| /* GStreamer | |
| * Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com> | |
| * Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim> | |
| * Copyright (C) <2022> Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| # include <config.h> | |
| #endif | |
| #include "gstd3d11-private.h" | |
| #include "gstd3d11device-private.h" | |
| #include "gstd3d11converter-private.h" | |
| #include "gstd3d11converter.h" | |
| #include "gstd3d11device.h" | |
| #include "gstd3d11utils.h" | |
| #include "gstd3d11memory.h" | |
| #include "gstd3d11compile.h" | |
| #include "gstd3d11bufferpool.h" | |
| #include "gstd3d11converter-builder.h" | |
| #include "gstd3d11converter-helper.h" | |
| #include <wrl.h> | |
| #include <string.h> | |
| #include <math.h> | |
| #include <map> | |
| #include <memory> | |
| #ifndef HAVE_DIRECTX_MATH_SIMD | |
| #define _XM_NO_INTRINSICS_ | |
| #endif | |
| #include <DirectXMath.h> | |
| /** | |
| * SECTION:gstd3d11converter | |
| * @title: GstD3D11Converter | |
| * @short_description: Direct3D11 video converter object | |
| * | |
| * This object performs various video conversion operation | |
| * via Direct3D11 API | |
| * | |
| * Since: 1.22 | |
| */ | |
| GST_DEBUG_CATEGORY (gst_d3d11_converter_debug); | |
| #define GST_CAT_DEFAULT gst_d3d11_converter_debug | |
| DEFINE_ENUM_FLAG_OPERATORS (GstD3D11ConverterBackend); | |
| GType | |
| gst_d3d11_converter_backend_get_type (void) | |
| { | |
| static GType type = 0; | |
| static const GFlagsValue values[] = { | |
| {GST_D3D11_CONVERTER_BACKEND_SHADER, "GST_D3D11_CONVERTER_BACKEND_SHADER", | |
| "shader"}, | |
| {GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR, | |
| "GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR", "video-processor"}, | |
| {0, nullptr, nullptr} | |
| }; | |
| GST_D3D11_CALL_ONCE_BEGIN { | |
| type = g_flags_register_static ("GstD3D11ConverterBackend", values); | |
| } GST_D3D11_CALL_ONCE_END; | |
| return type; | |
| } | |
| GType | |
| gst_d3d11_converter_sampler_filter_get_type (void) | |
| { | |
| static GType filter_type = 0; | |
| static const GEnumValue filter_types[] = { | |
| {D3D11_FILTER_MIN_MAG_MIP_POINT, | |
| "D3D11_FILTER_MIN_MAG_MIP_POINT", "min-mag-mip-point"}, | |
| {D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT, | |
| "D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT", "min-linear-mag-mip-point"}, | |
| {D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, | |
| "D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT", "min-mag-linear-mip-point"}, | |
| {D3D11_FILTER_ANISOTROPIC, "D3D11_FILTER_ANISOTROPIC", "anisotropic"}, | |
| {0, nullptr, nullptr}, | |
| }; | |
| GST_D3D11_CALL_ONCE_BEGIN { | |
| filter_type = g_enum_register_static ("GstD3D11ConverterSamplerFilter", | |
| filter_types); | |
| } GST_D3D11_CALL_ONCE_END; | |
| return filter_type; | |
| } | |
| GType | |
| gst_d3d11_converter_alpha_mode_get_type (void) | |
| { | |
| static GType type = 0; | |
| static const GEnumValue alpha_mode[] = { | |
| {GST_D3D11_CONVERTER_ALPHA_MODE_UNSPECIFIED, | |
| "GST_D3D11_CONVERTER_ALPHA_MODE_UNSPECIFIED", "unspecified"}, | |
| {GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED, | |
| "GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED", "premultiplied"}, | |
| {GST_D3D11_CONVERTER_ALPHA_MODE_STRAIGHT, | |
| "GST_D3D11_CONVERTER_ALPHA_MODE_STRAIGHT", "straight"}, | |
| {0, nullptr, nullptr}, | |
| }; | |
| GST_D3D11_CALL_ONCE_BEGIN { | |
| type = g_enum_register_static ("GstD3D11ConverterAlphaMode", alpha_mode); | |
| } GST_D3D11_CALL_ONCE_END; | |
| return type; | |
| } | |
| /* *INDENT-OFF* */ | |
| using namespace Microsoft::WRL; | |
| using namespace DirectX; | |
| /* *INDENT-ON* */ | |
| #define CONVERTER_MAX_QUADS 2 | |
| #define GAMMA_LUT_SIZE 4096 | |
| /* undefined symbols in ancient MinGW headers */ | |
| /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_METADATA_HDR10 */ | |
| #define FEATURE_CAPS_METADATA_HDR10 (0x800) | |
| /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION */ | |
| #define FEATURE_CAPS_ROTATION (0x40) | |
| /* D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR */ | |
| #define PROCESSOR_FEATURE_CAPS_MIRROR (0x200) | |
| struct PSColorSpace | |
| { | |
| /* + 1 for 16bytes alignment */ | |
| FLOAT coeffX[4]; | |
| FLOAT coeffY[4]; | |
| FLOAT coeffZ[4]; | |
| FLOAT offset[4]; | |
| FLOAT min[4]; | |
| FLOAT max[4]; | |
| }; | |
| struct PSConstBuffer | |
| { | |
| PSColorSpace preCoeff; | |
| PSColorSpace postCoeff; | |
| PSColorSpace primariesCoeff; | |
| FLOAT alpha; | |
| FLOAT padding[3]; | |
| }; | |
| struct VertexData | |
| { | |
| struct | |
| { | |
| FLOAT x; | |
| FLOAT y; | |
| FLOAT z; | |
| } position; | |
| struct | |
| { | |
| FLOAT u; | |
| FLOAT v; | |
| } texture; | |
| }; | |
| struct GammaLut | |
| { | |
| guint16 lut[GAMMA_LUT_SIZE]; | |
| }; | |
| /* *INDENT-OFF* */ | |
| typedef std::shared_ptr<GammaLut> GammaLutPtr; | |
| static const XMFLOAT4X4A g_matrix_identity = XMFLOAT4X4A ( | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_90r = XMFLOAT4X4A ( | |
| 0.0f, -1.0f, 0.0f, 0.0f, | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_180 = XMFLOAT4X4A ( | |
| -1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, -1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_90l = XMFLOAT4X4A ( | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| -1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_horiz = XMFLOAT4X4A ( | |
| -1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_vert = XMFLOAT4X4A ( | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, -1.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_ul_lr = XMFLOAT4X4A ( | |
| 0.0f, -1.0f, 0.0f, 0.0f, | |
| -1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| static const XMFLOAT4X4A g_matrix_ur_ll = XMFLOAT4X4A ( | |
| 0.0f, 1.0f, 0.0f, 0.0f, | |
| 1.0f, 0.0f, 0.0f, 0.0f, | |
| 0.0f, 0.0f, 1.0f, 0.0f, | |
| 0.0f, 0.0f, 0.0f, 1.0f); | |
| /* *INDENT-ON* */ | |
| enum | |
| { | |
| PROP_0, | |
| PROP_SRC_X, | |
| PROP_SRC_Y, | |
| PROP_SRC_WIDTH, | |
| PROP_SRC_HEIGHT, | |
| PROP_DEST_X, | |
| PROP_DEST_Y, | |
| PROP_DEST_WIDTH, | |
| PROP_DEST_HEIGHT, | |
| PROP_ALPHA, | |
| PROP_BLEND_STATE, | |
| PROP_BLEND_FACTOR_RED, | |
| PROP_BLEND_FACTOR_GREEN, | |
| PROP_BLEND_FACTOR_BLUE, | |
| PROP_BLEND_FACTOR_ALPHA, | |
| PROP_BLEND_SAMPLE_MASK, | |
| PROP_FILL_BORDER, | |
| PROP_BORDER_COLOR, | |
| PROP_SRC_MASTERING_DISPLAY_INFO, | |
| PROP_SRC_CONTENT_LIGHT_LEVEL, | |
| PROP_DEST_MASTERING_DISPLAY_INFO, | |
| PROP_DEST_CONTENT_LIGHT_LEVEL, | |
| PROP_VIDEO_DIRECTION, | |
| }; | |
| struct _GstD3D11ConverterPrivate | |
| { | |
| _GstD3D11ConverterPrivate () | |
| { | |
| custom_transform = g_matrix_identity; | |
| } | |
| ~_GstD3D11ConverterPrivate () | |
| { | |
| g_free (in_mdcv_str); | |
| g_free (out_mdcv_str); | |
| g_free (in_cll_str); | |
| g_free (out_cll_str); | |
| if (preproc) | |
| gst_d3d11_converter_helper_free (preproc); | |
| if (postproc) | |
| gst_d3d11_converter_helper_free (postproc); | |
| gst_clear_buffer (&postproc_buf); | |
| gst_clear_buffer (&piv_inbuf); | |
| } | |
| GstVideoInfo in_info; | |
| GstVideoInfo out_info; | |
| GstD3D11Format in_d3d11_format; | |
| GstD3D11Format out_d3d11_format; | |
| guint num_input_view = 0; | |
| guint num_output_view = 0; | |
| GstD3D11ConverterBackend supported_backend = (GstD3D11ConverterBackend) 0; | |
| CONVERT_TYPE convert_type = CONVERT_TYPE::IDENTITY; | |
| ComPtr < ID3D11Buffer > vertex_buffer; | |
| ComPtr < ID3D11Buffer > index_buffer; | |
| ComPtr < ID3D11Buffer > const_buffer; | |
| ComPtr < ID3D11Buffer > vs_const_buffer; | |
| ComPtr < ID3D11VertexShader > vs; | |
| ComPtr < ID3D11InputLayout > layout; | |
| ComPtr < ID3D11SamplerState > sampler; | |
| ComPtr < ID3D11SamplerState > linear_sampler; | |
| ComPtr < ID3D11RasterizerState > rasterizer; | |
| ComPtr < ID3D11RasterizerState > msaa_rasterizer; | |
| PixelShaderList ps; | |
| D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES]; | |
| ComPtr < ID3D11Texture1D > gamma_dec_lut; | |
| ComPtr < ID3D11Texture1D > gamma_enc_lut; | |
| ComPtr < ID3D11ShaderResourceView > gamma_dec_srv; | |
| ComPtr < ID3D11ShaderResourceView > gamma_enc_srv; | |
| D3D11_BLEND_DESC blend_desc; | |
| ComPtr < ID3D11BlendState > blend; | |
| gint input_texture_width; | |
| gint input_texture_height; | |
| gboolean update_src_rect = FALSE; | |
| gboolean update_dest_rect = FALSE; | |
| gboolean update_alpha = FALSE; | |
| gboolean update_transform = FALSE; | |
| XMFLOAT4X4A custom_transform; | |
| PSConstBuffer const_data; | |
| gboolean clear_background = FALSE; | |
| FLOAT clear_color[4][4]; | |
| GstD3D11ColorMatrix clear_color_matrix; | |
| GstVideoInfo preproc_info; | |
| gboolean need_preproc = FALSE; | |
| GstVideoInfo postproc_info; | |
| gboolean need_postproc = FALSE; | |
| GstD3D11ConverterHelper *preproc = nullptr; | |
| GstD3D11ConverterHelper *postproc = nullptr; | |
| GstBuffer *postproc_buf = nullptr; | |
| /* video processor */ | |
| D3D11_VIDEO_COLOR background_color; | |
| ComPtr < ID3D11VideoDevice > video_device; | |
| ComPtr < ID3D11VideoContext2 > video_context2; | |
| ComPtr < ID3D11VideoContext1 > video_context; | |
| ComPtr < ID3D11VideoProcessorEnumerator1 > enumerator; | |
| ComPtr < ID3D11VideoProcessor > processor; | |
| D3D11_VIDEO_PROCESSOR_CAPS processor_caps; | |
| RECT src_rect; | |
| RECT dest_rect; | |
| RECT dest_full_rect; | |
| gboolean processor_in_use = FALSE; | |
| gboolean processor_direction_not_supported = FALSE; | |
| gboolean enable_mirror = FALSE; | |
| gboolean flip_h = FALSE; | |
| gboolean flip_v = FALSE; | |
| gboolean enable_rotation = FALSE; | |
| D3D11_VIDEO_PROCESSOR_ROTATION rotation = | |
| D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY; | |
| /* HDR10 */ | |
| gboolean have_in_hdr10 = FALSE; | |
| gboolean have_out_hdr10 = FALSE; | |
| gboolean in_hdr10_updated = FALSE; | |
| gboolean out_hdr10_updated = FALSE; | |
| DXGI_HDR_METADATA_HDR10 in_hdr10_meta; | |
| DXGI_HDR_METADATA_HDR10 out_hdr10_meta; | |
| gchar *in_mdcv_str = nullptr; | |
| gchar *out_mdcv_str = nullptr; | |
| gchar *in_cll_str = nullptr; | |
| gchar *out_cll_str = nullptr; | |
| /* Fallback buffer used for processor */ | |
| GstVideoInfo piv_info; | |
| GstBuffer *piv_inbuf = nullptr; | |
| GstVideoOrientationMethod video_direction; | |
| std::mutex prop_lock; | |
| /* properties */ | |
| gint src_x = 0; | |
| gint src_y = 0; | |
| gint src_width = 0; | |
| gint src_height = 0; | |
| gint dest_x = 0; | |
| gint dest_y = 0; | |
| gint dest_width = 0; | |
| gint dest_height = 0; | |
| gdouble alpha = 0; | |
| gfloat blend_factor[4]; | |
| guint blend_sample_mask = 0; | |
| gboolean fill_border = FALSE; | |
| guint64 border_color = 0; | |
| GstD3D11ConverterAlphaMode src_alpha_mode = | |
| GST_D3D11_CONVERTER_ALPHA_MODE_UNSPECIFIED; | |
| GstD3D11ConverterAlphaMode dst_alpha_mode = | |
| GST_D3D11_CONVERTER_ALPHA_MODE_UNSPECIFIED; | |
| }; | |
| static void gst_d3d11_converter_set_property (GObject * object, guint prop_id, | |
| const GValue * value, GParamSpec * pspec); | |
| static void gst_d3d11_converter_get_property (GObject * object, guint prop_id, | |
| GValue * value, GParamSpec * pspec); | |
| static void gst_d3d11_converter_finalize (GObject * object); | |
| static void | |
| gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self); | |
| #define gst_d3d11_converter_parent_class parent_class | |
| G_DEFINE_TYPE (GstD3D11Converter, gst_d3d11_converter, GST_TYPE_OBJECT); | |
| static void | |
| gst_d3d11_converter_class_init (GstD3D11ConverterClass * klass) | |
| { | |
| GObjectClass *object_class = G_OBJECT_CLASS (klass); | |
| GParamFlags param_flags = | |
| (GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS); | |
| object_class->set_property = gst_d3d11_converter_set_property; | |
| object_class->get_property = gst_d3d11_converter_get_property; | |
| object_class->finalize = gst_d3d11_converter_finalize; | |
| g_object_class_install_property (object_class, PROP_SRC_X, | |
| g_param_spec_int ("src-x", "Src-X", | |
| "Source x poisition to start conversion", G_MININT, G_MAXINT, 0, | |
| param_flags)); | |
| g_object_class_install_property (object_class, PROP_SRC_Y, | |
| g_param_spec_int ("src-y", "Src-Y", | |
| "Source y poisition to start conversion", G_MININT, G_MAXINT, 0, | |
| param_flags)); | |
| g_object_class_install_property (object_class, PROP_SRC_WIDTH, | |
| g_param_spec_int ("src-width", "Src-Width", | |
| "Source width to convert", 0, G_MAXINT, 0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_SRC_HEIGHT, | |
| g_param_spec_int ("src-height", "Src-Height", | |
| "Source height to convert", 0, G_MAXINT, 0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_DEST_X, | |
| g_param_spec_int ("dest-x", "Dest-X", | |
| "x poisition in the destination frame", G_MININT, G_MAXINT, 0, | |
| param_flags)); | |
| g_object_class_install_property (object_class, PROP_DEST_Y, | |
| g_param_spec_int ("dest-y", "Dest-Y", | |
| "y poisition in the destination frame", G_MININT, G_MAXINT, 0, | |
| param_flags)); | |
| g_object_class_install_property (object_class, PROP_DEST_WIDTH, | |
| g_param_spec_int ("dest-width", "Dest-Width", | |
| "Width in the destination frame", 0, G_MAXINT, 0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_DEST_HEIGHT, | |
| g_param_spec_int ("dest-height", "Dest-Height", | |
| "Height in the destination frame", 0, G_MAXINT, 0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_ALPHA, | |
| g_param_spec_double ("alpha", "Alpha", | |
