| /* GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #pragma once | |
| #include <gst/gst.h> | |
| #include <gst/video/video.h> | |
| #include "gstd3d12_fwd.h" | |
| #include "gstd3d12format.h" | |
| G_BEGIN_DECLS | |
| #define GST_TYPE_D3D12_ALLOCATION_PARAMS (gst_d3d12_allocation_params_get_type()) | |
| #define GST_TYPE_D3D12_MEMORY (gst_d3d12_memory_get_type()) | |
| #define GST_D3D12_MEMORY_CAST(obj) ((GstD3D12Memory *)obj) | |
| #define GST_TYPE_D3D12_ALLOCATOR (gst_d3d12_allocator_get_type()) | |
| #define GST_D3D12_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D12_ALLOCATOR, GstD3D12Allocator)) | |
| #define GST_D3D12_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D12_ALLOCATOR, GstD3D12AllocatorClass)) | |
| #define GST_IS_D3D12_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D12_ALLOCATOR)) | |
| #define GST_IS_D3D12_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D12_ALLOCATOR)) | |
| #define GST_D3D12_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D12_ALLOCATOR, GstD3D12AllocatorClass)) | |
| #define GST_D3D12_ALLOCATOR_CAST(obj) ((GstD3D12Allocator *)obj) | |
| #define GST_TYPE_D3D12_POOL_ALLOCATOR (gst_d3d12_pool_allocator_get_type()) | |
| #define GST_D3D12_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocator)) | |
| #define GST_D3D12_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocatorClass)) | |
| #define GST_IS_D3D12_POOL_ALLOCATOR(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj), GST_TYPE_D3D12_POOL_ALLOCATOR)) | |
| #define GST_IS_D3D12_POOL_ALLOCATOR_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass), GST_TYPE_D3D12_POOL_ALLOCATOR)) | |
| #define GST_D3D12_POOL_ALLOCATOR_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS((obj), GST_TYPE_D3D12_POOL_ALLOCATOR, GstD3D12PoolAllocatorClass)) | |
| #define GST_D3D12_POOL_ALLOCATOR_CAST(obj) ((GstD3D12PoolAllocator *)obj) | |
| /** | |
| * GST_D3D12_MEMORY_NAME: | |
| * | |
| * The name of the Direct3D12 memory | |
| */ | |
| #define GST_D3D12_MEMORY_NAME "D3D12Memory" | |
| /** | |
| * GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY: | |
| * | |
| * Name of the caps feature for indicating the use of #GstD3D12Memory | |
| */ | |
| #define GST_CAPS_FEATURE_MEMORY_D3D12_MEMORY "memory:D3D12Memory" | |
| /** | |
| * GST_MAP_D3D12: | |
| * | |
| * Flag indicating that we should map the D3D12 resource instead of to system memory. | |
| */ | |
| #define GST_MAP_D3D12 (GST_MAP_FLAG_LAST << 1) | |
| /** | |
| * GstD3D12MemoryTransfer: | |
| * | |
| * Pending memory transfer operation | |
| */ | |
| typedef enum | |
| { | |
| GST_D3D12_MEMORY_TRANSFER_NEED_DOWNLOAD = (GST_MEMORY_FLAG_LAST << 0), | |
| GST_D3D12_MEMORY_TRANSFER_NEED_UPLOAD = (GST_MEMORY_FLAG_LAST << 1) | |
| } GstD3D12MemoryTransfer; | |
| typedef enum | |
| { | |
| GST_D3D12_ALLOCATION_FLAG_DEFAULT = 0, | |
| } GstD3D12AllocationFlags; | |
| GType gst_d3d12_allocation_params_get_type (void); | |
| GstD3D12AllocationParams * gst_d3d12_allocation_params_new (GstD3D12Device * device, | |
| const GstVideoInfo * info, | |
| GstD3D12AllocationFlags flags, | |
| D3D12_RESOURCE_FLAGS resource_flags); | |
| GstD3D12AllocationParams * gst_d3d12_allocation_params_copy (GstD3D12AllocationParams * src); | |
| void gst_d3d12_allocation_params_free (GstD3D12AllocationParams * params); | |
| gboolean gst_d3d12_allocation_params_alignment (GstD3D12AllocationParams * parms, | |
| const GstVideoAlignment * align); | |
| gboolean gst_d3d12_allocation_params_set_resource_flags (GstD3D12AllocationParams * params, | |
