| /* GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #include "gstd3d12.h" | |
| #include "gstd3d12memory-private.h" | |
| #include "gstd3d12-private.h" | |
| #include <directx/d3dx12.h> | |
| #include <string.h> | |
| #include <wrl.h> | |
| #include <mutex> | |
| #include <condition_variable> | |
| #include <atomic> | |
| #include <queue> | |
| #include <vector> | |
| /* *INDENT-OFF* */ | |
| using namespace Microsoft::WRL; | |
| /* *INDENT-ON* */ | |
| GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_allocator_debug); | |
| #define GST_CAT_DEFAULT gst_d3d12_allocator_debug | |
| static GstD3D12Allocator *_d3d12_memory_allocator = nullptr; | |
| static gint | |
| gst_d3d12_allocation_params_compare (const GstD3D12AllocationParams * p1, | |
| const GstD3D12AllocationParams * p2) | |
| { | |
| g_return_val_if_fail (p1, -1); | |
| g_return_val_if_fail (p2, -1); | |
| if (p1 == p2) | |
| return 0; | |
| return -1; | |
| } | |
| static void | |
| gst_d3d12_allocation_params_init (GType type) | |
| { | |
| static GstValueTable table = { | |
| 0, (GstValueCompareFunc) gst_d3d12_allocation_params_compare, | |
| nullptr, nullptr | |
| }; | |
| table.type = type; | |
| gst_value_register (&table); | |
| } | |
| G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D12AllocationParams, | |
| gst_d3d12_allocation_params, | |
| (GBoxedCopyFunc) gst_d3d12_allocation_params_copy, | |
| (GBoxedFreeFunc) gst_d3d12_allocation_params_free, | |
| gst_d3d12_allocation_params_init (g_define_type_id)); | |
| GstD3D12AllocationParams * | |
| gst_d3d12_allocation_params_new (GstD3D12Device * device, | |
| const GstVideoInfo * info, GstD3D12AllocationFlags flags, | |
| D3D12_RESOURCE_FLAGS resource_flags) | |
| { | |
| GstD3D12AllocationParams *ret; | |
| GstD3D12Format d3d12_format; | |
| GstVideoFormat format; | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| g_return_val_if_fail (info, nullptr); | |
| format = GST_VIDEO_INFO_FORMAT (info); | |
| if (!gst_d3d12_device_get_format (device, format, &d3d12_format)) { | |
| GST_WARNING_OBJECT (device, "%s is not supported", | |
| gst_video_format_to_string (format)); | |
| return nullptr; | |
| } | |
| ret = g_new0 (GstD3D12AllocationParams, 1); | |
| ret->info = *info; | |
| ret->aligned_info = *info; | |
| ret->d3d12_format = d3d12_format; | |
| ret->array_size = 1; | |
| ret->flags = flags; | |
| ret->heap_flags = D3D12_HEAP_FLAG_NONE; | |
| ret->resource_flags = resource_flags; | |
| return ret; | |
| } | |
| GstD3D12AllocationParams * | |
| gst_d3d12_allocation_params_copy (GstD3D12AllocationParams * src) | |
| { | |
| GstD3D12AllocationParams *dst; | |
| g_return_val_if_fail (src != NULL, NULL); | |
| dst = g_new0 (GstD3D12AllocationParams, 1); | |
| memcpy (dst, src, sizeof (GstD3D12AllocationParams)); | |
| return dst; | |
| } | |
| void | |
| gst_d3d12_allocation_params_free (GstD3D12AllocationParams * params) | |
| { | |
| g_free (params); | |
| } | |
| gboolean | |
| gst_d3d12_allocation_params_alignment (GstD3D12AllocationParams * params, | |
| const GstVideoAlignment * align) | |
| { | |
| guint padding_width, padding_height; | |
| GstVideoInfo *info; | |
| GstVideoInfo new_info; | |
| g_return_val_if_fail (params, FALSE); | |
| g_return_val_if_fail (align, FALSE); | |
| /* d3d11 does not support stride align. Consider padding only */ | |
| padding_width = align->padding_left + align->padding_right; | |
| padding_height = align->padding_top + align->padding_bottom; | |
| info = ¶ms->info; | |
| if (!gst_video_info_set_format (&new_info, GST_VIDEO_INFO_FORMAT (info), | |
| GST_VIDEO_INFO_WIDTH (info) + padding_width, | |
| GST_VIDEO_INFO_HEIGHT (info) + padding_height)) { | |
| GST_WARNING ("Set format failed"); | |
| return FALSE; | |
| } | |
| params->aligned_info = new_info; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_allocation_params_set_resource_flags (GstD3D12AllocationParams * | |
| params, D3D12_RESOURCE_FLAGS resource_flags) | |
| { | |
| g_return_val_if_fail (params, FALSE); | |
| params->resource_flags |= resource_flags; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_allocation_params_unset_resource_flags (GstD3D12AllocationParams * | |
| params, D3D12_RESOURCE_FLAGS resource_flags) | |
| { | |
| g_return_val_if_fail (params, FALSE); | |
| params->resource_flags &= ~resource_flags; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_allocation_params_set_heap_flags (GstD3D12AllocationParams * | |
| params, D3D12_HEAP_FLAGS heap_flags) | |
| { | |
| g_return_val_if_fail (params, FALSE); | |
| params->heap_flags |= heap_flags; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params, | |
| guint size) | |
| { | |
| g_return_val_if_fail (params, FALSE); | |
