| /* GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #pragma once | |
| #include <gst/gst.h> | |
| #include <gst/video/video.h> | |
| #include "gstd3d12.h" | |
| #include "gstd3d12pluginutils.h" | |
| G_BEGIN_DECLS | |
| #define GST_D3D12_WINDOW_FLOW_CLOSED GST_FLOW_CUSTOM_ERROR | |
| #define GST_TYPE_D3D12_WINDOW (gst_d3d12_window_get_type()) | |
| G_DECLARE_FINAL_TYPE (GstD3D12Window, gst_d3d12_window, | |
| GST, D3D12_WINDOW, GstObject) | |
| enum GstD3D12WindowState | |
| { | |
| GST_D3D12_WINDOW_STATE_INIT, | |
| GST_D3D12_WINDOW_STATE_OPENED, | |
| GST_D3D12_WINDOW_STATE_CLOSED, | |
| }; | |
| GstD3D12Window * gst_d3d12_window_new (void); | |
| guintptr gst_d3d12_window_get_window_handle (GstD3D12Window * window); | |
| GstD3D12WindowState gst_d3d12_window_get_state (GstD3D12Window * window); | |
| GstFlowReturn gst_d3d12_window_prepare (GstD3D12Window * window, | |
| GstD3D12Device * device, | |
| guintptr window_handle, | |
| guint display_width, | |
| guint display_height, | |
| GstCaps * caps, | |
| GstStructure * config); | |
| void gst_d3d12_window_unprepare (GstD3D12Window * window); | |
| void gst_d3d12_window_unlock (GstD3D12Window * window); | |
| void gst_d3d12_window_unlock_stop (GstD3D12Window * window); | |
| GstFlowReturn gst_d3d12_window_set_buffer (GstD3D12Window * window, | |
| GstBuffer * buffer); | |
| GstFlowReturn gst_d3d12_window_present (GstD3D12Window * window); | |
| void gst_d3d12_window_set_render_rect (GstD3D12Window * window, | |
| const GstVideoRectangle * rect); | |
| void gst_d3d12_window_set_force_aspect_ratio (GstD3D12Window * window, | |
| gboolean force_aspect_ratio); | |
| void gst_d3d12_window_set_enable_navigation_events (GstD3D12Window * window, | |
| gboolean enable); | |
| void gst_d3d12_window_set_orientation (GstD3D12Window * window, | |
| gboolean immediate, | |
| GstVideoOrientationMethod orientation, | |
| gfloat fov, | |
| gboolean ortho, | |
| gfloat rotation_x, | |
| gfloat rotation_y, | |
| gfloat rotation_z, | |
| gfloat scale_x, | |
| gfloat scale_y); | |
| void gst_d3d12_window_set_title (GstD3D12Window * window, | |
| const gchar * title); | |
| void gst_d3d12_window_enable_fullscreen_on_alt_enter (GstD3D12Window * window, | |
| gboolean enable); | |
| void gst_d3d12_window_set_fullscreen (GstD3D12Window * window, | |
| gboolean enable); | |
| void gst_d3d12_window_set_msaa (GstD3D12Window * window, | |
| GstD3D12MSAAMode msaa); | |
| G_END_DECLS | |