| /* GStreamer | |
| * | |
| * Copyright (C) 2014 Matthew Waters <ystreet00@gmail.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| # include "config.h" | |
| #endif | |
| #include <gst/check/gstcheck.h> | |
| #include <gst/gl/gstglfuncs.h> | |
| #include <gst/gl/gl.h> | |
| #include <stdio.h> | |
| static GstGLDisplay *display; | |
| static GstGLContext *context; | |
| static GstGLWindow *window; | |
| static GstGLUpload *upload; | |
| static guint tex_id; | |
| static GstGLShader *shader; | |
| static GLint shader_attr_position_loc; | |
| static GLint shader_attr_texture_loc; | |
| static guint vbo, vbo_indices, vao; | |
| static GstGLFramebuffer *fbo; | |
| static GstGLMemory *fbo_tex; | |
| static const GLfloat vertices[] = { | |
| 1.0f, 1.0f, 0.0f, 1.0f, 0.0f, | |
| -1.0f, 1.0f, 0.0f, 0.0f, 0.0f, | |
| -1.0f, -1.0f, 0.0f, 0.0f, 1.0f, | |
| 1.0f, -1.0f, 0.0f, 1.0f, 1.0f | |
| }; | |
| static GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; | |
| #define FORMAT GST_GL_RGBA | |
| #define WIDTH 10 | |
| #define HEIGHT 10 | |
| #define RED 0xff, 0x00, 0x00, 0xff | |
| #define GREEN 0x00, 0xff, 0x00, 0xff | |
| #define BLUE 0x00, 0x00, 0xff, 0xff | |
| static gchar rgba_data[] = | |
| { RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, | |
| GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, | |
| BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, | |
| RED, RED, RED, RED, RED, RED, RED, RED, RED, RED, | |
| GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, GREEN, | |
| BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, BLUE, | |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, | |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, | |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED, | |
| RED, GREEN, BLUE, RED, GREEN, BLUE, RED, GREEN, BLUE, RED | |
| }; | |
| #ifndef GST_CAPS_FEATURE_MEMORY_DMABUF | |
| #define GST_CAPS_FEATURE_MEMORY_DMABUF "memory:DMABuf" | |
| #endif | |
| static GstVideoFormat test_passthrough_formats[] = { | |
| GST_VIDEO_FORMAT_DMA_DRM, | |
| }; | |
| static const gchar *test_passthrough_features[] = { | |
| GST_CAPS_FEATURE_MEMORY_DMABUF, | |
| }; | |
| static void | |
| setup (void) | |
| { | |
| GError *error = NULL; | |
| display = gst_gl_display_new (); | |
| context = gst_gl_context_new (display); | |
| gst_gl_context_create (context, 0, &error); | |
| window = gst_gl_context_get_window (context); | |
| fail_if (error != NULL, "Error creating context: %s\n", | |
| error ? error->message : "Unknown Error"); | |
| upload = gst_gl_upload_new (context); | |
| } | |
| static void | |
| _check_gl_error (GstGLContext * context, gpointer data) | |
| { | |
| GLuint error = context->gl_vtable->GetError (); | |
| fail_if (error != GL_NONE, "GL error 0x%x encountered during processing\n", | |
| error); | |
| } | |
| static void | |
| teardown (void) | |
| { | |
| gst_object_unref (upload); | |
| gst_object_unref (window); | |
| gst_gl_context_thread_add (context, (GstGLContextThreadFunc) _check_gl_error, | |
| NULL); | |
| gst_object_unref (context); | |
| gst_object_unref (display); | |
| if (shader) | |
| gst_object_unref (shader); | |
| } | |
| static void | |
| _bind_buffer (GstGLContext * context) | |
| { | |
| const GstGLFuncs *gl = context->gl_vtable; | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, vbo_indices); | |
| gl->BindBuffer (GL_ARRAY_BUFFER, vbo); | |
| /* Load the vertex position */ | |
| gl->VertexAttribPointer (shader_attr_position_loc, 3, GL_FLOAT, GL_FALSE, | |
| 5 * sizeof (GLfloat), (void *) 0); | |
| /* Load the texture coordinate */ | |
| gl->VertexAttribPointer (shader_attr_texture_loc, 2, GL_FLOAT, GL_FALSE, | |
| 5 * sizeof (GLfloat), (void *) (3 * sizeof (GLfloat))); | |
| gl->EnableVertexAttribArray (shader_attr_position_loc); | |
| gl->EnableVertexAttribArray (shader_attr_texture_loc); | |
