| /* | |
| * GStreamer | |
| * Copyright (C) 2015 Julien Isorce <julien.isorce@gmail.com> | |
| * | |
| * This library is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Library General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2 of the License, or (at your option) any later version. | |
| * | |
| * This library is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Library General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Library General Public | |
| * License along with this library; if not, write to the | |
| * Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, | |
| * Boston, MA 02110-1301, USA. | |
| */ | |
| #ifdef HAVE_CONFIG_H | |
| #include "config.h" | |
| #endif | |
| #ifdef WIN32 | |
| #include <windows.h> | |
| #endif | |
| #include <GL/gl.h> | |
| #include <SDL2/SDL.h> | |
| #include <SDL2/SDL_opengl.h> | |
| #ifndef WIN32 | |
| #include <GL/glx.h> | |
| #include <SDL2/SDL_syswm.h> | |
| #include <gst/gl/x11/gstgldisplay_x11.h> | |
| #endif | |
| #include <gst/gst.h> | |
| #include <gst/gl/gl.h> | |
| static GstGLContext *sdl_context; | |
| static GstGLDisplay *sdl_gl_display; | |
| static SDL_Window *sdl_window; | |
| static SDL_GLContext sdl_gl_context; | |
| /* rotation angle for the triangle. */ | |
| static float rtri = 0.0f; | |
| /* rotation angle for the quadrilateral. */ | |
| static float rquad = 0.0f; | |
| /* A general OpenGL initialization function. Sets all of the initial parameters. */ | |
| static void | |
| InitGL (int Width, int Height) // We call this right after our OpenGL window is created. | |
| { | |
| glViewport (0, 0, Width, Height); | |
| glClearColor (0.0f, 0.0f, 0.0f, 0.0f); // This Will Clear The Background Color To Black | |
| glClearDepth (1.0); // Enables Clearing Of The Depth Buffer | |
| glDepthFunc (GL_LESS); // The Type Of Depth Test To Do | |
| glEnable (GL_DEPTH_TEST); // Enables Depth Testing | |
| glShadeModel (GL_SMOOTH); // Enables Smooth Color Shading | |
| glMatrixMode (GL_PROJECTION); | |
| glLoadIdentity (); // Reset The Projection Matrix | |
| glMatrixMode (GL_MODELVIEW); | |
| } | |
| /* The main drawing function. */ | |
| static void | |
| DrawGLScene (GstVideoFrame * v_frame) | |
| { | |
| guint texture = 0; | |
| #ifdef WIN32 | |
| if (!wglGetCurrentContext ()) | |
| return; | |
| #else | |
| if (!glXGetCurrentContext ()) | |
| return; | |
| #endif | |
| texture = *(guint *) v_frame->data[0]; | |
| glClear (GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear The Screen And The Depth Buffer | |
| glLoadIdentity (); // Reset The View | |
| glTranslatef (-0.4f, 0.0f, 0.0f); // Move Left 1.5 Units And Into The Screen 6.0 | |
| glRotatef (rtri, 0.0f, 1.0f, 0.0f); // Rotate The Triangle On The Y axis | |
| // draw a triangle (in smooth coloring mode) | |
| glBegin (GL_POLYGON); // start drawing a polygon | |
| glColor3f (1.0f, 0.0f, 0.0f); // Set The Color To Red | |
| glVertex3f (0.0f, 0.4f, 0.0f); // Top | |
| glColor3f (0.0f, 1.0f, 0.0f); // Set The Color To Green | |
| glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right | |
| glColor3f (0.0f, 0.0f, 1.0f); // Set The Color To Blue | |
| glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left | |
