| /* | |
| * GStreamer | |
| * Copyright (C) 2009 Julien Isorce <julien.isorce@gmail.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #ifdef WIN32 | |
| #include <windows.h> | |
| #endif | |
| #include <GL/gl.h> | |
| #include <SDL2/SDL.h> | |
| #include <SDL2/SDL_opengl.h> | |
| #ifndef WIN32 | |
| #include <GL/glx.h> | |
| #include <SDL2/SDL_syswm.h> | |
| #include <gst/gl/x11/gstgldisplay_x11.h> | |
| #endif | |
| #include <gst/gst.h> | |
| #include <gst/gl/gl.h> | |
| #include <gst/gl/gstglfuncs.h> | |
| static GstStaticCaps render_caps = | |
| GST_STATIC_CAPS | |
| ("video/x-raw(memory:GLMemory),format=RGBA,width=320,height=240,framerate=(fraction)30/1,texture-target=2D"); | |
| static GstVideoInfo render_video_info; | |
| static GstPipeline *pipeline = NULL; | |
| static GstGLContext *sdl_context; | |
| static GstGLContext *gst_context; | |
| static GstGLDisplay *sdl_gl_display; | |
| static GstGLShader *texture_shader; | |
| static GLuint texture_vao; | |
| static GLuint texture_vbo; | |
| static GLint texture_vertex_attr; | |
| static GLint texture_texcoord_attr; | |
| static GstGLShader *triangle_shader; | |
| static GLuint triangle_vao; | |
| static GLuint triangle_vbo; | |
| static GLint triangle_vertex_attr; | |
| static GLint triangle_color_attr; | |
| static GLuint index_buffer; | |
| /* OpenGL shaders */ | |
| static const gchar *triangle_vert = "attribute vec4 a_position;\n\ | |
| attribute vec4 a_color;\n\ | |
| uniform float yrot;\n\ | |
| varying vec4 v_color;\n\ | |
| void main()\n\ | |
| {\n\ | |
| mat4 rotate_y = mat4 (\n\ | |
| cos(yrot), 0.0, -sin(yrot), 0.0,\n\ | |
| 0.0, 1.0, 0.0, 0.0,\n\ | |
| sin(yrot), 0.0, cos(yrot), 0.0,\n\ | |
| 0.0, 0.0, 0.0, 1.0 );\n\ | |
| mat4 translate_x = mat4 (\n\ | |
| 1.0, 0.0, 0.0, 0.0,\n\ | |
| 0.0, 1.0, 0.0, 0.0,\n\ | |
| 0.0, 0.0, 1.0, 0.0,\n\ | |
| -0.4, 0.0, 0.0, 1.0 );\n\ | |
| gl_Position = translate_x * rotate_y * a_position;\n\ | |
| v_color = a_color;\n\ | |
| }"; | |
| static const gchar *triangle_frag = "#ifdef GL_ES\n\ | |
| precision mediump float;\n\ | |
| #endif\n\ | |
| varying vec4 v_color;\n\ | |
| void main()\n\ | |
| {\n\ | |
| gl_FragColor = v_color;\n\ | |
| }"; | |
| static const gchar *texture_vert = "attribute vec4 a_position;\n\ | |
| attribute vec2 a_texcoord;\n\ | |
| uniform float xrot;\n\ | |
| varying vec2 v_texcoord;\n\ | |
| void main()\n\ | |
| {\n\ | |
| mat4 rotate_x = mat4 (\n\ | |
| 1.0, 0.0, 0.0, 0.0,\n\ | |
| 0.0, cos(xrot), sin(xrot), 0.0,\n\ | |
| 0.0, -sin(xrot), cos(xrot), 0.0,\n\ | |
| 0.0, 0.0, 0.0, 1.0 );\n\ | |
| gl_Position = rotate_x * a_position;\n\ | |
| v_texcoord = a_texcoord;\n\ | |
| }"; | |
| static const gchar *texture_frag = "#ifdef GL_ES\n\ | |
| precision mediump float;\n\ | |
| #endif\n\ | |
| varying vec2 v_texcoord;\n\ | |
| uniform sampler2D tex;\n\ | |
| void main()\n\ | |
| {\n\ | |
| gl_FragColor = texture2D(tex, v_texcoord);\n\ | |
| }"; | |
| /* *INDENT-OFF* */ | |
| static const float texture_vertices[] = { | |
| /* X Y Z S T */ | |
| 0.1f, 0.4f, 0.0f, 0.0f, 0.0f, | |
| 0.9f, 0.4f, 0.0f, 1.0f, 0.0f, | |
| 0.9f, -0.4f, 0.0f, 1.0f, 1.0f, | |
| 0.1f, -0.4f, 0.0f, 0.0f, 1.0f, | |
| }; | |
| static const float triangle_vertices[] = { | |
| /* X Y Z R G B A */ | |
