| /* | |
| * GStreamer | |
| * Copyright (C) 2020 Seungha Yang <seungha@centricular.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #include <gst/gst.h> | |
| #include <windows.h> | |
| #include <d3d11.h> | |
| #include <dxgi1_2.h> | |
| typedef struct | |
| { | |
| struct { | |
| FLOAT x; | |
| FLOAT y; | |
| FLOAT z; | |
| } position; | |
| struct { | |
| FLOAT x; | |
| FLOAT y; | |
| } texture; | |
| } VertexData; | |
| HRESULT | |
| prepare_d3d11_device (ID3D11Device ** d3d11_device, | |
| ID3D11DeviceContext ** d3d11_context, | |
| IDXGIFactory2 ** dxgi_factory); | |
| HRESULT | |
| prepare_shared_texture (ID3D11Device * d3d11_device, | |
| guint width, | |
| guint height, | |
| DXGI_FORMAT format, | |
| UINT misc_flags, | |
| ID3D11Texture2D ** texture, | |
| ID3D11ShaderResourceView ** srv, | |
| IDXGIKeyedMutex ** keyed_mutex, | |
| HANDLE * shared_handle); | |
| HRESULT | |
| prepare_shader (ID3D11Device * d3d11_device, | |
| ID3D11DeviceContext * context, | |
| ID3D11SamplerState ** sampler, | |
| ID3D11PixelShader ** ps, | |
| ID3D11VertexShader ** vs, | |
| ID3D11InputLayout ** layout, | |
| ID3D11Buffer ** vertex, | |
| ID3D11Buffer ** index); |