| "The alpha color value to use", 0, 1.0, 1.0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_BLEND_STATE, | |
| g_param_spec_pointer ("blend-state", "Blend State", | |
| "ID3D11BlendState object to use", param_flags)); | |
| g_object_class_install_property (object_class, PROP_BLEND_FACTOR_RED, | |
| g_param_spec_float ("blend-factor-red", "Blend Factor Red", | |
| "Blend factor for red component", 0, 1.0, 1.0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_BLEND_FACTOR_GREEN, | |
| g_param_spec_float ("blend-factor-green", "Blend Factor Green", | |
| "Blend factor for green component", 0, 1.0, 1.0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_BLEND_FACTOR_BLUE, | |
| g_param_spec_float ("blend-factor-blue", "Blend Factor Blue", | |
| "Blend factor for blue component", 0, 1.0, 1.0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_BLEND_FACTOR_ALPHA, | |
| g_param_spec_float ("blend-factor-alpha", "Blend Factor Alpha", | |
| "Blend factor for alpha component", 0, 1.0, 1.0, param_flags)); | |
| g_object_class_install_property (object_class, PROP_BLEND_SAMPLE_MASK, | |
| g_param_spec_uint ("blend-sample-mask", "Blend Sample Mask", | |
| "Blend sample mask", 0, 0xffffffff, 0xffffffff, param_flags)); | |
| g_object_class_install_property (object_class, PROP_FILL_BORDER, | |
| g_param_spec_boolean ("fill-border", "Fill border", | |
| "Fill border with \"border-color\" if destination rectangle does not " | |
| "fill the complete destination image", FALSE, param_flags)); | |
| g_object_class_install_property (object_class, PROP_BORDER_COLOR, | |
| g_param_spec_uint64 ("border-color", "Border Color", | |
| "ARGB representation of the border color to use", | |
| 0, G_MAXUINT64, 0xffff000000000000, param_flags)); | |
| g_object_class_install_property (object_class, | |
| PROP_SRC_MASTERING_DISPLAY_INFO, | |
| g_param_spec_string ("src-mastering-display-info", | |
| "Src Mastering Display Info", | |
| "String representation of GstVideoMasteringDisplayInfo for source", | |
| nullptr, param_flags)); | |
| g_object_class_install_property (object_class, PROP_SRC_CONTENT_LIGHT_LEVEL, | |
| g_param_spec_string ("src-content-light-level", | |
| "Src Content Light Level", | |
| "String representation of GstVideoContentLightLevel for src", | |
| nullptr, param_flags)); | |
| g_object_class_install_property (object_class, | |
| PROP_DEST_MASTERING_DISPLAY_INFO, | |
| g_param_spec_string ("dest-mastering-display-info", | |
| "Dest Mastering Display Info", | |
| "String representation of GstVideoMasteringDisplayInfo for dest", | |
| nullptr, param_flags)); | |
| g_object_class_install_property (object_class, PROP_DEST_CONTENT_LIGHT_LEVEL, | |
| g_param_spec_string ("dest-content-light-level", | |
| "Src Content Light Level", | |
| "String representation of GstVideoContentLightLevel for dest", | |
| nullptr, param_flags)); | |
| g_object_class_install_property (object_class, PROP_VIDEO_DIRECTION, | |
| g_param_spec_enum ("video-direction", "Video Direction", | |
| "Video direction", GST_TYPE_VIDEO_ORIENTATION_METHOD, | |
| GST_VIDEO_ORIENTATION_IDENTITY, param_flags)); | |
| GST_DEBUG_CATEGORY_INIT (gst_d3d11_converter_debug, | |
| "d3d11converter", 0, "d3d11converter"); | |
| } | |
| static void | |
| gst_d3d11_converter_init (GstD3D11Converter * self) | |
| { | |
| self->priv = new GstD3D11ConverterPrivate (); | |
| } | |
| static void | |
| gst_d3d11_converter_finalize (GObject * object) | |
| { | |
| GstD3D11Converter *self = GST_D3D11_CONVERTER (object); | |
| delete self->priv; | |
| if (self->device) | |
| gst_object_unref (self->device); | |
| G_OBJECT_CLASS (parent_class)->finalize (object); | |
| } | |
| static void | |
| update_src_rect (GstD3D11Converter * self, gint * old_val, | |
| const GValue * new_val) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| gint tmp; | |
| tmp = g_value_get_int (new_val); | |
| if (tmp != *old_val) { | |
| priv->update_src_rect = TRUE; | |
| *old_val = tmp; | |
| } | |
| } | |
| static void | |
| update_dest_rect (GstD3D11Converter * self, gint * old_val, | |
| const GValue * new_val) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| gint tmp; | |
| tmp = g_value_get_int (new_val); | |
| if (tmp != *old_val) { | |
| priv->update_dest_rect = TRUE; | |
| *old_val = tmp; | |
| } | |
| } | |
| static void | |
| update_alpha (GstD3D11Converter * self, gdouble * old_val, | |
| const GValue * new_val) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| gdouble tmp; | |
| tmp = g_value_get_double (new_val); | |
| if (tmp != *old_val) { | |
| priv->update_alpha = TRUE; | |
| *old_val = tmp; | |
| } | |
| } | |
| static void | |
| gst_d3d11_converter_set_property (GObject * object, guint prop_id, | |
| const GValue * value, GParamSpec * pspec) | |
| { | |
| GstD3D11Converter *self = GST_D3D11_CONVERTER (object); | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| std::lock_guard < std::mutex > lk (priv->prop_lock); | |
| switch (prop_id) { | |
| case PROP_SRC_X: | |
| update_src_rect (self, &priv->src_x, value); | |
| break; | |
| case PROP_SRC_Y: | |
| update_src_rect (self, &priv->src_y, value); | |
| break; | |
| case PROP_SRC_WIDTH: | |
| update_src_rect (self, &priv->src_width, value); | |
| break; | |
| case PROP_SRC_HEIGHT: | |
| update_src_rect (self, &priv->src_height, value); | |
| break; | |
| case PROP_DEST_X: | |
| update_dest_rect (self, &priv->dest_x, value); | |
| break; | |
| case PROP_DEST_Y: | |
| update_dest_rect (self, &priv->dest_y, value); | |
| break; | |
| case PROP_DEST_WIDTH: | |
| update_dest_rect (self, &priv->dest_width, value); | |
| break; | |
| case PROP_DEST_HEIGHT: | |
| update_dest_rect (self, &priv->dest_height, value); | |
| break; | |
| case PROP_ALPHA: | |
| update_alpha (self, &priv->alpha, value); | |
| priv->const_data.alpha = priv->alpha; | |
| break; | |
| case PROP_BLEND_STATE:{ | |
| ID3D11BlendState *blend = | |
| (ID3D11BlendState *) g_value_get_pointer (value); | |
| priv->blend = nullptr; | |
| priv->blend = blend; | |
| if (priv->blend) | |
| priv->blend->GetDesc (&priv->blend_desc); | |
| break; | |
| } | |
| case PROP_BLEND_FACTOR_RED: | |
| priv->blend_factor[0] = g_value_get_float (value); | |
| break; | |
| case PROP_BLEND_FACTOR_GREEN: | |
| priv->blend_factor[1] = g_value_get_float (value); | |
| break; | |
| case PROP_BLEND_FACTOR_BLUE: | |
| priv->blend_factor[2] = g_value_get_float (value); | |
| break; | |
| case PROP_BLEND_FACTOR_ALPHA: | |
| priv->blend_factor[3] = g_value_get_float (value); | |
| break; | |
| case PROP_BLEND_SAMPLE_MASK: | |
| priv->blend_sample_mask = g_value_get_uint (value); | |
| break; | |
| case PROP_FILL_BORDER:{ | |
| gboolean fill_border = g_value_get_boolean (value); | |
| if (fill_border != priv->fill_border) { | |
| priv->update_dest_rect = TRUE; | |
| priv->fill_border = fill_border; | |
| } | |
| break; | |
| } | |
| case PROP_BORDER_COLOR:{ | |
| guint64 border_color = g_value_get_uint64 (value); | |
| if (border_color != priv->border_color) { | |
| priv->border_color = border_color; | |
| gst_d3d11_converter_calculate_border_color (self); | |
| } | |
| break; | |
| } | |
| case PROP_SRC_MASTERING_DISPLAY_INFO: | |
| g_clear_pointer (&priv->in_mdcv_str, g_free); | |
| priv->in_mdcv_str = g_value_dup_string (value); | |
| priv->in_hdr10_updated = TRUE; | |
| break; | |
| case PROP_SRC_CONTENT_LIGHT_LEVEL: | |
| g_clear_pointer (&priv->in_cll_str, g_free); | |
| priv->in_cll_str = g_value_dup_string (value); | |
| priv->in_hdr10_updated = TRUE; | |
| break; | |
| case PROP_DEST_MASTERING_DISPLAY_INFO: | |
| g_clear_pointer (&priv->out_mdcv_str, g_free); | |
| priv->out_mdcv_str = g_value_dup_string (value); | |
| priv->out_hdr10_updated = TRUE; | |
| break; | |
| case PROP_DEST_CONTENT_LIGHT_LEVEL: | |
| g_clear_pointer (&priv->out_cll_str, g_free); | |
| priv->out_cll_str = g_value_dup_string (value); | |
| priv->out_hdr10_updated = TRUE; | |
| break; | |
| case PROP_VIDEO_DIRECTION:{ | |
| GstVideoOrientationMethod video_direction = | |
| (GstVideoOrientationMethod) g_value_get_enum (value); | |
| if (video_direction != priv->video_direction) { | |
| priv->video_direction = video_direction; | |
| priv->update_transform = TRUE; | |
| } | |
| break; | |
| } | |
| default: | |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); | |
| break; | |
| } | |
| } | |
| static void | |
| gst_d3d11_converter_get_property (GObject * object, guint prop_id, | |
| GValue * value, GParamSpec * pspec) | |
| { | |
| GstD3D11Converter *self = GST_D3D11_CONVERTER (object); | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| std::lock_guard < std::mutex > lk (priv->prop_lock); | |
| switch (prop_id) { | |
| case PROP_SRC_X: | |
| g_value_set_int (value, priv->src_x); | |
| break; | |
| case PROP_SRC_Y: | |
| g_value_set_int (value, priv->src_y); | |
| break; | |
| case PROP_SRC_WIDTH: | |
| g_value_set_int (value, priv->src_width); | |
| break; | |
| case PROP_SRC_HEIGHT: | |
| g_value_set_int (value, priv->src_height); | |
| break; | |
| case PROP_DEST_X: | |
| g_value_set_int (value, priv->dest_x); | |
| break; | |
| case PROP_DEST_Y: | |
| g_value_set_int (value, priv->dest_y); | |
| break; | |
| case PROP_DEST_WIDTH: | |
| g_value_set_int (value, priv->dest_width); | |
| break; | |
| case PROP_DEST_HEIGHT: | |
| g_value_set_int (value, priv->dest_height); | |
| break; | |
| case PROP_ALPHA: | |
| g_value_set_double (value, priv->alpha); | |
| break; | |
| case PROP_BLEND_STATE: | |
| g_value_set_pointer (value, priv->blend.Get ()); | |
| break; | |
| case PROP_BLEND_FACTOR_RED: | |
| g_value_set_float (value, priv->blend_factor[0]); | |
| break; | |
| case PROP_BLEND_FACTOR_GREEN: | |
| g_value_set_float (value, priv->blend_factor[1]); | |
| break; | |
| case PROP_BLEND_FACTOR_BLUE: | |
| g_value_set_float (value, priv->blend_factor[2]); | |
| break; | |
| case PROP_BLEND_FACTOR_ALPHA: | |
| g_value_set_float (value, priv->blend_factor[3]); | |
| break; | |
| case PROP_BLEND_SAMPLE_MASK: | |
| g_value_set_uint (value, priv->blend_sample_mask); | |
| break; | |
| case PROP_FILL_BORDER: | |
| g_value_set_boolean (value, priv->fill_border); | |
| break; | |
| case PROP_BORDER_COLOR: | |
| g_value_set_uint64 (value, priv->border_color); | |
| break; | |
| case PROP_SRC_MASTERING_DISPLAY_INFO: | |
| g_value_set_string (value, priv->in_mdcv_str); | |
| break; | |
| case PROP_SRC_CONTENT_LIGHT_LEVEL: | |
| g_value_set_string (value, priv->in_cll_str); | |
| break; | |
| case PROP_DEST_MASTERING_DISPLAY_INFO: | |
| g_value_set_string (value, priv->out_mdcv_str); | |
| break; | |
| case PROP_DEST_CONTENT_LIGHT_LEVEL: | |
| g_value_set_string (value, priv->out_cll_str); | |
| break; | |
| case PROP_VIDEO_DIRECTION: | |
| g_value_set_enum (value, priv->video_direction); | |
| break; | |
| default: | |
| G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec); | |
| break; | |
| } | |
| } | |
| static gboolean | |
| gst_d3d11_color_convert_setup_shader (GstD3D11Converter * self, | |
| const GstVideoInfo * in_info, const GstVideoInfo * out_info, | |
| D3D11_FILTER sampler_filter) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstD3D11Device *device = self->device; | |
| HRESULT hr; | |
| D3D11_BUFFER_DESC buffer_desc; | |
| VertexData vertex_data[4]; | |
| const WORD indices[6] = { 0, 1, 2, 3, 0, 2 }; | |
| ID3D11Device *device_handle; | |
| ComPtr < ID3D11VertexShader > vs; | |
| ComPtr < ID3D11InputLayout > layout; | |
| ComPtr < ID3D11SamplerState > sampler; | |
| ComPtr < ID3D11SamplerState > linear_sampler; | |
| ComPtr < ID3D11Buffer > const_buffer; | |
| ComPtr < ID3D11Buffer > vs_const_buffer; | |
| ComPtr < ID3D11Buffer > vertex_buffer; | |
| ComPtr < ID3D11Buffer > index_buffer; | |
| ComPtr < ID3D11RasterizerState > rasterizer; | |
| ComPtr < ID3D11RasterizerState > msaa_rasterizer; | |
| D3D11_SUBRESOURCE_DATA subresource; | |
| memset (&subresource, 0, sizeof (subresource)); | |
| memset (&buffer_desc, 0, sizeof (buffer_desc)); | |
| device_handle = gst_d3d11_device_get_device_handle (device); | |
| hr = gst_d3d11_device_get_sampler (device, sampler_filter, &sampler); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_WARNING_OBJECT (self, "Trying again with linear sampler"); | |
| hr = gst_d3d11_device_get_sampler (device, D3D11_FILTER_MIN_MAG_MIP_LINEAR, | |
| &sampler); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create sampler, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| } | |
| hr = gst_d3d11_device_get_sampler (device, D3D11_FILTER_MIN_MAG_MIP_LINEAR, | |
| &linear_sampler); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create linear sampler, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| auto ps_list = gst_d3d11_get_converter_pixel_shader (device, | |
| GST_VIDEO_INFO_FORMAT (in_info), GST_VIDEO_INFO_FORMAT (out_info), | |
| priv->src_alpha_mode == GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED, | |
| priv->dst_alpha_mode == GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED, | |
| priv->convert_type); | |
| if (ps_list.empty ()) { | |
| GST_ERROR_OBJECT (self, "Couldn't create pixel shader"); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_get_converter_vertex_shader (device, &vs, &layout); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create vertex shader"); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_device_get_rasterizer (device, &rasterizer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create rasterizer state"); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_device_get_rasterizer_msaa (device, &msaa_rasterizer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create rasterizer state"); | |
