| /* GStreamer | |
| * Copyright (C) 2020 Matthew Waters <matthew@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 59 Temple Place - Suite 330, | |
| * Boston, MA 02111-1307, USA. | |
| */ | |
| #include "swizzle.glsl" | |
| vec4 upsample_AYUV(in sampler2D tex, in vec2 texCoord, in ivec4 inReorderIdx) | |
| { | |
| vec4 yuva = texture(tex, texCoord); | |
| return swizzle(yuva, inReorderIdx); | |
| } |