| D3D12_RESOURCE_FLAGS resource_flags); | |
| gboolean gst_d3d12_allocation_params_unset_resource_flags (GstD3D12AllocationParams * params, | |
| D3D12_RESOURCE_FLAGS resource_flags); | |
| gboolean gst_d3d12_allocation_params_set_heap_flags (GstD3D12AllocationParams * params, | |
| D3D12_HEAP_FLAGS heap_flags); | |
| gboolean gst_d3d12_allocation_params_set_array_size (GstD3D12AllocationParams * params, | |
| guint size); | |
| struct _GstD3D12Memory | |
| { | |
| GstMemory mem; | |
| /*< public >*/ | |
| GstD3D12Device *device; | |
| guint64 fence_value; | |
| /*< private >*/ | |
| GstD3D12MemoryPrivate *priv; | |
| gpointer _gst_reserved[GST_PADDING]; | |
| }; | |
| GType gst_d3d12_memory_get_type (void); | |
| void gst_d3d12_memory_init_once (void); | |
| gboolean gst_is_d3d12_memory (GstMemory * mem); | |
| gboolean gst_d3d12_memory_sync (GstD3D12Memory * mem); | |
| ID3D12Resource * gst_d3d12_memory_get_resource_handle (GstD3D12Memory * mem); | |
| gboolean gst_d3d12_memory_get_subresource_index (GstD3D12Memory * mem, | |
| guint plane, | |
| guint * index); | |
| guint gst_d3d12_memory_get_plane_count (GstD3D12Memory * mem); | |
| gboolean gst_d3d12_memory_get_plane_rectangle (GstD3D12Memory * mem, | |
| guint plane, | |
| D3D12_RECT * rect); | |
| gboolean gst_d3d12_memory_get_shader_resource_view_heap (GstD3D12Memory * mem, | |
| ID3D12DescriptorHeap ** heap); | |
| gboolean gst_d3d12_memory_get_render_target_view_heap (GstD3D12Memory * mem, | |
| ID3D12DescriptorHeap ** heap); | |
| struct _GstD3D12Allocator | |
| { | |
| GstAllocator allocator; | |
| /*< private >*/ | |
| GstD3D12AllocatorPrivate *priv; | |
| gpointer _gst_reserved[GST_PADDING]; | |
| }; | |
| struct _GstD3D12AllocatorClass | |
| { | |
| GstAllocatorClass allocator_class; | |
| gboolean (*set_actvie) (GstD3D12Allocator * allocator, | |
| gboolean active); | |
| /*< private >*/ | |
| gpointer _gst_reserved[GST_PADDING_LARGE]; | |
| }; | |
| GType gst_d3d12_allocator_get_type (void); | |
| GstMemory * gst_d3d12_allocator_alloc (GstD3D12Allocator * allocator, | |
| GstD3D12Device * device, | |
| const D3D12_HEAP_PROPERTIES * heap_props, | |
| D3D12_HEAP_FLAGS heap_flags, | |
| const D3D12_RESOURCE_DESC * desc, | |
| D3D12_RESOURCE_STATES initial_state, | |
| const D3D12_CLEAR_VALUE * optimized_clear_value); | |
| GstMemory * gst_d3d12_allocator_alloc_wrapped (GstD3D12Allocator * allocator, | |
| GstD3D12Device * device, | |
| ID3D12Resource * resource, | |
| guint array_slice); | |
| gboolean gst_d3d12_allocator_set_active (GstD3D12Allocator * allocator, | |
| gboolean active); | |
| struct _GstD3D12PoolAllocator | |
| { | |
| GstD3D12Allocator allocator; | |
| /*< public >*/ | |
| GstD3D12Device *device; | |
| /*< private >*/ | |
| GstD3D12PoolAllocatorPrivate *priv; | |
| gpointer _gst_reserved[GST_PADDING]; | |
| }; | |
| struct _GstD3D12PoolAllocatorClass | |
| { | |
| GstD3D12AllocatorClass allocator_class; | |
| /*< private >*/ | |
| gpointer _gst_reserved[GST_PADDING]; | |
| }; | |
| GType gst_d3d12_pool_allocator_get_type (void); | |
| GstD3D12PoolAllocator * gst_d3d12_pool_allocator_new (GstD3D12Device * device, | |
| const D3D12_HEAP_PROPERTIES * heap_props, | |
| D3D12_HEAP_FLAGS heap_flags, | |
| const D3D12_RESOURCE_DESC * desc, | |
| D3D12_RESOURCE_STATES initial_state, | |
| const D3D12_CLEAR_VALUE * optimized_clear_value); | |
| GstFlowReturn gst_d3d12_pool_allocator_acquire_memory (GstD3D12PoolAllocator * allocator, | |
| GstMemory ** memory); | |
| G_END_DECLS | |