| /* | |
| * GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| /** | |
| * SECTION:element-d3d11overlay | |
| * @title: d3d11overlay | |
| * | |
| * Provides Direct3D11 render target view handles to an application so that | |
| * the application can overlay/blend an image on the render target | |
| * | |
| * ## Example launch line | |
| * ``` | |
| * gst-launch-1.0 d3d11testsrc ! queue ! d3d11overlay ! queue ! d3d11videosink | |
| * ``` | |
| * | |
| * Since: 1.24 | |
| * | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include <config.h> | |
| #endif | |
| #include "gstd3d11overlay.h" | |
| #include <gst/d3d11/gstd3d11-private.h> | |
| GST_DEBUG_CATEGORY_STATIC (gst_d3d11_overlay_debug); | |
| #define GST_CAT_DEFAULT gst_d3d11_overlay_debug | |
| static GstStaticCaps template_caps = | |
| GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES | |
| (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, "{ BGRA, RGBA }")); | |
| enum | |
| { | |
| SIGNAL_DRAW, | |
| SIGNAL_CAPS_CHANGED, | |
| SIGNAL_LAST, | |
| }; | |
| static guint gst_d3d11_overlay_signals[SIGNAL_LAST]; | |
| struct _GstD3D11Overlay | |
| { | |
| GstD3D11BaseFilter parent; | |
| GstBufferPool *fallback_pool; | |
| }; | |
| #define gst_d3d11_overlay_parent_class parent_class | |
| G_DEFINE_TYPE (GstD3D11Overlay, gst_d3d11_overlay, GST_TYPE_D3D11_BASE_FILTER); | |
| static gboolean gst_d3d11_overlay_stop (GstBaseTransform * trans); | |
| static gboolean gst_d3d11_overlay_propose_allocation (GstBaseTransform * trans, | |
| GstQuery * decide_query, GstQuery * query); | |
| static GstFlowReturn gst_d3d11_overlay_transform_ip (GstBaseTransform * trans, | |
| GstBuffer * buf); | |
| static gboolean gst_d3d11_overlay_set_info (GstD3D11BaseFilter * filter, | |
| GstCaps * in_caps, GstVideoInfo * in_info, GstCaps * out_caps, | |
| GstVideoInfo * out_info); | |
| static void | |
| gst_d3d11_overlay_class_init (GstD3D11OverlayClass * klass) | |
| { | |
| GstElementClass *element_class = GST_ELEMENT_CLASS (klass); | |
| GstBaseTransformClass *trans_class = GST_BASE_TRANSFORM_CLASS (klass); | |
| GstD3D11BaseFilterClass *filter_class = GST_D3D11_BASE_FILTER_CLASS (klass); | |
| GstCaps *caps; | |
| /** | |
| * GstD3D11Overlay::draw: | |
| * @overlay: Overlay element emitting the signal | |
| * @device: GstD3D11Device object | |
| * @render_target: ID3D11RenderTargetView handle | |
| * @timestamp: Timestamp (see #GstClockTime) of the current buffer | |
| * @duration: Duration (see #GstClockTime) of the current buffer | |
| * | |
| * This signal is emitted when an overlay can be drawn. This signal is | |
| * emitted with gst_d3d11_device_lock taken. | |
| * | |
| * Client should return %TRUE if an overlay has been rendered. | |
| * Otherwise the element might discard the updated scene. | |
| * | |
| * Returns: %TRUE if rendering operation happend | |
| * | |
| * Since: 1.24 | |
| */ | |
| gst_d3d11_overlay_signals[SIGNAL_DRAW] = g_signal_new ("draw", | |
| G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, nullptr, nullptr, | |
| nullptr, G_TYPE_BOOLEAN, 4, GST_TYPE_OBJECT, G_TYPE_POINTER, | |
| G_TYPE_UINT64, G_TYPE_UINT64); | |
| /** | |
| * GstD3D11Overlay::caps-changed: | |
| * @overlay: Overlay element emitting the signal | |
| * @caps: #GstCaps of the element | |
| * This signal is emitted when the caps or associated GstD3D11Device | |
| * of the element has changed | |
| * | |
| * Since: 1.24 | |
| */ | |
| gst_d3d11_overlay_signals[SIGNAL_CAPS_CHANGED] = g_signal_new ("caps-changed", | |