| } | |
| static void | |
| _unbind_buffer (GstGLContext * context) | |
| { | |
| const GstGLFuncs *gl = context->gl_vtable; | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); | |
| gl->BindBuffer (GL_ARRAY_BUFFER, 0); | |
| gl->DisableVertexAttribArray (shader_attr_position_loc); | |
| gl->DisableVertexAttribArray (shader_attr_texture_loc); | |
| } | |
| static void | |
| init (gpointer data) | |
| { | |
| const GstGLFuncs *gl = context->gl_vtable; | |
| GError *error = NULL; | |
| shader = gst_gl_shader_new_default (context, &error); | |
| fail_if (shader == NULL, "failed to create shader object %s", error->message); | |
| shader_attr_position_loc = | |
| gst_gl_shader_get_attribute_location (shader, "a_position"); | |
| shader_attr_texture_loc = | |
| gst_gl_shader_get_attribute_location (shader, "a_texcoord"); | |
| fbo = gst_gl_framebuffer_new_with_default_depth (context, WIDTH, HEIGHT); | |
| { | |
| GstGLMemoryAllocator *allocator; | |
| GstGLVideoAllocationParams *params; | |
| GstVideoInfo v_info; | |
| allocator = gst_gl_memory_allocator_get_default (context); | |
| gst_video_info_set_format (&v_info, GST_VIDEO_FORMAT_RGBA, WIDTH, HEIGHT); | |
| params = | |
| gst_gl_video_allocation_params_new (context, NULL, &v_info, 0, NULL, | |
| GST_GL_TEXTURE_TARGET_2D, FORMAT); | |
| fbo_tex = | |
| (GstGLMemory *) gst_gl_base_memory_alloc ((GstGLBaseMemoryAllocator *) | |
| allocator, (GstGLAllocationParams *) params); | |
| gst_object_unref (allocator); | |
| gst_gl_allocation_params_free ((GstGLAllocationParams *) params); | |
| } | |
| if (!vbo) { | |
| if (gl->GenVertexArrays) { | |
| gl->GenVertexArrays (1, &vao); | |
| gl->BindVertexArray (vao); | |
| } | |
| gl->GenBuffers (1, &vbo); | |
| gl->BindBuffer (GL_ARRAY_BUFFER, vbo); | |
| gl->BufferData (GL_ARRAY_BUFFER, 4 * 5 * sizeof (GLfloat), vertices, | |
| GL_STATIC_DRAW); | |
| gl->GenBuffers (1, &vbo_indices); | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, vbo_indices); | |
| gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, | |
| GL_STATIC_DRAW); | |
| if (gl->GenVertexArrays) { | |
| _bind_buffer (context); | |
| gl->BindVertexArray (0); | |
| } | |
| gl->BindBuffer (GL_ARRAY_BUFFER, 0); | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); | |
| } | |
| } | |
| static void | |
| deinit (gpointer data) | |
| { | |
| GstGLContext *context = data; | |
| const GstGLFuncs *gl = context->gl_vtable; | |
| if (vbo) | |
| gl->DeleteBuffers (1, &vbo); | |
| vbo = 0; | |
| if (vbo_indices) | |
| gl->DeleteBuffers (1, &vbo_indices); | |
| vbo_indices = 0; | |
| if (vao) | |
| gl->DeleteVertexArrays (1, &vao); | |
| vao = 0; | |
| if (fbo) | |
| gst_object_unref (fbo); | |
| fbo = NULL; | |
| if (fbo_tex) | |
| gst_memory_unref (GST_MEMORY_CAST (fbo_tex)); | |
| fbo_tex = NULL; | |
| } | |
| static gboolean | |
| blit_tex (gpointer data) | |
| { | |
| GstGLContext *context = data; | |
| const GstGLFuncs *gl = context->gl_vtable; | |
| gl->Clear (GL_COLOR_BUFFER_BIT); | |
| gst_gl_shader_use (shader); | |
| if (gl->GenVertexArrays) | |
| gl->BindVertexArray (vao); | |
| _bind_buffer (context); | |
| gl->ActiveTexture (GL_TEXTURE0); | |
| gl->BindTexture (GL_TEXTURE_2D, tex_id); | |
| gst_gl_shader_set_uniform_1i (shader, "s_texture", 0); | |
| gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, indices); | |
| if (gl->GenVertexArrays) | |
| gl->BindVertexArray (0); | |
| else | |
| _unbind_buffer (context); | |
| return TRUE; | |
| } | |
| static void | |
| draw_render (gpointer data) | |
| { | |
| gst_gl_framebuffer_draw_to_texture (fbo, fbo_tex, | |
| (GstGLFramebufferFunc) blit_tex, data); | |
| } | |
| GST_START_TEST (test_upload_data) | |
| { | |
| GstCaps *in_caps, *out_caps; | |
| GstBuffer *inbuf, *outbuf; | |
| GstMapInfo map_info; | |
| gint res; | |
| gint i = 0; | |
| in_caps = gst_caps_from_string ("video/x-raw,format=RGBA," | |
