| /* GStreamer | |
| * Copyright (C) 2024 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you cln redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #include "gstd3d12encoderbufferpool.h" | |
| #include <directx/d3dx12.h> | |
| #include <wrl.h> | |
| #include <queue> | |
| #include <mutex> | |
| #include <condition_variable> | |
| GST_DEBUG_CATEGORY_STATIC (gst_d3d12_encoder_buffer_pool_debug); | |
| #define GST_CAT_DEFAULT gst_d3d12_encoder_buffer_pool_debug | |
| /* *INDENT-OFF* */ | |
| using namespace Microsoft::WRL; | |
| struct _GstD3D12EncoderBuffer : public GstMiniObject | |
| { | |
| GstD3D12EncoderBufferPool *pool = nullptr; | |
| ComPtr<ID3D12Resource> metadata; | |
| ComPtr<ID3D12Resource> resolved_metadata; | |
| ComPtr<ID3D12Resource> bitstream; | |
| }; | |
| struct GstD3D12EncoderBufferPoolPrivate | |
| { | |
| ~GstD3D12EncoderBufferPoolPrivate () | |
| { | |
| while (!buffer_pool.empty ()) { | |
| auto buf = buffer_pool.front (); | |
| buffer_pool.pop (); | |
| gst_mini_object_unref (buf); | |
| } | |
| } | |
| ComPtr<ID3D12Device> device; | |
| std::mutex lock; | |
| std::condition_variable cond; | |
| std::queue<GstD3D12EncoderBuffer *>buffer_pool; | |
| guint metadata_size; | |
| guint resolved_metadata_size; | |
| guint bitstream_size; | |
| guint pool_size; | |
| }; | |
| /* *INDENT-ON* */ | |
| struct _GstD3D12EncoderBufferPool | |
| { | |
| GstObject parent; | |
| GstD3D12EncoderBufferPoolPrivate *priv; | |
| }; | |
| GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12EncoderBuffer, gst_d3d12_encoder_buffer); | |
| static void gst_d3d12_encoder_buffer_pool_finalize (GObject * object); | |
| #define gst_d3d12_encoder_buffer_pool_parent_class parent_class | |
| G_DEFINE_TYPE (GstD3D12EncoderBufferPool, | |
| gst_d3d12_encoder_buffer_pool, GST_TYPE_OBJECT); | |
| static void | |
| gst_d3d12_encoder_buffer_pool_class_init (GstD3D12EncoderBufferPoolClass * | |
| klass) | |
| { | |
| auto object_class = G_OBJECT_CLASS (klass); | |
| object_class->finalize = gst_d3d12_encoder_buffer_pool_finalize; | |
| GST_DEBUG_CATEGORY_INIT (gst_d3d12_encoder_buffer_pool_debug, | |
| "d3d12encoderbufferpool", 0, "d3d12encoderbufferpool"); | |
| } | |
| static void | |
| gst_d3d12_encoder_buffer_pool_init (GstD3D12EncoderBufferPool * self) | |
| { | |
| self->priv = new GstD3D12EncoderBufferPoolPrivate (); | |
| } | |
| static void | |
| gst_d3d12_encoder_buffer_pool_finalize (GObject * object) | |
| { | |
| auto self = GST_D3D12_ENCODER_BUFFER_POOL (object); | |
| GST_DEBUG_OBJECT (self, "Finalize"); | |
| delete self->priv; | |
| G_OBJECT_CLASS (parent_class)->finalize (object); | |
| } | |
| static void | |
| gst_d3d12_encoder_buffer_free (GstD3D12EncoderBuffer * buffer) | |
| { | |
| delete buffer; | |
| } | |
| static GstD3D12EncoderBuffer * | |
| gst_d3d12_encoder_buffer_pool_alloc (GstD3D12EncoderBufferPool * self) | |
| { | |
| auto priv = self->priv; | |
| D3D12_HEAP_PROPERTIES prop = | |
| CD3DX12_HEAP_PROPERTIES (D3D12_HEAP_TYPE_DEFAULT); | |
| D3D12_RESOURCE_DESC desc = | |
| CD3DX12_RESOURCE_DESC::Buffer (priv->metadata_size); | |
| ComPtr < ID3D12Resource > metadata; | |
| auto hr = priv->device->CreateCommittedResource (&prop, | |
| D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, | |
| nullptr, IID_PPV_ARGS (&metadata)); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr); | |
| return nullptr; | |
| } | |
| prop = CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, | |
| D3D12_MEMORY_POOL_L0); | |
| desc = CD3DX12_RESOURCE_DESC::Buffer (priv->resolved_metadata_size); | |
| ComPtr < ID3D12Resource > resolved_metadata; | |
| hr = priv->device->CreateCommittedResource (&prop, | |
| D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, | |
| nullptr, IID_PPV_ARGS (&resolved_metadata)); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr); | |
| return nullptr; | |
| } | |
| desc = CD3DX12_RESOURCE_DESC::Buffer (priv->bitstream_size); | |
| ComPtr < ID3D12Resource > bitstream; | |
| hr = priv->device->CreateCommittedResource (&prop, | |
| D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, | |
| nullptr, IID_PPV_ARGS (&bitstream)); | |
| if (FAILED (hr)) { | |
| GST_ERROR_OBJECT (self, "Couldn't metadata buffer, hr: 0x%x", (guint) hr); | |
| return nullptr; | |
| } | |
| auto new_buf = new GstD3D12EncoderBuffer (); | |
| gst_mini_object_init (new_buf, 0, gst_d3d12_encoder_buffer_get_type (), | |
