
had_flush = 1;
}
//if object was not completely in the flush region we will need to flush the canvas
if ( gf_irect_inside(&rc, &visual->hybgl_drawn.list[i].rect)) {
//it may happen that we had no object on the canvas but syil have their bounds (we only drew textures)
if (nb_obj_left_on_canvas)
nb_obj_left_on_canvas--;
}
}
//immediate mode flush, erase all canvas (we just completely flusged it)
if (tr_state->immediate_draw && had_flush && !tr_state->immediate_for_defer) {
gf_evg_surface_clear(visual->raster_surface, NULL, 0);
}
//defer mode, erase all part of the canvas below us
else if (txh) {
visual_2d_draw_path_extended(visual, ctx->drawable->path, ctx, NULL, NULL, tr_state, NULL, NULL, GF_TRUE);
} else {
gf_evg_surface_clear(visual->raster_surface, &ctx->bi->clip, 0);
}
}
ctx->bi->clip = rc;
}
if (line_texture) {
ctx->aspect.line_color = prev_color;
ctx->aspect.line_texture = txh;
} else {
ctx->aspect.fill_color = prev_color;
ctx->aspect.fill_texture = txh;
}
if (had_flush) {
visual->nb_objects_on_canvas_since_last_ogl_flush = nb_obj_left_on_canvas;
}
}
void visual_2d_texture_path_opengl_auto(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
{
GF_Rect clipper;
GF_Matrix mx, bck_mx;
u32 prev_mode = tr_state->traversing_mode;
u32 prev_type_3d = tr_state->visual->type_3d;
visual_2d_flush_hybgl_canvas(visual, txh, ctx, tr_state);
tr_state->visual->type_3d = 4;
tr_state->appear = ctx->appear;
if (ctx->col_mat) gf_cmx_copy(&tr_state->color_mat, ctx->col_mat);//
gf_mx_copy(bck_mx, tr_state->model_matrix);
tr_state->traversing_mode=TRAVERSE_DRAW_3D;
//in hybridGL the 2D camera is always setup as centered-coords, we have to insert flip+translation in case of top-left origin
if (tr_state->visual->center_coords) {
gf_mx_from_mx2d(&tr_state->model_matrix, &ctx->transform);
} else {
gf_mx_init(tr_state->model_matrix);
gf_mx_add_scale(&tr_state->model_matrix, FIX_ONE, -FIX_ONE, FIX_ONE);
gf_mx_add_translation(&tr_state->model_matrix, -tr_state->camera->width/2, -tr_state->camera->height/2, 0);
gf_mx_from_mx2d(&mx, &ctx->transform);
gf_mx_add_matrix(&tr_state->model_matrix, &mx);
}
clipper.x = INT2FIX(ctx->bi->clip.x);
clipper.y = INT2FIX(ctx->bi->clip.y);
clipper.width = INT2FIX(ctx->bi->clip.width);
clipper.height = INT2FIX(ctx->bi->clip.height);
visual_3d_set_clipper_2d(tr_state->visual, clipper, NULL);
gf_node_allow_cyclic_traverse(ctx->drawable->node);
gf_node_traverse(ctx->drawable->node, tr_state);
tr_state->visual->type_3d=prev_type_3d;
tr_state->traversing_mode=prev_mode;
if (ctx->col_mat) gf_cmx_init(&tr_state->color_mat);
ctx->flags |= CTX_PATH_FILLED;
visual_3d_reset_clipper_2d(tr_state->visual);
gf_mx_copy(tr_state->model_matrix, bck_mx);
}
#endif
void visual_2d_texture_path_extended(GF_VisualManager *visual, GF_Path *path, GF_TextureHandler *txh, struct _drawable_context *ctx, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, GF_TraverseState *tr_state)
{
Fixed sS, sT;
u32 tx_tile;
GF_EVGStencil * tx_raster;
GF_Matrix2D mx_texture;
GF_Rect orig_rc;
if (! visual->CheckAttached(visual) ) return;
if (!txh) txh = ctx->aspect.fill_texture;
if (!txh) return;
if (!txh->tx_io && !txh->data) {
gf_node_dirty_set(txh->owner, 0, 1);
txh->needs_refresh=1;
return;
}
/*this is gradient draw*/
if (txh->compute_gradient_matrix) {
visual_2d_draw_gradient(visual, path, txh, ctx, tr_state, ext_mx, orig_bounds);
return;
}
#ifndef GPAC_DISABLE_3D
if (visual->compositor->hybrid_opengl) {
visual_2d_texture_path_opengl_auto(visual, path, txh, ctx, orig_bounds, ext_mx, tr_state);