| g_return_val_if_fail (size > 0, FALSE); | |
| g_return_val_if_fail (size <= G_MAXUINT16, FALSE); | |
| params->array_size = size; | |
| return TRUE; | |
| } | |
| /* *INDENT-OFF* */ | |
| struct _GstD3D12MemoryPrivate | |
| { | |
| ~_GstD3D12MemoryPrivate () | |
| { | |
| if (event_handle) | |
| CloseHandle (event_handle); | |
| } | |
| ComPtr<ID3D12Resource> resource; | |
| ComPtr<ID3D12Resource> staging; | |
| ComPtr<ID3D12DescriptorHeap> srv_heap; | |
| ComPtr<ID3D12DescriptorHeap> rtv_heap; | |
| gpointer staging_ptr = nullptr; | |
| D3D12_RESOURCE_DESC desc; | |
| HANDLE event_handle = nullptr; | |
| /* Queryied via ID3D12Device::GetCopyableFootprints */ | |
| D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES]; | |
| guint64 size; | |
| guint num_subresources; | |
| D3D12_RECT subresource_rect[GST_VIDEO_MAX_PLANES]; | |
| guint subresource_index[GST_VIDEO_MAX_PLANES]; | |
| DXGI_FORMAT resource_formats[GST_VIDEO_MAX_PLANES]; | |
| guint srv_inc_size; | |
| guint rtv_inc_size; | |
| guint64 cpu_map_count = 0; | |
| std::mutex lock; | |
| }; | |
| /* *INDENT-ON* */ | |
| GST_DEFINE_MINI_OBJECT_TYPE (GstD3D12Memory, gst_d3d12_memory); | |
| static gboolean | |
| gst_d3d12_memory_ensure_staging_resource (GstD3D12Memory * dmem) | |
| { | |
| auto priv = dmem->priv; | |
| if (priv->staging) | |
| return TRUE; | |
| if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) == 0) { | |
| GST_ERROR_OBJECT (dmem->device, "simultaneous access is not supported"); | |
| return FALSE; | |
| } | |
| HRESULT hr; | |
| auto device = gst_d3d12_device_get_device_handle (dmem->device); | |
| D3D12_HEAP_PROPERTIES prop = | |
| CD3DX12_HEAP_PROPERTIES (D3D12_CPU_PAGE_PROPERTY_WRITE_BACK, | |
| D3D12_MEMORY_POOL_L0); | |
| D3D12_RESOURCE_DESC desc = CD3DX12_RESOURCE_DESC::Buffer (priv->size); | |
| ComPtr < ID3D12Resource > staging; | |
| hr = device->CreateCommittedResource (&prop, | |
| D3D12_HEAP_FLAG_CREATE_NOT_ZEROED, | |
| &desc, D3D12_RESOURCE_STATE_COMMON, nullptr, IID_PPV_ARGS (&staging)); | |
| if (!gst_d3d12_result (hr, dmem->device)) { | |
| GST_ERROR_OBJECT (dmem->device, "Couldn't create staging resource"); | |
| return FALSE; | |
| } | |
| priv->staging = staging; | |
| GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); | |
| return TRUE; | |
| } | |
| static void | |
| gst_d3d12_memory_wait_gpu (GstD3D12Memory * dmem, | |
| D3D12_COMMAND_LIST_TYPE command_type, guint64 fence_value) | |
| { | |
| auto priv = dmem->priv; | |
| auto completed = gst_d3d12_device_get_completed_value (dmem->device, | |
| command_type); | |
| if (completed < fence_value) { | |
| if (!priv->event_handle) { | |
| priv->event_handle = | |
| CreateEventEx (nullptr, nullptr, 0, EVENT_ALL_ACCESS); | |
| } | |
| gst_d3d12_device_fence_wait (dmem->device, command_type, | |
| fence_value, priv->event_handle); | |
| } | |
| } | |
| static gboolean | |
| gst_d3d12_memory_download (GstD3D12Memory * dmem) | |
| { | |
| auto priv = dmem->priv; | |
| if (!priv->staging || | |
| !GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD)) { | |
| return TRUE; | |
| } | |
| std::vector < GstD3D12CopyTextureRegionArgs > copy_args; | |
| for (guint i = 0; i < priv->num_subresources; i++) { | |
| GstD3D12CopyTextureRegionArgs args; | |
| memset (&args, 0, sizeof (args)); | |
| args.dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (), | |
| priv->layout[i]); | |
| args.src = CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (), | |
| priv->subresource_index[i]); | |
| copy_args.push_back (args); | |
| } | |
| gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_DIRECT, | |
| dmem->fence_value); | |
| guint64 fence_val = 0; | |
| /* Use async copy queue when downloading */ | |
| if (!gst_d3d12_device_copy_texture_region (dmem->device, copy_args.size (), | |
| copy_args.data (), D3D12_COMMAND_LIST_TYPE_COPY, &fence_val)) { | |
| GST_ERROR_OBJECT (dmem->device, "Couldn't download texture to staging"); | |
| return FALSE; | |
| } | |
| gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_COPY, fence_val); | |
| GST_MEMORY_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d12_memory_upload (GstD3D12Memory * dmem) | |
| { | |
| auto priv = dmem->priv; | |
| if (!priv->staging || | |
| !GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD)) { | |
| return TRUE; | |
| } | |
| std::vector < GstD3D12CopyTextureRegionArgs > copy_args; | |
| for (guint i = 0; i < priv->num_subresources; i++) { | |
| GstD3D12CopyTextureRegionArgs args; | |
| memset (&args, 0, sizeof (args)); | |
| args.dst = CD3DX12_TEXTURE_COPY_LOCATION (priv->resource.Get (), | |
| priv->subresource_index[i]); | |
| args.src = CD3DX12_TEXTURE_COPY_LOCATION (priv->staging.Get (), | |
