| /* GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you cln redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #include "gstd3d12.h" | |
| #include "gstd3d12-private.h" | |
| #include <wrl.h> | |
| #include <queue> | |
| #include <mutex> | |
| #include <memory> | |
| #include <condition_variable> | |
| GST_DEBUG_CATEGORY_STATIC (gst_d3d12_command_queue_debug); | |
| #define GST_CAT_DEFAULT gst_d3d12_command_queue_debug | |
| /* *INDENT-OFF* */ | |
| using namespace Microsoft::WRL; | |
| struct GCData | |
| { | |
| GCData (gpointer user_data, GDestroyNotify destroy_notify, | |
| guint64 fence_value) : data (user_data), | |
| notify(destroy_notify), fence_val (fence_value) {} | |
| ~GCData () | |
| { | |
| if (notify) | |
| notify (data); | |
| } | |
| gpointer data = nullptr; | |
| GDestroyNotify notify = nullptr; | |
| guint64 fence_val = 0; | |
| }; | |
| typedef std::shared_ptr<GCData> GCDataPtr; | |
| struct GstD3D12CommandQueuePrivate | |
| { | |
| GstD3D12CommandQueuePrivate () | |
| { | |
| event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS); | |
| } | |
| ~GstD3D12CommandQueuePrivate () | |
| { | |
| { | |
| std::lock_guard <std::mutex> lk (lock); | |
| shutdown = true; | |
| cond.notify_one (); | |
| } | |
| g_clear_pointer (&gc_thread, g_thread_join); | |
| auto completed = fence->GetCompletedValue (); | |
| if (fence_val > completed) { | |
| auto hr = fence->SetEventOnCompletion (completed, event_handle); | |
| if (SUCCEEDED (hr)) | |
| WaitForSingleObjectEx (event_handle, INFINITE, FALSE); | |
| } | |
| CloseHandle (event_handle); | |
| } | |
| struct gc_cmp { | |
| bool operator()(const GCDataPtr &a, const GCDataPtr &b) | |
| { | |
| return a->fence_val > b->fence_val; | |
| } | |
| }; | |
| D3D12_COMMAND_QUEUE_DESC desc; | |
| ComPtr<ID3D12Device> device; | |
| ComPtr<ID3D12CommandQueue> cq; | |
| ComPtr<ID3D12Fence> fence; | |
| HANDLE event_handle; | |
| guint64 fence_val = 0; | |
| GThread *gc_thread = nullptr; | |
| std::priority_queue<GCDataPtr, std::vector<GCDataPtr>, gc_cmp> gc_list; | |
| std::mutex execute_lock; | |
| std::mutex lock; | |
| std::condition_variable cond; | |
| bool shutdown = false; | |
| size_t queue_size = 0; | |
| }; | |
| /* *INDENT-ON* */ | |
| struct _GstD3D12CommandQueue | |
| { | |
| GstObject parent; | |
| GstD3D12CommandQueuePrivate *priv; | |
| }; | |
| static void gst_d3d12_command_queue_finalize (GObject * object); | |
| #define gst_d3d12_command_queue_parent_class parent_class | |
| G_DEFINE_TYPE (GstD3D12CommandQueue, gst_d3d12_command_queue, GST_TYPE_OBJECT); | |
| static void | |
| gst_d3d12_command_queue_class_init (GstD3D12CommandQueueClass * klass) | |
| { | |
| auto object_class = G_OBJECT_CLASS (klass); | |
| object_class->finalize = gst_d3d12_command_queue_finalize; | |
| GST_DEBUG_CATEGORY_INIT (gst_d3d12_command_queue_debug, | |
| "d3d12commandqueue", 0, "d3d12commandqueue"); | |
| } | |
| static void | |
| gst_d3d12_command_queue_init (GstD3D12CommandQueue * self) | |
| { | |
| self->priv = new GstD3D12CommandQueuePrivate (); | |
| } | |
| static void | |
| gst_d3d12_command_queue_finalize (GObject * object) | |
| { | |
| auto self = GST_D3D12_COMMAND_QUEUE (object); | |
| delete self->priv; | |
| G_OBJECT_CLASS (parent_class)->finalize (object); | |
| } | |
| GstD3D12CommandQueue * | |
| gst_d3d12_command_queue_new (GstD3D12Device * device, | |
| const D3D12_COMMAND_QUEUE_DESC * desc, guint queue_size) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| g_return_val_if_fail (desc, nullptr); | |
| auto device_handle = gst_d3d12_device_get_device_handle (device); | |
