| /* GStreamer | |
| * Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| # include <config.h> | |
| #endif | |
| #include "gstd3d11overlaycompositor.h" | |
| #include "gstd3d11pluginutils.h" | |
| #include <wrl.h> | |
| #include <memory> | |
| #include <vector> | |
| #include <algorithm> | |
| GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_overlay_compositor_debug); | |
| #define GST_CAT_DEFAULT gst_d3d11_overlay_compositor_debug | |
| /* *INDENT-OFF* */ | |
| using namespace Microsoft::WRL; | |
| typedef struct | |
| { | |
| struct { | |
| FLOAT x; | |
| FLOAT y; | |
| FLOAT z; | |
| } position; | |
| struct { | |
| FLOAT u; | |
| FLOAT v; | |
| } texture; | |
| } VertexData; | |
| struct GstD3D11CompositionOverlay | |
| { | |
| ~GstD3D11CompositionOverlay () | |
| { | |
| if (overlay_rect) | |
| gst_video_overlay_rectangle_unref (overlay_rect); | |
| if (d3d11_buffer) | |
| gst_buffer_unref (d3d11_buffer); | |
| } | |
| GstVideoOverlayRectangle *overlay_rect = nullptr; | |
| ComPtr<ID3D11Texture2D> texture; | |
| ComPtr<ID3D11ShaderResourceView> srv; | |
| ComPtr<ID3D11Buffer> vertex_buffer; | |
| gboolean premul_alpha = FALSE; | |
| GstBuffer *d3d11_buffer = nullptr; | |
| }; | |
| typedef std::shared_ptr<GstD3D11CompositionOverlay> GstD3D11CompositionOverlayPtr; | |
| struct _GstD3D11OverlayCompositorPrivate | |
| { | |
| GstVideoInfo info; | |
| D3D11_VIEWPORT viewport; | |
| ComPtr<ID3D11PixelShader> ps; | |
| ComPtr<ID3D11PixelShader> premul_ps; | |
| ComPtr<ID3D11VertexShader> vs; | |
| ComPtr<ID3D11InputLayout> layout; | |
| ComPtr<ID3D11SamplerState> sampler; | |
| ComPtr<ID3D11BlendState> blend; | |
| ComPtr<ID3D11Buffer> index_buffer; | |
| ComPtr<ID3D11RasterizerState> rs; | |
| std::vector<GstVideoOverlayRectangle *> rects_to_upload; | |
| std::vector<GstD3D11CompositionOverlayPtr> overlays; | |
| }; | |
| /* *INDENT-ON* */ | |
| static void gst_d3d11_overlay_compositor_finalize (GObject * object); | |
| #define gst_d3d11_overlay_compositor_parent_class parent_class | |
| G_DEFINE_TYPE (GstD3D11OverlayCompositor, | |
| gst_d3d11_overlay_compositor, GST_TYPE_OBJECT); | |
| static void | |
| gst_d3d11_overlay_compositor_class_init (GstD3D11OverlayCompositorClass * klass) | |
| { | |
| GObjectClass *object_class = G_OBJECT_CLASS (klass); | |
| object_class->finalize = gst_d3d11_overlay_compositor_finalize; | |
| } | |
| static void | |
| gst_d3d11_overlay_compositor_init (GstD3D11OverlayCompositor * self) | |
| { | |
| self->priv = new GstD3D11OverlayCompositorPrivate (); | |
| } | |
| static void | |
| gst_d3d11_overlay_compositor_finalize (GObject * object) | |
| { | |
| GstD3D11OverlayCompositor *self = GST_D3D11_OVERLAY_COMPOSITOR (object); | |
| delete self->priv; | |
| gst_clear_object (&self->device); | |
| G_OBJECT_CLASS (parent_class)->finalize (object); | |
| } | |
| static GstD3D11CompositionOverlayPtr | |
| gst_d3d11_composition_overlay_new (GstD3D11OverlayCompositor * self, | |
| GstVideoOverlayRectangle * overlay_rect) | |
| { | |
| GstD3D11OverlayCompositorPrivate *priv = self->priv; | |
| gint x, y; | |
| guint width, height; | |
| D3D11_SUBRESOURCE_DATA subresource; | |
| D3D11_TEXTURE2D_DESC texture_desc; | |
| D3D11_SHADER_RESOURCE_VIEW_DESC srv_desc; | |
| D3D11_BUFFER_DESC buffer_desc; | |
| VertexData vertex_data[4]; | |