| priv->layout[i]); | |
| copy_args.push_back (args); | |
| } | |
| if (!gst_d3d12_device_copy_texture_region (dmem->device, copy_args.size (), | |
| copy_args.data (), D3D12_COMMAND_LIST_TYPE_DIRECT, | |
| &dmem->fence_value)) { | |
| GST_ERROR_OBJECT (dmem->device, "Couldn't upload texture"); | |
| return FALSE; | |
| } | |
| GST_MEMORY_FLAG_UNSET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); | |
| return TRUE; | |
| } | |
| static gpointer | |
| gst_d3d12_memory_map_full (GstMemory * mem, GstMapInfo * info, gsize maxsize) | |
| { | |
| auto dmem = GST_D3D12_MEMORY_CAST (mem); | |
| auto priv = dmem->priv; | |
| GstMapFlags flags = info->flags; | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| if ((flags & GST_MAP_D3D12) != 0) { | |
| gst_d3d12_memory_upload (dmem); | |
| if ((flags & GST_MAP_WRITE) != 0) | |
| GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD); | |
| return priv->resource.Get (); | |
| } | |
| if (priv->cpu_map_count == 0) { | |
| if (!gst_d3d12_memory_ensure_staging_resource (dmem)) { | |
| GST_ERROR_OBJECT (mem->allocator, | |
| "Couldn't create readback_staging resource"); | |
| return nullptr; | |
| } | |
| if (!gst_d3d12_memory_download (dmem)) { | |
| GST_ERROR_OBJECT (mem->allocator, "Couldn't download resource"); | |
| return nullptr; | |
| } | |
| auto hr = priv->staging->Map (0, nullptr, &priv->staging_ptr); | |
| if (!gst_d3d12_result (hr, dmem->device)) { | |
| GST_ERROR_OBJECT (dmem->device, "Couldn't map readback resource"); | |
| return nullptr; | |
| } | |
| } | |
| if ((flags & GST_MAP_WRITE) != 0) | |
| GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD); | |
| priv->cpu_map_count++; | |
| return priv->staging_ptr; | |
| } | |
| static void | |
| gst_d3d12_memory_unmap_full (GstMemory * mem, GstMapInfo * info) | |
| { | |
| auto dmem = GST_D3D12_MEMORY_CAST (mem); | |
| auto priv = dmem->priv; | |
| GstMapFlags flags = info->flags; | |
| if ((flags & GST_MAP_D3D12) == 0) { | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| g_assert (priv->cpu_map_count != 0); | |
| priv->cpu_map_count--; | |
| if (priv->cpu_map_count == 0) | |
| priv->staging->Unmap (0, nullptr); | |
| } | |
| } | |
| static GstMemory * | |
| gst_d3d12_memory_share (GstMemory * mem, gssize offset, gssize size) | |
| { | |
| /* TODO: impl. */ | |
| return nullptr; | |
| } | |
| gboolean | |
| gst_is_d3d12_memory (GstMemory * mem) | |
| { | |
| return mem != nullptr && mem->allocator != nullptr && | |
| (GST_IS_D3D12_ALLOCATOR (mem->allocator) || | |
| GST_IS_D3D12_POOL_ALLOCATOR (mem->allocator)); | |
| } | |
| gboolean | |
| gst_d3d12_memory_sync (GstD3D12Memory * mem) | |
| { | |
| g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE); | |
| gst_d3d12_memory_upload (mem); | |
| gst_d3d12_memory_wait_gpu (mem, | |
| D3D12_COMMAND_LIST_TYPE_DIRECT, mem->fence_value); | |
| return TRUE; | |
| } | |
| void | |
| gst_d3d12_memory_init_once (void) | |
| { | |
| GST_D3D12_CALL_ONCE_BEGIN { | |
| _d3d12_memory_allocator = | |
| (GstD3D12Allocator *) g_object_new (GST_TYPE_D3D12_ALLOCATOR, nullptr); | |
| gst_object_ref_sink (_d3d12_memory_allocator); | |
| gst_object_ref (_d3d12_memory_allocator); | |
| gst_allocator_register (GST_D3D12_MEMORY_NAME, | |
| GST_ALLOCATOR_CAST (_d3d12_memory_allocator)); | |
| } GST_D3D12_CALL_ONCE_END; | |
| } | |
| ID3D12Resource * | |
| gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem) | |
| { | |
| g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE); | |
| return mem->priv->resource.Get (); | |
| } | |
| gboolean | |
| gst_d3d12_memory_get_subresource_index (GstD3D12Memory * mem, guint plane, | |
| guint * index) | |
| { | |
| g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE); | |
| g_return_val_if_fail (index != nullptr, FALSE); | |
| if (plane >= mem->priv->num_subresources) { | |
| GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator, "Invalid plane %d", | |
| plane); | |
| return FALSE; | |
| } | |
| *index = mem->priv->subresource_index[plane]; | |
| return TRUE; | |
| } | |
| guint | |
| gst_d3d12_memory_get_plane_count (GstD3D12Memory * mem) | |
| { | |
| g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), 0); | |
| return mem->priv->num_subresources; | |
| } | |
| gboolean | |
| gst_d3d12_memory_get_plane_rectangle (GstD3D12Memory * mem, guint plane, | |
| D3D12_RECT * rect) | |
| { | |
| g_return_val_if_fail (gst_is_d3d12_memory (GST_MEMORY_CAST (mem)), FALSE); | |
| g_return_val_if_fail (rect, FALSE); | |
| if (plane >= mem->priv->num_subresources) | |
| return FALSE; | |
| *rect = mem->priv->subresource_rect[plane]; | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory * mem, | |
| ID3D12DescriptorHeap ** heap) | |
| { | |