| ComPtr < ID3D12CommandQueue > cq; | |
| auto hr = device_handle->CreateCommandQueue (desc, IID_PPV_ARGS (&cq)); | |
| if (!gst_d3d12_result (hr, device)) { | |
| GST_ERROR_OBJECT (device, "Couldn't create command queue"); | |
| return nullptr; | |
| } | |
| ComPtr < ID3D12Fence > fence; | |
| hr = device_handle->CreateFence (0, | |
| D3D12_FENCE_FLAG_NONE, IID_PPV_ARGS (&fence)); | |
| if (!gst_d3d12_result (hr, device)) { | |
| GST_ERROR_OBJECT (device, "Couldn't create fence"); | |
| return nullptr; | |
| } | |
| auto self = (GstD3D12CommandQueue *) | |
| g_object_new (GST_TYPE_D3D12_COMMAND_QUEUE, nullptr); | |
| gst_object_ref_sink (self); | |
| auto priv = self->priv; | |
| priv->device = gst_d3d12_device_get_device_handle (device); | |
| priv->cq = cq; | |
| priv->fence = fence; | |
| priv->queue_size = queue_size; | |
| return self; | |
| } | |
| gboolean | |
| gst_d3d12_command_queue_get_handle (GstD3D12CommandQueue * queue, | |
| ID3D12CommandQueue ** handle) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), FALSE); | |
| g_return_val_if_fail (handle, FALSE); | |
| auto priv = queue->priv; | |
| *handle = priv->cq.Get (); | |
| (*handle)->AddRef (); | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_command_queue_get_fence (GstD3D12CommandQueue * queue, | |
| ID3D12Fence ** handle) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), FALSE); | |
| g_return_val_if_fail (handle, FALSE); | |
| auto priv = queue->priv; | |
| *handle = priv->fence.Get (); | |
| (*handle)->AddRef (); | |
| return TRUE; | |
| } | |
| HRESULT | |
| gst_d3d12_command_queue_execute_command_lists (GstD3D12CommandQueue * queue, | |
| guint num_command_lists, ID3D12CommandList ** command_lists, | |
| guint64 * fence_value) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG); | |
| auto priv = queue->priv; | |
| HRESULT hr; | |
| std::lock_guard < std::mutex > lk (priv->execute_lock); | |
| priv->fence_val++; | |
| priv->cq->ExecuteCommandLists (num_command_lists, command_lists); | |
| hr = priv->cq->Signal (priv->fence.Get (), priv->fence_val); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (queue, "Signal failed"); | |
| priv->fence_val--; | |
| } else if (fence_value) { | |
| *fence_value = priv->fence_val; | |
| } | |
| if (priv->queue_size > 0) { | |
| auto completed = priv->fence->GetCompletedValue (); | |
| if (completed + priv->queue_size < priv->fence_val) { | |
| hr = priv->fence->SetEventOnCompletion (priv->fence_val - | |
| priv->queue_size, priv->event_handle); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (queue, "SetEventOnCompletion failed"); | |
| return hr; | |
| } | |
| WaitForSingleObjectEx (priv->event_handle, INFINITE, FALSE); | |
| } | |
| } | |
| return hr; | |
| } | |
| HRESULT | |
| gst_d3d12_command_queue_execute_wait (GstD3D12CommandQueue * queue, | |
| ID3D12Fence * fence, guint64 fence_value) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG); | |
| g_return_val_if_fail (fence, E_INVALIDARG); | |
| auto priv = queue->priv; | |
| return priv->cq->Wait (fence, fence_value); | |
| } | |
| guint64 | |
| gst_d3d12_command_queue_get_completed_value (GstD3D12CommandQueue * queue) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), G_MAXUINT64); | |
| return queue->priv->fence->GetCompletedValue (); | |
| } | |
| HRESULT | |
| gst_d3d12_command_queue_fence_wait (GstD3D12CommandQueue * queue, | |
| guint64 fence_value, HANDLE event_handle) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue), E_INVALIDARG); | |
| auto priv = queue->priv; | |
| guint64 fence_to_wait = fence_value; | |
| HRESULT hr; | |