| GstBuffer *buf; | |
| GstVideoMeta *vmeta; | |
| GstMapInfo info; | |
| guint8 *data; | |
| gint stride; | |
| HRESULT hr; | |
| ID3D11Device *device_handle; | |
| GstD3D11Device *device = self->device; | |
| FLOAT x1, y1, x2, y2; | |
| gdouble val; | |
| ComPtr < ID3D11Texture2D > texture; | |
| ComPtr < ID3D11ShaderResourceView > srv; | |
| ComPtr < ID3D11Buffer > vertex_buffer; | |
| GstVideoOverlayFormatFlags flags; | |
| gboolean premul_alpha = FALSE; | |
| GstMemory *mem; | |
| gboolean is_d3d11 = FALSE; | |
| memset (&subresource, 0, sizeof (subresource)); | |
| memset (&texture_desc, 0, sizeof (texture_desc)); | |
| memset (&srv_desc, 0, sizeof (srv_desc)); | |
| memset (&buffer_desc, 0, sizeof (buffer_desc)); | |
| device_handle = gst_d3d11_device_get_device_handle (device); | |
| if (!gst_video_overlay_rectangle_get_render_rectangle (overlay_rect, &x, &y, | |
| &width, &height)) { | |
| GST_ERROR_OBJECT (self, "Failed to get render rectangle"); | |
| return nullptr; | |
| } | |
| flags = gst_video_overlay_rectangle_get_flags (overlay_rect); | |
| if ((flags & GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA) != 0) { | |
| premul_alpha = TRUE; | |
| flags = GST_VIDEO_OVERLAY_FORMAT_FLAG_PREMULTIPLIED_ALPHA; | |
| } else { | |
| flags = GST_VIDEO_OVERLAY_FORMAT_FLAG_NONE; | |
| } | |
| buf = gst_video_overlay_rectangle_get_pixels_unscaled_argb (overlay_rect, | |
| flags); | |
| if (!buf) { | |
| GST_ERROR_OBJECT (self, "Failed to get overlay buffer"); | |
| return nullptr; | |
| } | |
| mem = gst_buffer_peek_memory (buf, 0); | |
| if (gst_is_d3d11_memory (mem)) { | |
| GstD3D11Memory *dmem = GST_D3D11_MEMORY_CAST (mem); | |
| if (dmem->device == self->device) { | |
| srv = gst_d3d11_memory_get_shader_resource_view (dmem, 0); | |
| if (srv) { | |
| texture = (ID3D11Texture2D *) | |
| gst_d3d11_memory_get_resource_handle (dmem); | |
| is_d3d11 = TRUE; | |
| } | |
| } | |
| } | |
| if (!is_d3d11) { | |
| vmeta = gst_buffer_get_video_meta (buf); | |
| if (!vmeta) { | |
| GST_ERROR_OBJECT (self, "Failed to get video meta"); | |
| return nullptr; | |
| } | |
| if (!gst_video_meta_map (vmeta, | |
| 0, &info, (gpointer *) & data, &stride, GST_MAP_READ)) { | |
| GST_ERROR_OBJECT (self, "Failed to map"); | |
| return nullptr; | |
| } | |
| /* Do create texture and upload data at once, for create immutable texture */ | |
| subresource.pSysMem = data; | |
| subresource.SysMemPitch = stride; | |
| texture_desc.Width = vmeta->width; | |
| texture_desc.Height = vmeta->height; | |
| texture_desc.MipLevels = 1; | |
| texture_desc.ArraySize = 1; | |
| texture_desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; | |
| texture_desc.SampleDesc.Count = 1; | |
| texture_desc.SampleDesc.Quality = 0; | |
| texture_desc.Usage = D3D11_USAGE_IMMUTABLE; | |
| texture_desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; | |
| texture_desc.CPUAccessFlags = 0; | |
| hr = device_handle->CreateTexture2D (&texture_desc, &subresource, &texture); | |
| gst_video_meta_unmap (vmeta, 0, &info); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Failed to create texture"); | |
| return nullptr; | |
| } | |
| srv_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; | |
| srv_desc.Texture2D.MipLevels = 1; | |
| hr = device_handle->CreateShaderResourceView (texture.Get (), &srv_desc, | |