| auto priv = mem->priv; | |
| auto allocator = GST_MEMORY_CAST (mem)->allocator; | |
| if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE) != 0) { | |
| GST_LOG_OBJECT (allocator, | |
| "Shader resource was denied, configured flags 0x%x", | |
| (guint) priv->desc.Flags); | |
| return FALSE; | |
| } | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| if (!priv->srv_heap) { | |
| D3D12_DESCRIPTOR_HEAP_DESC desc = { }; | |
| desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; | |
| desc.NumDescriptors = priv->num_subresources; | |
| desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; | |
| auto device = gst_d3d12_device_get_device_handle (mem->device); | |
| ComPtr < ID3D12DescriptorHeap > srv_heap; | |
| auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&srv_heap)); | |
| if (!gst_d3d12_result (hr, mem->device)) { | |
| GST_ERROR_OBJECT (allocator, "Couldn't create descriptor heap"); | |
| return FALSE; | |
| } | |
| priv->srv_heap = srv_heap; | |
| D3D12_SHADER_RESOURCE_VIEW_DESC srv_desc = { }; | |
| srv_desc.ViewDimension = D3D12_SRV_DIMENSION_TEXTURE2D; | |
| srv_desc.Shader4ComponentMapping = D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING; | |
| srv_desc.Texture2D.MipLevels = 1; | |
| auto cpu_handle = | |
| CD3DX12_CPU_DESCRIPTOR_HANDLE | |
| (srv_heap->GetCPUDescriptorHandleForHeapStart ()); | |
| for (guint i = 0; i < priv->num_subresources; i++) { | |
| srv_desc.Format = priv->resource_formats[i]; | |
| srv_desc.Texture2D.PlaneSlice = i; | |
| device->CreateShaderResourceView (priv->resource.Get (), &srv_desc, | |
| cpu_handle); | |
| cpu_handle.Offset (priv->srv_inc_size); | |
| } | |
| } | |
| *heap = priv->srv_heap.Get (); | |
| (*heap)->AddRef (); | |
| return TRUE; | |
| } | |
| gboolean | |
| gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem, | |
| ID3D12DescriptorHeap ** heap) | |
| { | |
| auto priv = mem->priv; | |
| auto allocator = GST_MEMORY_CAST (mem)->allocator; | |
| if ((priv->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) == 0) { | |
| GST_LOG_OBJECT (allocator, | |
| "Render target is not allowed, configured flags 0x%x", | |
| (guint) priv->desc.Flags); | |
| return FALSE; | |
| } | |
| std::lock_guard < std::mutex > lk (priv->lock); | |
| if (!priv->rtv_heap) { | |
| D3D12_DESCRIPTOR_HEAP_DESC desc = { }; | |
| desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_RTV; | |
| desc.NumDescriptors = priv->num_subresources; | |
| desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_NONE; | |
| auto device = gst_d3d12_device_get_device_handle (mem->device); | |
| ComPtr < ID3D12DescriptorHeap > rtv_heap; | |
| auto hr = device->CreateDescriptorHeap (&desc, IID_PPV_ARGS (&rtv_heap)); | |
| if (!gst_d3d12_result (hr, mem->device)) { | |
| GST_ERROR_OBJECT (allocator, "Couldn't create descriptor heap"); | |
| return FALSE; | |
| } | |
| priv->rtv_heap = rtv_heap; | |
| D3D12_RENDER_TARGET_VIEW_DESC rtv_desc = { }; | |
| rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2D; | |
| if (priv->desc.SampleDesc.Count > 1) | |
| rtv_desc.ViewDimension = D3D12_RTV_DIMENSION_TEXTURE2DMS; | |
| auto cpu_handle = | |
| CD3DX12_CPU_DESCRIPTOR_HANDLE | |
| (rtv_heap->GetCPUDescriptorHandleForHeapStart ()); | |
| for (guint i = 0; i < priv->num_subresources; i++) { | |
| rtv_desc.Format = priv->resource_formats[i]; | |
| if (priv->desc.SampleDesc.Count == 1) | |
| rtv_desc.Texture2D.PlaneSlice = i; | |
| device->CreateRenderTargetView (priv->resource.Get (), &rtv_desc, | |
| cpu_handle); | |
| cpu_handle.Offset (priv->rtv_inc_size); | |
| } | |
| } | |
| *heap = priv->rtv_heap.Get (); | |
| (*heap)->AddRef (); | |
| return TRUE; | |
| } | |
| /* GstD3D12Allocator */ | |
| #define gst_d3d12_allocator_parent_class alloc_parent_class | |
| G_DEFINE_TYPE (GstD3D12Allocator, gst_d3d12_allocator, GST_TYPE_ALLOCATOR); | |
| static GstMemory *gst_d3d12_allocator_dummy_alloc (GstAllocator * allocator, | |
| gsize size, GstAllocationParams * params); | |
| static GstMemory *gst_d3d12_allocator_alloc_internal (GstD3D12Allocator * self, | |
| GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props, | |
| D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc, | |
| D3D12_RESOURCE_STATES initial_state, | |
| const D3D12_CLEAR_VALUE * optimized_clear_value); | |
| static void gst_d3d12_allocator_free (GstAllocator * allocator, | |
| GstMemory * mem); | |
| static void | |
| gst_d3d12_allocator_class_init (GstD3D12AllocatorClass * klass) | |
| { | |
| GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass); | |
| allocator_class->alloc = gst_d3d12_allocator_dummy_alloc; | |
| allocator_class->free = gst_d3d12_allocator_free; | |
| } | |
| static void | |