| 0.0f, 0.4f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, | |
| 0.4f, -0.4f, 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, | |
| -0.4f, -0.4f, 0.0f, 0.0f, 0.0f, 1.0f, 1.0f | |
| }; | |
| static const GLushort indices[] = { 0, 1, 2, 0, 2, 3 }; | |
| /* *INDENT-ON* */ | |
| static guint32 sdl_message_event = -1; | |
| static SDL_Window *sdl_window; | |
| static SDL_GLContext sdl_gl_context; | |
| static GAsyncQueue *queue_input_buf; | |
| static GAsyncQueue *queue_output_buf; | |
| /* rotation angle for the triangle. */ | |
| static float rtri = 0.0f; | |
| /* rotation angle for the quadrilateral. */ | |
| static float rquad = 0.0f; | |
| /* A general OpenGL initialization function. Sets all of the initial parameters. */ | |
| static gboolean | |
| InitGL (int width, int height) // We call this right after our OpenGL window is created. | |
| { | |
| const GstGLFuncs *gl = sdl_context->gl_vtable; | |
| GError *error = NULL; | |
| gboolean ret = TRUE; | |
| gl->Viewport (0, 0, width, height); | |
| gl->ClearColor (0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black | |
| gl->ClearDepth (1.0); // Enables Clearing Of The Depth Buffer | |
| gl->DepthFunc (GL_LESS); // The Type Of Depth Test To Do | |
| gl->Enable (GL_DEPTH_TEST); // Enables Depth Testing | |
| /* setup the index buffer shared between the texture and triangle draw code */ | |
| gl->GenBuffers (1, &index_buffer); | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, index_buffer); | |
| gl->BufferData (GL_ELEMENT_ARRAY_BUFFER, sizeof (indices), indices, | |
| GL_STATIC_DRAW); | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); | |
| /* setup texture shader */ | |
| texture_shader = gst_gl_shader_new_link_with_stages (sdl_context, &error, | |
| gst_glsl_stage_new_with_string (sdl_context, GL_VERTEX_SHADER, | |
| GST_GLSL_VERSION_NONE, | |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, texture_vert), | |
| gst_glsl_stage_new_with_string (sdl_context, GL_FRAGMENT_SHADER, | |
| GST_GLSL_VERSION_NONE, | |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, texture_frag), | |
| NULL); | |
| if (!texture_shader) { | |
| g_warning ("Failed to compile and link shader: %s", error->message); | |
| g_clear_error (&error); | |
| ret = FALSE; | |
| goto out; | |
| } | |
| /* setup buffers for drawing the texture */ | |
| gl->GenVertexArrays (1, &texture_vao); | |
| gl->BindVertexArray (texture_vao); | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, index_buffer); | |
| gl->GenBuffers (1, &texture_vbo); | |
| gl->BindBuffer (GL_ARRAY_BUFFER, texture_vbo); | |
| gl->BufferData (GL_ARRAY_BUFFER, sizeof (texture_vertices), texture_vertices, | |
| GL_STATIC_DRAW); | |
| texture_vertex_attr = gst_gl_shader_get_attribute_location (texture_shader, | |
| "a_position"); | |
| gl->VertexAttribPointer (texture_vertex_attr, 3, GL_FLOAT, GL_FALSE, | |
| 5 * sizeof (float), (void *) 0); | |
| texture_texcoord_attr = gst_gl_shader_get_attribute_location (texture_shader, | |
| "a_texcoord"); | |
| gl->VertexAttribPointer (texture_texcoord_attr, 2, GL_FLOAT, GL_FALSE, | |
| 5 * sizeof (float), (void *) (3 * sizeof (float))); | |
| gl->EnableVertexAttribArray (texture_vertex_attr); | |
| gl->EnableVertexAttribArray (texture_texcoord_attr); | |
| gl->BindVertexArray (0); | |