return;
}
#endif
if (txh->flags & GF_SR_TEXTURE_PRIVATE_MEDIA) {
GF_Window src, dst;
visual_2d_fill_path(visual, ctx, NULL, tr_state, 0);
/*if texture not ready, update the size before computing output rectangles */
if (!txh->width || !txh->height) {
gf_mo_get_visual_info(txh->stream, &txh->width, &txh->height, &txh->stride, &txh->pixel_ar, &txh->pixelformat, &txh->is_flipped);
/*in case the node is an MPEG-4 bitmap, force stack rebuild at next frame */
gf_node_dirty_set(ctx->drawable->node, GF_SG_NODE_DIRTY, 1);
}
compositor_texture_rectangles(visual, txh, &ctx->bi->clip, &ctx->bi->unclip, &src, &dst, NULL, NULL);
return;
}
if (!gf_sc_texture_push_image(txh, 0, 1)) return;
tx_raster = gf_sc_texture_get_stencil(txh);
/*setup quality even for background (since quality concerns images)*/
visual_2d_set_options(visual->compositor, visual->raster_surface, ctx->flags & CTX_IS_TEXT, ctx->flags & CTX_NO_ANTIALIAS);
/*get original bounds*/
if (orig_bounds) {
orig_rc = *orig_bounds;
} else {
gf_path_get_bounds(path, &orig_rc);
}
/*get scaling ratio so that active texture view is stretched to original bounds (std 2D shape texture mapping in MPEG4)*/
sS = orig_rc.width / txh->width;
sT = orig_rc.height / txh->height;
gf_mx2d_init(mx_texture);
gf_mx2d_add_scale(&mx_texture, sS, sT);
#ifndef GPAC_DISABLE_VRML
/*apply texture transform*/
if (ctx->flags & CTX_HAS_APPEARANCE) {
GF_Matrix2D tex_trans;
visual_2d_get_texture_transform(ctx->appear, txh, &tex_trans, (txh == ctx->aspect.fill_texture) ? 0 : 1, txh->width * sS, txh->height * sT);
gf_mx2d_add_matrix(&mx_texture, &tex_trans);
}
#endif
/*move to bottom-left corner of bounds */
gf_mx2d_add_translation(&mx_texture, (orig_rc.x), (orig_rc.y - orig_rc.height));
if (ext_mx) gf_mx2d_add_matrix(&mx_texture, ext_mx);
/*move to final coordinate system (except background which is built directly in final coord system)*/
if (!(ctx->flags & CTX_IS_BACKGROUND) ) gf_mx2d_add_matrix(&mx_texture, &ctx->transform);
/*set path transform*/
gf_evg_stencil_set_matrix(tx_raster, &mx_texture);
gf_evg_stencil_set_auto_matrix(tx_raster, GF_FALSE);
tx_tile = 0;
if (txh->flags & GF_SR_TEXTURE_REPEAT_S) tx_tile |= GF_TEXTURE_REPEAT_S;
if (txh->flags & GF_SR_TEXTURE_REPEAT_T) tx_tile |= GF_TEXTURE_REPEAT_T;
if (ctx->flags & CTX_FLIPED_COORDS)
tx_tile |= GF_TEXTURE_FLIP_Y;
gf_evg_stencil_set_mapping(tx_raster, (GF_TextureMapFlags) tx_tile);
if (!(ctx->flags & CTX_IS_BACKGROUND) ) {
u8 a = GF_COL_A(ctx->aspect.fill_color);
if (!a) a = GF_COL_A(ctx->aspect.line_color);
/*texture alpha scale is the original material transparency, NOT the one after color transform*/
gf_evg_stencil_set_alpha(tx_raster, a );
gf_evg_stencil_set_color_matrix(tx_raster, ctx->col_mat);
gf_evg_surface_set_matrix(visual->raster_surface, &ctx->transform);
} else {
gf_evg_surface_set_matrix(visual->raster_surface, NULL);
}
txh->flags |= GF_SR_TEXTURE_USED;
/*push path & draw*/
gf_evg_surface_set_path(visual->raster_surface, path);
visual_2d_fill_path(visual, ctx, tx_raster, tr_state, 0);
gf_evg_surface_set_path(visual->raster_surface, NULL);
ctx->flags |= CTX_PATH_FILLED;
}
void visual_2d_texture_path(GF_VisualManager *visual, GF_Path *path, struct _drawable_context *ctx, GF_TraverseState *tr_state)
{
#ifdef SKIP_DRAW
return;
#endif
if (! visual->CheckAttached(visual) ) return;
if ((ctx->flags & CTX_PATH_FILLED) || !ctx->aspect.fill_texture || visual->compositor->is_hidden) return;
/*this is ambiguous in the spec, what if the material is filled and the texture is transparent ?