| gst_d3d12_allocator_init (GstD3D12Allocator * allocator) | |
| { | |
| GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator); | |
| alloc->mem_type = GST_D3D12_MEMORY_NAME; | |
| alloc->mem_map_full = gst_d3d12_memory_map_full; | |
| alloc->mem_unmap_full = gst_d3d12_memory_unmap_full; | |
| alloc->mem_share = gst_d3d12_memory_share; | |
| GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC); | |
| } | |
| static GstMemory * | |
| gst_d3d12_allocator_dummy_alloc (GstAllocator * allocator, gsize size, | |
| GstAllocationParams * params) | |
| { | |
| g_return_val_if_reached (nullptr); | |
| } | |
| static void | |
| gst_d3d12_allocator_free (GstAllocator * allocator, GstMemory * mem) | |
| { | |
| auto dmem = GST_D3D12_MEMORY_CAST (mem); | |
| GST_LOG_OBJECT (allocator, "Free memory %p", mem); | |
| gst_d3d12_memory_wait_gpu (dmem, D3D12_COMMAND_LIST_TYPE_DIRECT, | |
| dmem->fence_value); | |
| delete dmem->priv; | |
| gst_clear_object (&dmem->device); | |
| g_free (dmem); | |
| } | |
| GstMemory * | |
| gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * allocator, | |
| GstD3D12Device * device, ID3D12Resource * resource, guint array_slice) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| g_return_val_if_fail (resource, nullptr); | |
| if (!allocator) { | |
| gst_d3d12_memory_init_once (); | |
| allocator = _d3d12_memory_allocator; | |
| } | |
| auto device_handle = gst_d3d12_device_get_device_handle (device); | |
| auto desc = resource->GetDesc (); | |
| guint8 num_subresources = | |
| D3D12GetFormatPlaneCount (device_handle, desc.Format); | |
| if (num_subresources == 0) { | |
| GST_ERROR_OBJECT (allocator, "Couldn't get format info"); | |
| return nullptr; | |
| } | |
| if (array_slice >= desc.DepthOrArraySize) { | |
| GST_ERROR_OBJECT (allocator, "Invalid array slice"); | |
| return nullptr; | |
| } | |
| auto mem = g_new0 (GstD3D12Memory, 1); | |
| mem->priv = new GstD3D12MemoryPrivate (); | |
| auto priv = mem->priv; | |
| priv->desc = desc; | |
| priv->num_subresources = num_subresources; | |
| priv->resource = resource; | |
| gst_d3d12_dxgi_format_to_resource_formats (priv->desc.Format, | |
| priv->resource_formats); | |
| priv->srv_inc_size = | |
| device_handle->GetDescriptorHandleIncrementSize | |
| (D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); | |
| priv->rtv_inc_size = | |
| device_handle->GetDescriptorHandleIncrementSize | |
| (D3D12_DESCRIPTOR_HEAP_TYPE_RTV); | |
| mem->device = (GstD3D12Device *) gst_object_ref (device); | |
| for (guint i = 0; i < num_subresources; i++) { | |
| /* One notable difference between D3D12/D3D11 is that, D3D12 introduced | |
| * *PLANE* slice concept. That means, Each plane of YUV format | |
| * (e.g, DXGI_FORMAT_NV12) can be accessible in D3D12 but that wasn't | |
| * allowed in D3D11. As a result, the way for calculating subresource index | |
| * is changed. This is an example of subresource indexing | |
| * for array size == 3 with NV12 format. | |
| * | |
| * Array 0 Array 1 Array 2 | |
| * +-------------+-------------+-------------+ | |
| * | Y plane : 0 | Y plane : 1 | Y plane : 2 | | |
| * +-------------+-------------+-------------+ | |
| * | UV plane: 3 | UV plane: 4 | UV plane: 5 | | |
| * +-------------+-------------+-------------+ | |
| */ | |
| mem->priv->subresource_index[i] = D3D12CalcSubresource (0, | |
| array_slice, i, 1, desc.DepthOrArraySize); | |
| } | |
| /* Then calculate staging memory size and copyable layout */ | |
| UINT64 size; | |
| desc.DepthOrArraySize = 1; | |
| device_handle->GetCopyableFootprints (&desc, 0, | |
| num_subresources, 0, priv->layout, nullptr, nullptr, &size); | |
| priv->size = size; | |
| priv->subresource_rect[0].left = 0; | |
| priv->subresource_rect[0].top = 0; | |
| priv->subresource_rect[0].right = (LONG) desc.Width; | |
| priv->subresource_rect[0].bottom = (LONG) desc.Height; | |
| for (guint i = 1; i < num_subresources; i++) { | |
| priv->subresource_rect[i].left = 0; | |
| priv->subresource_rect[i].top = 0; | |
| switch (desc.Format) { | |
| case DXGI_FORMAT_NV12: | |
| case DXGI_FORMAT_P010: | |
| case DXGI_FORMAT_P016: | |
| priv->subresource_rect[i].right = (LONG) desc.Width / 2; | |
| priv->subresource_rect[i].bottom = (LONG) desc.Height / 2; | |
| break; | |
| default: | |
| GST_WARNING_OBJECT (allocator, "Unexpected multi-plane format %d", | |
| desc.Format); | |
| priv->subresource_rect[i].right = (LONG) desc.Width / 2; | |
| priv->subresource_rect[i].bottom = (LONG) desc.Height / 2; | |
| break; | |
| } | |
| } | |
| gst_memory_init (GST_MEMORY_CAST (mem), | |
| (GstMemoryFlags) 0, GST_ALLOCATOR_CAST (allocator), nullptr, | |
| mem->priv->size, 0, 0, mem->priv->size); | |
| GST_LOG_OBJECT (allocator, | |