| /* setup triangle shader */ | |
| triangle_shader = gst_gl_shader_new_link_with_stages (sdl_context, &error, | |
| gst_glsl_stage_new_with_string (sdl_context, GL_VERTEX_SHADER, | |
| GST_GLSL_VERSION_NONE, | |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, triangle_vert), | |
| gst_glsl_stage_new_with_string (sdl_context, GL_FRAGMENT_SHADER, | |
| GST_GLSL_VERSION_NONE, | |
| GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY, triangle_frag), | |
| NULL); | |
| if (!triangle_shader) { | |
| g_warning ("Failed to compile and link shader: %s", error->message); | |
| gst_clear_object (&texture_shader); | |
| g_clear_error (&error); | |
| ret = FALSE; | |
| goto out; | |
| } | |
| /* setup buffers for drawing the triangle */ | |
| gl->GenVertexArrays (1, &triangle_vao); | |
| gl->BindVertexArray (triangle_vao); | |
| gl->BindBuffer (GL_ELEMENT_ARRAY_BUFFER, index_buffer); | |
| gl->GenBuffers (1, &triangle_vbo); | |
| gl->BindBuffer (GL_ARRAY_BUFFER, triangle_vbo); | |
| gl->BufferData (GL_ARRAY_BUFFER, sizeof (triangle_vertices), | |
| triangle_vertices, GL_STATIC_DRAW); | |
| /* reuse the index buffer */ | |
| triangle_vertex_attr = gst_gl_shader_get_attribute_location (triangle_shader, | |
| "a_position"); | |
| gl->VertexAttribPointer (triangle_vertex_attr, 3, GL_FLOAT, GL_FALSE, | |
| 7 * sizeof (float), (void *) 0); | |
| triangle_color_attr = gst_gl_shader_get_attribute_location (triangle_shader, | |
| "a_color"); | |
| gl->VertexAttribPointer (triangle_color_attr, 4, GL_FLOAT, GL_FALSE, | |
| 7 * sizeof (float), (void *) (3 * sizeof (float))); | |
| gl->EnableVertexAttribArray (triangle_vertex_attr); | |
| gl->EnableVertexAttribArray (triangle_color_attr); | |
| gl->BindVertexArray (0); | |
| out: | |
| return ret; | |
| } | |
| static void | |
| DeinitGL (void) | |
| { | |
| const GstGLFuncs *gl = sdl_context->gl_vtable; | |
| gst_gl_context_activate (sdl_context, TRUE); | |
| gst_clear_object (&texture_shader); | |
| gst_clear_object (&triangle_shader); | |
| gst_gl_context_activate (sdl_context, FALSE); | |
| gl->DeleteBuffers (1, &triangle_vbo); | |
| gl->DeleteBuffers (1, &texture_vbo); | |
| gl->DeleteBuffers (1, &index_buffer); | |
| gl->DeleteVertexArrays (1, &triangle_vao); | |
| gl->DeleteVertexArrays (1, &texture_vao); | |
| } | |
| /* The main drawing function. */ | |
| static void | |
| DrawGLScene (GstVideoFrame * vframe) | |
| { | |
| const GstGLFuncs *gl = sdl_context->gl_vtable; | |
| guint texture; | |
| texture = *(guint *) vframe->data[0]; | |
| gl->Clear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer | |
| /* draw the triangle */ | |
| gl->BindVertexArray (triangle_vao); | |
| gst_gl_shader_use (triangle_shader); | |
| gst_gl_shader_set_uniform_1f (triangle_shader, "yrot", rtri); | |
| gl->DrawElements (GL_TRIANGLES, 3, GL_UNSIGNED_SHORT, 0); | |
| /* draw the textured quad */ | |
| gl->BindVertexArray (texture_vao); | |
| gl->ActiveTexture (GL_TEXTURE0); | |
| gl->BindTexture (GL_TEXTURE_2D, texture); | |
| gst_gl_shader_use (texture_shader); | |
| gst_gl_shader_set_uniform_1i (texture_shader, "tex", 0); | |
| gst_gl_shader_set_uniform_1f (texture_shader, "xrot", rquad); | |
| gl->DrawElements (GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0); | |