let's draw, it's nicer */
#if 0
if (GF_COL_A(ctx->aspect.fill_color) && ctx->aspect.fill_texture->transparent) {
visual_2d_draw_path(visual, path, ctx, NULL, NULL);
ctx->flags &= ~CTX_PATH_FILLED;
}
#endif
visual_2d_texture_path_extended(visual, path, NULL, ctx, NULL, NULL, tr_state);
}
#define ADAPTATION_SIZE 0
void visual_2d_draw_path_extended(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_EVGStencil * brush, GF_EVGStencil * pen, GF_TraverseState *tr_state, GF_Rect *orig_bounds, GF_Matrix2D *ext_mx, Bool is_erase)
{
Bool dofill, dostrike;
#ifdef SKIP_DRAW
return;
#endif
if (! visual->CheckAttached(visual) ) return;
if ((ctx->flags & CTX_PATH_FILLED) && (ctx->flags & CTX_PATH_STROKE) ) {
if (visual->compositor->bvol) draw_clipper(visual, ctx);
return;
}
if (! (ctx->flags & CTX_IS_BACKGROUND) )
visual_2d_set_options(visual->compositor, visual->raster_surface, ctx->flags & CTX_IS_TEXT, ctx->flags & CTX_NO_ANTIALIAS);
dofill = dostrike = 0;
if (!(ctx->flags & CTX_PATH_FILLED) && (is_erase || GF_COL_A(ctx->aspect.fill_color)) ) {
dofill = 1;
if (!brush) {
brush = visual->raster_brush;
gf_evg_stencil_set_brush_color(brush, ctx->aspect.fill_color);
}
}
/*compute width based on transform and top_level transform*/
if (!(ctx->flags & CTX_PATH_STROKE) && ctx->aspect.pen_props.width) {
dostrike = 1;
} else if (!dofill) {
return;
}
/*set path transform, except for background2D node which is directly build in the final coord system*/
gf_evg_surface_set_matrix(visual->raster_surface, (ctx->flags & CTX_IS_BACKGROUND) ? NULL : &ctx->transform);
/*fill path*/
if (dofill) {
#if ADAPTATION_SIZE
if ((ctx->bi->clip.width<ADAPTATION_SIZE) && (ctx->bi->clip.height<ADAPTATION_SIZE)) {
gf_evg_surface_clear(visual->raster_surface, &ctx->bi->clip, ctx->aspect.fill_color);
} else
#endif
{
/*push path*/
gf_evg_surface_set_path(visual->raster_surface, path);
visual_2d_fill_path(visual, ctx, brush, tr_state, is_erase);
gf_evg_surface_set_path(visual->raster_surface, NULL);
}
}
if (dostrike) {
#if ADAPTATION_SIZE
if ((ctx->bi->clip.width<ADAPTATION_SIZE) && (ctx->bi->clip.height<ADAPTATION_SIZE)) {
} else
#endif
{
StrikeInfo2D *si;
if (!pen) {
pen = visual->raster_brush;
gf_evg_stencil_set_brush_color(pen, ctx->aspect.line_color);
}
si = drawable_get_strikeinfo(visual->compositor, ctx->drawable, &ctx->aspect, ctx->appear, path, ctx->flags, NULL);
if (si && si->outline) {
if (ctx->aspect.line_texture) {
visual_2d_texture_path_extended(visual, si->outline, ctx->aspect.line_texture, ctx, orig_bounds, ext_mx, tr_state);
} else {
gf_evg_surface_set_path(visual->raster_surface, si->outline);
visual_2d_fill_path(visual, ctx, pen, tr_state, 0);
}
/*that's ugly, but we cannot cache path outline for IFS2D/ILS2D*/
if (path && !(ctx->flags & CTX_IS_TEXT) && (path!=ctx->drawable->path) ) {
gf_path_del(si->outline);
si->outline = NULL;
}
}
// drawable_reset_path_outline(ctx->drawable);
}
}
if (visual->compositor->bvol) draw_clipper(visual, ctx);
}
void visual_2d_draw_path(GF_VisualManager *visual, GF_Path *path, DrawableContext *ctx, GF_EVGStencil * brush, GF_EVGStencil * pen, GF_TraverseState *tr_state)
{
visual_2d_draw_path_extended(visual, path, ctx, brush, pen, tr_state, NULL, NULL, GF_FALSE);
}
void visual_2d_fill_rect(GF_VisualManager *visual, DrawableContext *ctx, GF_Rect *_rc, u32 color, u32 strike_color, GF_TraverseState *tr_state)
{
GF_Path *path;
GF_Rect *rc;
#ifdef SKIP_DRAW
return;
#endif
if (! visual->CheckAttached(visual) ) return;