| "Allocated new memory %p with size %" G_GUINT64_FORMAT, mem, priv->size); | |
| return GST_MEMORY_CAST (mem); | |
| } | |
| static GstMemory * | |
| gst_d3d12_allocator_alloc_internal (GstD3D12Allocator * self, | |
| GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props, | |
| D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc, | |
| D3D12_RESOURCE_STATES initial_state, | |
| const D3D12_CLEAR_VALUE * optimized_clear_value) | |
| { | |
| ID3D12Device *device_handle; | |
| HRESULT hr; | |
| ComPtr < ID3D12Resource > resource; | |
| device_handle = gst_d3d12_device_get_device_handle (device); | |
| hr = device_handle->CreateCommittedResource (heap_props, heap_flags, | |
| desc, initial_state, optimized_clear_value, IID_PPV_ARGS (&resource)); | |
| if (!gst_d3d12_result (hr, device)) { | |
| GST_ERROR_OBJECT (self, "Couldn't create texture"); | |
| return nullptr; | |
| } | |
| auto mem = | |
| gst_d3d12_allocator_alloc_wrapped (self, device, resource.Get (), 0); | |
| if (!mem) | |
| return nullptr; | |
| /* Initialize YUV texture with black color */ | |
| if (desc->Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE2D && | |
| (desc->Flags & D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET) != 0 && | |
| (heap_flags & D3D12_HEAP_FLAG_CREATE_NOT_ZEROED) == 0 && | |
| desc->DepthOrArraySize == 1) { | |
| gst_d3d12_device_clear_yuv_texture (device, mem); | |
| } | |
| return mem; | |
| } | |
| GstMemory * | |
| gst_d3d12_allocator_alloc (GstD3D12Allocator * allocator, | |
| GstD3D12Device * device, const D3D12_HEAP_PROPERTIES * heap_props, | |
| D3D12_HEAP_FLAGS heap_flags, const D3D12_RESOURCE_DESC * desc, | |
| D3D12_RESOURCE_STATES initial_state, | |
| const D3D12_CLEAR_VALUE * optimized_clear_value) | |
| { | |
| g_return_val_if_fail (GST_IS_D3D12_ALLOCATOR (allocator), nullptr); | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| g_return_val_if_fail (heap_props != nullptr, nullptr); | |
| g_return_val_if_fail (desc != nullptr, nullptr); | |
| if (desc->DepthOrArraySize > 1) { | |
| GST_ERROR_OBJECT (allocator, "Array is not supported, use pool allocator"); | |
| return nullptr; | |
| } | |
| return gst_d3d12_allocator_alloc_internal (allocator, device, heap_props, | |
| heap_flags, desc, initial_state, optimized_clear_value); | |
| } | |
| gboolean | |
| gst_d3d12_allocator_set_active (GstD3D12Allocator * allocator, gboolean active) | |
| { | |
| GstD3D12AllocatorClass *klass; | |
| g_return_val_if_fail (GST_IS_D3D12_ALLOCATOR (allocator), FALSE); | |
| klass = GST_D3D12_ALLOCATOR_GET_CLASS (allocator); | |
| if (klass->set_actvie) | |
| return klass->set_actvie (allocator, active); | |
| return TRUE; | |
| } | |
| /* GstD3D12PoolAllocator */ | |
| /* *INDENT-OFF* */ | |
| struct _GstD3D12PoolAllocatorPrivate | |
| { | |
| _GstD3D12PoolAllocatorPrivate() | |
| { | |
| outstanding = 0; | |
| } | |
| /* For the case where DepthOrArraySize > 1 */ | |
| ComPtr<ID3D12Resource> resource; | |
| D3D12_HEAP_PROPERTIES heap_props; | |
| D3D12_HEAP_FLAGS heap_flags; | |
| D3D12_RESOURCE_DESC desc; | |
| D3D12_RESOURCE_STATES initial_state; | |
| D3D12_CLEAR_VALUE clear_value; | |
| gboolean clear_value_is_valid = FALSE; | |
| std::queue<GstMemory *> queue; | |
| std::mutex lock; | |
| std::condition_variable cond; | |
| gboolean started = FALSE; | |
| gboolean active = FALSE; | |
| std::atomic<guint> outstanding; | |
| guint cur_mems = 0; | |
| gboolean flushing = FALSE; | |
| }; | |
| /* *INDENT-ON* */ | |
| static void gst_d3d12_pool_allocator_finalize (GObject * object); | |
| static gboolean | |
| gst_d3d12_pool_allocator_set_active (GstD3D12Allocator * allocator, | |
| gboolean active); | |
| static gboolean gst_d3d12_pool_allocator_start (GstD3D12PoolAllocator * self); | |
| static gboolean gst_d3d12_pool_allocator_stop (GstD3D12PoolAllocator * self); | |
| static gboolean gst_d3d12_memory_release (GstMiniObject * mini_object); | |
| #define gst_d3d12_pool_allocator_parent_class pool_alloc_parent_class | |
| G_DEFINE_TYPE (GstD3D12PoolAllocator, gst_d3d12_pool_allocator, | |
| GST_TYPE_D3D12_ALLOCATOR); | |
| static void | |
| gst_d3d12_pool_allocator_class_init (GstD3D12PoolAllocatorClass * klass) | |
| { | |
| GObjectClass *gobject_class = G_OBJECT_CLASS (klass); | |
| GstD3D12AllocatorClass *d3d12alloc_class = GST_D3D12_ALLOCATOR_CLASS (klass); | |
| gobject_class->finalize = gst_d3d12_pool_allocator_finalize; | |
| d3d12alloc_class->set_actvie = gst_d3d12_pool_allocator_set_active; | |
| } | |
| static void | |
| gst_d3d12_pool_allocator_init (GstD3D12PoolAllocator * self) | |
| { | |
| self->priv = new GstD3D12PoolAllocatorPrivate (); | |
| } | |
| static void | |
| gst_d3d12_pool_allocator_finalize (GObject * object) | |
| { | |