| &srv); | |
| if (!gst_d3d11_result (hr, device) || !srv) { | |
| GST_ERROR_OBJECT (self, "Failed to create shader resource view"); | |
| return nullptr; | |
| } | |
| } | |
| /* bottom left */ | |
| gst_util_fraction_to_double (x, GST_VIDEO_INFO_WIDTH (&priv->info), &val); | |
| x1 = (val * 2.0f) - 1.0f; | |
| gst_util_fraction_to_double (y + height, | |
| GST_VIDEO_INFO_HEIGHT (&priv->info), &val); | |
| y1 = (val * -2.0f) + 1.0f; | |
| /* top right */ | |
| gst_util_fraction_to_double (x + width, | |
| GST_VIDEO_INFO_WIDTH (&priv->info), &val); | |
| x2 = (val * 2.0f) - 1.0f; | |
| gst_util_fraction_to_double (y, GST_VIDEO_INFO_HEIGHT (&priv->info), &val); | |
| y2 = (val * -2.0f) + 1.0f; | |
| /* bottom left */ | |
| vertex_data[0].position.x = x1; | |
| vertex_data[0].position.y = y1; | |
| vertex_data[0].position.z = 0.0f; | |
| vertex_data[0].texture.u = 0.0f; | |
| vertex_data[0].texture.v = 1.0f; | |
| /* top left */ | |
| vertex_data[1].position.x = x1; | |
| vertex_data[1].position.y = y2; | |
| vertex_data[1].position.z = 0.0f; | |
| vertex_data[1].texture.u = 0.0f; | |
| vertex_data[1].texture.v = 0.0f; | |
| /* top right */ | |
| vertex_data[2].position.x = x2; | |
| vertex_data[2].position.y = y2; | |
| vertex_data[2].position.z = 0.0f; | |
| vertex_data[2].texture.u = 1.0f; | |
| vertex_data[2].texture.v = 0.0f; | |
| /* bottom right */ | |
| vertex_data[3].position.x = x2; | |
| vertex_data[3].position.y = y1; | |
| vertex_data[3].position.z = 0.0f; | |
| vertex_data[3].texture.u = 1.0f; | |
| vertex_data[3].texture.v = 1.0f; | |
| buffer_desc.Usage = D3D11_USAGE_DYNAMIC; | |
| buffer_desc.ByteWidth = sizeof (VertexData) * 4; | |
| buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER; | |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
| subresource.pSysMem = vertex_data; | |
| subresource.SysMemPitch = sizeof (VertexData) * 4; | |
| hr = device_handle->CreateBuffer (&buffer_desc, &subresource, &vertex_buffer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create vertex buffer, hr: 0x%x", (guint) hr); | |
| return nullptr; | |
| } | |
| auto overlay = std::make_shared < GstD3D11CompositionOverlay > (); | |
| overlay->overlay_rect = gst_video_overlay_rectangle_ref (overlay_rect); | |
| overlay->texture = texture; | |
| overlay->srv = srv; | |
| overlay->vertex_buffer = vertex_buffer; | |
| overlay->premul_alpha = premul_alpha; | |
| if (is_d3d11) | |
| overlay->d3d11_buffer = gst_buffer_ref (buf); | |
| return overlay; | |
| } | |
| static gboolean | |
| gst_d3d11_overlay_compositor_setup_shader (GstD3D11OverlayCompositor * self) | |
| { | |
| GstD3D11OverlayCompositorPrivate *priv = self->priv; | |
| GstVideoInfo *info = &priv->info; | |
| GstD3D11Device *device = self->device; | |
| HRESULT hr; | |
| D3D11_BUFFER_DESC buffer_desc; | |
| D3D11_BLEND_DESC blend_desc; | |
| D3D11_SUBRESOURCE_DATA subresource; | |
| const WORD indices[6] = { 0, 1, 2, 3, 0, 2 }; | |
| ID3D11Device *device_handle; | |
| ComPtr < ID3D11PixelShader > ps; | |
| ComPtr < ID3D11PixelShader > premul_ps; | |
| ComPtr < ID3D11VertexShader > vs; | |
| ComPtr < ID3D11InputLayout > layout; | |
| ComPtr < ID3D11SamplerState > sampler; | |
| ComPtr < ID3D11BlendState > blend; | |
| ComPtr < ID3D11Buffer > index_buffer; | |