| if (fence_value == G_MAXUINT64) { | |
| std::lock_guard < std::mutex > lk (priv->execute_lock); | |
| priv->fence_val++; | |
| hr = priv->cq->Signal (priv->fence.Get (), priv->fence_val); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (queue, "Signal failed"); | |
| priv->fence_val--; | |
| return hr; | |
| } | |
| fence_to_wait = priv->fence_val; | |
| } | |
| auto completed = priv->fence->GetCompletedValue (); | |
| if (completed < fence_to_wait) { | |
| bool close_handle = false; | |
| if (!event_handle) { | |
| event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS); | |
| close_handle = true; | |
| } | |
| hr = priv->fence->SetEventOnCompletion (fence_to_wait, event_handle); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (queue, "SetEventOnCompletion failed"); | |
| if (close_handle) | |
| CloseHandle (event_handle); | |
| return hr; | |
| } | |
| WaitForSingleObjectEx (event_handle, INFINITE, FALSE); | |
| if (close_handle) | |
| CloseHandle (event_handle); | |
| } | |
| return S_OK; | |
| } | |
| static gpointer | |
| gst_d3d12_command_queue_gc_thread (GstD3D12CommandQueue * self) | |
| { | |
| auto priv = self->priv; | |
| GST_INFO_OBJECT (self, "Entering GC thread"); | |
| HANDLE event_handle = CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS); | |
| while (true) { | |
| GCDataPtr gc_data; | |
| { | |
| std::unique_lock < std::mutex > lk (priv->lock); | |
| while (!priv->shutdown && priv->gc_list.empty ()) | |
| priv->cond.wait (lk); | |
| if (priv->shutdown) | |
| break; | |
| auto completed = priv->fence->GetCompletedValue (); | |
| while (!priv->gc_list.empty ()) { | |
| auto top = priv->gc_list.top (); | |
| if (top->fence_val > completed) { | |
| gc_data = top; | |
| priv->gc_list.pop (); | |
| break; | |
| } | |
| GST_LOG_OBJECT (self, "Releasing fence data, completed %" | |
| G_GUINT64_FORMAT ", fence value %" G_GUINT64_FORMAT, | |
| completed, top->fence_val); | |
| priv->gc_list.pop (); | |
| } | |
| } | |
| if (gc_data) { | |
| GST_LOG_OBJECT (self, "Waiting for fence data %" G_GUINT64_FORMAT, | |
| gc_data->fence_val); | |
| auto hr = | |
| priv->fence->SetEventOnCompletion (gc_data->fence_val, event_handle); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (self, "SetEventOnCompletion failed"); | |
| } else { | |
| WaitForSingleObjectEx (event_handle, INFINITE, FALSE); | |
| GST_LOG_OBJECT (self, "Waiting done, %" G_GUINT64_FORMAT, | |
| gc_data->fence_val); | |
| } | |
| } | |
| } | |
| GST_INFO_OBJECT (self, "Leaving GC thread"); | |
| CloseHandle (event_handle); | |
| return nullptr; | |
| } | |
| void | |
| gst_d3d12_command_queue_set_notify (GstD3D12CommandQueue * queue, | |
| guint64 fence_value, gpointer fence_data, GDestroyNotify notify) | |
| { | |
| g_return_if_fail (GST_IS_D3D12_COMMAND_QUEUE (queue)); | |
| auto priv = queue->priv; | |
| auto completed = priv->fence->GetCompletedValue (); | |
| if (completed >= fence_value) { | |
| GST_DEBUG_OBJECT (queue, "Already completed fence value %" | |
| G_GUINT64_FORMAT, fence_value); | |
| if (notify) | |
| notify (fence_data); | |
| return; | |
| } | |
| auto gc_data = std::make_shared < GCData > (fence_data, notify, fence_value); | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| if (!priv->gc_thread) { | |
| gst_d3d12_init_background_thread (); | |
| priv->gc_thread = g_thread_new ("GstD3D12Gc", | |
| (GThreadFunc) gst_d3d12_command_queue_gc_thread, queue); | |
| } | |
| GST_LOG_OBJECT (queue, "Pushing GC data %" G_GUINT64_FORMAT, fence_value); | |
| priv->gc_list.push (std::move (gc_data)); | |
| priv->cond.notify_one (); | |
| } |