| G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST, 0, nullptr, nullptr, | |
| nullptr, G_TYPE_NONE, 1, GST_TYPE_CAPS); | |
| caps = gst_d3d11_get_updated_template_caps (&template_caps); | |
| gst_element_class_add_pad_template (element_class, | |
| gst_pad_template_new ("sink", GST_PAD_SINK, GST_PAD_ALWAYS, caps)); | |
| gst_element_class_add_pad_template (element_class, | |
| gst_pad_template_new ("src", GST_PAD_SRC, GST_PAD_ALWAYS, caps)); | |
| gst_caps_unref (caps); | |
| gst_element_class_set_static_metadata (element_class, | |
| "Direct3D11 Overlay", "Filter/Video", | |
| "Provides application renderable Direct3D11 render target view", | |
| "Seungha Yang <seungha@centricular.com>"); | |
| trans_class->passthrough_on_same_caps = FALSE; | |
| trans_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_overlay_stop); | |
| trans_class->propose_allocation = | |
| GST_DEBUG_FUNCPTR (gst_d3d11_overlay_propose_allocation); | |
| trans_class->transform_ip = | |
| GST_DEBUG_FUNCPTR (gst_d3d11_overlay_transform_ip); | |
| filter_class->set_info = GST_DEBUG_FUNCPTR (gst_d3d11_overlay_set_info); | |
| GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_debug, | |
| "d3d11overlay", 0, "d3d11overlay"); | |
| } | |
| static void | |
| gst_d3d11_overlay_init (GstD3D11Overlay * self) | |
| { | |
| } | |
| static gboolean | |
| gst_d3d11_overlay_stop (GstBaseTransform * trans) | |
| { | |
| GstD3D11Overlay *self = GST_D3D11_OVERLAY (trans); | |
| if (self->fallback_pool) { | |
| gst_buffer_pool_set_active (self->fallback_pool, FALSE); | |
| gst_clear_object (&self->fallback_pool); | |
| } | |
| return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (trans); | |
| } | |
| static gboolean | |
| gst_d3d11_overlay_propose_allocation (GstBaseTransform * trans, | |
| GstQuery * decide_query, GstQuery * query) | |
| { | |
| GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); | |
| GstVideoInfo info; | |
| GstCaps *caps; | |
| guint size; | |
| GstBufferPool *pool = nullptr; | |
| gboolean update_pool = FALSE; | |
| guint min = 0; | |
| guint max = 0; | |
| GstStructure *config; | |
| GstD3D11AllocationParams *params; | |
| if (!GST_BASE_TRANSFORM_CLASS (parent_class)->propose_allocation (trans, | |
| decide_query, query)) | |
| return FALSE; | |
| gst_query_parse_allocation (query, &caps, nullptr); | |
| if (!caps) { | |
| GST_WARNING_OBJECT (filter, "Query without caps"); | |
| return FALSE; | |
| } | |
| if (!gst_video_info_from_caps (&info, caps)) { | |
| GST_ERROR_OBJECT (filter, "Invalid caps %" GST_PTR_FORMAT, caps); | |
| return FALSE; | |
| } | |
| size = GST_VIDEO_INFO_SIZE (&info); | |
| if (gst_query_get_n_allocation_pools (query) > 0) { | |
| gst_query_parse_nth_allocation_pool (query, 0, &pool, nullptr, &min, &max); | |
| if (pool) { | |
| if (!GST_IS_D3D11_BUFFER_POOL (pool)) { | |
| gst_clear_object (&pool); | |
| } else { | |
| GstD3D11BufferPool *dpool = GST_D3D11_BUFFER_POOL (pool); | |
| if (dpool->device != filter->device) | |
| gst_clear_object (&pool); | |
| } | |
| } | |
| update_pool = TRUE; | |
| } | |
| if (!pool) | |
| pool = gst_d3d11_buffer_pool_new (filter->device); | |
| config = gst_buffer_pool_get_config (pool); | |
| gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); | |
| gst_buffer_pool_config_set_params (config, caps, size, 0, 0); | |
| params = gst_buffer_pool_config_get_d3d11_allocation_params (config); | |
| if (params) { | |
| gst_d3d11_allocation_params_set_bind_flags (params, | |