| nullptr, nullptr, | |
| (GstMiniObjectFreeFunction) gst_d3d12_encoder_buffer_free); | |
| new_buf->metadata = metadata; | |
| new_buf->resolved_metadata = resolved_metadata; | |
| new_buf->bitstream = bitstream; | |
| return new_buf; | |
| } | |
| GstD3D12EncoderBufferPool * | |
| gst_d3d12_encoder_buffer_pool_new (GstD3D12Device * device, | |
| guint metadata_size, guint resolved_metadata_size, guint bitstream_size, | |
| guint pool_size) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| auto self = (GstD3D12EncoderBufferPool *) | |
| g_object_new (GST_TYPE_D3D12_ENCODER_BUFFER_POOL, nullptr); | |
| gst_object_ref_sink (self); | |
| auto priv = self->priv; | |
| priv->device = gst_d3d12_device_get_device_handle (device);; | |
| priv->metadata_size = metadata_size; | |
| priv->resolved_metadata_size = resolved_metadata_size; | |
| priv->bitstream_size = bitstream_size; | |
| priv->pool_size = pool_size; | |
| for (guint i = 0; i < pool_size; i++) { | |
| auto new_buf = gst_d3d12_encoder_buffer_pool_alloc (self); | |
| if (!new_buf) { | |
| gst_object_unref (self); | |
| return nullptr; | |
| } | |
| priv->buffer_pool.push (new_buf); | |
| } | |
| return self; | |
| } | |
| static void | |
| gst_d3d12_encoder_buffer_pool_release (GstD3D12EncoderBufferPool * pool, | |
| GstD3D12EncoderBuffer * buffer) | |
| { | |
| auto priv = pool->priv; | |
| { | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| buffer->dispose = nullptr; | |
| buffer->pool = nullptr; | |
| priv->buffer_pool.push (buffer); | |
| priv->cond.notify_one (); | |
| } | |
| gst_object_unref (pool); | |
| } | |
| static gboolean | |
| gst_d3d12_encoder_buffer_dispose (GstD3D12EncoderBuffer * buffer) | |
| { | |
| if (!buffer->pool) | |
| return TRUE; | |
| gst_mini_object_ref (buffer); | |
| gst_d3d12_encoder_buffer_pool_release (buffer->pool, buffer); | |
| return FALSE; | |
| } | |
| gboolean | |
| gst_d3d12_encoder_buffer_pool_acquire (GstD3D12EncoderBufferPool * pool, | |
| GstD3D12EncoderBuffer ** buffer) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_ENCODER_BUFFER_POOL (pool), FALSE); | |
| g_return_val_if_fail (buffer, FALSE); | |
| *buffer = nullptr; | |
| auto priv = pool->priv; | |
| GstD3D12EncoderBuffer *new_buf = nullptr; | |
| { | |
| std::unique_lock < std::mutex > lk (priv->lock); | |
| if (priv->pool_size > 0) { | |
| while (priv->buffer_pool.empty ()) | |
| priv->cond.wait (lk); | |
| } | |
| if (!priv->buffer_pool.empty ()) { | |
| new_buf = priv->buffer_pool.front (); | |
| priv->buffer_pool.pop (); | |
| } | |
| } | |
| if (!new_buf) | |
| new_buf = gst_d3d12_encoder_buffer_pool_alloc (pool); | |
| if (!new_buf) | |
| return FALSE; | |
| new_buf->pool = (GstD3D12EncoderBufferPool *) gst_object_ref (pool); | |
| new_buf->dispose = | |
| (GstMiniObjectDisposeFunction) gst_d3d12_encoder_buffer_dispose; | |
| *buffer = new_buf; | |
| return TRUE; | |
| } | |
| GstD3D12EncoderBuffer * | |
| gst_d3d12_encoder_buffer_ref (GstD3D12EncoderBuffer * buffer) | |
| { | |
| return (GstD3D12EncoderBuffer *) gst_mini_object_ref (buffer); | |
| } | |
| void | |
| gst_d3d12_encoder_buffer_unref (GstD3D12EncoderBuffer * buffer) | |
| { | |
| gst_mini_object_unref (buffer); | |
| } | |
| void | |
| gst_clear_d3d12_encoder_buffer (GstD3D12EncoderBuffer ** buffer) | |
| { | |
| gst_clear_mini_object (buffer); | |
| } | |
| gboolean | |
| gst_d3d12_encoder_buffer_get_metadata (GstD3D12EncoderBuffer * buffer, | |
| ID3D12Resource ** metadata) | |
| { | |
| g_return_val_if_fail (buffer, FALSE); | |
| g_return_val_if_fail (metadata, FALSE); | |
| *metadata = buffer->metadata.Get (); | |
| (*metadata)->AddRef (); | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_encoder_buffer_get_resolved_metadata (GstD3D12EncoderBuffer * buffer, | |
| ID3D12Resource ** resolved_metadata) | |
| { | |
| g_return_val_if_fail (buffer, FALSE); | |
| g_return_val_if_fail (resolved_metadata, FALSE); | |
| *resolved_metadata = buffer->resolved_metadata.Get (); | |
| (*resolved_metadata)->AddRef (); | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_encoder_buffer_get_bitstream (GstD3D12EncoderBuffer * buffer, | |
| ID3D12Resource ** bitstream) | |
| { | |
| g_return_val_if_fail (buffer, FALSE); | |
| g_return_val_if_fail (bitstream, FALSE); | |
| *bitstream = buffer->bitstream.Get (); | |
| (*bitstream)->AddRef (); | |
| return TRUE; | |
| } |