| "width=10,height=10"); | |
| out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory)," | |
| "format=RGBA,width=10,height=10"); | |
| gst_gl_upload_set_caps (upload, in_caps, out_caps); | |
| inbuf = gst_buffer_new_wrapped_full (0, rgba_data, WIDTH * HEIGHT * 4, | |
| 0, WIDTH * HEIGHT * 4, NULL, NULL); | |
| res = gst_gl_upload_perform_with_buffer (upload, inbuf, &outbuf); | |
| fail_unless (res == GST_GL_UPLOAD_DONE, "Failed to upload buffer"); | |
| fail_unless (GST_IS_BUFFER (outbuf)); | |
| fail_unless (gst_buffer_get_video_meta (outbuf)); | |
| fail_unless (gst_buffer_get_gl_sync_meta (outbuf)); | |
| res = gst_buffer_map (outbuf, &map_info, GST_MAP_READ | GST_MAP_GL); | |
| fail_if (res == FALSE, "Failed to map gl memory"); | |
| tex_id = *(guint *) map_info.data; | |
| gst_buffer_unmap (outbuf, &map_info); | |
| gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT); | |
| gst_gl_window_draw (window); | |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context); | |
| while (i < 2) { | |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), | |
| context); | |
| i++; | |
| } | |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (deinit), context); | |
| gst_caps_unref (in_caps); | |
| gst_caps_unref (out_caps); | |
| gst_buffer_unref (inbuf); | |
| gst_buffer_unref (outbuf); | |
| } | |
| GST_END_TEST; | |
| GST_START_TEST (test_upload_gl_memory) | |
| { | |
| GstGLBaseMemoryAllocator *base_mem_alloc; | |
| GstGLVideoAllocationParams *params; | |
| GstBuffer *buffer, *outbuf; | |
| GstGLMemory *gl_mem; | |
| GstCaps *in_caps, *out_caps; | |
| GstStructure *out_s; | |
| GstVideoInfo in_info; | |
| GstMapInfo map_info; | |
| gint i = 0; | |
| gint res; | |
| base_mem_alloc = | |
| GST_GL_BASE_MEMORY_ALLOCATOR (gst_allocator_find | |
| (GST_GL_MEMORY_ALLOCATOR_NAME)); | |
| in_caps = gst_caps_from_string ("video/x-raw,format=RGBA,width=10,height=10"); | |
| gst_video_info_from_caps (&in_info, in_caps); | |
| /* create GL buffer */ | |
| buffer = gst_buffer_new (); | |
| params = gst_gl_video_allocation_params_new_wrapped_data (context, NULL, | |
| &in_info, 0, NULL, GST_GL_TEXTURE_TARGET_2D, | |
| GST_GL_RGBA, rgba_data, NULL, NULL); | |
| gl_mem = (GstGLMemory *) gst_gl_base_memory_alloc (base_mem_alloc, | |
| (GstGLAllocationParams *) params); | |
| gst_gl_allocation_params_free ((GstGLAllocationParams *) params); | |
| res = | |
| gst_memory_map ((GstMemory *) gl_mem, &map_info, | |
| GST_MAP_READ | GST_MAP_GL); | |
| fail_if (res == FALSE, "Failed to map gl memory\n"); | |
| tex_id = *(guint *) map_info.data; | |
| gst_memory_unmap ((GstMemory *) gl_mem, &map_info); | |
| gst_buffer_append_memory (buffer, (GstMemory *) gl_mem); | |
| /* at this point glupload hasn't received any buffers so can output anything */ | |
| out_caps = gst_gl_upload_transform_caps (upload, context, | |
| GST_PAD_SINK, in_caps, NULL); | |
| out_s = gst_caps_get_structure (out_caps, 0); | |
| fail_unless (gst_structure_has_field_typed (out_s, "texture-target", | |
| GST_TYPE_LIST)); | |
| gst_caps_unref (out_caps); | |
| /* set some output caps without setting texture-target: this should trigger RECONFIGURE */ | |
| out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory)," | |
| "format=RGBA,width=10,height=10"); | |
| /* set caps with texture-target not fixed. This should trigger RECONFIGURE. */ | |
| gst_gl_upload_set_caps (upload, in_caps, out_caps); | |
| gst_caps_unref (out_caps); | |
| /* push a texture-target=2D buffer */ | |
| res = gst_gl_upload_perform_with_buffer (upload, buffer, &outbuf); | |
| fail_unless (res == GST_GL_UPLOAD_RECONFIGURE); | |
| fail_if (outbuf); | |
| /* now glupload has seen a 2D buffer and so wants to transform to that */ | |
| out_caps = gst_gl_upload_transform_caps (upload, context, | |
| GST_PAD_SINK, in_caps, NULL); | |