| D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET); | |
| } else { | |
| params = gst_d3d11_allocation_params_new (filter->device, &info, | |
| GST_D3D11_ALLOCATION_FLAG_DEFAULT, | |
| D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0); | |
| } | |
| gst_buffer_pool_config_set_d3d11_allocation_params (config, params); | |
| gst_d3d11_allocation_params_free (params); | |
| if (!gst_buffer_pool_set_config (pool, config)) { | |
| GST_ERROR_OBJECT (filter, "Couldn't set pool config"); | |
| gst_object_unref (pool); | |
| return FALSE; | |
| } | |
| /* d3d11 buffer pool will update buffer size based on allocated texture, | |
| * get size from config again */ | |
| config = gst_buffer_pool_get_config (pool); | |
| gst_buffer_pool_config_get_params (config, nullptr, &size, nullptr, nullptr); | |
| gst_structure_free (config); | |
| if (update_pool) | |
| gst_query_set_nth_allocation_pool (query, 0, pool, size, min, max); | |
| else | |
| gst_query_add_allocation_pool (query, pool, size, min, max); | |
| gst_object_unref (pool); | |
| gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, nullptr); | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d11_overlay_copy_memory (GstD3D11Overlay * self, GstMemory * src, | |
| GstMemory * dst) | |
| { | |
| GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (self); | |
| GstMapInfo src_map; | |
| GstMapInfo dst_map; | |
| ID3D11Resource *dst_texture, *src_texture; | |
| ID3D11DeviceContext *context; | |
| D3D11_TEXTURE2D_DESC src_desc, dst_desc; | |
| D3D11_BOX src_box; | |
| context = gst_d3d11_device_get_device_context_handle (filter->device); | |
| if (!gst_memory_map (src, | |
| &src_map, (GstMapFlags) (GST_MAP_READ | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map src memory"); | |
| return FALSE; | |
| } | |
| if (!gst_memory_map (dst, | |
| &dst_map, (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map dst memory"); | |
| gst_memory_unmap (src, &src_map); | |
| return FALSE; | |
| } | |
| gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (src), &src_desc); | |
| gst_d3d11_memory_get_texture_desc (GST_D3D11_MEMORY_CAST (dst), &dst_desc); | |
| src_texture = (ID3D11Texture2D *) src_map.data; | |
| dst_texture = (ID3D11Texture2D *) dst_map.data; | |
| src_box.front = 0; | |
| src_box.back = 1; | |
| src_box.left = 0; | |
| src_box.top = 0; | |
| src_box.right = MIN (src_desc.Width, dst_desc.Width); | |
| src_box.bottom = MIN (src_desc.Height, dst_desc.Height); | |
| context->CopySubresourceRegion (dst_texture, | |
| 0, 0, 0, 0, src_texture, 0, &src_box); | |
| gst_memory_unmap (src, &src_map); | |
| gst_memory_unmap (dst, &dst_map); | |
| return TRUE; | |
| } | |
| static GstFlowReturn | |
| gst_d3d11_overlay_transform_ip (GstBaseTransform * trans, GstBuffer * buf) | |
| { | |
| GstD3D11BaseFilter *filter = GST_D3D11_BASE_FILTER (trans); | |
| GstD3D11Overlay *self = GST_D3D11_OVERLAY (trans); | |
| GstMemory *mem; | |
| GstD3D11Memory *dmem; | |
| ID3D11RenderTargetView *rtv; | |
| GstBuffer *fallback_buf = nullptr; | |
| GstMemory *fallback_mem = nullptr; | |
| GstD3D11Memory *fallback_dmem = nullptr; | |
| GstMemory *target_mem; | |
| GstMapInfo map; | |
| gboolean rendered = FALSE; | |
| GstFlowReturn ret = GST_FLOW_OK; | |
| mem = gst_buffer_peek_memory (buf, 0); | |
| if (!gst_is_d3d11_memory (mem)) { | |
| GST_ERROR_OBJECT (self, "Not a d3d11 memory"); | |
| return GST_FLOW_ERROR; | |
| } | |
| dmem = GST_D3D11_MEMORY_CAST (mem); | |
| rtv = gst_d3d11_memory_get_render_target_view (dmem, 0); | |