| return FALSE; | |
| } | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create MSAA rasterizer state"); | |
| return FALSE; | |
| } | |
| /* const buffer */ | |
| if (priv->convert_type != CONVERT_TYPE::IDENTITY || | |
| GST_VIDEO_INFO_HAS_ALPHA (out_info)) { | |
| G_STATIC_ASSERT (sizeof (PSConstBuffer) % 16 == 0); | |
| buffer_desc.Usage = D3D11_USAGE_DYNAMIC; | |
| buffer_desc.ByteWidth = sizeof (PSConstBuffer); | |
| buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; | |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
| subresource.pSysMem = &priv->const_data; | |
| subresource.SysMemPitch = sizeof (PSConstBuffer); | |
| hr = device_handle->CreateBuffer (&buffer_desc, &subresource, | |
| &const_buffer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create constant buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| } | |
| buffer_desc.Usage = D3D11_USAGE_DYNAMIC; | |
| buffer_desc.ByteWidth = sizeof (g_matrix_identity); | |
| buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER; | |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
| subresource.pSysMem = g_matrix_identity.m; | |
| subresource.SysMemPitch = sizeof (FLOAT) * 16; | |
| hr = device_handle->CreateBuffer (&buffer_desc, &subresource, | |
| &vs_const_buffer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create constant buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| /* bottom left */ | |
| vertex_data[0].position.x = -1.0f; | |
| vertex_data[0].position.y = -1.0f; | |
| vertex_data[0].position.z = 0.0f; | |
| vertex_data[0].texture.u = 0.0f; | |
| vertex_data[0].texture.v = 1.0f; | |
| /* top left */ | |
| vertex_data[1].position.x = -1.0f; | |
| vertex_data[1].position.y = 1.0f; | |
| vertex_data[1].position.z = 0.0f; | |
| vertex_data[1].texture.u = 0.0f; | |
| vertex_data[1].texture.v = 0.0f; | |
| /* top right */ | |
| vertex_data[2].position.x = 1.0f; | |
| vertex_data[2].position.y = 1.0f; | |
| vertex_data[2].position.z = 0.0f; | |
| vertex_data[2].texture.u = 1.0f; | |
| vertex_data[2].texture.v = 0.0f; | |
| /* bottom right */ | |
| vertex_data[3].position.x = 1.0f; | |
| vertex_data[3].position.y = -1.0f; | |
| vertex_data[3].position.z = 0.0f; | |
| vertex_data[3].texture.u = 1.0f; | |
| vertex_data[3].texture.v = 1.0f; | |
| buffer_desc.Usage = D3D11_USAGE_DYNAMIC; | |
| buffer_desc.ByteWidth = sizeof (VertexData) * 4; | |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; | |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
| subresource.pSysMem = vertex_data; | |
| subresource.SysMemPitch = sizeof (VertexData) * 4; | |
| hr = device_handle->CreateBuffer (&buffer_desc, &subresource, &vertex_buffer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create vertex buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| buffer_desc.Usage = D3D11_USAGE_DYNAMIC; | |
| buffer_desc.ByteWidth = sizeof (WORD) * 6; | |
| buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; | |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
| subresource.pSysMem = indices; | |
| subresource.SysMemPitch = sizeof (WORD) * 6; | |
| hr = device_handle->CreateBuffer (&buffer_desc, &subresource, &index_buffer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| /* holds vertex buffer for crop rect update */ | |
| priv->vertex_buffer = vertex_buffer; | |
| priv->index_buffer = index_buffer; | |
| priv->const_buffer = const_buffer; | |
| priv->vs_const_buffer = vs_const_buffer; | |
| priv->vs = vs; | |
| priv->layout = layout; | |
| priv->sampler = sampler; | |
| priv->linear_sampler = linear_sampler; | |
| priv->ps = ps_list; | |
| priv->rasterizer = rasterizer; | |
| priv->msaa_rasterizer = msaa_rasterizer; | |
| priv->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info); | |
| priv->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info); | |
| priv->num_input_view = GST_VIDEO_INFO_N_PLANES (in_info); | |
| priv->num_output_view = GST_VIDEO_INFO_N_PLANES (out_info); | |
| for (guint i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) { | |
| priv->viewport[i].TopLeftX = 0; | |
| priv->viewport[i].TopLeftY = 0; | |
| priv->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i); | |
| priv->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i); | |
| priv->viewport[i].MinDepth = 0.0f; | |
| priv->viewport[i].MaxDepth = 1.0f; | |
| } | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_apply_orientation (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| ID3D11DeviceContext *context_handle; | |
| const XMFLOAT4X4A *matrix = &g_matrix_identity; | |
| D3D11_MAPPED_SUBRESOURCE map; | |
| HRESULT hr; | |
| switch (priv->video_direction) { | |
| case GST_VIDEO_ORIENTATION_IDENTITY: | |
| case GST_VIDEO_ORIENTATION_AUTO: | |
| default: | |
| break; | |
| case GST_VIDEO_ORIENTATION_CUSTOM: | |
| matrix = &priv->custom_transform; | |
| break; | |
| case GST_VIDEO_ORIENTATION_90R: | |
| matrix = &g_matrix_90r; | |
| break; | |
| case GST_VIDEO_ORIENTATION_180: | |
| matrix = &g_matrix_180; | |
| break; | |
| case GST_VIDEO_ORIENTATION_90L: | |
| matrix = &g_matrix_90l; | |
| break; | |
| case GST_VIDEO_ORIENTATION_HORIZ: | |
| matrix = &g_matrix_horiz; | |
| break; | |
| case GST_VIDEO_ORIENTATION_VERT: | |
| matrix = &g_matrix_vert; | |
| break; | |
| case GST_VIDEO_ORIENTATION_UL_LR: | |
| matrix = &g_matrix_ul_lr; | |
| break; | |
| case GST_VIDEO_ORIENTATION_UR_LL: | |
| matrix = &g_matrix_ur_ll; | |
| break; | |
| } | |
| context_handle = gst_d3d11_device_get_device_context_handle (self->device); | |
| hr = context_handle->Map (priv->vs_const_buffer.Get (), 0, | |
| D3D11_MAP_WRITE_DISCARD, 0, &map); | |
| if (!gst_d3d11_result (hr, self->device)) | |
| return FALSE; | |
| memcpy (map.pData, matrix->m, sizeof (FLOAT) * 16); | |
| context_handle->Unmap (priv->vs_const_buffer.Get (), 0); | |
| return TRUE; | |
| } | |
| static void | |
| gst_d3d11_converter_update_clear_background (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| const GstVideoInfo *out_info = &priv->out_info; | |
| if (priv->fill_border && (priv->dest_x != 0 || priv->dest_y != 0 || | |
| priv->dest_width != out_info->width || | |
| priv->dest_height != out_info->height || | |
| priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM)) { | |
| GST_DEBUG_OBJECT (self, "Enable background color"); | |
| priv->clear_background = TRUE; | |
| } else { | |
| GST_DEBUG_OBJECT (self, "Disable background color"); | |
| priv->clear_background = FALSE; | |
| } | |
| } | |
| static gboolean | |
| gst_d3d11_converter_update_transform (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| if (!priv->update_transform) | |
| return TRUE; | |
| priv->update_transform = FALSE; | |
| gst_d3d11_converter_update_clear_background (self); | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR)) { | |
| priv->processor_direction_not_supported = FALSE; | |
| priv->enable_mirror = FALSE; | |
| priv->flip_h = FALSE; | |
| priv->flip_v = FALSE; | |
| priv->enable_rotation = FALSE; | |
| priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY; | |
| /* filtering order is rotation -> mirror */ | |
| switch (priv->video_direction) { | |
| case GST_VIDEO_ORIENTATION_IDENTITY: | |
| case GST_VIDEO_ORIENTATION_AUTO: | |
| case GST_VIDEO_ORIENTATION_CUSTOM: | |
| default: | |
| break; | |
| case GST_VIDEO_ORIENTATION_90R: | |
| priv->enable_rotation = TRUE; | |
| priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_90; | |
| break; | |
| case GST_VIDEO_ORIENTATION_180: | |
| priv->enable_rotation = TRUE; | |
| priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_180; | |
| break; | |
| case GST_VIDEO_ORIENTATION_90L: | |
| priv->enable_rotation = TRUE; | |
| priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_270; | |
| break; | |
| case GST_VIDEO_ORIENTATION_HORIZ: | |
| priv->enable_mirror = TRUE; | |
| priv->flip_h = TRUE; | |
| break; | |
| case GST_VIDEO_ORIENTATION_VERT: | |
| priv->enable_mirror = TRUE; | |
| priv->flip_v = TRUE; | |
| break; | |
| case GST_VIDEO_ORIENTATION_UL_LR: | |
| priv->enable_rotation = TRUE; | |
| priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_270; | |
| priv->enable_mirror = TRUE; | |
| priv->flip_v = TRUE; | |
| break; | |
| case GST_VIDEO_ORIENTATION_UR_LL: | |
| priv->enable_rotation = TRUE; | |
| priv->rotation = D3D11_VIDEO_PROCESSOR_ROTATION_90; | |
| priv->enable_mirror = TRUE; | |
| priv->flip_v = TRUE; | |
| break; | |
| } | |
| if (priv->video_direction != GST_VIDEO_ORIENTATION_CUSTOM) { | |
| if (priv->enable_rotation && | |
| (priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) == 0) { | |
| GST_WARNING_OBJECT (self, "Device does not support rotation"); | |
| priv->processor_direction_not_supported = TRUE; | |
| } | |
| if (priv->enable_mirror && | |
| (priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) == | |
| 0) { | |
| GST_WARNING_OBJECT (self, "Device does not support mirror"); | |
| priv->processor_direction_not_supported = TRUE; | |
| } | |
| } | |
| } | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) | |
| return TRUE; | |
| return gst_d3d11_converter_apply_orientation (self); | |
| } | |
| static gboolean | |
| gst_d3d11_converter_update_src_rect (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| D3D11_MAPPED_SUBRESOURCE map; | |
| VertexData *vertex_data; | |
| ID3D11DeviceContext *context_handle; | |
| HRESULT hr; | |
| FLOAT u0, u1, v0, v1, off_u, off_v; | |
| gint texture_width = priv->input_texture_width; | |
| gint texture_height = priv->input_texture_height; | |
| if (!priv->update_src_rect) | |
| return TRUE; | |
| priv->update_src_rect = FALSE; | |
| priv->src_rect.left = priv->src_x; | |
| priv->src_rect.top = priv->src_y; | |
| priv->src_rect.right = priv->src_x + priv->src_width; | |
| priv->src_rect.bottom = priv->src_y + priv->src_height; | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) | |
| return TRUE; | |
| context_handle = gst_d3d11_device_get_device_context_handle (self->device); | |
| hr = context_handle->Map (priv->vertex_buffer.Get (), | |
| 0, D3D11_MAP_WRITE_DISCARD, 0, &map); | |
| if (!gst_d3d11_result (hr, self->device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't map vertex buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| GST_DEBUG_OBJECT (self, "Updating vertex buffer"); | |
| vertex_data = (VertexData *) map.pData; | |
| /* | |
| * (u0, v0) -- (u1, v0) | |
| * | | | |
| * (u0, v1) -- (u1, v1) | |
| */ | |
| off_u = 0.5f / texture_width; | |
| off_v = 0.5f / texture_height; | |
| if (priv->src_x > 0) | |
| u0 = (priv->src_x / (gfloat) texture_width) + off_u; | |
| else | |
| u0 = 0.0f; | |
| if ((priv->src_x + priv->src_width) != texture_width) | |
| u1 = ((priv->src_x + priv->src_width) / (gfloat) texture_width) - off_u; | |
| else | |
| u1 = 1.0f; | |
| if (priv->src_y > 0) | |
| v0 = (priv->src_y / (gfloat) texture_height) + off_v; | |
| else | |
| v0 = 0.0; | |
| if ((priv->src_y + priv->src_height) != texture_height) | |
| v1 = ((priv->src_y + priv->src_height) / (gfloat) texture_height) - off_v; | |
| else | |
| v1 = 1.0f; | |
| /* bottom left */ | |
| vertex_data[0].position.x = -1.0f; | |
| vertex_data[0].position.y = -1.0f; | |
| vertex_data[0].position.z = 0.0f; | |
| vertex_data[0].texture.u = u0; | |
| vertex_data[0].texture.v = v1; | |
| /* top left */ | |
| vertex_data[1].position.x = -1.0f; | |
| vertex_data[1].position.y = 1.0f; | |
| vertex_data[1].position.z = 0.0f; | |
| vertex_data[1].texture.u = u0; | |
| vertex_data[1].texture.v = v0; | |
| /* top right */ | |
| vertex_data[2].position.x = 1.0f; | |
| vertex_data[2].position.y = 1.0f; | |
| vertex_data[2].position.z = 0.0f; | |
| vertex_data[2].texture.u = u1; | |
| vertex_data[2].texture.v = v0; | |
| /* bottom right */ | |
| vertex_data[3].position.x = 1.0f; | |
| vertex_data[3].position.y = -1.0f; | |
| vertex_data[3].position.z = 0.0f; | |
| vertex_data[3].texture.u = u1; | |
| vertex_data[3].texture.v = v1; | |
| context_handle->Unmap (priv->vertex_buffer.Get (), 0); | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_update_dest_rect (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| if (!priv->update_dest_rect) | |
| return TRUE; | |
| priv->viewport[0].TopLeftX = priv->dest_x; | |
| priv->viewport[0].TopLeftY = priv->dest_y; | |
| priv->viewport[0].Width = priv->dest_width; | |
| priv->viewport[0].Height = priv->dest_height; | |
| priv->dest_rect.left = priv->dest_x; | |
| priv->dest_rect.top = priv->dest_y; | |
| priv->dest_rect.right = priv->dest_x + priv->dest_width; | |
| priv->dest_rect.bottom = priv->dest_y + priv->dest_height; | |
| GST_DEBUG_OBJECT (self, | |
| "Update viewport, TopLeftX: %f, TopLeftY: %f, Width: %f, Height %f", | |
| priv->viewport[0].TopLeftX, priv->viewport[0].TopLeftY, | |
| priv->viewport[0].Width, priv->viewport[0].Height); | |
| gst_d3d11_converter_update_clear_background (self); | |
| switch (GST_VIDEO_INFO_FORMAT (&priv->postproc_info)) { | |
| case GST_VIDEO_FORMAT_NV12: | |
| case GST_VIDEO_FORMAT_NV21: | |
| case GST_VIDEO_FORMAT_P010_10LE: | |
| case GST_VIDEO_FORMAT_P012_LE: | |
| case GST_VIDEO_FORMAT_P016_LE: | |
| case GST_VIDEO_FORMAT_I420: | |
| case GST_VIDEO_FORMAT_YV12: | |
| case GST_VIDEO_FORMAT_I420_10LE: | |
| case GST_VIDEO_FORMAT_I420_12LE: | |
| priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2; | |
| priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY / 2; | |