| ComPtr < ID3D11RasterizerState > rs; | |
| memset (&buffer_desc, 0, sizeof (buffer_desc)); | |
| memset (&blend_desc, 0, sizeof (blend_desc)); | |
| memset (&subresource, 0, sizeof (subresource)); | |
| device_handle = gst_d3d11_device_get_device_handle (device); | |
| hr = gst_d3d11_device_get_sampler (device, | |
| D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT, &sampler); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create sampler state, hr: 0x%x", | |
| (guint) hr); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_get_pixel_shader_sample (device, &ps); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create pixel shader"); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_get_pixel_shader_sample_premul (device, &premul_ps); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create premul pixel shader"); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_get_vertex_shader_coord (device, &vs, &layout); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create vertex pixel shader"); | |
| return FALSE; | |
| } | |
| hr = gst_d3d11_device_get_rasterizer (device, &rs); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't get rasterizer state"); | |
| return FALSE; | |
| } | |
| blend_desc.AlphaToCoverageEnable = FALSE; | |
| blend_desc.IndependentBlendEnable = FALSE; | |
| blend_desc.RenderTarget[0].BlendEnable = TRUE; | |
| blend_desc.RenderTarget[0].SrcBlend = D3D11_BLEND_ONE; | |
| blend_desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA; | |
| blend_desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD; | |
| blend_desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE; | |
| blend_desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA; | |
| blend_desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD; | |
| blend_desc.RenderTarget[0].RenderTargetWriteMask = | |
| D3D11_COLOR_WRITE_ENABLE_ALL; | |
| hr = device_handle->CreateBlendState (&blend_desc, &blend); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create blend staten, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| buffer_desc.Usage = D3D11_USAGE_DYNAMIC; | |
| buffer_desc.ByteWidth = sizeof (WORD) * 6; | |
| buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER; | |
| buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; | |
| subresource.pSysMem = indices; | |
| subresource.SysMemPitch = sizeof (WORD) * 6; | |
| hr = device_handle->CreateBuffer (&buffer_desc, &subresource, &index_buffer); | |
| if (!gst_d3d11_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, | |
| "Couldn't create index buffer, hr: 0x%x", (guint) hr); | |
| return FALSE; | |
| } | |
| priv->ps = ps; | |
| priv->premul_ps = premul_ps; | |
| priv->vs = vs; | |
| priv->layout = layout; | |
| priv->sampler = sampler; | |
| priv->blend = blend; | |
| priv->index_buffer = index_buffer; | |
| priv->rs = rs; | |
| priv->viewport.TopLeftX = 0; | |
| priv->viewport.TopLeftY = 0; | |
| priv->viewport.Width = GST_VIDEO_INFO_WIDTH (info); | |
| priv->viewport.Height = GST_VIDEO_INFO_HEIGHT (info); | |
| priv->viewport.MinDepth = 0.0f; | |
| priv->viewport.MaxDepth = 1.0f; | |
| return TRUE; | |
| } | |
| GstD3D11OverlayCompositor * | |
| gst_d3d11_overlay_compositor_new (GstD3D11Device * device, | |
| const GstVideoInfo * info) | |
| { | |