if (!color && !strike_color) return;
if ((ctx->flags & CTX_PATH_FILLED) && (ctx->flags & CTX_PATH_STROKE) ) {
if (visual->compositor->bvol) draw_clipper(visual, ctx);
return;
}
/*no aa*/
visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);
if (_rc) {
rc = _rc;
gf_evg_surface_set_matrix(visual->raster_surface, &ctx->transform);
}
else {
rc = &ctx->bi->unclip;
gf_evg_surface_set_matrix(visual->raster_surface, NULL);
}
path = gf_path_new();
gf_path_add_move_to(path, rc->x, rc->y-rc->height);
gf_path_add_line_to(path, rc->x+rc->width, rc->y-rc->height);
gf_path_add_line_to(path, rc->x+rc->width, rc->y);
gf_path_add_line_to(path, rc->x, rc->y);
gf_path_close(path);
if (color) {
/*push path*/
gf_evg_surface_set_path(visual->raster_surface, path);
gf_evg_stencil_set_brush_color(visual->raster_brush, color);
visual_2d_fill_path(visual, ctx, visual->raster_brush, tr_state, 0);
gf_evg_surface_set_path(visual->raster_surface, NULL);
}
if (strike_color) {
GF_Path *outline;
GF_PenSettings pen;
memset(&pen, 0, sizeof(GF_PenSettings));
pen.width = 1;
pen.join = GF_LINE_JOIN_BEVEL;
pen.dash = GF_DASH_STYLE_DOT;
gf_evg_stencil_set_brush_color(visual->raster_brush, strike_color);
outline = gf_path_get_outline(path, pen);
outline->flags &= ~GF_PATH_FILL_ZERO_NONZERO;
gf_evg_surface_set_path(visual->raster_surface, outline);
visual_2d_fill_path(visual, ctx, visual->raster_brush, tr_state, 0);
gf_evg_surface_set_path(visual->raster_surface, NULL);
gf_path_del(outline);
}
gf_path_del(path);
}
#if 0 //unused
void visual_2d_fill_irect(GF_VisualManager *visual, GF_IRect *rc, u32 fill, u32 strike)
{
GF_Path *path;
GF_Path *outline;
GF_PenSettings pen;
#ifdef SKIP_DRAW
return;
#endif
if (!rc) return;
if (! visual->CheckAttached(visual) ) return;
if (!fill && !strike ) return;
/*no aa*/
visual_2d_set_options(visual->compositor, visual->raster_surface, 0, 1);
gf_evg_surface_set_matrix(visual->raster_surface, NULL);
gf_evg_surface_set_raster_level(visual->raster_surface, GF_RASTER_HIGH_SPEED);
gf_evg_surface_set_matrix(visual->raster_surface, NULL);
path = gf_path_new();
gf_path_add_move_to(path, INT2FIX(rc->x-1), INT2FIX(rc->y+2-rc->height));
gf_path_add_line_to(path, INT2FIX(rc->x+rc->width-2), INT2FIX(rc->y+2-rc->height));
gf_path_add_line_to(path, INT2FIX(rc->x+rc->width), INT2FIX(rc->y));
gf_path_add_line_to(path, INT2FIX(rc->x), INT2FIX(rc->y));
gf_path_close(path);
if (fill) {
gf_evg_surface_set_path(visual->raster_surface, path);
gf_evg_stencil_set_brush_color(visual->raster_brush, fill);
gf_evg_surface_set_clipper(visual->raster_surface, rc);
gf_evg_surface_fill(visual->raster_surface, visual->raster_brush);
gf_evg_surface_set_path(visual->raster_surface, NULL);
}
if (strike) {
memset(&pen, 0, sizeof(GF_PenSettings));
pen.width = 2;
pen.align = GF_PATH_LINE_INSIDE;
pen.join = GF_LINE_JOIN_BEVEL;
outline = gf_path_get_outline(path, pen);
outline->flags &= ~GF_PATH_FILL_ZERO_NONZERO;
gf_evg_surface_set_path(visual->raster_surface, outline);
gf_evg_stencil_set_brush_color(visual->raster_brush, strike);
gf_evg_surface_set_clipper(visual->raster_surface, rc);
gf_evg_surface_fill(visual->raster_surface, visual->raster_brush);
gf_evg_surface_set_path(visual->raster_surface, NULL);
gf_path_del(outline);
}
gf_path_del(path);
#ifndef GPAC_DISABLE_3D
if (!visual->offscreen && visual->compositor->hybrid_opengl)
ra_union_rect(&visual->hybgl_drawn, rc);
#endif
}
#endif //unused
#endif //!defined(GPAC_DISABLE_COMPOSITOR)