| if (!rtv) { | |
| GST_DEBUG_OBJECT (self, "RTV is unavailable"); | |
| gst_buffer_pool_acquire_buffer (self->fallback_pool, &fallback_buf, | |
| nullptr); | |
| if (!fallback_buf) { | |
| GST_ERROR_OBJECT (self, "Couldn't allocate fallback buffer"); | |
| return GST_FLOW_ERROR; | |
| } | |
| } | |
| GstD3D11DeviceLockGuard lk (filter->device); | |
| if (fallback_buf) { | |
| fallback_mem = gst_buffer_peek_memory (fallback_buf, 0); | |
| if (!gst_d3d11_overlay_copy_memory (self, mem, fallback_mem)) { | |
| GST_ERROR_OBJECT (self, "Couldn't copy input memory to fallback"); | |
| gst_buffer_unref (fallback_buf); | |
| return GST_FLOW_ERROR; | |
| } | |
| fallback_dmem = GST_D3D11_MEMORY_CAST (fallback_mem); | |
| rtv = gst_d3d11_memory_get_render_target_view (fallback_dmem, 0); | |
| if (!rtv) { | |
| GST_ERROR_OBJECT (self, "RTV is unavailable"); | |
| gst_buffer_unref (fallback_buf); | |
| return GST_FLOW_ERROR; | |
| } | |
| target_mem = fallback_mem; | |
| } else { | |
| target_mem = mem; | |
| } | |
| if (!gst_memory_map (target_mem, &map, | |
| (GstMapFlags) (GST_MAP_WRITE | GST_MAP_D3D11))) { | |
| GST_ERROR_OBJECT (self, "Couldn't map render target memory"); | |
| gst_clear_buffer (&fallback_buf); | |
| return GST_FLOW_ERROR; | |
| } | |
| g_signal_emit (self, gst_d3d11_overlay_signals[SIGNAL_DRAW], 0, | |
| filter->device, rtv, GST_BUFFER_PTS (buf), GST_BUFFER_DURATION (buf), | |
| &rendered); | |
| GST_LOG_OBJECT (self, "Draw signal return: %d", rendered); | |
| gst_memory_unmap (target_mem, &map); | |
| if (fallback_buf && rendered) { | |
| if (!gst_d3d11_overlay_copy_memory (self, fallback_mem, mem)) { | |
| GST_ERROR_OBJECT (self, "Couldn't copy back to input memory"); | |
| ret = GST_FLOW_ERROR; | |
| } | |
| } | |
| gst_clear_buffer (&fallback_buf); | |
| return ret; | |
| } | |
| static gboolean | |
| gst_d3d11_overlay_set_info (GstD3D11BaseFilter * filter, GstCaps * in_caps, | |
| GstVideoInfo * in_info, GstCaps * out_caps, GstVideoInfo * out_info) | |
| { | |
| GstD3D11Overlay *self = GST_D3D11_OVERLAY (filter); | |
| GstStructure *config; | |
| GstD3D11AllocationParams *params; | |
| if (self->fallback_pool) { | |
| gst_buffer_pool_set_active (self->fallback_pool, FALSE); | |
| gst_object_unref (self->fallback_pool); | |
| } | |
| self->fallback_pool = gst_d3d11_buffer_pool_new (filter->device); | |
| config = gst_buffer_pool_get_config (self->fallback_pool); | |
| gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META); | |
| gst_buffer_pool_config_set_params (config, in_caps, | |
| GST_VIDEO_INFO_SIZE (in_info), 0, 0); | |
| params = gst_d3d11_allocation_params_new (filter->device, in_info, | |
| GST_D3D11_ALLOCATION_FLAG_DEFAULT, | |
| D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, 0); | |
| gst_buffer_pool_config_set_d3d11_allocation_params (config, params); | |
| gst_d3d11_allocation_params_free (params); | |
| if (!gst_buffer_pool_set_config (self->fallback_pool, config)) { | |
| GST_ERROR_OBJECT (self, "Couldn't set pool config"); | |
| gst_clear_object (&self->fallback_pool); | |
| return FALSE; | |
| } | |
| if (!gst_buffer_pool_set_active (self->fallback_pool, TRUE)) { | |
| GST_ERROR_OBJECT (self, "Couldn't activate pool"); | |
| gst_clear_object (&self->fallback_pool); | |
| return FALSE; | |
| } | |
| GST_DEBUG_OBJECT (self, "New caps %" GST_PTR_FORMAT, in_caps); | |
| g_signal_emit (self, gst_d3d11_overlay_signals[SIGNAL_CAPS_CHANGED], 0, | |
| in_caps); | |
| return TRUE; | |
| } |