| GstD3D11OverlayCompositor *self = nullptr; | |
| GstD3D11OverlayCompositorPrivate *priv; | |
| g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), nullptr); | |
| g_return_val_if_fail (info != nullptr, nullptr); | |
| self = (GstD3D11OverlayCompositor *) | |
| g_object_new (GST_TYPE_D3D11_OVERLAY_COMPOSITOR, nullptr); | |
| gst_object_ref_sink (self); | |
| priv = self->priv; | |
| self->device = (GstD3D11Device *) gst_object_ref (device); | |
| priv->info = *info; | |
| if (!gst_d3d11_overlay_compositor_setup_shader (self)) { | |
| gst_object_unref (self); | |
| return nullptr; | |
| } | |
| return self; | |
| } | |
| static gboolean | |
| gst_d3d11_overlay_compositor_foreach_meta (GstBuffer * buffer, GstMeta ** meta, | |
| GstD3D11OverlayCompositor * self) | |
| { | |
| GstD3D11OverlayCompositorPrivate *priv = self->priv; | |
| GstVideoOverlayCompositionMeta *cmeta; | |
| guint num_rect; | |
| if ((*meta)->info->api != GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE) | |
| return TRUE; | |
| cmeta = (GstVideoOverlayCompositionMeta *) (*meta); | |
| if (!cmeta->overlay) | |
| return TRUE; | |
| num_rect = gst_video_overlay_composition_n_rectangles (cmeta->overlay); | |
| for (guint i = 0; i < num_rect; i++) { | |
| auto rect = gst_video_overlay_composition_get_rectangle (cmeta->overlay, i); | |
| priv->rects_to_upload.push_back (rect); | |
| } | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d11_overlay_compositor_upload (GstD3D11OverlayCompositor * compositor, | |
| GstBuffer * buf) | |
| { | |
| GstD3D11OverlayCompositorPrivate *priv; | |
| g_return_val_if_fail (compositor != nullptr, FALSE); | |
| g_return_val_if_fail (GST_IS_BUFFER (buf), FALSE); | |
| priv = compositor->priv; | |
| priv->rects_to_upload.clear (); | |
| gst_buffer_foreach_meta (buf, | |
| (GstBufferForeachMetaFunc) gst_d3d11_overlay_compositor_foreach_meta, | |
| compositor); | |
| if (priv->rects_to_upload.empty ()) { | |
| priv->overlays.clear (); | |
| return TRUE; | |
| } | |
| GST_LOG_OBJECT (compositor, "Found %" G_GSIZE_FORMAT | |
| " overlay rectangles, %" G_GSIZE_FORMAT " in current queue", | |
| priv->rects_to_upload.size (), priv->overlays.size ()); | |
| /* *INDENT-OFF* */ | |
| for (auto it : priv->rects_to_upload) { | |
| if (std::find_if (priv->overlays.begin (), priv->overlays.end (), | |
| [&] (const auto & overlay) -> bool { | |
| return overlay->overlay_rect == it; | |
| }) == priv->overlays.end ()) { | |
| auto new_overlay = gst_d3d11_composition_overlay_new (compositor, it); | |
| if (!new_overlay) | |
| return FALSE; | |
| priv->overlays.push_back (new_overlay); | |
| } | |
| } | |
| /* *INDENT-ON* */ | |
| GST_LOG_OBJECT (compositor, "Overlay rectangles in queue after uploaded %" | |
| G_GSIZE_FORMAT, priv->overlays.size ()); | |
| /* Remove old overlay */ | |
| /* *INDENT-OFF* */ | |
| auto it = priv->overlays.begin (); | |
| while (it != priv->overlays.end ()) { | |
| auto old_overlay = *it; | |
| if (std::find_if (priv->rects_to_upload.begin (), | |
| priv->rects_to_upload.end (), [&] (const auto & overlay) -> bool { | |
| return overlay == old_overlay->overlay_rect; | |
| }) == priv->rects_to_upload.end ()) { | |
| GST_LOG_OBJECT (compositor, "Removing %p from queue", | |
| old_overlay->overlay_rect); | |
| it = priv->overlays.erase (it); | |
