| /* GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you cln redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #include "gstd3d12.h" | |
| #include <wrl.h> | |
| #include <queue> | |
| #include <mutex> | |
| GST_DEBUG_CATEGORY_STATIC (gst_d3d12_descriptor_pool_debug); | |
| #define GST_CAT_DEFAULT gst_d3d12_descriptor_pool_debug | |
| /* *INDENT-OFF* */ | |
| using namespace Microsoft::WRL; | |
| struct _GstD3D12Descriptor : public GstMiniObject | |
| { | |
| GstD3D12DescriptorPool *pool = nullptr; | |
| ComPtr < ID3D12DescriptorHeap > heap; | |
| }; | |
| struct GstD3D12DescriptorPoolPrivate | |
| { | |
| ~GstD3D12DescriptorPoolPrivate () | |
| { | |
| while (!heap_pool.empty ()) { | |
| auto desc = heap_pool.front (); | |
| heap_pool.pop (); | |
| gst_mini_object_unref (desc); | |
| } | |
| } | |
| ComPtr<ID3D12Device> device; | |
| std::mutex lock; | |
| std::queue<GstD3D12Descriptor *>heap_pool; | |
| D3D12_DESCRIPTOR_HEAP_DESC heap_desc; | |
| }; | |
| /* *INDENT-ON* */ | |
| struct _GstD3D12DescriptorPool | |
| { | |
| GstObject parent; | |
| GstD3D12DescriptorPoolPrivate *priv; | |
| }; | |
| GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Descriptor, gst_d3d12_descriptor); | |
| static void gst_d3d12_descriptor_pool_finalize (GObject * object); | |
| #define gst_d3d12_descriptor_pool_parent_class parent_class | |
| G_DEFINE_TYPE (GstD3D12DescriptorPool, | |
| gst_d3d12_descriptor_pool, GST_TYPE_OBJECT); | |
| static void | |
| gst_d3d12_descriptor_pool_class_init (GstD3D12DescriptorPoolClass * klass) | |
| { | |
| auto object_class = G_OBJECT_CLASS (klass); | |
| object_class->finalize = gst_d3d12_descriptor_pool_finalize; | |
| GST_DEBUG_CATEGORY_INIT (gst_d3d12_descriptor_pool_debug, | |
| "d3d12descriptorpool", 0, "d3d12descriptorpool"); | |
| } | |
| static void | |
| gst_d3d12_descriptor_pool_init (GstD3D12DescriptorPool * self) | |
| { | |
| self->priv = new GstD3D12DescriptorPoolPrivate (); | |
| } | |
| static void | |
| gst_d3d12_descriptor_pool_finalize (GObject * object) | |
| { | |
| auto self = GST_D3D12_DESCRIPTOR_POOL (object); | |
| delete self->priv; | |
| G_OBJECT_CLASS (parent_class)->finalize (object); | |
| } | |
| GstD3D12DescriptorPool * | |
| gst_d3d12_descriptor_pool_new (GstD3D12Device * device, | |
| const D3D12_DESCRIPTOR_HEAP_DESC * desc) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| g_return_val_if_fail (desc, nullptr); | |
| auto self = (GstD3D12DescriptorPool *) | |
| g_object_new (GST_TYPE_D3D12_DESCRIPTOR_POOL, nullptr); | |
| gst_object_ref_sink (self); | |
| auto priv = self->priv; | |
| priv->device = gst_d3d12_device_get_device_handle (device); | |
| priv->heap_desc = *desc; | |
| return self; | |
| } | |
| static void | |
| gst_d3d12_descriptor_pool_release (GstD3D12DescriptorPool * pool, | |
| GstD3D12Descriptor * desc) | |
| { | |
| auto priv = pool->priv; | |
| { | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| desc->dispose = nullptr; | |
| desc->pool = nullptr; | |
| priv->heap_pool.push (desc); | |
| } | |
| gst_object_unref (pool); | |
| } | |
| static gboolean | |
| gst_d3d12_descriptor_dispose (GstD3D12Descriptor * desc) | |
| { | |
| if (!desc->pool) | |
| return TRUE; | |
| gst_mini_object_ref (desc); | |
| gst_d3d12_descriptor_pool_release (desc->pool, desc); | |
| return FALSE; | |
| } | |
| static void | |
| gst_d3d12_descriptor_free (GstD3D12Descriptor * desc) | |
| { | |
| delete desc; | |
| } | |
| static GstD3D12Descriptor * | |
| gst_d3d12_descriptor_new (ID3D12DescriptorHeap * heap) | |
| { | |
| auto desc = new GstD3D12Descriptor (); | |
| desc->heap = heap; | |
| gst_mini_object_init (desc, 0, gst_d3d12_descriptor_get_type (), | |
| nullptr, nullptr, (GstMiniObjectFreeFunction) gst_d3d12_descriptor_free); | |
| return desc; | |
| } | |
| gboolean | |
| gst_d3d12_descriptor_pool_acquire (GstD3D12DescriptorPool * pool, | |
| GstD3D12Descriptor ** desc) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_DESCRIPTOR_POOL (pool), FALSE); | |
| g_return_val_if_fail (desc, FALSE); | |
| *desc = nullptr; | |
| auto priv = pool->priv; | |
| GstD3D12Descriptor *new_desc = nullptr; | |
| HRESULT hr; | |
| { | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| if (!priv->heap_pool.empty ()) { | |
| new_desc = priv->heap_pool.front (); | |
| priv->heap_pool.pop (); | |
| } | |
| } | |
| if (!new_desc) { | |
| ComPtr < ID3D12DescriptorHeap > heap; | |
| hr = priv->device->CreateDescriptorHeap (&priv->heap_desc, | |
| IID_PPV_ARGS (&heap)); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (pool, "Couldn't create descriptor heap, hr: 0x%x", | |
| (guint) hr); | |
| return FALSE; | |
| } | |
| new_desc = gst_d3d12_descriptor_new (heap.Get ()); | |
| } | |
| new_desc->pool = (GstD3D12DescriptorPool *) gst_object_ref (pool); | |
| new_desc->dispose = | |
| (GstMiniObjectDisposeFunction) gst_d3d12_descriptor_dispose; | |
| *desc = new_desc; | |
| return TRUE; | |
| } | |
| GstD3D12Descriptor * | |
| gst_d3d12_descriptor_ref (GstD3D12Descriptor * desc) | |
| { | |
| return (GstD3D12Descriptor *) gst_mini_object_ref (desc); | |
| } | |
| void | |
| gst_d3d12_descriptor_unref (GstD3D12Descriptor * desc) | |
| { | |
| gst_mini_object_unref (desc); | |
| } | |
| void | |
| gst_clear_d3d12_descriptor (GstD3D12Descriptor ** desc) | |
| { | |
| gst_clear_mini_object (desc); | |
| } | |
| gboolean | |
| gst_d3d12_descriptor_get_handle (GstD3D12Descriptor * desc, | |
| ID3D12DescriptorHeap ** heap) | |
| { | |
| g_return_val_if_fail (desc, FALSE); | |
| g_return_val_if_fail (heap, FALSE); | |
| *heap = desc->heap.Get (); | |
| (*heap)->AddRef (); | |
| return TRUE; | |
| } |