| /* reset GL state we have changed to the default */ | |
| gl->BindTexture (GL_TEXTURE_2D, 0); | |
| gl->BindVertexArray (0); | |
| gst_gl_context_clear_shader (sdl_context); | |
| rtri += 1.0f * G_PI / 360.0; // Increase The Rotation Variable For The Triangle | |
| rquad -= 1.0f * G_PI / 360.0; // Decrease The Rotation Variable For The Quad | |
| // swap buffers to display, since we're double buffered. | |
| SDL_GL_SwapWindow (sdl_window); | |
| } | |
| /* appsink new-sample callback */ | |
| static GstFlowReturn | |
| on_new_sample (GstElement * appsink, gpointer data) | |
| { | |
| GstSample *sample = NULL; | |
| GstBuffer *buf; | |
| GstVideoFrame *vframe; | |
| GstGLSyncMeta *sync_meta; | |
| g_signal_emit_by_name (appsink, "pull-sample", &sample, NULL); | |
| if (!sample) | |
| return GST_FLOW_FLUSHING; | |
| buf = gst_buffer_ref (gst_sample_get_buffer (sample)); | |
| gst_sample_unref (sample); | |
| if (!gst_context) { | |
| GstMemory *mem = gst_buffer_peek_memory (buf, 0); | |
| gst_context = gst_object_ref (((GstGLBaseMemory *) mem)->context); | |
| } | |
| sync_meta = gst_buffer_get_gl_sync_meta (buf); | |
| if (!sync_meta) { | |
| buf = gst_buffer_make_writable (buf); | |
| sync_meta = gst_buffer_add_gl_sync_meta (gst_context, buf); | |
| } | |
| gst_gl_sync_meta_set_sync_point (sync_meta, gst_context); | |
| vframe = g_new0 (GstVideoFrame, 1); | |
| if (!gst_video_frame_map (vframe, &render_video_info, buf, | |
| GST_MAP_READ | GST_MAP_GL)) { | |
| g_warning ("Failed to map the video buffer"); | |
| gst_buffer_unref (buf); | |
| return GST_FLOW_ERROR; | |
| } | |
| // Another reference is owned by the video frame now and we can | |
| // get rid of our own | |
| gst_buffer_unref (buf); | |
| g_async_queue_push (queue_input_buf, vframe); | |
| /* pop then unref buffer we have finished to use in sdl */ | |
| if (g_async_queue_length (queue_output_buf) > 3) { | |
| vframe = (GstVideoFrame *) g_async_queue_pop (queue_output_buf); | |
| gst_video_frame_unmap (vframe); | |
| g_free (vframe); | |
| } | |
| return GST_FLOW_OK; | |
| } | |
| static void | |
| sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data) | |
| { | |
| switch (GST_MESSAGE_TYPE (msg)) { | |
| case GST_MESSAGE_NEED_CONTEXT: | |
| { | |
| const gchar *context_type; | |
| gst_message_parse_context_type (msg, &context_type); | |
| g_print ("got need context %s\n", context_type); | |
| if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) { | |
| GstContext *display_context = | |
| gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE); | |
| gst_context_set_gl_display (display_context, sdl_gl_display); | |
| gst_element_set_context (GST_ELEMENT (msg->src), display_context); | |
| gst_context_unref (display_context); | |
| } else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) { | |
| GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE); | |
| GstStructure *s = gst_context_writable_structure (app_context); | |
| gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context, | |
| NULL); | |
| gst_element_set_context (GST_ELEMENT (msg->src), app_context); | |
| gst_context_unref (app_context); | |
| } | |
| break; | |
| } | |
| default: | |
| { | |
| SDL_Event event = { 0, }; | |
| event.type = sdl_message_event; | |
| SDL_PushEvent (&event); | |