| priv->viewport[1].Width = priv->viewport[0].Width / 2; | |
| priv->viewport[1].Height = priv->viewport[0].Height / 2; | |
| for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->postproc_info); i++) | |
| priv->viewport[i] = priv->viewport[1]; | |
| break; | |
| case GST_VIDEO_FORMAT_Y42B: | |
| case GST_VIDEO_FORMAT_I422_10LE: | |
| case GST_VIDEO_FORMAT_I422_12LE: | |
| priv->viewport[1].TopLeftX = priv->viewport[0].TopLeftX / 2; | |
| priv->viewport[1].TopLeftY = priv->viewport[0].TopLeftY; | |
| priv->viewport[1].Width = priv->viewport[0].Width / 2; | |
| priv->viewport[1].Height = priv->viewport[0].Height; | |
| for (guint i = 2; i < GST_VIDEO_INFO_N_PLANES (&priv->postproc_info); i++) | |
| priv->viewport[i] = priv->viewport[1]; | |
| break; | |
| case GST_VIDEO_FORMAT_Y444: | |
| case GST_VIDEO_FORMAT_Y444_10LE: | |
| case GST_VIDEO_FORMAT_Y444_12LE: | |
| case GST_VIDEO_FORMAT_Y444_16LE: | |
| case GST_VIDEO_FORMAT_RGBP: | |
| case GST_VIDEO_FORMAT_BGRP: | |
| case GST_VIDEO_FORMAT_GBR: | |
| case GST_VIDEO_FORMAT_GBR_10LE: | |
| case GST_VIDEO_FORMAT_GBR_12LE: | |
| case GST_VIDEO_FORMAT_GBR_16LE: | |
| case GST_VIDEO_FORMAT_GBRA: | |
| case GST_VIDEO_FORMAT_GBRA_10LE: | |
| case GST_VIDEO_FORMAT_GBRA_12LE: | |
| for (guint i = 1; i < GST_VIDEO_INFO_N_PLANES (&priv->postproc_info); i++) | |
| priv->viewport[i] = priv->viewport[0]; | |
| break; | |
| default: | |
| if (priv->num_output_view > 1) { | |
| g_assert_not_reached (); | |
| return FALSE; | |
| } | |
| break; | |
| } | |
| priv->update_dest_rect = FALSE; | |
| return TRUE; | |
| } | |
| static void | |
| convert_info_gray_to_yuv (const GstVideoInfo * gray, GstVideoInfo * yuv) | |
| { | |
| GstVideoInfo tmp; | |
| if (GST_VIDEO_INFO_IS_YUV (gray)) { | |
| *yuv = *gray; | |
| return; | |
| } | |
| if (gray->finfo->depth[0] == 8) { | |
| gst_video_info_set_format (&tmp, | |
| GST_VIDEO_FORMAT_Y444, gray->width, gray->height); | |
| } else { | |
| gst_video_info_set_format (&tmp, | |
| GST_VIDEO_FORMAT_Y444_16LE, gray->width, gray->height); | |
| } | |
| tmp.colorimetry.range = gray->colorimetry.range; | |
| if (tmp.colorimetry.range == GST_VIDEO_COLOR_RANGE_UNKNOWN) | |
| tmp.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; | |
| tmp.colorimetry.primaries = gray->colorimetry.primaries; | |
| if (tmp.colorimetry.primaries == GST_VIDEO_COLOR_PRIMARIES_UNKNOWN) | |
| tmp.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709; | |
| tmp.colorimetry.transfer = gray->colorimetry.transfer; | |
| if (tmp.colorimetry.transfer == GST_VIDEO_TRANSFER_UNKNOWN) | |
| tmp.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709; | |
| tmp.colorimetry.matrix = gray->colorimetry.matrix; | |
| if (tmp.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN) | |
| tmp.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; | |
| *yuv = tmp; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_calculate_matrix (GstD3D11Converter * self, | |
| const GstVideoInfo * in_info, const GstVideoInfo * out_info) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstD3D11ColorMatrix pre_coeff; | |
| GstD3D11ColorMatrix post_coeff; | |
| GstD3D11ColorMatrix primaries_coeff; | |
| GstVideoInfo rgb_info; | |
| gst_d3d11_color_matrix_init (&pre_coeff); | |
| gst_d3d11_color_matrix_init (&post_coeff); | |
| gst_d3d11_color_matrix_init (&primaries_coeff); | |
| switch (priv->convert_type) { | |
| case CONVERT_TYPE::RANGE: | |
| gst_d3d11_color_range_adjust_matrix_unorm (in_info, out_info, | |
| &post_coeff); | |
| break; | |
| case CONVERT_TYPE::SIMPLE: | |
| if (GST_VIDEO_INFO_IS_RGB (in_info)) { | |
| gst_d3d11_rgb_to_yuv_matrix_unorm (in_info, out_info, &post_coeff); | |
| } else { | |
| gst_d3d11_yuv_to_rgb_matrix_unorm (in_info, out_info, &post_coeff); | |
| } | |
| break; | |
| case CONVERT_TYPE::GAMMA: | |
| case CONVERT_TYPE::PRIMARY: | |
| if (GST_VIDEO_INFO_IS_RGB (in_info)) { | |
| rgb_info = *in_info; | |
| if (in_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) { | |
| rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; | |
| gst_d3d11_color_range_adjust_matrix_unorm (in_info, | |
| &rgb_info, &pre_coeff); | |
| } | |
| } else { | |
| gst_video_info_set_format (&rgb_info, | |
| in_info->finfo->depth[0] == 8 ? GST_VIDEO_FORMAT_RGBA : | |
| GST_VIDEO_FORMAT_RGBA64_LE, in_info->width, in_info->height); | |
| rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; | |
| rgb_info.colorimetry.transfer = in_info->colorimetry.transfer; | |
| rgb_info.colorimetry.primaries = in_info->colorimetry.primaries; | |
| gst_d3d11_yuv_to_rgb_matrix_unorm (in_info, &rgb_info, &pre_coeff); | |
| } | |
| if (priv->convert_type == CONVERT_TYPE::PRIMARY) { | |
| const GstVideoColorPrimariesInfo *in_pinfo; | |
| const GstVideoColorPrimariesInfo *out_pinfo; | |
| in_pinfo = | |
| gst_video_color_primaries_get_info (in_info->colorimetry.primaries); | |
| out_pinfo = | |
| gst_video_color_primaries_get_info (out_info-> | |
| colorimetry.primaries); | |
| gst_d3d11_color_primaries_matrix_unorm (in_pinfo, out_pinfo, | |
| &primaries_coeff); | |
| } | |
| if (GST_VIDEO_INFO_IS_RGB (out_info)) { | |
| if (out_info->colorimetry.range == GST_VIDEO_COLOR_RANGE_16_235) { | |
| rgb_info = *out_info; | |
| rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; | |
| gst_d3d11_color_range_adjust_matrix_unorm (&rgb_info, | |
| out_info, &post_coeff); | |
| } | |
| } else { | |
| gst_d3d11_rgb_to_yuv_matrix_unorm (&rgb_info, out_info, &post_coeff); | |
| } | |
| break; | |
| default: | |
| break; | |
| } | |
| if (gst_debug_category_get_threshold (GST_CAT_DEFAULT) >= GST_LEVEL_DEBUG) { | |
| gchar *matrix_dump; | |
| matrix_dump = gst_d3d11_dump_color_matrix (&pre_coeff); | |
| GST_DEBUG_OBJECT (self, "PreCoeff \n%s", matrix_dump); | |
| g_free (matrix_dump); | |
| matrix_dump = gst_d3d11_dump_color_matrix (&primaries_coeff); | |
| GST_DEBUG_OBJECT (self, "PrimaryCoeff \n%s", matrix_dump); | |
| g_free (matrix_dump); | |
| matrix_dump = gst_d3d11_dump_color_matrix (&post_coeff); | |
| GST_DEBUG_OBJECT (self, "PostCoeff \n%s", matrix_dump); | |
| g_free (matrix_dump); | |
| } | |
| PSColorSpace *preCoeff = &priv->const_data.preCoeff; | |
| PSColorSpace *postCoeff = &priv->const_data.postCoeff; | |
| PSColorSpace *primariesCoeff = &priv->const_data.primariesCoeff; | |
| for (guint i = 0; i < 3; i++) { | |
| preCoeff->coeffX[i] = pre_coeff.matrix[0][i]; | |
| preCoeff->coeffY[i] = pre_coeff.matrix[1][i]; | |
| preCoeff->coeffZ[i] = pre_coeff.matrix[2][i]; | |
| preCoeff->offset[i] = pre_coeff.offset[i]; | |
| preCoeff->min[i] = pre_coeff.min[i]; | |
| preCoeff->max[i] = pre_coeff.max[i]; | |
| postCoeff->coeffX[i] = post_coeff.matrix[0][i]; | |
| postCoeff->coeffY[i] = post_coeff.matrix[1][i]; | |
| postCoeff->coeffZ[i] = post_coeff.matrix[2][i]; | |
| postCoeff->offset[i] = post_coeff.offset[i]; | |
| postCoeff->min[i] = post_coeff.min[i]; | |
| postCoeff->max[i] = post_coeff.max[i]; | |
| primariesCoeff->coeffX[i] = primaries_coeff.matrix[0][i]; | |
| primariesCoeff->coeffY[i] = primaries_coeff.matrix[1][i]; | |
| primariesCoeff->coeffZ[i] = primaries_coeff.matrix[2][i]; | |
| primariesCoeff->offset[i] = primaries_coeff.offset[i]; | |
| primariesCoeff->min[i] = primaries_coeff.min[i]; | |
| primariesCoeff->max[i] = primaries_coeff.max[i]; | |
| } | |
| return TRUE; | |
| } | |
| static GammaLutPtr | |
| gst_d3d11_converter_get_gamma_dec_table (GstVideoTransferFunction func) | |
| { | |
| static std::mutex lut_lock; | |
| static std::map < GstVideoTransferFunction, GammaLutPtr > g_gamma_dec_table; | |
| std::lock_guard < std::mutex > lk (lut_lock); | |
| auto lut = g_gamma_dec_table.find (func); | |
| if (lut != g_gamma_dec_table.end ()) | |
| return lut->second; | |
| const gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1); | |
| auto table = std::make_shared < GammaLut > (); | |
| for (guint i = 0; i < GAMMA_LUT_SIZE; i++) { | |
| gdouble val = gst_video_transfer_function_decode (func, i * scale); | |
| val = rint (val * 65535); | |
| val = CLAMP (val, 0, 65535); | |
| table->lut[i] = (guint16) val; | |
| } | |
| g_gamma_dec_table[func] = table; | |
| return table; | |
| } | |
| static GammaLutPtr | |
| gst_d3d11_converter_get_gamma_enc_table (GstVideoTransferFunction func) | |
| { | |
| static std::mutex lut_lock; | |
| static std::map < GstVideoTransferFunction, GammaLutPtr > g_gamma_enc_table; | |
| std::lock_guard < std::mutex > lk (lut_lock); | |
| auto lut = g_gamma_enc_table.find (func); | |
| if (lut != g_gamma_enc_table.end ()) | |
| return lut->second; | |
| const gdouble scale = (gdouble) 1 / (GAMMA_LUT_SIZE - 1); | |
| auto table = std::make_shared < GammaLut > (); | |
| for (guint i = 0; i < GAMMA_LUT_SIZE; i++) { | |
| gdouble val = gst_video_transfer_function_encode (func, i * scale); | |
| val = rint (val * 65535); | |
| val = CLAMP (val, 0, 65535); | |
| table->lut[i] = (guint16) val; | |
| } | |
| g_gamma_enc_table[func] = table; | |
| return table; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_setup_lut (GstD3D11Converter * self, | |
| const GstVideoInfo * in_info, const GstVideoInfo * out_info) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstD3D11Device *device = self->device; | |
| ID3D11Device *device_handle = gst_d3d11_device_get_device_handle (device); | |
| D3D11_TEXTURE1D_DESC desc; | |
| D3D11_SUBRESOURCE_DATA subresource; | |
| D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; | |
| HRESULT hr; | |
| ComPtr < ID3D11Texture1D > gamma_dec_lut; | |
| ComPtr < ID3D11Texture1D > gamma_enc_lut; | |
| ComPtr < ID3D11ShaderResourceView > gamma_dec_srv; | |
| ComPtr < ID3D11ShaderResourceView > gamma_enc_srv; | |
| GammaLutPtr gamma_dec_table; | |
| GammaLutPtr gamma_enc_table; | |
| GstVideoTransferFunction in_trc = in_info->colorimetry.transfer; | |
| GstVideoTransferFunction out_trc = out_info->colorimetry.transfer; | |
| memset (&desc, 0, sizeof (D3D11_TEXTURE1D_DESC)); | |
| memset (&subresource, 0, sizeof (D3D11_SUBRESOURCE_DATA)); | |
| memset (&srv_desc, 0, sizeof (D3D11_SHADER_RESOURCE_VIEW_DESC)); | |
| gamma_dec_table = gst_d3d11_converter_get_gamma_dec_table (in_trc); | |
| gamma_enc_table = gst_d3d11_converter_get_gamma_enc_table (out_trc); | |
| desc.Width = GAMMA_LUT_SIZE; | |
| desc.MipLevels = 1; | |
| desc.ArraySize = 1; | |
| desc.Format = DXGI_FORMAT_R16_UNORM; | |
| desc.Usage = D3D11_USAGE_IMMUTABLE; | |
| desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; | |
| subresource.pSysMem = gamma_dec_table->lut; | |
| subresource.SysMemPitch = GAMMA_LUT_SIZE * sizeof (guint16); | |
| srv_desc.Format = DXGI_FORMAT_R16_UNORM; | |
| srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; | |
| srv_desc.Texture1D.MipLevels = 1; | |
| hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_dec_lut); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Failed to create gamma decode LUT"); | |
| return FALSE; | |
| } | |
| hr = device_handle->CreateShaderResourceView (gamma_dec_lut.Get (), &srv_desc, | |
| &gamma_dec_srv); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Failed to create gamma decode LUT SRV"); | |
| return FALSE; | |
| } | |
| subresource.pSysMem = gamma_enc_table->lut; | |
| hr = device_handle->CreateTexture1D (&desc, &subresource, &gamma_enc_lut); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Failed to create gamma encode LUT"); | |
| return FALSE; | |
| } | |
| hr = device_handle->CreateShaderResourceView (gamma_enc_lut.Get (), &srv_desc, | |
| &gamma_enc_srv); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (device, "Failed to create gamma decode LUT SRV"); | |
| return FALSE; | |
| } | |
| priv->gamma_dec_lut = gamma_dec_lut; | |
| priv->gamma_enc_lut = gamma_enc_lut; | |
| priv->gamma_dec_srv = gamma_dec_srv; | |
| priv->gamma_enc_srv = gamma_enc_srv; | |
| return TRUE; | |
| } | |
| static gboolean | |
| is_custom_format (GstVideoFormat format) | |
| { | |
| switch (format) { | |
| case GST_VIDEO_FORMAT_xRGB: | |
| case GST_VIDEO_FORMAT_xBGR: | |
| case GST_VIDEO_FORMAT_ARGB: | |
| case GST_VIDEO_FORMAT_ABGR: | |
| case GST_VIDEO_FORMAT_BGRA64_LE: | |
| case GST_VIDEO_FORMAT_BGR10A2_LE: | |
| case GST_VIDEO_FORMAT_RBGA: | |
| return TRUE; | |
| default: | |
| break; | |
| } | |
| return FALSE; | |
| } | |
| static void | |
| gst_d3d11_converter_calculate_border_color (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstD3D11ColorMatrix *m = &priv->clear_color_matrix; | |
| const GstVideoInfo *out_info = &priv->postproc_info; | |
| gdouble a; | |
| gdouble rgb[3]; | |
| gdouble converted[3]; | |
| GstVideoFormat format = GST_VIDEO_INFO_FORMAT (out_info); | |
| a = ((priv->border_color & 0xffff000000000000) >> 48) / (gdouble) G_MAXUINT16; | |
| rgb[0] = | |
| ((priv->border_color & 0x0000ffff00000000) >> 32) / (gdouble) G_MAXUINT16; | |
| rgb[1] = | |
| ((priv->border_color & 0x00000000ffff0000) >> 16) / (gdouble) G_MAXUINT16; | |
| rgb[2] = (priv->border_color & 0x000000000000ffff) / (gdouble) G_MAXUINT16; | |
| for (guint i = 0; i < 3; i++) { | |
| converted[i] = 0; | |
| for (guint j = 0; j < 3; j++) { | |
| converted[i] += m->matrix[i][j] * rgb[j]; | |
| } | |
| converted[i] += m->offset[i]; | |
| converted[i] = CLAMP (converted[i], m->min[i], m->max[i]); | |
| } | |
| GST_DEBUG_OBJECT (self, "Calculated background color ARGB: %f, %f, %f, %f", | |
| a, converted[0], converted[1], converted[2]); | |
| /* background color for video processor */ | |
| priv->background_color.RGBA.R = converted[0]; | |
| priv->background_color.RGBA.G = converted[1]; | |
| priv->background_color.RGBA.B = converted[2]; | |
