| /* GStreamer | |
| * Copyright (C) 2023 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| Texture2D shaderTexture : register(t0, space0); | |
| SamplerState samplerState : register(s0, space0); | |
| struct PS_INPUT | |
| { | |
| float4 Position : SV_POSITION; | |
| float2 Texture : TEXCOORD; | |
| }; | |
| float4 PSMain_sample (PS_INPUT input): SV_TARGET | |
| { | |
| return shaderTexture.Sample (samplerState, input.Texture); | |
| } |