| } else { | |
| it++; | |
| } | |
| } | |
| /* *INDENT-ON* */ | |
| GST_LOG_OBJECT (compositor, "Final queue size %" G_GSIZE_FORMAT, | |
| priv->overlays.size ()); | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d11_overlay_compositor_update_viewport (GstD3D11OverlayCompositor * | |
| compositor, D3D11_VIEWPORT * viewport) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D11_OVERLAY_COMPOSITOR (compositor), FALSE); | |
| g_return_val_if_fail (viewport != nullptr, FALSE); | |
| compositor->priv->viewport = *viewport; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d11_overlay_compositor_draw (GstD3D11OverlayCompositor * compositor, | |
| ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES]) | |
| { | |
| g_return_val_if_fail (compositor != nullptr, FALSE); | |
| g_return_val_if_fail (rtv != nullptr, FALSE); | |
| GstD3D11DeviceLockGuard lk (compositor->device); | |
| return gst_d3d11_overlay_compositor_draw_unlocked (compositor, rtv); | |
| } | |
| gboolean | |
| gst_d3d11_overlay_compositor_draw_unlocked (GstD3D11OverlayCompositor * | |
| compositor, ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES]) | |
| { | |
| GstD3D11OverlayCompositorPrivate *priv; | |
| ID3D11DeviceContext *context; | |
| ID3D11ShaderResourceView *clear_view[GST_VIDEO_MAX_PLANES] = { nullptr, }; | |
| UINT strides = sizeof (VertexData); | |
| UINT offsets = 0; | |
| ID3D11SamplerState *samplers[1]; | |
| g_return_val_if_fail (compositor != nullptr, FALSE); | |
| g_return_val_if_fail (rtv != nullptr, FALSE); | |
| priv = compositor->priv; | |
| if (priv->overlays.empty ()) | |
| return TRUE; | |
| samplers[0] = priv->sampler.Get (); | |
| context = gst_d3d11_device_get_device_context_handle (compositor->device); | |
| context->IASetPrimitiveTopology (D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST); | |
| context->IASetInputLayout (priv->layout.Get ()); | |
| context->IASetIndexBuffer (priv->index_buffer.Get (), | |
| DXGI_FORMAT_R16_UINT, 0); | |
| context->PSSetSamplers (0, 1, samplers); | |
| context->VSSetShader (priv->vs.Get (), nullptr, 0); | |
| context->RSSetViewports (1, &priv->viewport); | |
| context->RSSetState (priv->rs.Get ()); | |
| context->OMSetRenderTargets (1, rtv, nullptr); | |
| context->OMSetBlendState (priv->blend.Get (), nullptr, 0xffffffff); | |
| /* *INDENT-OFF* */ | |
| for (auto overlay : priv->overlays) { | |
| ID3D11ShaderResourceView *srv[] = { overlay->srv.Get () }; | |
| ID3D11Buffer *vertex_buf[] = { overlay->vertex_buffer.Get () }; | |
| GstMapInfo info; | |
| GstMemory *mem = nullptr; | |
| if (overlay->d3d11_buffer) { | |
| mem = gst_buffer_peek_memory (overlay->d3d11_buffer, 0); | |
| gst_memory_map (mem, &info, (GstMapFlags) (GST_MAP_D3D11 | GST_MAP_READ)); | |
| } | |
| if (!overlay->premul_alpha) | |
| context->PSSetShader (priv->premul_ps.Get (), nullptr, 0); | |
| else | |
| context->PSSetShader (priv->ps.Get (), nullptr, 0); | |
| context->PSSetShaderResources (0, 1, srv); | |
| context->IASetVertexBuffers (0, 1, vertex_buf, &strides, &offsets); | |
| context->DrawIndexed (6, 0, 0); | |
| if (mem) | |
| gst_memory_unmap (mem, &info); | |
| } | |
| /* *INDENT-ON* */ | |
| context->PSSetShaderResources (0, 1, clear_view); | |
| context->OMSetRenderTargets (0, nullptr, nullptr); | |
| return TRUE; | |
| } |