| priv->background_color.RGBA.A = a; | |
| /* scale down if output is planar high bitdepth format */ | |
| switch (format) { | |
| case GST_VIDEO_FORMAT_I420_10LE: | |
| case GST_VIDEO_FORMAT_I422_10LE: | |
| case GST_VIDEO_FORMAT_Y444_10LE: | |
| case GST_VIDEO_FORMAT_GBR_10LE: | |
| case GST_VIDEO_FORMAT_GBRA_10LE: | |
| for (guint i = 0; i < 3; i++) { | |
| converted[i] /= 64.0; | |
| } | |
| a /= 64.0; | |
| break; | |
| case GST_VIDEO_FORMAT_I420_12LE: | |
| case GST_VIDEO_FORMAT_I422_12LE: | |
| case GST_VIDEO_FORMAT_Y444_12LE: | |
| case GST_VIDEO_FORMAT_GBR_12LE: | |
| case GST_VIDEO_FORMAT_GBRA_12LE: | |
| for (guint i = 0; i < 3; i++) { | |
| converted[i] /= 16.0; | |
| } | |
| a /= 16.0; | |
| break; | |
| default: | |
| break; | |
| } | |
| if ((GST_VIDEO_INFO_IS_RGB (out_info) && | |
| GST_VIDEO_INFO_N_PLANES (out_info) == 1 && | |
| !is_custom_format (format)) || GST_VIDEO_INFO_IS_GRAY (out_info)) { | |
| for (guint i = 0; i < 3; i++) | |
| priv->clear_color[0][i] = converted[i]; | |
| priv->clear_color[0][3] = a; | |
| } else { | |
| switch (format) { | |
| case GST_VIDEO_FORMAT_VUYA: | |
| priv->clear_color[0][0] = converted[2]; | |
| priv->clear_color[0][1] = converted[1]; | |
| priv->clear_color[0][2] = converted[0]; | |
| priv->clear_color[0][3] = a; | |
| break; | |
| case GST_VIDEO_FORMAT_AYUV: | |
| case GST_VIDEO_FORMAT_AYUV64: | |
| priv->clear_color[0][0] = a; | |
| priv->clear_color[0][1] = converted[0]; | |
| priv->clear_color[0][2] = converted[1]; | |
| priv->clear_color[0][3] = converted[2]; | |
| break; | |
| case GST_VIDEO_FORMAT_ARGB: | |
| case GST_VIDEO_FORMAT_xRGB: | |
| priv->clear_color[0][0] = a; | |
| priv->clear_color[0][1] = converted[0]; | |
| priv->clear_color[0][2] = converted[1]; | |
| priv->clear_color[0][3] = converted[2]; | |
| break; | |
| case GST_VIDEO_FORMAT_ABGR: | |
| case GST_VIDEO_FORMAT_xBGR: | |
| priv->clear_color[0][0] = a; | |
| priv->clear_color[0][1] = converted[2]; | |
| priv->clear_color[0][2] = converted[1]; | |
| priv->clear_color[0][3] = converted[0]; | |
| break; | |
| case GST_VIDEO_FORMAT_RBGA: | |
| priv->clear_color[0][0] = converted[0]; | |
| priv->clear_color[0][1] = converted[2]; | |
| priv->clear_color[0][2] = converted[1]; | |
| priv->clear_color[0][3] = a; | |
| break; | |
| case GST_VIDEO_FORMAT_NV12: | |
| case GST_VIDEO_FORMAT_NV21: | |
| case GST_VIDEO_FORMAT_P010_10LE: | |
| case GST_VIDEO_FORMAT_P012_LE: | |
| case GST_VIDEO_FORMAT_P016_LE: | |
| priv->clear_color[0][0] = converted[0]; | |
| priv->clear_color[0][1] = 0; | |
| priv->clear_color[0][2] = 0; | |
| priv->clear_color[0][3] = 1.0; | |
| if (format == GST_VIDEO_FORMAT_NV21) { | |
| priv->clear_color[1][0] = converted[2]; | |
| priv->clear_color[1][1] = converted[1]; | |
| } else { | |
| priv->clear_color[1][0] = converted[1]; | |
| priv->clear_color[1][1] = converted[2]; | |
| } | |
| priv->clear_color[1][2] = 0; | |
| priv->clear_color[1][3] = 1.0; | |
| break; | |
| case GST_VIDEO_FORMAT_I420: | |
| case GST_VIDEO_FORMAT_YV12: | |
| case GST_VIDEO_FORMAT_I420_10LE: | |
| case GST_VIDEO_FORMAT_I420_12LE: | |
| case GST_VIDEO_FORMAT_Y42B: | |
| case GST_VIDEO_FORMAT_I422_10LE: | |
| case GST_VIDEO_FORMAT_I422_12LE: | |
| case GST_VIDEO_FORMAT_Y444: | |
| case GST_VIDEO_FORMAT_Y444_10LE: | |
| case GST_VIDEO_FORMAT_Y444_12LE: | |
| case GST_VIDEO_FORMAT_Y444_16LE: | |
| priv->clear_color[0][0] = converted[0]; | |
| priv->clear_color[0][1] = 0; | |
| priv->clear_color[0][2] = 0; | |
| priv->clear_color[0][3] = 1.0; | |
| if (format == GST_VIDEO_FORMAT_YV12) { | |
| priv->clear_color[1][0] = converted[2]; | |
| priv->clear_color[2][0] = converted[1]; | |
| } else { | |
| priv->clear_color[1][0] = converted[1]; | |
| priv->clear_color[2][0] = converted[2]; | |
| } | |
| priv->clear_color[1][1] = 0; | |
| priv->clear_color[1][2] = 0; | |
| priv->clear_color[1][3] = 1.0; | |
| priv->clear_color[2][1] = 0; | |
| priv->clear_color[2][2] = 0; | |
| priv->clear_color[2][3] = 1.0; | |
| break; | |
| case GST_VIDEO_FORMAT_RGBP: | |
| priv->clear_color[0][0] = converted[0]; | |
| priv->clear_color[1][0] = converted[1]; | |
| priv->clear_color[2][0] = converted[2]; | |
| break; | |
| case GST_VIDEO_FORMAT_BGRP: | |
| priv->clear_color[0][0] = converted[2]; | |
| priv->clear_color[1][0] = converted[1]; | |
| priv->clear_color[2][0] = converted[0]; | |
| break; | |
| case GST_VIDEO_FORMAT_GBR: | |
| case GST_VIDEO_FORMAT_GBR_10LE: | |
| case GST_VIDEO_FORMAT_GBR_12LE: | |
| case GST_VIDEO_FORMAT_GBR_16LE: | |
| priv->clear_color[0][0] = converted[1]; | |
| priv->clear_color[1][0] = converted[2]; | |
| priv->clear_color[2][0] = converted[0]; | |
| break; | |
| case GST_VIDEO_FORMAT_GBRA: | |
| case GST_VIDEO_FORMAT_GBRA_10LE: | |
| case GST_VIDEO_FORMAT_GBRA_12LE: | |
| priv->clear_color[0][0] = converted[1]; | |
| priv->clear_color[1][0] = converted[2]; | |
| priv->clear_color[2][0] = converted[0]; | |
| priv->clear_color[3][0] = a; | |
| break; | |
| default: | |
| g_assert_not_reached (); | |
| break; | |
| } | |
| } | |
| } | |
| static gboolean | |
| gst_d3d11_converter_setup_processor (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstD3D11Device *device = self->device; | |
| ID3D11VideoDevice *video_device; | |
| ID3D11VideoContext *video_context; | |
| HRESULT hr; | |
| D3D11_VIDEO_PROCESSOR_CONTENT_DESC desc; | |
| ComPtr < ID3D11VideoContext1 > video_context1; | |
| ComPtr < ID3D11VideoContext2 > video_context2; | |
| ComPtr < ID3D11VideoProcessorEnumerator > enumerator; | |
| ComPtr < ID3D11VideoProcessorEnumerator1 > enumerator1; | |
| ComPtr < ID3D11VideoProcessor > processor; | |
| UINT support_flags; | |
| BOOL conversion_supported = TRUE; | |
| DXGI_COLOR_SPACE_TYPE in_space, out_space; | |
| DXGI_FORMAT in_dxgi_format = priv->in_d3d11_format.dxgi_format; | |
| DXGI_FORMAT out_dxgi_format = priv->out_d3d11_format.dxgi_format; | |
| UINT in_format_flags = priv->in_d3d11_format.format_support[0]; | |
| UINT out_format_flags = priv->out_d3d11_format.format_support[0]; | |
| if (GST_VIDEO_INFO_IS_GRAY (&priv->in_info) || | |
| GST_VIDEO_INFO_IS_GRAY (&priv->out_info)) { | |
| return FALSE; | |
| } | |
| /* Not a native DXGI format */ | |
| if (in_dxgi_format == DXGI_FORMAT_UNKNOWN || | |
| out_dxgi_format == DXGI_FORMAT_UNKNOWN) { | |
| return FALSE; | |
| } | |
| if (is_custom_format (GST_VIDEO_INFO_FORMAT (&priv->in_info)) || | |
| is_custom_format (GST_VIDEO_INFO_FORMAT (&priv->out_info))) { | |
| return FALSE; | |
| } | |
| /* cannot bind to processor in/out view */ | |
| if ((in_format_flags & D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT) == 0 || | |
| (out_format_flags & D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT) == 0) { | |
| return FALSE; | |
| } | |
| if (!gst_video_info_to_dxgi_color_space (&priv->in_info, &in_space)) { | |
| GST_WARNING_OBJECT (self, "Unknown input DXGI colorspace"); | |
| return FALSE; | |
| } | |
| if (!gst_video_info_to_dxgi_color_space (&priv->out_info, &out_space)) { | |
| GST_WARNING_OBJECT (self, "Unknown output DXGI colorspace"); | |
| return FALSE; | |
| } | |
| video_device = gst_d3d11_device_get_video_device_handle (self->device); | |
| if (!video_device) { | |
| GST_DEBUG_OBJECT (self, "video device interface is not available"); | |
| return FALSE; | |
| } | |
| video_context = gst_d3d11_device_get_video_context_handle (self->device); | |
| if (!video_context) { | |
| GST_DEBUG_OBJECT (self, "video context interface is not available"); | |
| return FALSE; | |
| } | |
| hr = video_context->QueryInterface (IID_PPV_ARGS (&video_context1)); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_DEBUG_OBJECT (self, "ID3D11VideoContext1 interface is not available"); | |
| return FALSE; | |
| } | |
| memset (&desc, 0, sizeof (D3D11_VIDEO_PROCESSOR_CONTENT_DESC)); | |
| desc.InputFrameFormat = D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE; | |
| desc.InputWidth = priv->in_info.width; | |
| desc.InputHeight = priv->in_info.height; | |
| desc.OutputWidth = priv->out_info.width; | |
| desc.OutputHeight = priv->out_info.height; | |
| /* TODO: make option for this */ | |
| desc.Usage = D3D11_VIDEO_USAGE_PLAYBACK_NORMAL; | |
| hr = video_device->CreateVideoProcessorEnumerator (&desc, &enumerator); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_WARNING_OBJECT (self, "Failed to create enumerator"); | |
| return FALSE; | |
| } | |
| hr = enumerator.As (&enumerator1); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_WARNING_OBJECT (self, | |
| "ID3D11VideoProcessorEnumerator1 interface is not available"); | |
| return FALSE; | |
| } | |
| support_flags = 0; | |
| hr = enumerator1->CheckVideoProcessorFormat (in_dxgi_format, &support_flags); | |
| if (!gst_d3d11_result (hr, device) || (support_flags & 0x1) == 0) { | |
| GST_DEBUG_OBJECT (self, "Input format is not supported"); | |
| return FALSE; | |
| } | |
| support_flags = 0; | |
| hr = enumerator1->CheckVideoProcessorFormat (out_dxgi_format, &support_flags); | |
| if (!gst_d3d11_result (hr, device) || (support_flags & 0x2) == 0) { | |
| GST_DEBUG_OBJECT (self, "Output format is not supported"); | |
| return FALSE; | |
| } | |
| hr = enumerator1->CheckVideoProcessorFormatConversion (in_dxgi_format, | |
| in_space, out_dxgi_format, out_space, &conversion_supported); | |
| if (!gst_d3d11_result (hr, device) || !conversion_supported) { | |
| GST_DEBUG_OBJECT (self, "Conversion is not supported"); | |
| return FALSE; | |
| } | |
| hr = enumerator1->GetVideoProcessorCaps (&priv->processor_caps); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_WARNING_OBJECT (self, "Failed to query processor caps"); | |
| return FALSE; | |
| } | |
| hr = video_device->CreateVideoProcessor (enumerator1.Get (), 0, &processor); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_WARNING_OBJECT (self, "Failed to create processor"); | |
| return FALSE; | |
| } | |
| GstD3D11DeviceLockGuard lk (device); | |
| /* We don't want auto processing by driver */ | |
| video_context1->VideoProcessorSetStreamAutoProcessingMode | |
| (processor.Get (), 0, FALSE); | |
| video_context1->VideoProcessorSetStreamColorSpace1 (processor.Get (), | |
| 0, in_space); | |
| video_context1->VideoProcessorSetOutputColorSpace1 (processor.Get (), | |
| out_space); | |
| priv->video_device = video_device; | |
| priv->processor = processor; | |
| hr = video_context1.As (&video_context2); | |
| if (SUCCEEDED (hr)) | |
| priv->video_context2 = video_context2; | |
| priv->video_context = video_context1; | |
| priv->enumerator = enumerator1; | |
| priv->src_rect.left = 0; | |
| priv->src_rect.top = 0; | |
| priv->src_rect.right = priv->in_info.width; | |
| priv->src_rect.bottom = priv->in_info.height; | |
| priv->dest_rect.left = 0; | |
| priv->dest_rect.top = 0; | |
| priv->dest_rect.right = priv->out_info.width; | |
| priv->dest_rect.bottom = priv->out_info.height; | |
| priv->dest_full_rect = priv->dest_rect; | |
| return TRUE; | |
| } | |
| static GstVideoFormat | |
| get_shader_format (GstVideoFormat format, gboolean is_input) | |
| { | |
| switch (format) { | |
| case GST_VIDEO_FORMAT_YUY2: | |
| case GST_VIDEO_FORMAT_UYVY: | |
| case GST_VIDEO_FORMAT_VYUY: | |
| case GST_VIDEO_FORMAT_YVYU: | |
| case GST_VIDEO_FORMAT_v308: | |
| case GST_VIDEO_FORMAT_IYU2: | |
| return GST_VIDEO_FORMAT_AYUV; | |
| case GST_VIDEO_FORMAT_Y210: | |
| case GST_VIDEO_FORMAT_Y212_LE: | |
| case GST_VIDEO_FORMAT_v210: | |
| case GST_VIDEO_FORMAT_v216: | |
| return GST_VIDEO_FORMAT_AYUV64; | |
| case GST_VIDEO_FORMAT_Y410: | |
| case GST_VIDEO_FORMAT_Y412_LE: | |
| if (!is_input) | |
| return GST_VIDEO_FORMAT_AYUV64; | |
| break; | |
| case GST_VIDEO_FORMAT_RGB: | |
| case GST_VIDEO_FORMAT_BGR: | |
| case GST_VIDEO_FORMAT_RGB16: | |
| case GST_VIDEO_FORMAT_BGR16: | |
| case GST_VIDEO_FORMAT_RGB15: | |
| case GST_VIDEO_FORMAT_BGR15: | |
| return GST_VIDEO_FORMAT_RGBA; | |
| case GST_VIDEO_FORMAT_r210: | |
| return GST_VIDEO_FORMAT_RGB10A2_LE; | |
| case GST_VIDEO_FORMAT_BGRA64_LE: | |
| if (!is_input) | |
| return GST_VIDEO_FORMAT_RGBA64_LE; | |
| break; | |
| case GST_VIDEO_FORMAT_BGR10A2_LE: | |
| if (!is_input) | |
| return GST_VIDEO_FORMAT_RGB10A2_LE; | |
| break; | |
| default: | |
| break; | |
| } | |
| return format; | |
| } | |
| /** | |
| * gst_d3d11_converter_new: | |
| * @device: a #GstD3D11Device | |
| * @in_info: a #GstVideoInfo | |
| * @out_info: a #GstVideoInfo | |
| * @method: (inout) (optional) (nullable): a #GstD3D11ConverterMethod | |
| * Create a new converter object to convert between @in_info and @out_info | |
| * with @method. When @method is not specified, converter will configure | |
| * conversion path for all available method. Otherwise, converter will configure | |
| * conversion path only for specified method(s) and set @method will be updated | |
| * with supported method. | |
| * | |
| * Returns: (transfer full) (nullable): a #GstD3D11Converter or %NULL if conversion is not possible | |
| * | |
| * Since: 1.22 | |
| */ | |
| GstD3D11Converter * | |
| gst_d3d11_converter_new (GstD3D11Device * device, const GstVideoInfo * in_info, | |
| const GstVideoInfo * out_info, GstStructure * config) | |
| { | |
| GstD3D11Converter *self; | |
| GstD3D11ConverterPrivate *priv; | |
| GstD3D11Format in_d3d11_format; | |
| GstD3D11Format out_d3d11_format; | |
| guint wanted_backend = 0; | |
| gboolean allow_gamma = FALSE; | |
| gboolean allow_primaries = FALSE; | |
| D3D11_FILTER sampler_filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT; | |
| gchar *backend_str; | |
