| // | |
| // Authors: | |
| // Andrés G. Aragoneses <knocte@gmail.com> | |
| // Sebastian Dröge <slomo@circular-chaos.org> | |
| // Stephan Sundermann <stephansundermann@gmail.com> | |
| // | |
| // Copyright (c) 2009 Sebastian Dröge | |
| // Copyright (c) 2013 Andrés G. Aragoneses | |
| // Copyright (C) 2013 Stephan Sundermann | |
| // | |
| // This library is free software; you can redistribute it and/or | |
| // modify it under the terms of the GNU Lesser General Public | |
| // License as published by the Free Software Foundation; either | |
| // version 2.1 of the License, or (at your option) any later version. | |
| // | |
| // This library is distributed in the hope that it will be useful, | |
| // but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| // Lesser General Public License for more details. | |
| // | |
| // You should have received a copy of the GNU Lesser General Public | |
| // License along with this library; if not, write to the Free Software | |
| // Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA | |
| // 02110-1301 USA | |
| using System; | |
| using System.Collections.Generic; | |
| using System.Runtime.InteropServices; | |
| namespace Gst { | |
| public class PropertyNotFoundException : Exception { } | |
| [StructLayout(LayoutKind.Sequential)] | |
| struct GstObject { | |
| IntPtr _lock; | |
| public string name; | |
| public Object parent; | |
| public uint flags; | |
| IntPtr controlBindings; | |
| public int control_rate; | |
| public int last_sync; | |
| private IntPtr[] _gstGstReserved; | |
| } | |
| partial class Object { | |
| private Dictionary<string, bool> PropertyNameCache = new Dictionary<string, bool>(); | |
| [DllImport("gobject-2.0-0.dll", CallingConvention = CallingConvention.Cdecl)] | |
| static extern IntPtr g_object_class_find_property(IntPtr klass, IntPtr name); | |
| bool PropertyExists(string name) { | |
| if (PropertyNameCache.ContainsKey(name)) | |
| return PropertyNameCache[name]; | |
| IntPtr native_name = GLib.Marshaller.StringToPtrGStrdup(name); | |
| var ptr = g_object_class_find_property(Marshal.ReadIntPtr(Handle), native_name); | |
| var result = ptr != IntPtr.Zero; | |
| // just cache the positive results because there might | |
| // actually be new properties getting installed | |
| if (result) | |
| PropertyNameCache[name] = result; | |
| GLib.Marshaller.Free(native_name); | |
| return result; | |
| } | |
| public object this[string property] { | |
| get { | |
| if (PropertyExists(property)) { | |
| using (GLib.Value v = GetProperty(property)) { | |
| return v.Val; | |
| } | |
| } | |
| else | |
| throw new PropertyNotFoundException(); | |
| } | |
| set { | |
| if (PropertyExists(property)) { | |
| if (value == null) { | |
| throw new ArgumentNullException(); | |
| } | |
| var type = value.GetType(); | |
| var gtype = (GLib.GType)type; | |
| if (gtype == null) { | |
| throw new Exception("Could not find a GType for type " + type.FullName); | |
| } | |
| GLib.Value v = new GLib.Value((GLib.GType)value.GetType()); | |
| v.Val = value; | |
| SetProperty(property, v); | |
| v.Dispose(); | |
| } | |
| else | |
| throw new PropertyNotFoundException(); | |
| } | |
| } | |
| public void Connect(string signal, SignalHandler handler) { | |
| DynamicSignal.Connect(this, signal, handler); | |
| } | |
| public void Disconnect(string signal, SignalHandler handler) { | |
| DynamicSignal.Disconnect(this, signal, handler); | |
| } | |
| public void Connect(string signal, Delegate handler) { | |
| DynamicSignal.Connect(this, signal, handler); | |
| } | |
| public void Disconnect(string signal, Delegate handler) { | |
| DynamicSignal.Disconnect(this, signal, handler); | |
| } | |
| public object Emit(string signal, params object[] parameters) { | |
| return DynamicSignal.Emit(this, signal, parameters); | |
| } | |
| } | |
| } |