| break; | |
| } | |
| } | |
| } | |
| static void | |
| sdl_event_loop (GstBus * bus) | |
| { | |
| GstVideoFrame *vframe = NULL; | |
| gboolean quit = FALSE; | |
| SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); | |
| SDL_GL_SetSwapInterval (1); | |
| if (!InitGL (640, 480)) | |
| return; | |
| while (!quit) { | |
| SDL_Event event; | |
| while (SDL_PollEvent (&event)) { | |
| if (event.type == SDL_QUIT) { | |
| quit = TRUE; | |
| } | |
| if (event.type == SDL_KEYDOWN) { | |
| if (event.key.keysym.sym == SDLK_ESCAPE) { | |
| quit = TRUE; | |
| } | |
| } | |
| if (event.type == sdl_message_event) { | |
| GstMessage *msg; | |
| while ((msg = gst_bus_pop (bus))) { | |
| switch (GST_MESSAGE_TYPE (msg)) { | |
| case GST_MESSAGE_EOS: | |
| g_print ("End-of-stream\n"); | |
| g_print | |
| ("For more information, try to run: GST_DEBUG=gl*:3 ./sdlshare\n"); | |
| quit = TRUE; | |
| break; | |
| case GST_MESSAGE_ERROR: | |
| { | |
| gchar *debug = NULL; | |
| GError *err = NULL; | |
| gst_message_parse_error (msg, &err, &debug); | |
| g_print ("Error: %s\n", err->message); | |
| g_error_free (err); | |
| if (debug) { | |
| g_print ("Debug deails: %s\n", debug); | |
| g_free (debug); | |
| } | |
| quit = TRUE; | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| gst_message_unref (msg); | |
| } | |
| } | |
| } | |
| if (g_async_queue_length (queue_input_buf) > 3) { | |
| GstGLSyncMeta *sync_meta; | |
| if (vframe) { | |
| g_async_queue_push (queue_output_buf, vframe); | |
| vframe = NULL; | |
| } | |
| while (g_async_queue_length (queue_input_buf) > 3) { | |
| if (vframe) { | |
| gst_video_frame_unmap (vframe); | |
| g_free (vframe); | |
| } | |
| vframe = (GstVideoFrame *) g_async_queue_pop (queue_input_buf); | |
| } | |
| sync_meta = gst_buffer_get_gl_sync_meta (vframe->buffer); | |
| if (sync_meta) | |
| gst_gl_sync_meta_wait (sync_meta, sdl_context); | |
| } | |
| if (vframe) | |
| DrawGLScene (vframe); | |
| } | |
| SDL_GL_MakeCurrent (sdl_window, NULL); | |
| if (vframe) | |
| g_async_queue_push (queue_output_buf, vframe); | |
| DeinitGL (); | |
| } | |
| int | |
| main (int argc, char **argv) | |
| { | |
| #ifdef WIN32 | |
| HGLRC gl_context = 0; | |
| HDC sdl_dc = 0; | |
| #else | |
| SDL_SysWMinfo info; | |
| Display *sdl_display = NULL; | |
| GLXContext gl_context = NULL; | |
| #endif | |
| GstBus *bus = NULL; | |
| GstCaps *caps; | |
| GstElement *appsink; | |
| GstGLPlatform gl_platform; | |
| GError *err = NULL; | |
| GstGLAPI gl_api; | |
| /* Initialize SDL for video output */ | |
| if (SDL_Init (SDL_INIT_VIDEO) < 0) { | |
| fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ()); | |
| return -1; | |
| } | |
| gst_init (&argc, &argv); | |
| SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, | |
| SDL_GL_CONTEXT_PROFILE_CORE); | |
| SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 3); | |
| SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 2); | |
| sdl_message_event = SDL_RegisterEvents (1); | |
| g_assert (sdl_message_event != -1); | |
| /* Create a 640x480 OpenGL window */ | |
| sdl_window = | |
| SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED, | |
| SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL); | |
| if (sdl_window == NULL) { | |
| fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ()); | |
| SDL_Quit (); | |
| return -1; | |
| } | |
| /* Create GL context and a wrapped GStreamer context around it */ | |
| sdl_gl_context = SDL_GL_CreateContext (sdl_window); | |
| SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); | |
| #ifdef WIN32 | |
| gl_context = wglGetCurrentContext (); | |
| sdl_dc = wglGetCurrentDC (); | |
| gl_platform = GST_GL_PLATFORM_WGL; | |
| sdl_gl_display = gst_gl_display_new (); | |
| #else | |
| SDL_VERSION (&info.version); | |
| SDL_GetWindowWMInfo (sdl_window, &info); | |
| sdl_display = info.info.x11.display; | |
| gl_context = glXGetCurrentContext (); | |
| gl_platform = GST_GL_PLATFORM_GLX; | |
| sdl_gl_display = | |
| (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display); | |
| #endif | |
| gl_api = gst_gl_context_get_current_gl_api (gl_platform, NULL, NULL); | |
| sdl_context = | |
| gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) gl_context, | |
| gl_platform, gl_api); | |
| gst_gl_context_activate (sdl_context, TRUE); | |
| if (!gst_gl_context_fill_info (sdl_context, &err)) { | |
| fprintf (stderr, "Failed to fill in wrapped GStreamer context: %s\n", | |
| err->message); | |
| g_clear_error (&err); | |
| SDL_Quit (); | |
| return -1; | |
| } | |
| SDL_GL_MakeCurrent (sdl_window, NULL); | |
| pipeline = | |
| GST_PIPELINE (gst_parse_launch | |
| ("videotestsrc ! glupload name=upload ! gleffects effect=5 ! " | |
| "appsink name=sink", NULL)); | |
| bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); | |
| gst_bus_enable_sync_message_emission (bus); | |
| g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL); | |
| queue_input_buf = g_async_queue_new (); | |
| queue_output_buf = g_async_queue_new (); | |
| appsink = gst_bin_get_by_name (GST_BIN (pipeline), "sink"); | |
| caps = gst_static_caps_get (&render_caps); | |
| if (!gst_video_info_from_caps (&render_video_info, caps)) | |
| g_assert_not_reached (); | |
| g_object_set (appsink, "emit-signals", TRUE, "sync", TRUE, "caps", caps, | |
| NULL); | |
| g_signal_connect (appsink, "new-sample", G_CALLBACK (on_new_sample), NULL); | |
| gst_object_unref (appsink); | |
| gst_caps_unref (caps); | |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); | |
| sdl_event_loop (bus); | |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); | |
| gst_object_unref (pipeline); | |
| gst_object_unref (bus); | |
| gst_gl_context_activate (sdl_context, FALSE); | |
| gst_object_unref (sdl_context); | |
| gst_object_unref (sdl_gl_display); | |
| if (gst_context) | |
| gst_object_unref (gst_context); | |
| /* make sure there is no pending gst gl buffer in the communication queues | |
| * between sdl and gst-gl | |
| */ | |
| while (g_async_queue_length (queue_input_buf) > 0) { | |
| GstVideoFrame *vframe = | |
| (GstVideoFrame *) g_async_queue_pop (queue_input_buf); | |
| gst_video_frame_unmap (vframe); | |
| g_free (vframe); | |
| } | |
| while (g_async_queue_length (queue_output_buf) > 0) { | |
| GstVideoFrame *vframe = | |
| (GstVideoFrame *) g_async_queue_pop (queue_output_buf); | |
| gst_video_frame_unmap (vframe); | |
| g_free (vframe); | |
| } | |
| SDL_GL_DeleteContext (gl_context); | |
| SDL_DestroyWindow (sdl_window); | |
| SDL_Quit (); | |
| return 0; | |
| } |