| GstVideoInfo matrix_in_info; | |
| GstVideoInfo matrix_out_info; | |
| GstVideoFormat org_format; | |
| GstVideoFormat shader_format; | |
| g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr); | |
| g_return_val_if_fail (in_info != nullptr, nullptr); | |
| g_return_val_if_fail (out_info != nullptr, nullptr); | |
| self = (GstD3D11Converter *) g_object_new (GST_TYPE_D3D11_CONVERTER, nullptr); | |
| gst_object_ref_sink (self); | |
| priv = self->priv; | |
| if (config) { | |
| gint value; | |
| gst_structure_get_flags (config, GST_D3D11_CONVERTER_OPT_BACKEND, | |
| GST_TYPE_D3D11_CONVERTER_BACKEND, &wanted_backend); | |
| if (gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_GAMMA_MODE, | |
| GST_TYPE_VIDEO_GAMMA_MODE, &value) && | |
| (GstVideoGammaMode) value != GST_VIDEO_GAMMA_MODE_NONE) { | |
| allow_gamma = TRUE; | |
| } | |
| if (gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_PRIMARIES_MODE, | |
| GST_TYPE_VIDEO_PRIMARIES_MODE, &value) && | |
| (GstVideoPrimariesMode) value != GST_VIDEO_PRIMARIES_MODE_NONE) { | |
| allow_primaries = TRUE; | |
| } | |
| gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_SAMPLER_FILTER, | |
| GST_TYPE_D3D11_CONVERTER_SAMPLER_FILTER, (int *) &sampler_filter); | |
| gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_SRC_ALPHA_MODE, | |
| GST_TYPE_D3D11_CONVERTER_ALPHA_MODE, (int *) &priv->src_alpha_mode); | |
| gst_structure_get_enum (config, GST_D3D11_CONVERTER_OPT_DEST_ALPHA_MODE, | |
| GST_TYPE_D3D11_CONVERTER_ALPHA_MODE, (int *) &priv->dst_alpha_mode); | |
| gst_structure_free (config); | |
| } | |
| if (!wanted_backend) { | |
| wanted_backend = | |
| GST_D3D11_CONVERTER_BACKEND_SHADER | | |
| GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR; | |
| } | |
| backend_str = g_flags_to_string (GST_TYPE_D3D11_CONVERTER_BACKEND, | |
| wanted_backend); | |
| GST_DEBUG_OBJECT (self, | |
| "Setup converter with format %s -> %s, wanted backend: %s, " | |
| "allow gamma conversion: %d, allow primaries conversion: %d ", | |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), | |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)), | |
| backend_str, allow_gamma, allow_primaries); | |
| g_free (backend_str); | |
| if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (in_info), | |
| &in_d3d11_format)) { | |
| GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format", | |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info))); | |
| gst_object_unref (self); | |
| return nullptr; | |
| } | |
| if (!gst_d3d11_device_get_format (device, GST_VIDEO_INFO_FORMAT (out_info), | |
| &out_d3d11_format)) { | |
| GST_ERROR_OBJECT (self, "%s couldn't be converted to d3d11 format", | |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info))); | |
| gst_object_unref (self); | |
| return nullptr; | |
| } | |
| self->device = (GstD3D11Device *) gst_object_ref (device); | |
| priv->const_data.alpha = 1.0; | |
| priv->in_info = *in_info; | |
| priv->preproc_info = *in_info; | |
| priv->piv_info = *in_info; | |
| priv->out_info = *out_info; | |
| priv->postproc_info = *out_info; | |
| priv->in_d3d11_format = in_d3d11_format; | |
| priv->out_d3d11_format = out_d3d11_format; | |
| /* Init properties */ | |
| priv->src_width = GST_VIDEO_INFO_WIDTH (in_info); | |
| priv->src_height = GST_VIDEO_INFO_HEIGHT (in_info); | |
| priv->dest_width = GST_VIDEO_INFO_WIDTH (out_info); | |
| priv->dest_height = GST_VIDEO_INFO_HEIGHT (out_info); | |
| priv->alpha = 1.0; | |
| for (guint i = 0; i < G_N_ELEMENTS (priv->blend_factor); i++) | |
| priv->blend_factor[i] = 1.0; | |
| priv->blend_sample_mask = 0xffffffff; | |
| priv->border_color = 0xffff000000000000; | |
| /* Preprocess packed and subsampled texture */ | |
| org_format = GST_VIDEO_INFO_FORMAT (in_info); | |
| shader_format = get_shader_format (org_format, TRUE); | |
| if (org_format != shader_format) { | |
| GstVideoInfo tmp_info; | |
| gst_video_info_set_interlaced_format (&tmp_info, shader_format, | |
| GST_VIDEO_INFO_INTERLACE_MODE (in_info), | |
| GST_VIDEO_INFO_WIDTH (in_info), GST_VIDEO_INFO_HEIGHT (in_info)); | |
| tmp_info.chroma_site = in_info->chroma_site; | |
| tmp_info.colorimetry = in_info->colorimetry; | |
| tmp_info.fps_n = in_info->fps_n; | |
| tmp_info.fps_d = in_info->fps_d; | |
| tmp_info.par_n = in_info->par_n; | |
| tmp_info.par_d = in_info->par_d; | |
| priv->preproc_info = tmp_info; | |
| priv->need_preproc = TRUE; | |
| } | |
| org_format = GST_VIDEO_INFO_FORMAT (out_info); | |
| shader_format = get_shader_format (org_format, FALSE); | |
| if (org_format != shader_format) { | |
| GstVideoInfo tmp_info; | |
| gst_video_info_set_interlaced_format (&tmp_info, shader_format, | |
| GST_VIDEO_INFO_INTERLACE_MODE (out_info), | |
| GST_VIDEO_INFO_WIDTH (out_info), GST_VIDEO_INFO_HEIGHT (out_info)); | |
| tmp_info.chroma_site = out_info->chroma_site; | |
| tmp_info.colorimetry = out_info->colorimetry; | |
| tmp_info.fps_n = out_info->fps_n; | |
| tmp_info.fps_d = out_info->fps_d; | |
| tmp_info.par_n = out_info->par_n; | |
| tmp_info.par_d = out_info->par_d; | |
| priv->postproc_info = tmp_info; | |
| priv->need_postproc = TRUE; | |
| } | |
| if (GST_VIDEO_INFO_IS_RGB (&priv->postproc_info)) { | |
| GstVideoInfo rgb_info = priv->postproc_info; | |
| rgb_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255; | |
| gst_d3d11_color_range_adjust_matrix_unorm (&rgb_info, &priv->postproc_info, | |
| &priv->clear_color_matrix); | |
| } else { | |
| GstVideoInfo rgb_info; | |
| GstVideoInfo yuv_info; | |
| gst_video_info_set_format (&rgb_info, GST_VIDEO_FORMAT_RGBA64_LE, | |
| priv->postproc_info.width, priv->postproc_info.height); | |
| convert_info_gray_to_yuv (&priv->postproc_info, &yuv_info); | |
| if (yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || | |
| yuv_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { | |
| GST_WARNING_OBJECT (self, "Invalid matrix is detected"); | |
| yuv_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; | |
| } | |
| gst_d3d11_rgb_to_yuv_matrix_unorm (&rgb_info, | |
| &yuv_info, &priv->clear_color_matrix); | |
| } | |
| gst_d3d11_converter_calculate_border_color (self); | |
| if ((wanted_backend & GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) != 0) { | |
| if (gst_d3d11_converter_setup_processor (self)) { | |
| GST_DEBUG_OBJECT (self, "Video processor is available"); | |
| priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR; | |
| } | |
| } | |
| if ((wanted_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) | |
| goto out; | |
| priv->convert_type = CONVERT_TYPE::IDENTITY; | |
| if (GST_VIDEO_INFO_IS_RGB (in_info) != GST_VIDEO_INFO_IS_RGB (out_info)) { | |
| priv->convert_type = CONVERT_TYPE::SIMPLE; | |
| } else if (in_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN && | |
| out_info->colorimetry.range != GST_VIDEO_COLOR_RANGE_UNKNOWN && | |
| in_info->colorimetry.range != out_info->colorimetry.range) { | |
| priv->convert_type = CONVERT_TYPE::RANGE; | |
| } | |
| if (allow_gamma && | |
| in_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && | |
| out_info->colorimetry.transfer != GST_VIDEO_TRANSFER_UNKNOWN && | |
| !gst_video_transfer_function_is_equivalent (in_info->colorimetry.transfer, | |
| GST_VIDEO_INFO_COMP_DEPTH (in_info, 0), | |
| out_info->colorimetry.transfer, GST_VIDEO_INFO_COMP_DEPTH (out_info, | |
| 0))) { | |
| GST_DEBUG_OBJECT (self, "Different transfer function %d -> %d", | |
| in_info->colorimetry.transfer, out_info->colorimetry.transfer); | |
| priv->convert_type = CONVERT_TYPE::GAMMA; | |
| } | |
| if (allow_primaries && | |
| in_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN && | |
| out_info->colorimetry.primaries != GST_VIDEO_COLOR_PRIMARIES_UNKNOWN && | |
| !gst_video_color_primaries_is_equivalent (in_info->colorimetry.primaries, | |
| out_info->colorimetry.primaries)) { | |
| GST_DEBUG_OBJECT (self, "Different primaries %d -> %d", | |
| in_info->colorimetry.primaries, out_info->colorimetry.primaries); | |
| priv->convert_type = CONVERT_TYPE::PRIMARY; | |
| } | |
| if ((priv->convert_type == CONVERT_TYPE::GAMMA || | |
| priv->convert_type == CONVERT_TYPE::PRIMARY)) { | |
| if (!gst_d3d11_converter_setup_lut (self, &priv->preproc_info, | |
| &priv->postproc_info)) | |
| goto out; | |
| } | |
| if (GST_VIDEO_INFO_IS_RGB (&priv->preproc_info)) { | |
| matrix_in_info = priv->preproc_info; | |
| } else { | |
| convert_info_gray_to_yuv (&priv->preproc_info, &matrix_in_info); | |
| if (matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || | |
| matrix_in_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { | |
| matrix_in_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; | |
| } | |
| } | |
| if (GST_VIDEO_INFO_IS_RGB (&priv->postproc_info)) { | |
| matrix_out_info = priv->postproc_info; | |
| } else { | |
| convert_info_gray_to_yuv (&priv->postproc_info, &matrix_out_info); | |
| if (matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_UNKNOWN || | |
| matrix_out_info.colorimetry.matrix == GST_VIDEO_COLOR_MATRIX_RGB) { | |
| matrix_out_info.colorimetry.matrix = GST_VIDEO_COLOR_MATRIX_BT709; | |
| } | |
| } | |
| if (!gst_d3d11_converter_calculate_matrix (self, | |
| &matrix_in_info, &matrix_out_info)) { | |
| goto out; | |
| } | |
| if (!gst_d3d11_color_convert_setup_shader (self, &priv->preproc_info, | |
| &priv->postproc_info, sampler_filter)) { | |
| goto out; | |
| } | |
| priv->preproc = gst_d3d11_converter_helper_new (self->device, | |
| GST_VIDEO_INFO_FORMAT (in_info), | |
| GST_VIDEO_INFO_FORMAT (&priv->preproc_info), in_info->width, | |
| in_info->height); | |
| priv->postproc = gst_d3d11_converter_helper_new (self->device, | |
| GST_VIDEO_INFO_FORMAT (&priv->postproc_info), | |
| GST_VIDEO_INFO_FORMAT (out_info), out_info->width, out_info->height); | |
| priv->supported_backend |= GST_D3D11_CONVERTER_BACKEND_SHADER; | |
| out: | |
| if (priv->supported_backend == 0) { | |
| GST_ERROR_OBJECT (self, "Conversion %s to %s not supported", | |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)), | |
| gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info))); | |
| gst_object_unref (self); | |
| return nullptr; | |
| } | |
| return self; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_convert_internal (GstD3D11Converter * self, | |
| ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES], | |
| ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES], gboolean multisampled) | |
| { | |
| GstD3D11ConverterPrivate *priv; | |
| ComPtr < ID3D11Resource > resource; | |
| ComPtr < ID3D11Texture2D > texture; | |
| D3D11_TEXTURE2D_DESC desc; | |
| ID3D11DeviceContext *context; | |
| UINT offsets = 0; | |
| UINT vertex_stride = sizeof (VertexData); | |
| ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, }; | |
| priv = self->priv; | |
| context = gst_d3d11_device_get_device_context_handle (self->device); | |
| /* check texture resolution and update crop area */ | |
| srv[0]->GetResource (&resource); | |
| resource.As (&texture); | |
| texture->GetDesc (&desc); | |
| if (desc.Width != (guint) priv->input_texture_width || | |
| desc.Height != (guint) priv->input_texture_height) { | |
| GST_DEBUG_OBJECT (self, "Update vertext buffer, texture resolution: %dx%d", | |
| desc.Width, desc.Height); | |
| priv->input_texture_width = desc.Width; | |
| priv->input_texture_height = desc.Height; | |
| priv->update_src_rect = TRUE; | |
| if (!gst_d3d11_converter_update_src_rect (self)) { | |
| GST_ERROR_OBJECT (self, "Cannot update src rect"); | |
| return FALSE; | |
| } | |
| } | |
| if (priv->const_buffer && priv->update_alpha) { | |
| D3D11_MAPPED_SUBRESOURCE map; | |
| PSConstBuffer *const_buffer; | |
| HRESULT hr; | |
| hr = context->Map (priv->const_buffer.Get (), | |
| 0, D3D11_MAP_WRITE_DISCARD, 0, &map); | |
| if (!gst_d3d11_result (hr, self->device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't map constant buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| const_buffer = (PSConstBuffer *) map.pData; | |
| memcpy (const_buffer, &priv->const_data, sizeof (PSConstBuffer)); | |
| context->Unmap (priv->const_buffer.Get (), 0); | |
| } | |
| priv->update_alpha = FALSE; | |
| if (priv->clear_background) { | |
| for (guint i = 0; i < priv->num_output_view; i++) | |
| context->ClearRenderTargetView (rtv[i], priv->clear_color[i]); | |
| } | |
| context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| ID3D11Buffer *vertex[] = { priv->vertex_buffer.Get () }; | |
| context->IASetVertexBuffers (0, 1, vertex, &vertex_stride, &offsets); | |
| context->IASetIndexBuffer (priv->index_buffer.Get (), | |
| DXGI_FORMAT_R16_UINT, 0); | |
| ID3D11SamplerState *samplers[] = { priv->sampler.Get (), | |
| priv->linear_sampler.Get () | |
| }; | |
| context->PSSetSamplers (0, 2, samplers); | |
| ID3D11Buffer *vs_const_buffer[] = { priv->vs_const_buffer.Get () }; | |
| context->IASetInputLayout (priv->layout.Get ()); | |
| context->VSSetShader (priv->vs.Get (), nullptr, 0); | |
| context->VSSetConstantBuffers (0, 1, vs_const_buffer); | |
| if (priv->const_buffer) { | |
| ID3D11Buffer *const_buffer[] = { priv->const_buffer.Get () }; | |
| context->PSSetConstantBuffers (0, 1, const_buffer); | |
| } | |
| context->PSSetShaderResources (0, priv->num_input_view, srv); | |
| if (priv->gamma_enc_srv) { | |
| ID3D11ShaderResourceView *gamma_srv[] = { priv->gamma_dec_srv.Get (), | |
| priv->gamma_enc_srv.Get () | |
| }; | |
| context->PSSetShaderResources (4, 2, gamma_srv); | |
| } | |
| auto ps = priv->ps[0]; | |
| context->PSSetShader (ps->shader.Get (), nullptr, 0); | |