| out_s = gst_caps_get_structure (out_caps, 0); | |
| fail_unless_equals_string (gst_structure_get_string (out_s, "texture-target"), | |
| "2D"); | |
| gst_caps_unref (out_caps); | |
| /* try setting the wrong type first */ | |
| out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory)," | |
| "format=RGBA,width=10,height=10,texture-target=RECTANGLE"); | |
| gst_gl_upload_set_caps (upload, in_caps, out_caps); | |
| gst_caps_unref (out_caps); | |
| res = gst_gl_upload_perform_with_buffer (upload, buffer, &outbuf); | |
| fail_unless (res == GST_GL_UPLOAD_RECONFIGURE); | |
| fail_if (outbuf); | |
| /* finally do set the correct texture-target */ | |
| out_caps = gst_caps_from_string ("video/x-raw(memory:GLMemory)," | |
| "format=RGBA,width=10,height=10,texture-target=2D"); | |
| gst_gl_upload_set_caps (upload, in_caps, out_caps); | |
| gst_caps_unref (out_caps); | |
| res = gst_gl_upload_perform_with_buffer (upload, buffer, &outbuf); | |
| fail_unless (res == GST_GL_UPLOAD_DONE, "Failed to upload buffer"); | |
| fail_unless (GST_IS_BUFFER (outbuf)); | |
| gst_gl_window_set_preferred_size (window, WIDTH, HEIGHT); | |
| gst_gl_window_draw (window); | |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (init), context); | |
| while (i < 2) { | |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (draw_render), | |
| context); | |
| i++; | |
| } | |
| gst_gl_window_send_message (window, GST_GL_WINDOW_CB (deinit), context); | |
| gst_caps_unref (in_caps); | |
| gst_buffer_unref (buffer); | |
| gst_buffer_unref (outbuf); | |
| gst_object_unref (base_mem_alloc); | |
| } | |
| GST_END_TEST; | |
| GST_START_TEST (test_passthrough) | |
| { | |
| guint formats_size = G_N_ELEMENTS (test_passthrough_formats); | |
| guint features_size = G_N_ELEMENTS (test_passthrough_features); | |
| gint i, j, k, l; | |
| for (i = 0; i < formats_size; i++) { | |
| GstVideoFormat in_format = test_passthrough_formats[i]; | |
| for (j = 0; j < formats_size; j++) { | |
| GstVideoFormat out_format = test_passthrough_formats[j]; | |
| for (k = 0; k < features_size; k++) { | |
| const gchar *in_feature = test_passthrough_features[k]; | |
| GstCaps *in_caps; | |
| in_caps = gst_caps_new_simple ("video/x-raw", "format", G_TYPE_STRING, | |
| gst_video_format_to_string (in_format), NULL); | |
| gst_caps_set_features_simple (in_caps, | |
| gst_caps_features_from_string (in_feature)); | |
| for (l = 0; l < features_size; l++) { | |
| const gchar *out_feature = test_passthrough_features[l]; | |
| GstCaps *out_caps; | |
| out_caps = gst_caps_new_simple ("video/x-raw", "format", | |
| G_TYPE_STRING, gst_video_format_to_string (out_format), NULL); | |
| gst_caps_set_features_simple (out_caps, | |
| gst_caps_features_from_string (out_feature)); | |
| if (gst_caps_is_equal (in_caps, out_caps)) { | |
| GstCaps *tmp_caps, *tmp_caps2, *tmp_caps3; | |
| tmp_caps = gst_gl_upload_transform_caps (upload, context, | |
| GST_PAD_SINK, in_caps, NULL); | |
| tmp_caps2 = gst_gl_upload_transform_caps (upload, context, | |
| GST_PAD_SRC, out_caps, NULL); | |
| tmp_caps3 = gst_caps_intersect (tmp_caps, tmp_caps2); | |
| fail_unless (!gst_caps_is_empty (tmp_caps3)); | |
| gst_caps_unref (tmp_caps); | |
| gst_caps_unref (tmp_caps2); | |
| gst_caps_unref (tmp_caps3); | |
| } | |
| gst_caps_unref (out_caps); | |
| } | |
| gst_caps_unref (in_caps); | |
| } | |
| } | |
| } | |
| } | |
| GST_END_TEST; | |
| static Suite * | |
| gst_gl_upload_suite (void) | |
| { | |
| Suite *s = suite_create ("GstGLUpload"); | |
| TCase *tc_chain = tcase_create ("upload"); | |
| suite_add_tcase (s, tc_chain); | |
| tcase_add_checked_fixture (tc_chain, setup, teardown); | |
| tcase_add_test (tc_chain, test_upload_data); | |
| tcase_add_test (tc_chain, test_upload_gl_memory); | |
| tcase_add_test (tc_chain, test_passthrough); | |
| return s; | |
| } | |
| GST_CHECK_MAIN (gst_gl_upload); |