| GstD3D12PoolAllocator *self = GST_D3D12_POOL_ALLOCATOR (object); | |
| GST_DEBUG_OBJECT (self, "Finalize"); | |
| gst_d3d12_pool_allocator_stop (self); | |
| delete self->priv; | |
| g_clear_object (&self->device); | |
| G_OBJECT_CLASS (pool_alloc_parent_class)->finalize (object); | |
| } | |
| /* must be called with the lock */ | |
| static gboolean | |
| gst_d3d12_pool_allocator_start (GstD3D12PoolAllocator * self) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| ID3D12Device *device_handle; | |
| HRESULT hr; | |
| if (priv->started) | |
| return TRUE; | |
| /* Nothing to do */ | |
| if (priv->desc.DepthOrArraySize == 1) { | |
| priv->started = TRUE; | |
| return TRUE; | |
| } | |
| device_handle = gst_d3d12_device_get_device_handle (self->device); | |
| if (!priv->resource) { | |
| ComPtr < ID3D12Resource > resource; | |
| hr = device_handle->CreateCommittedResource (&priv->heap_props, | |
| priv->heap_flags, &priv->desc, priv->initial_state, | |
| priv->clear_value_is_valid ? &priv->clear_value : nullptr, | |
| IID_PPV_ARGS (&resource)); | |
| if (!gst_d3d12_result (hr, self->device)) { | |
| GST_ERROR_OBJECT (self, "Failed to allocate texture"); | |
| return FALSE; | |
| } | |
| priv->resource = resource; | |
| } | |
| for (guint i = 0; i < priv->desc.DepthOrArraySize; i++) { | |
| GstMemory *mem; | |
| mem = gst_d3d12_allocator_alloc_wrapped (_d3d12_memory_allocator, | |
| self->device, priv->resource.Get (), i); | |
| priv->cur_mems++; | |
| priv->queue.push (mem); | |
| } | |
| priv->started = TRUE; | |
| return TRUE; | |
| } | |
| static gboolean | |
| gst_d3d12_pool_allocator_set_active (GstD3D12Allocator * allocator, | |
| gboolean active) | |
| { | |
| GstD3D12PoolAllocator *self = GST_D3D12_POOL_ALLOCATOR (allocator); | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| GST_LOG_OBJECT (self, "active %d", active); | |
| std::unique_lock < std::mutex > lk (priv->lock); | |
| /* just return if we are already in the right state */ | |
| if (priv->active == active) { | |
| GST_LOG_OBJECT (self, "allocator was in the right state"); | |
| return TRUE; | |
| } | |
| if (active) { | |
| if (!gst_d3d12_pool_allocator_start (self)) { | |
| GST_ERROR_OBJECT (self, "start failed"); | |
| return FALSE; | |
| } | |
| priv->active = TRUE; | |
| priv->flushing = FALSE; | |
| } else { | |
| priv->flushing = TRUE; | |
| priv->active = FALSE; | |
| priv->cond.notify_all (); | |
| /* when all memory objects are in the pool, free them. Else they will be | |
| * freed when they are released */ | |
| GST_LOG_OBJECT (self, "outstanding memories %d, (in queue %u)", | |
| priv->outstanding.load (), (guint) priv->queue.size ()); | |
| if (priv->outstanding == 0) { | |
| if (!gst_d3d12_pool_allocator_stop (self)) { | |
| GST_ERROR_OBJECT (self, "stop failed"); | |
| return FALSE; | |
| } | |
| } | |
| } | |
| return TRUE; | |
| } | |
| static void | |
| gst_d3d12_pool_allocator_free_memory (GstD3D12PoolAllocator * self, | |
| GstMemory * mem) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| priv->cur_mems--; | |
| GST_LOG_OBJECT (self, "freeing memory %p (%u left)", mem, priv->cur_mems); | |
| GST_MINI_OBJECT_CAST (mem)->dispose = nullptr; | |
| gst_memory_unref (mem); | |
| } | |
| /* must be called with the lock */ | |
| static void | |
| gst_d3d12_pool_allocator_clear_queue (GstD3D12PoolAllocator * self) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| GST_LOG_OBJECT (self, "Clearing queue"); | |
| while (!priv->queue.empty ()) { | |
| GstMemory *mem = priv->queue.front (); | |
| priv->queue.pop (); | |
| gst_d3d12_pool_allocator_free_memory (self, mem); | |
| } | |
| GST_LOG_OBJECT (self, "Clear done"); | |
| } | |
| /* must be called with the lock */ | |
| static gboolean | |
| gst_d3d12_pool_allocator_stop (GstD3D12PoolAllocator * self) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| GST_DEBUG_OBJECT (self, "Stop"); | |
| if (priv->started) { | |
| gst_d3d12_pool_allocator_clear_queue (self); | |
| priv->started = FALSE; | |
| } else { | |
| GST_DEBUG_OBJECT (self, "Wasn't started"); | |
| } | |
| return TRUE; | |
| } | |
| static void | |
| gst_d3d12_pool_allocator_release_memory (GstD3D12PoolAllocator * self, | |
| GstMemory * mem) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| GST_LOG_OBJECT (self, "Released memory %p", mem); | |
| GST_MINI_OBJECT_CAST (mem)->dispose = nullptr; | |
| mem->allocator = (GstAllocator *) gst_object_ref (_d3d12_memory_allocator); | |
| /* keep it around in our queue */ | |
| priv->queue.push (mem); | |
| priv->outstanding--; | |
| if (priv->outstanding == 0 && priv->flushing) | |
| gst_d3d12_pool_allocator_stop (self); | |
| priv->cond.notify_all (); | |
| priv->lock.unlock (); | |