| context->RSSetViewports (ps->num_rtv, priv->viewport); | |
| if (multisampled) | |
| context->RSSetState (priv->msaa_rasterizer.Get ()); | |
| else | |
| context->RSSetState (priv->rasterizer.Get ()); | |
| context->OMSetRenderTargets (ps->num_rtv, rtv, nullptr); | |
| if (priv->blend) { | |
| context->OMSetBlendState (priv->blend.Get (), | |
| priv->blend_factor, priv->blend_sample_mask); | |
| } else { | |
| context->OMSetBlendState (nullptr, nullptr, 0xffffffff); | |
| } | |
| context->DrawIndexed (6, 0, 0); | |
| if (priv->ps.size () == 2) { | |
| guint view_offset = ps->num_rtv; | |
| ps = priv->ps[1]; | |
| context->PSSetShader (ps->shader.Get (), nullptr, 0); | |
| context->RSSetViewports (ps->num_rtv, &priv->viewport[view_offset]); | |
| context->OMSetRenderTargets (ps->num_rtv, &rtv[view_offset], nullptr); | |
| context->DrawIndexed (6, 0, 0); | |
| } | |
| context->PSSetShaderResources (0, 4, clear_view); | |
| context->OMSetRenderTargets (0, nullptr, nullptr); | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_check_bind_flags_for_piv (guint bind_flags) | |
| { | |
| static const guint flags = (D3D11_BIND_DECODER | | |
| D3D11_BIND_VIDEO_ENCODER | D3D11_BIND_RENDER_TARGET | | |
| D3D11_BIND_UNORDERED_ACCESS); | |
| if (bind_flags == 0) | |
| return TRUE; | |
| if ((bind_flags & flags) != 0) | |
| return TRUE; | |
| return FALSE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_is_d3d11_buffer (GstD3D11Converter * self, | |
| GstBuffer * buffer) | |
| { | |
| if (gst_buffer_n_memory (buffer) == 0) { | |
| GST_WARNING_OBJECT (self, "Empty buffer"); | |
| return FALSE; | |
| } | |
| for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { | |
| GstMemory *mem = gst_buffer_peek_memory (buffer, i); | |
| GstD3D11Memory *dmem; | |
| if (!gst_is_d3d11_memory (mem)) { | |
| GST_LOG_OBJECT (self, "Memory at %d is not d3d11 memory", i); | |
| return FALSE; | |
| } | |
| dmem = GST_D3D11_MEMORY_CAST (mem); | |
| if (dmem->device != self->device) { | |
| GST_LOG_OBJECT (self, "Memory at %d belongs to different device", i); | |
| return FALSE; | |
| } | |
| } | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_map_buffer (GstD3D11Converter * self, GstBuffer * buffer, | |
| GstMapInfo info[GST_VIDEO_MAX_PLANES], GstMapFlags flags) | |
| { | |
| GstMapFlags map_flags; | |
| guint num_mapped = 0; | |
| map_flags = (GstMapFlags) (flags | GST_MAP_D3D11); | |
| for (num_mapped = 0; num_mapped < gst_buffer_n_memory (buffer); num_mapped++) { | |
| GstMemory *mem = gst_buffer_peek_memory (buffer, num_mapped); | |
| if (!gst_memory_map (mem, &info[num_mapped], map_flags)) { | |
| GST_WARNING_OBJECT (self, "Failed to map memory at %d", num_mapped); | |
| goto error; | |
| } | |
| } | |
| return TRUE; | |
| error: | |
| for (guint i = 0; i < num_mapped; i++) { | |
| GstMemory *mem = gst_buffer_peek_memory (buffer, i); | |
| gst_memory_unmap (mem, &info[i]); | |
| } | |
| return FALSE; | |
| } | |
| static void | |
| gst_d3d11_converter_unmap_buffer (GstD3D11Converter * self, GstBuffer * buffer, | |
| GstMapInfo info[GST_VIDEO_MAX_PLANES]) | |
| { | |
| for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { | |
| GstMemory *mem = gst_buffer_peek_memory (buffer, i); | |
| gst_memory_unmap (mem, &info[i]); | |
| } | |
| } | |
| static guint | |
| gst_d3d11_converter_get_srv (GstD3D11Converter * self, GstBuffer * buffer, | |
| ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES]) | |
| { | |
| guint num_views = 0; | |
| for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { | |
| GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i); | |
| guint num_view_in_mem; | |
| num_view_in_mem = gst_d3d11_memory_get_shader_resource_view_size (mem); | |
| if (!num_view_in_mem) | |
| return 0; | |
| for (guint j = 0; j < num_view_in_mem; j++) { | |
| if (num_views >= GST_VIDEO_MAX_PLANES) { | |
| GST_ERROR_OBJECT (self, "Too many SRV"); | |
| return 0; | |
| } | |
| srv[num_views] = gst_d3d11_memory_get_shader_resource_view (mem, j); | |
| num_views++; | |
| } | |
| } | |
| return num_views; | |
| } | |
| static guint | |
| gst_d3d11_converter_get_rtv (GstD3D11Converter * self, GstBuffer * buffer, | |
| ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES]) | |
| { | |
| guint num_views = 0; | |
| for (guint i = 0; i < gst_buffer_n_memory (buffer); i++) { | |
| GstD3D11Memory *mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, i); | |
| guint num_view_in_mem; | |
| num_view_in_mem = gst_d3d11_memory_get_render_target_view_size (mem); | |
| if (!num_view_in_mem) | |
| return 0; | |
| for (guint j = 0; j < num_view_in_mem; j++) { | |
| if (num_views >= GST_VIDEO_MAX_PLANES) { | |
| GST_ERROR_OBJECT (self, "Too many SRV"); | |
| return 0; | |
| } | |
| rtv[num_views] = gst_d3d11_memory_get_render_target_view (mem, j); | |
| num_views++; | |
| } | |
| } | |
| return num_views; | |
| } | |
| static void | |
| gst_d3d11_converter_fill_hdr10_meta (const GstVideoMasteringDisplayInfo * mdcv, | |
| const GstVideoContentLightLevel * cll, DXGI_HDR_METADATA_HDR10 * meta) | |
| { | |
| meta->RedPrimary[0] = mdcv->display_primaries[0].x; | |
| meta->RedPrimary[1] = mdcv->display_primaries[0].y; | |
| meta->GreenPrimary[0] = mdcv->display_primaries[1].x; | |
| meta->GreenPrimary[1] = mdcv->display_primaries[1].y; | |
| meta->BluePrimary[0] = mdcv->display_primaries[2].x; | |
| meta->BluePrimary[1] = mdcv->display_primaries[2].y; | |
| meta->WhitePoint[0] = mdcv->white_point.x; | |
| meta->WhitePoint[1] = mdcv->white_point.y; | |
| meta->MaxMasteringLuminance = mdcv->max_display_mastering_luminance; | |
| meta->MinMasteringLuminance = mdcv->min_display_mastering_luminance; | |
| meta->MaxContentLightLevel = cll->max_content_light_level; | |
| meta->MaxFrameAverageLightLevel = cll->max_frame_average_light_level; | |
| } | |
| /* called with prop lock */ | |
| static void | |
| gst_d3d11_converter_update_hdr10_meta (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| if (priv->in_hdr10_updated) { | |
| if (!priv->in_mdcv_str || !priv->in_cll_str) { | |
| priv->have_in_hdr10 = FALSE; | |
| } else { | |
| GstVideoMasteringDisplayInfo mdcv; | |
| GstVideoContentLightLevel cll; | |
| if (gst_video_mastering_display_info_from_string (&mdcv, | |
| priv->in_mdcv_str) && | |
| gst_video_content_light_level_from_string (&cll, priv->in_cll_str)) { | |
| gst_d3d11_converter_fill_hdr10_meta (&mdcv, &cll, &priv->in_hdr10_meta); | |
| priv->have_in_hdr10 = TRUE; | |
| } else { | |
| priv->have_in_hdr10 = FALSE; | |
| } | |
| } | |
| priv->in_hdr10_updated = FALSE; | |
| } | |
| if (priv->out_hdr10_updated) { | |
| if (!priv->in_mdcv_str || !priv->in_cll_str) { | |
| priv->have_out_hdr10 = FALSE; | |
| } else { | |
| GstVideoMasteringDisplayInfo mdcv; | |
| GstVideoContentLightLevel cll; | |
| if (gst_video_mastering_display_info_from_string (&mdcv, | |
| priv->in_mdcv_str) && | |
| gst_video_content_light_level_from_string (&cll, priv->in_cll_str)) { | |
| gst_d3d11_converter_fill_hdr10_meta (&mdcv, &cll, &priv->in_hdr10_meta); | |
| priv->have_out_hdr10 = TRUE; | |
| } else { | |
| priv->have_out_hdr10 = FALSE; | |
| } | |
| } | |
| priv->out_hdr10_updated = FALSE; | |
| } | |
| } | |
| static gboolean | |
| gst_d3d11_converter_need_blend (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| if (priv->blend && priv->blend_desc.RenderTarget[0].BlendEnable) { | |
| if (priv->alpha != 1.0) { | |
| return TRUE; | |
| } else if ((priv->blend_desc.RenderTarget[0].SrcBlend == | |
| D3D11_BLEND_BLEND_FACTOR | |
| || priv->blend_desc.RenderTarget[0].SrcBlend == | |
| D3D11_BLEND_INV_BLEND_FACTOR) | |
| && (priv->blend_factor[0] != 1.0 || priv->blend_factor[1] != 1.0 | |
| || priv->blend_factor[2] != 1.0 || priv->blend_factor[3] != 1.0)) { | |
| return TRUE; | |
| } | |
| } | |
| return FALSE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_processor_available (GstD3D11Converter * self) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| if ((priv->supported_backend & | |
| GST_D3D11_CONVERTER_BACKEND_VIDEO_PROCESSOR) == 0) | |
| return FALSE; | |
| /* TODO: processor may be able to blend textures */ | |
| if (gst_d3d11_converter_need_blend (self)) | |
| return FALSE; | |
| /* flip/rotate or affine transform is not supported by processor */ | |
| if (priv->processor_direction_not_supported || | |
| priv->video_direction == GST_VIDEO_ORIENTATION_CUSTOM) { | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_piv_available (GstD3D11Converter * self, GstBuffer * in_buf) | |
| { | |
| GstD3D11Memory *mem; | |
| D3D11_TEXTURE2D_DESC desc; | |
| mem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0); | |
| gst_d3d11_memory_get_texture_desc (mem, &desc); | |
| return gst_d3d11_converter_check_bind_flags_for_piv (desc.BindFlags); | |
| } | |
| static GstBuffer * | |
| gst_d3d11_converter_create_buffer (GstD3D11Converter * self, | |
| const GstVideoInfo * info, guint bind_flags) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstD3D11AllocationParams *params; | |
| GstBufferPool *pool; | |
| GstCaps *caps; | |
| GstStructure *config; | |
| GstBuffer *buf = nullptr; | |
| params = gst_d3d11_allocation_params_new (self->device, info, | |
| GST_D3D11_ALLOCATION_FLAG_DEFAULT, bind_flags, 0); | |
| caps = gst_video_info_to_caps (&priv->piv_info); | |
| pool = gst_d3d11_buffer_pool_new (self->device); | |
| config = gst_buffer_pool_get_config (pool); | |
| gst_buffer_pool_config_set_params (config, caps, info->size, 0, 0); | |
| gst_buffer_pool_config_set_d3d11_allocation_params (config, params); | |
| gst_caps_unref (caps); | |
| gst_d3d11_allocation_params_free (params); | |
| if (!gst_buffer_pool_set_config (pool, config)) { | |
| GST_ERROR_OBJECT (self, "Failed to set pool config"); | |
| gst_object_unref (pool); | |
| return nullptr; | |
| } | |
| if (!gst_buffer_pool_set_active (pool, TRUE)) { | |
| GST_ERROR_OBJECT (self, "Failed to set active"); | |
| gst_object_unref (pool); | |
| return nullptr; | |
| } | |
| gst_buffer_pool_acquire_buffer (pool, &buf, nullptr); | |
| gst_buffer_pool_set_active (pool, FALSE); | |
| gst_object_unref (pool); | |
| return buf; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_upload_for_processor (GstD3D11Converter * self, | |
| GstBuffer * in_buf) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| GstVideoFrame frame, fallback_frame; | |
| GstVideoInfo *piv_info = &priv->piv_info; | |
| gboolean ret = TRUE; | |
| if (!gst_video_frame_map (&frame, &priv->in_info, in_buf, GST_MAP_READ)) { | |
| GST_ERROR_OBJECT (self, "Failed to map input buffer"); | |
| return FALSE; | |
| } | |
| /* Probably cropped buffer */ | |
| if (piv_info->width != GST_VIDEO_FRAME_WIDTH (&frame) || | |
| piv_info->height != GST_VIDEO_FRAME_HEIGHT (&frame)) { | |
| gst_clear_buffer (&priv->piv_inbuf); | |
| *piv_info = frame.info; | |
| } | |
| if (!priv->piv_inbuf) | |
| priv->piv_inbuf = gst_d3d11_converter_create_buffer (self, piv_info, 0); | |
| if (!priv->piv_inbuf) | |
| goto error; | |
| if (!gst_video_frame_map (&fallback_frame, | |
| &priv->piv_info, priv->piv_inbuf, GST_MAP_WRITE)) { | |
| GST_ERROR_OBJECT (self, "Couldn't map fallback buffer"); | |
| goto error; | |
| } | |
| ret = gst_video_frame_copy (&fallback_frame, &frame); | |
| gst_video_frame_unmap (&fallback_frame); | |
| gst_video_frame_unmap (&frame); | |
| return ret; | |
| error: | |
| gst_video_frame_unmap (&frame); | |
| return FALSE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_do_processor_blt (GstD3D11Converter * self, | |
| GstBuffer * in_buf, GstBuffer * out_buf) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| ID3D11VideoProcessorInputView *piv = nullptr; | |
| ID3D11VideoProcessorOutputView *pov = nullptr; | |
| ID3D11VideoContext1 *video_ctx = priv->video_context.Get (); | |
| ID3D11VideoProcessor *proc = priv->processor.Get (); | |
| D3D11_VIDEO_PROCESSOR_STREAM stream = { 0, }; | |
| HRESULT hr; | |
| GstMemory *in_mem, *out_mem; | |
| GstD3D11Memory *in_dmem; | |
| GstD3D11Memory *out_dmem; | |
| GstMapInfo in_info, out_info; | |
| gboolean ret = FALSE; | |
| g_assert (gst_buffer_n_memory (in_buf) == 1); | |
| g_assert (gst_buffer_n_memory (out_buf) == 1); | |
| in_mem = gst_buffer_peek_memory (in_buf, 0); | |
| out_mem = gst_buffer_peek_memory (out_buf, 0); | |
| if (!gst_memory_map (in_mem, &in_info, | |
| (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map input buffer"); | |
| return FALSE; | |
| } | |
| if (!gst_memory_map (out_mem, &out_info, | |
| (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map output buffer"); | |
| gst_memory_unmap (in_mem, &in_info); | |
| return FALSE; | |
| } | |
| in_dmem = GST_D3D11_MEMORY_CAST (in_mem); | |
| out_dmem = GST_D3D11_MEMORY_CAST (out_mem); | |
| piv = gst_d3d11_memory_get_processor_input_view (in_dmem, | |
| priv->video_device.Get (), priv->enumerator.Get ()); | |
| if (!piv) { | |
| GST_ERROR_OBJECT (self, "PIV is unavailable"); | |
| goto out; | |
| } | |
| pov = gst_d3d11_memory_get_processor_output_view (out_dmem, | |
| priv->video_device.Get (), priv->enumerator.Get ()); | |
| if (!pov) { | |
| GST_ERROR_OBJECT (self, "POV is unavailable"); | |
| goto out; | |
| } | |
| video_ctx->VideoProcessorSetStreamSourceRect (proc, 0, TRUE, &priv->src_rect); | |
| video_ctx->VideoProcessorSetStreamDestRect (proc, 0, TRUE, &priv->dest_rect); | |
| if (priv->clear_background) { | |
| video_ctx->VideoProcessorSetOutputTargetRect (proc, | |
| TRUE, &priv->dest_full_rect); | |
| video_ctx->VideoProcessorSetOutputBackgroundColor (proc, | |