| glEnd (); // we're done with the polygon (smooth color interpolation) | |
| glEnable (GL_TEXTURE_2D); | |
| glBindTexture (GL_TEXTURE_2D, texture); | |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | |
| glTexParameteri (GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | |
| glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); | |
| glLoadIdentity (); // make sure we're no longer rotated. | |
| glTranslatef (0.5f, 0.0f, 0.0f); // Move Right 3 Units, and back into the screen 6.0 | |
| glRotatef (rquad, 1.0f, 0.0f, 0.0f); // Rotate The Quad On The X axis | |
| // draw a square (quadrilateral) | |
| glColor3f (0.4f, 0.4f, 1.0f); // set color to a blue shade. | |
| glBegin (GL_QUADS); // start drawing a polygon (4 sided) | |
| glTexCoord3f (0.0f, 1.0f, 0.0f); | |
| glVertex3f (-0.4f, 0.4f, 0.0f); // Top Left | |
| glTexCoord3f (1.0f, 1.0f, 0.0f); | |
| glVertex3f (0.4f, 0.4f, 0.0f); // Top Right | |
| glTexCoord3f (1.0f, 0.0f, 0.0f); | |
| glVertex3f (0.4f, -0.4f, 0.0f); // Bottom Right | |
| glTexCoord3f (0.0f, 0.0f, 0.0f); | |
| glVertex3f (-0.4f, -0.4f, 0.0f); // Bottom Left | |
| glEnd (); // done with the polygon | |
| glBindTexture (GL_TEXTURE_2D, 0); | |
| rtri += 1.0f; // Increase The Rotation Variable For The Triangle | |
| rquad -= 1.0f; // Decrease The Rotation Variable For The Quad | |
| // swap buffers to display, since we're double buffered. | |
| SDL_GL_SwapWindow (sdl_window); | |
| } | |
| static GMutex app_lock; | |
| static GCond app_cond; | |
| static gboolean app_rendered = FALSE; | |
| static gboolean app_quit = FALSE; | |
| static void | |
| stop_pipeline (GstElement * pipeline) | |
| { | |
| g_mutex_lock (&app_lock); | |
| app_quit = TRUE; | |
| g_cond_signal (&app_cond); | |
| g_mutex_unlock (&app_lock); | |
| gst_element_send_event (pipeline, gst_event_new_eos ()); | |
| } | |
| static gboolean | |
| update_sdl_scene (gpointer data) | |
| { | |
| GstElement *pipeline = (GstElement *) data; | |
| SDL_Event event; | |
| while (SDL_PollEvent (&event)) { | |
| if (event.type == SDL_QUIT) { | |
| stop_pipeline (pipeline); | |
| return G_SOURCE_REMOVE; | |
| } | |
| if (event.type == SDL_KEYDOWN) { | |
| if (event.key.keysym.sym == SDLK_ESCAPE) { | |
| stop_pipeline (pipeline); | |
| return G_SOURCE_REMOVE; | |
| } | |
| } | |
| } | |
| return G_SOURCE_CONTINUE; | |
| } | |
| static gboolean | |
| executeCallback (gpointer data) | |
| { | |
| g_mutex_lock (&app_lock); | |
| if (!app_quit) { | |
| SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); | |
| DrawGLScene (data); | |
| SDL_GL_MakeCurrent (sdl_window, NULL); | |
| } | |
| app_rendered = TRUE; | |
| g_cond_signal (&app_cond); | |
| g_mutex_unlock (&app_lock); | |
| return FALSE; | |
| } | |
| static gboolean | |
| on_client_draw (GstElement * glsink, GstGLContext * context, GstSample * sample, | |
| gpointer data) | |
| { | |
| GstBuffer *buf = gst_sample_get_buffer (sample); | |
| GstCaps *caps = gst_sample_get_caps (sample); | |
| GstVideoFrame v_frame; | |
| GstVideoInfo v_info; | |
| /* FIXME don't do that every frame */ | |
| gst_video_info_from_caps (&v_info, caps); | |