| gst_object_unref (self); | |
| } | |
| static gboolean | |
| gst_d3d12_memory_release (GstMiniObject * mini_object) | |
| { | |
| GstMemory *mem = GST_MEMORY_CAST (mini_object); | |
| GstD3D12PoolAllocator *alloc; | |
| GstD3D12PoolAllocatorPrivate *priv; | |
| g_assert (mem->allocator != nullptr); | |
| if (!GST_IS_D3D12_POOL_ALLOCATOR (mem->allocator)) { | |
| GST_LOG_OBJECT (mem->allocator, "Not our memory, free"); | |
| return TRUE; | |
| } | |
| alloc = GST_D3D12_POOL_ALLOCATOR (mem->allocator); | |
| priv = alloc->priv; | |
| priv->lock.lock (); | |
| /* return the memory to the allocator */ | |
| gst_memory_ref (mem); | |
| gst_d3d12_pool_allocator_release_memory (alloc, mem); | |
| return FALSE; | |
| } | |
| /* must be called with the lock */ | |
| static GstFlowReturn | |
| gst_d3d12_pool_allocator_alloc (GstD3D12PoolAllocator * self, GstMemory ** mem) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| GstMemory *new_mem; | |
| /* we allcates texture array during start */ | |
| if (priv->desc.DepthOrArraySize > 1) | |
| return GST_FLOW_EOS; | |
| /* increment the allocation counter */ | |
| new_mem = | |
| gst_d3d12_allocator_alloc_internal (_d3d12_memory_allocator, | |
| self->device, &priv->heap_props, | |
| priv->heap_flags, &priv->desc, priv->initial_state, | |
| priv->clear_value_is_valid ? &priv->clear_value : nullptr); | |
| if (!new_mem) { | |
| GST_ERROR_OBJECT (self, "Failed to allocate new memory"); | |
| return GST_FLOW_ERROR; | |
| } | |
| priv->cur_mems++; | |
| *mem = new_mem; | |
| return GST_FLOW_OK; | |
| } | |
| /* must be called with the lock */ | |
| static GstFlowReturn | |
| gst_d3d12_pool_allocator_acquire_memory_internal (GstD3D12PoolAllocator * self, | |
| GstMemory ** memory, std::unique_lock < std::mutex > &lk) | |
| { | |
| GstD3D12PoolAllocatorPrivate *priv = self->priv; | |
| GstFlowReturn ret = GST_FLOW_ERROR; | |
| do { | |
| if (priv->flushing) { | |
| GST_DEBUG_OBJECT (self, "we are flushing"); | |
| return GST_FLOW_FLUSHING; | |
| } | |
| if (!priv->queue.empty ()) { | |
| *memory = priv->queue.front (); | |
| priv->queue.pop (); | |
| GST_LOG_OBJECT (self, "acquired memory %p", *memory); | |
| return GST_FLOW_OK; | |
| } | |
| /* no memory, try to allocate some more */ | |
| GST_LOG_OBJECT (self, "no memory, trying to allocate"); | |
| ret = gst_d3d12_pool_allocator_alloc (self, memory); | |
| if (ret == GST_FLOW_OK) | |
| return ret; | |
| /* something went wrong, return error */ | |
| if (ret != GST_FLOW_EOS) | |
| break; | |
| GST_LOG_OBJECT (self, "waiting for free memory or flushing"); | |
| priv->cond.wait (lk); | |
| } while (TRUE); | |
| return ret; | |
| } | |
| GstD3D12PoolAllocator * | |
| gst_d3d12_pool_allocator_new (GstD3D12Device * device, | |
| const D3D12_HEAP_PROPERTIES * heap_props, D3D12_HEAP_FLAGS heap_flags, | |
| const D3D12_RESOURCE_DESC * desc, D3D12_RESOURCE_STATES initial_state, | |
| const D3D12_CLEAR_VALUE * optimized_clear_value) | |
| { | |
| GstD3D12PoolAllocator *self; | |
| g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr); | |
| g_return_val_if_fail (heap_props != nullptr, nullptr); | |
| g_return_val_if_fail (desc != nullptr, nullptr); | |
| gst_d3d12_memory_init_once (); | |
| self = (GstD3D12PoolAllocator *) | |
| g_object_new (GST_TYPE_D3D12_POOL_ALLOCATOR, nullptr); | |
| gst_object_ref_sink (self); | |
| self->device = (GstD3D12Device *) gst_object_ref (device); | |
| self->priv->heap_props = *heap_props; | |
| self->priv->heap_flags = heap_flags; | |
| self->priv->desc = *desc; | |
| self->priv->initial_state = initial_state; | |
| if (optimized_clear_value) { | |
| self->priv->clear_value = *optimized_clear_value; | |
| self->priv->clear_value_is_valid = TRUE; | |
| } else { | |
| self->priv->clear_value_is_valid = FALSE; | |
| } | |
| return self; | |
| } | |
| GstFlowReturn | |
| gst_d3d12_pool_allocator_acquire_memory (GstD3D12PoolAllocator * allocator, | |
| GstMemory ** memory) | |
| { | |
| GstFlowReturn ret; | |
| GstD3D12PoolAllocatorPrivate *priv; | |
| g_return_val_if_fail (GST_IS_D3D12_POOL_ALLOCATOR (allocator), | |
| GST_FLOW_ERROR); | |
| g_return_val_if_fail (memory != nullptr, GST_FLOW_ERROR); | |
| priv = allocator->priv; | |
| std::unique_lock < std::mutex > lk (priv->lock); | |
| ret = gst_d3d12_pool_allocator_acquire_memory_internal (allocator, | |
| memory, lk); | |
| if (ret == GST_FLOW_OK) { | |
| GstMemory *mem = *memory; | |
| /* Replace default allocator with ours */ | |
| gst_object_unref (mem->allocator); | |
| mem->allocator = (GstAllocator *) gst_object_ref (allocator); | |
| GST_MINI_OBJECT_CAST (mem)->dispose = gst_d3d12_memory_release; | |
| priv->outstanding++; | |
| } | |
| return ret; | |
| } |