| GST_VIDEO_INFO_IS_YUV (&priv->out_info), &priv->background_color); | |
| } else { | |
| video_ctx->VideoProcessorSetOutputTargetRect (proc, TRUE, &priv->dest_rect); | |
| } | |
| if (priv->video_context2 && | |
| (priv->processor_caps.FeatureCaps & FEATURE_CAPS_METADATA_HDR10) != 0) { | |
| if (priv->have_in_hdr10) { | |
| priv->video_context2->VideoProcessorSetStreamHDRMetaData (proc, 0, | |
| DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), | |
| &priv->in_hdr10_meta); | |
| } else { | |
| priv->video_context2->VideoProcessorSetStreamHDRMetaData (proc, 0, | |
| DXGI_HDR_METADATA_TYPE_NONE, 0, nullptr); | |
| } | |
| if (priv->have_out_hdr10) { | |
| priv->video_context2->VideoProcessorSetOutputHDRMetaData (proc, | |
| DXGI_HDR_METADATA_TYPE_HDR10, sizeof (DXGI_HDR_METADATA_HDR10), | |
| &priv->in_hdr10_meta); | |
| } | |
| } | |
| if ((priv->processor_caps.FeatureCaps & FEATURE_CAPS_ROTATION) != 0) { | |
| video_ctx->VideoProcessorSetStreamRotation (proc, 0, | |
| priv->enable_rotation, priv->rotation); | |
| } | |
| if ((priv->processor_caps.FeatureCaps & PROCESSOR_FEATURE_CAPS_MIRROR) != 0) { | |
| video_ctx->VideoProcessorSetStreamMirror (proc, 0, priv->enable_mirror, | |
| priv->flip_h, priv->flip_v); | |
| } | |
| stream.Enable = TRUE; | |
| stream.pInputSurface = piv; | |
| GST_TRACE_OBJECT (self, "Converting using processor"); | |
| hr = video_ctx->VideoProcessorBlt (proc, pov, 0, 1, &stream); | |
| ret = gst_d3d11_result (hr, self->device); | |
| priv->processor_in_use = ret; | |
| out: | |
| gst_memory_unmap (out_mem, &out_info); | |
| gst_memory_unmap (in_mem, &in_info); | |
| return ret; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_ensure_postproc_buf (GstD3D11Converter * self, | |
| const D3D11_TEXTURE2D_DESC * desc) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| if (desc->Width != (UINT) priv->postproc_info.width || | |
| desc->Height != (UINT) priv->postproc_info.height) { | |
| gst_video_info_set_format (&priv->postproc_info, | |
| GST_VIDEO_INFO_FORMAT (&priv->postproc_info), | |
| desc->Width, desc->Height); | |
| gst_clear_buffer (&priv->postproc_buf); | |
| } | |
| if (!priv->postproc_buf) { | |
| priv->postproc_buf = gst_d3d11_converter_create_buffer (self, | |
| &priv->postproc_info, | |
| D3D11_BIND_RENDER_TARGET | D3D11_BIND_SHADER_RESOURCE); | |
| if (!priv->postproc_buf) | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_converter_convert_buffer_internal (GstD3D11Converter * self, | |
| GstBuffer * in_buf, GstBuffer * out_buf) | |
| { | |
| GstD3D11ConverterPrivate *priv = self->priv; | |
| ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES] = { nullptr, }; | |
| ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES] = { nullptr, }; | |
| GstD3D11Memory *in_dmem; | |
| GstD3D11Memory *out_dmem; | |
| GstMapInfo in_info[GST_VIDEO_MAX_PLANES]; | |
| GstMapInfo out_info[GST_VIDEO_MAX_PLANES]; | |
| D3D11_TEXTURE2D_DESC desc; | |
| guint num_srv, num_rtv; | |
| gboolean ret = FALSE; | |
| gboolean in_d3d11; | |
| gboolean multisampled = FALSE; | |
| gboolean rtv_bound = TRUE; | |
| GstBuffer *shader_output = out_buf; | |
| std::lock_guard < std::mutex > lk (priv->prop_lock); | |
| /* Output buffer must be valid D3D11 buffer */ | |
| if (!gst_d3d11_converter_is_d3d11_buffer (self, out_buf)) { | |
| GST_ERROR_OBJECT (self, "Output is not d3d11 buffer"); | |
| return FALSE; | |
| } | |
| if (gst_buffer_n_memory (in_buf) == 0) { | |
| GST_ERROR_OBJECT (self, "Empty input buffer"); | |
| return FALSE; | |
| } | |
| out_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (out_buf, 0); | |
| if (!gst_d3d11_memory_get_texture_desc (out_dmem, &desc)) { | |
| GST_ERROR_OBJECT (self, "Failed to get output desc"); | |
| return FALSE; | |
| } | |
| if ((desc.BindFlags & D3D11_BIND_RENDER_TARGET) == 0) | |
| rtv_bound = FALSE; | |
| if (desc.SampleDesc.Count > 1) | |
| multisampled = TRUE; | |
| gst_d3d11_converter_update_hdr10_meta (self); | |
| /* Update in/out rect */ | |
| if (!gst_d3d11_converter_update_dest_rect (self)) { | |
| GST_ERROR_OBJECT (self, "Failed to update dest rect"); | |
| return FALSE; | |
| } | |
| if (!gst_d3d11_converter_update_src_rect (self)) { | |
| GST_ERROR_OBJECT (self, "Failed to update src rect"); | |
| return FALSE; | |
| } | |
| if (!gst_d3d11_converter_update_transform (self)) { | |
| GST_ERROR_OBJECT (self, "Failed to update transform matrix"); | |
| return FALSE; | |
| } | |
| in_d3d11 = gst_d3d11_converter_is_d3d11_buffer (self, in_buf); | |
| if (!multisampled && rtv_bound && | |
| gst_d3d11_converter_processor_available (self)) { | |
| gboolean use_processor = FALSE; | |
| gboolean piv_available = FALSE; | |
| if (in_d3d11) | |
| piv_available = gst_d3d11_converter_piv_available (self, in_buf); | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) { | |
| /* processor only */ | |
| use_processor = TRUE; | |
| } else if ((priv->src_alpha_mode == | |
| GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED || | |
| priv->dst_alpha_mode == | |
| GST_D3D11_CONVERTER_ALPHA_MODE_PREMULTIPLIED) | |
| && GST_VIDEO_INFO_HAS_ALPHA (&priv->in_info)) { | |
| /* Needs alpha conversion */ | |
| use_processor = FALSE; | |
| } else if (piv_available) { | |
| in_dmem = (GstD3D11Memory *) gst_buffer_peek_memory (in_buf, 0); | |
| if (priv->need_preproc || priv->need_postproc) { | |
| /* Prefer processor for packed YUV */ | |
| use_processor = TRUE; | |
| } else if (!gst_d3d11_memory_get_shader_resource_view_size (in_dmem)) { | |
| /* SRV is unavailable, use processor */ | |
| use_processor = TRUE; | |
| } else if (priv->video_context2 && | |
| (priv->have_in_hdr10 || priv->have_out_hdr10)) { | |
| /* HDR10 tonemap is needed */ | |
| use_processor = TRUE; | |
| } else if (priv->processor_in_use) { | |
| use_processor = TRUE; | |
| } | |
| } | |
| if (use_processor) { | |
| if (!piv_available) { | |
| if (!gst_d3d11_converter_upload_for_processor (self, in_buf)) { | |
| GST_ERROR_OBJECT (self, "Couldn't upload buffer"); | |
| return FALSE; | |
| } | |
| in_buf = priv->piv_inbuf; | |
| } | |
| return gst_d3d11_converter_do_processor_blt (self, in_buf, out_buf); | |
| } | |
| } | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) { | |
| GST_ERROR_OBJECT (self, "Conversion is not supported"); | |
| return FALSE; | |
| } | |
| in_buf = gst_d3d11_converter_helper_preproc (priv->preproc, in_buf); | |
| if (!in_buf) { | |
| GST_ERROR_OBJECT (self, "Preprocess failed"); | |
| return FALSE; | |
| } | |
| if (!rtv_bound || priv->need_postproc) { | |
| if (!gst_d3d11_converter_ensure_postproc_buf (self, &desc)) { | |
| GST_ERROR_OBJECT (self, "Postproc buffer failed"); | |
| return FALSE; | |
| } | |
| gst_d3d11_converter_helper_update_size (priv->postproc, | |
| desc.Width, desc.Height); | |
| shader_output = priv->postproc_buf; | |
| } | |
| if (!gst_d3d11_converter_map_buffer (self, in_buf, in_info, | |
| (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map input buffer"); | |
| return FALSE; | |
| } | |
| if (!gst_d3d11_converter_map_buffer (self, shader_output, out_info, | |
| (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map output buffer"); | |
| gst_d3d11_converter_unmap_buffer (self, in_buf, in_info); | |
| return FALSE; | |
| } | |
| num_rtv = gst_d3d11_converter_get_rtv (self, shader_output, rtv); | |
| if (!num_rtv) { | |
| GST_ERROR_OBJECT (self, "RTV is unavailable"); | |
| goto out; | |
| } | |
| num_srv = gst_d3d11_converter_get_srv (self, in_buf, srv); | |
| if (!num_srv) { | |
| GST_ERROR_OBJECT (self, "SRV is unavailable"); | |
| goto out; | |
| } | |
| GST_TRACE_OBJECT (self, "Converting using shader"); | |
| ret = gst_d3d11_converter_convert_internal (self, srv, rtv, multisampled); | |
| out: | |
| gst_d3d11_converter_unmap_buffer (self, in_buf, in_info); | |
| gst_d3d11_converter_unmap_buffer (self, shader_output, out_info); | |
| if (ret) { | |
| ret = gst_d3d11_converter_helper_postproc (priv->postproc, shader_output, | |
| out_buf); | |
| } | |
| return ret; | |
| } | |
| /** | |
| * gst_d3d11_converter_convert_buffer: | |
| * @converter: a #GstD3D11Converter | |
| * @in_buf: a #GstBuffer | |
| * @out_buf: a #GstBuffer | |
| * | |
| * Converts @in_buf into @out_buf | |
| * | |
| * Returns: %TRUE if conversion is successful | |
| * | |
| * Since: 1.22 | |
| */ | |
| gboolean | |
| gst_d3d11_converter_convert_buffer (GstD3D11Converter * converter, | |
| GstBuffer * in_buf, GstBuffer * out_buf) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE); | |
| g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE); | |
| g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE); | |
| GstD3D11DeviceLockGuard lk (converter->device); | |
| return gst_d3d11_converter_convert_buffer_internal (converter, | |
| in_buf, out_buf); | |
| } | |
| /** | |
| * gst_d3d11_converter_convert_buffer_unlocked: | |
| * @converter: a #GstD3D11Converter | |
| * @in_buf: a #GstBuffer | |
| * @out_buf: a #GstBuffer | |
| * | |
| * Converts @in_buf into @out_buf. Caller should take d3d11 device lock | |
| * in case that multiple threads can perform GPU processing using the | |
| * same #GstD3D11Device | |
| * | |
| * Returns: %TRUE if conversion is successful | |
| * | |
| * Since: 1.22 | |
| */ | |
| gboolean | |
| gst_d3d11_converter_convert_buffer_unlocked (GstD3D11Converter * converter, | |
| GstBuffer * in_buf, GstBuffer * out_buf) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE); | |
| g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE); | |
| g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE); | |
| return gst_d3d11_converter_convert_buffer_internal (converter, | |
| in_buf, out_buf); | |
| } | |
| /** | |
| * gst_d3d11_converter_set_transform_matrix: | |
| * @converter: a #GstD3D11Converter | |
| * @matrix: the row-major 4x4 transform matrix | |
| * | |
| * Apply transform matrix | |
| * | |
| * Returns: %TRUE if successful | |
| * | |
| * Since: 1.24 | |
| */ | |
| gboolean | |
| gst_d3d11_converter_set_transform_matrix (GstD3D11Converter * converter, | |
| const gfloat matrix[16]) | |
| { | |
| GstD3D11ConverterPrivate *priv; | |
| g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE); | |
| g_return_val_if_fail (matrix, FALSE); | |
| priv = converter->priv; | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) { | |
| GST_ERROR_OBJECT (converter, "Shader backend is disabled"); | |
| return FALSE; | |
| } | |
| std::lock_guard < std::mutex > lk (priv->prop_lock); | |
| priv->custom_transform = XMFLOAT4X4A (matrix); | |
| priv->update_transform = TRUE; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d11_converter_apply_transform (GstD3D11Converter * converter, | |
| GstVideoOrientationMethod method, gfloat viewport_width, | |
| gfloat viewport_height, gfloat fov, gboolean ortho, gfloat rotation_x, | |
| gfloat rotation_y, gfloat rotation_z, gfloat scale_x, gfloat scale_y) | |
| { | |
| GstD3D11ConverterPrivate *priv; | |
| g_return_val_if_fail (GST_IS_D3D11_CONVERTER (converter), FALSE); | |
| priv = converter->priv; | |
| if ((priv->supported_backend & GST_D3D11_CONVERTER_BACKEND_SHADER) == 0) { | |
| GST_ERROR_OBJECT (converter, "Shader backend is disabled"); | |
| return FALSE; | |
| } | |
| std::lock_guard < std::mutex > lk (priv->prop_lock); | |
| gfloat aspect_ratio; | |
| gboolean rotated = FALSE; | |
| XMMATRIX rotate_matrix = XMMatrixIdentity (); | |
| switch (method) { | |
| case GST_VIDEO_ORIENTATION_IDENTITY: | |
| case GST_VIDEO_ORIENTATION_AUTO: | |
| case GST_VIDEO_ORIENTATION_CUSTOM: | |
| default: | |
| break; | |
| case GST_VIDEO_ORIENTATION_90R: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_90r); | |
| rotated = TRUE; | |
| break; | |
| case GST_VIDEO_ORIENTATION_180: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_180); | |
| break; | |
| case GST_VIDEO_ORIENTATION_90L: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_90l); | |
| rotated = TRUE; | |
| break; | |
| case GST_VIDEO_ORIENTATION_HORIZ: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_horiz); | |
| break; | |
| case GST_VIDEO_ORIENTATION_VERT: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_vert); | |
| break; | |
| case GST_VIDEO_ORIENTATION_UL_LR: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_ul_lr); | |
| rotated = TRUE; | |
| break; | |
| case GST_VIDEO_ORIENTATION_UR_LL: | |
| rotate_matrix = XMLoadFloat4x4A (&g_matrix_ur_ll); | |
| rotated = TRUE; | |
| break; | |
| } | |
| if (rotated) | |
| aspect_ratio = viewport_height / viewport_width; | |
| else | |
| aspect_ratio = viewport_width / viewport_height; | |
| /* Apply user specified transform matrix first, then rotate-method */ | |
| XMMATRIX scale = XMMatrixScaling (scale_x * aspect_ratio, scale_y, 1.0); | |
| XMMATRIX rotate = | |
| XMMatrixRotationX (XMConvertToRadians (rotation_x)) * | |
| XMMatrixRotationY (XMConvertToRadians (-rotation_y)) * | |
| XMMatrixRotationZ (XMConvertToRadians (-rotation_z)); | |
| XMMATRIX view = XMMatrixLookAtLH (XMVectorSet (0.0, 0.0, -1.0, 0.0), | |
| XMVectorSet (0.0, 0.0, 0.0, 0.0), XMVectorSet (0.0, 1.0, 0.0, 0.0)); | |
| XMMATRIX proj; | |
| if (ortho) { | |
| proj = XMMatrixOrthographicOffCenterLH (-aspect_ratio, | |
| aspect_ratio, -1.0, 1.0, 0.1, 100.0); | |
| } else { | |
| proj = XMMatrixPerspectiveFovLH (XMConvertToRadians (fov), | |
| aspect_ratio, 0.1, 100.0); | |
| } | |
| XMMATRIX mvp = scale * rotate * view * proj * rotate_matrix; | |
| XMStoreFloat4x4A (&priv->custom_transform, mvp); | |
| priv->update_transform = TRUE; | |
| priv->video_direction = GST_VIDEO_ORIENTATION_CUSTOM; | |
| return TRUE; | |
| } |