| if (!gst_video_frame_map (&v_frame, &v_info, buf, GST_MAP_READ | GST_MAP_GL)) { | |
| g_warning ("Failed to map the video buffer"); | |
| return TRUE; | |
| } | |
| g_mutex_lock (&app_lock); | |
| app_rendered = FALSE; | |
| g_idle_add_full (G_PRIORITY_HIGH, executeCallback, &v_frame, NULL); | |
| while (!app_rendered && !app_quit) | |
| g_cond_wait (&app_cond, &app_lock); | |
| g_mutex_unlock (&app_lock); | |
| gst_video_frame_unmap (&v_frame); | |
| return TRUE; | |
| } | |
| /* gst bus signal watch callback */ | |
| static void | |
| end_stream_cb (GstBus * bus, GstMessage * msg, GMainLoop * loop) | |
| { | |
| switch (GST_MESSAGE_TYPE (msg)) { | |
| case GST_MESSAGE_EOS: | |
| g_print ("End-of-stream\n"); | |
| break; | |
| case GST_MESSAGE_ERROR: | |
| { | |
| gchar *debug = NULL; | |
| GError *err = NULL; | |
| gst_message_parse_error (msg, &err, &debug); | |
| g_print ("Error: %s\n", err->message); | |
| g_error_free (err); | |
| if (debug) { | |
| g_print ("Debug deails: %s\n", debug); | |
| g_free (debug); | |
| } | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| g_main_loop_quit (loop); | |
| } | |
| static void | |
| sync_bus_call (GstBus * bus, GstMessage * msg, gpointer data) | |
| { | |
| switch (GST_MESSAGE_TYPE (msg)) { | |
| case GST_MESSAGE_NEED_CONTEXT: | |
| { | |
| const gchar *context_type; | |
| gst_message_parse_context_type (msg, &context_type); | |
| g_print ("got need context %s\n", context_type); | |
| if (g_strcmp0 (context_type, GST_GL_DISPLAY_CONTEXT_TYPE) == 0) { | |
| GstContext *display_context = | |
| gst_context_new (GST_GL_DISPLAY_CONTEXT_TYPE, TRUE); | |
| gst_context_set_gl_display (display_context, sdl_gl_display); | |
| gst_element_set_context (GST_ELEMENT (msg->src), display_context); | |
| gst_context_unref (display_context); | |
| } else if (g_strcmp0 (context_type, "gst.gl.app_context") == 0) { | |
| GstContext *app_context = gst_context_new ("gst.gl.app_context", TRUE); | |
| GstStructure *s = gst_context_writable_structure (app_context); | |
| gst_structure_set (s, "context", GST_TYPE_GL_CONTEXT, sdl_context, | |
| NULL); | |
| gst_element_set_context (GST_ELEMENT (msg->src), app_context); | |
| gst_context_unref (app_context); | |
| } | |
| break; | |
| } | |
| default: | |
| break; | |
| } | |
| } | |
| int | |
| main (int argc, char **argv) | |
| { | |
| #ifdef WIN32 | |
| HGLRC gl_context = 0; | |
| HDC sdl_dc = 0; | |
| #else | |
| SDL_SysWMinfo info; | |
| Display *sdl_display = NULL; | |
| GLXContext gl_context = NULL; | |
| #endif | |
| GMainLoop *loop = NULL; | |
| GstPipeline *pipeline = NULL; | |
| GstBus *bus = NULL; | |
| GstElement *glimagesink = NULL; | |
| const gchar *platform; | |
| GError *err = NULL; | |
| /* Initialize SDL for video output */ | |
| if (SDL_Init (SDL_INIT_VIDEO) < 0) { | |
| fprintf (stderr, "Unable to initialize SDL: %s\n", SDL_GetError ()); | |
| return -1; | |
| } | |
| gst_init (&argc, &argv); | |
| SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2); | |
| SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0); | |
| /* Create a 640x480 OpenGL screen */ | |
| sdl_window = | |
| SDL_CreateWindow ("SDL and gst-plugins-gl", SDL_WINDOWPOS_UNDEFINED, | |
| SDL_WINDOWPOS_UNDEFINED, 640, 480, SDL_WINDOW_OPENGL); | |
| if (sdl_window == NULL) { | |
| fprintf (stderr, "Unable to create OpenGL screen: %s\n", SDL_GetError ()); | |
| SDL_Quit (); | |
| return -1; | |
| } | |
| sdl_gl_context = SDL_GL_CreateContext (sdl_window); | |
| if (sdl_gl_context == NULL) { | |
| fprintf (stderr, "Unable to create OpenGL context: %s\n", SDL_GetError ()); | |
| SDL_Quit (); | |
| return -1; | |
| } | |
| loop = g_main_loop_new (NULL, FALSE); | |
| SDL_GL_MakeCurrent (sdl_window, sdl_gl_context); | |
| /* Loop, drawing and checking events */ | |
| InitGL (640, 480); | |
| #ifdef WIN32 | |
| gl_context = wglGetCurrentContext (); | |
| sdl_dc = wglGetCurrentDC (); | |
| platform = "wgl"; | |
| sdl_gl_display = gst_gl_display_new (); | |
| #else | |
| SDL_VERSION (&info.version); | |
| SDL_GetWindowWMInfo (sdl_window, &info); | |
| sdl_display = info.info.x11.display; | |
| gl_context = glXGetCurrentContext (); | |
| platform = "glx"; | |
| sdl_gl_display = | |
| (GstGLDisplay *) gst_gl_display_x11_new_with_display (sdl_display); | |
| #endif | |
| sdl_context = | |
| gst_gl_context_new_wrapped (sdl_gl_display, (guintptr) gl_context, | |
| gst_gl_platform_from_string (platform), GST_GL_API_OPENGL); | |
| gst_gl_context_activate (sdl_context, TRUE); | |
| if (!gst_gl_context_fill_info (sdl_context, &err)) { | |
| fprintf (stderr, "Failed to fill in wrapped GStreamer context: %s\n", | |
| err->message); | |
| g_clear_error (&err); | |
| SDL_Quit (); | |
| return -1; | |
| } | |
| pipeline = | |
| GST_PIPELINE (gst_parse_launch | |
| ("videotestsrc ! video/x-raw, width=320, height=240, framerate=(fraction)30/1 ! " | |
| "glimagesink name=glimagesink0", NULL)); | |
| bus = gst_pipeline_get_bus (GST_PIPELINE (pipeline)); | |
| gst_bus_add_signal_watch (bus); | |
| g_signal_connect (bus, "message::error", G_CALLBACK (end_stream_cb), loop); | |
| g_signal_connect (bus, "message::warning", G_CALLBACK (end_stream_cb), loop); | |
| g_signal_connect (bus, "message::eos", G_CALLBACK (end_stream_cb), loop); | |
| gst_bus_enable_sync_message_emission (bus); | |
| g_signal_connect (bus, "sync-message", G_CALLBACK (sync_bus_call), NULL); | |
| glimagesink = gst_bin_get_by_name (GST_BIN (pipeline), "glimagesink0"); | |
| g_signal_connect (G_OBJECT (glimagesink), "client-draw", | |
| G_CALLBACK (on_client_draw), NULL); | |
| gst_object_unref (glimagesink); | |
| /* NULL to PAUSED state pipeline to make sure the gst opengl context is created and | |
| * shared with the sdl one */ | |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PAUSED); | |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING); | |
| g_timeout_add (100, update_sdl_scene, pipeline); | |
| g_main_loop_run (loop); | |
| gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_NULL); | |
| gst_object_unref (pipeline); | |
| gst_bus_remove_signal_watch (bus); | |
| gst_object_unref (bus); | |
| gst_gl_context_activate (sdl_context, FALSE); | |
| gst_object_unref (sdl_context); | |
| gst_object_unref (sdl_gl_display); | |
| SDL_GL_DeleteContext (gl_context); | |
| SDL_DestroyWindow (sdl_window); | |
| SDL_Quit (); | |
| return 0; | |
| } |