| package org.codehaus.jackson.sym; |
| |
| import java.util.Arrays; |
| |
| import org.codehaus.jackson.util.InternCache; |
| |
| /** |
| * This class is basically a caching symbol table implementation used for |
| * canonicalizing {@link Name}s, constructed directly from a byte-based |
| * input source. |
| * |
| * @author Tatu Saloranta |
| */ |
| public final class BytesToNameCanonicalizer |
| { |
| protected static final int DEFAULT_TABLE_SIZE = 64; |
| |
| /** |
| * Let's not expand symbol tables past some maximum size; |
| * this should protected against OOMEs caused by large documents |
| * with uniquer (~= random) names. |
| * |
| * @since 1.5 |
| */ |
| protected static final int MAX_TABLE_SIZE = 0x10000; // 64k entries == 256k mem |
| |
| /** |
| * Let's only share reasonably sized symbol tables. Max size set to 3/4 of 16k; |
| * this corresponds to 64k main hash index. This should allow for enough distinct |
| * names for almost any case. |
| */ |
| final static int MAX_ENTRIES_FOR_REUSE = 6000; |
| |
| final static int MIN_HASH_SIZE = 16; |
| |
| final static int INITIAL_COLLISION_LEN = 32; |
| |
| /** |
| * Bucket index is 8 bits, and value 0 is reserved to represent |
| * 'empty' status. |
| */ |
| final static int LAST_VALID_BUCKET = 0xFE; |
| |
| /* |
| /********************************************************** |
| /* Linkage, needed for merging symbol tables |
| /********************************************************** |
| */ |
| |
| final BytesToNameCanonicalizer _parent; |
| |
| /* |
| /********************************************************** |
| /* Main table state |
| /********************************************************** |
| */ |
| |
| /** |
| * Whether canonial symbol Strings are to be intern()ed before added |
| * to the table or not |
| */ |
| final boolean _intern; |
| |
| // // // First, global information |
| |
| /** |
| * Total number of Names in the symbol table |
| */ |
| private int _count; |
| |
| // // // Then information regarding primary hash array and its |
| // // // matching Name array |
| |
| /** |
| * Mask used to truncate 32-bit hash value to current hash array |
| * size; essentially, hash array size - 1 (since hash array sizes |
| * are 2^N). |
| */ |
| private int _mainHashMask; |
| |
| /** |
| * Array of 2^N size, which contains combination |
| * of 24-bits of hash (0 to indicate 'empty' slot), |
| * and 8-bit collision bucket index (0 to indicate empty |
| * collision bucket chain; otherwise subtract one from index) |
| */ |
| private int[] _mainHash; |
| |
| /** |
| * Array that contains <code>Name</code> instances matching |
| * entries in <code>_mainHash</code>. Contains nulls for unused |
| * entries. |
| */ |
| private Name[] _mainNames; |
| |
| // // // Then the collision/spill-over area info |
| |
| /** |
| * Array of heads of collision bucket chains; size dynamically |
| */ |
| private Bucket[] _collList; |
| |
| /** |
| * Total number of Names in collision buckets (included in |
| * <code>_count</code> along with primary entries) |
| */ |
| private int _collCount; |
| |
| /** |
| * Index of the first unused collision bucket entry (== size of |
| * the used portion of collision list): less than |
| * or equal to 0xFF (255), since max number of entries is 255 |
| * (8-bit, minus 0 used as 'empty' marker) |
| */ |
| private int _collEnd; |
| |
| // // // Info regarding pending rehashing... |
| |
| /** |
| * This flag is set if, after adding a new entry, it is deemed |
| * that a rehash is warranted if any more entries are to be added. |
| */ |
| private transient boolean _needRehash; |
| |
| /* |
| /********************************************************** |
| /* Sharing, versioning |
| /********************************************************** |
| */ |
| |
| // // // Which of the buffers may be shared (and are copy-on-write)? |
| |
| /** |
| * Flag that indicates whether underlying data structures for |
| * the main hash area are shared or not. If they are, then they |
| * need to be handled in copy-on-write way, i.e. if they need |
| * to be modified, a copy needs to be made first; at this point |
| * it will not be shared any more, and can be modified. |
| *<p> |
| * This flag needs to be checked both when adding new main entries, |
| * and when adding new collision list queues (i.e. creating a new |
| * collision list head entry) |
| */ |
| private boolean _mainHashShared; |
| |
| private boolean _mainNamesShared; |
| |
| /** |
| * Flag that indicates whether underlying data structures for |
| * the collision list are shared or not. If they are, then they |
| * need to be handled in copy-on-write way, i.e. if they need |
| * to be modified, a copy needs to be made first; at this point |
| * it will not be shared any more, and can be modified. |
| *<p> |
| * This flag needs to be checked when adding new collision entries. |
| */ |
| private boolean _collListShared; |
| |
| /* |
| /********************************************************** |
| /* Construction, merging |
| /********************************************************** |
| */ |
| |
| public static BytesToNameCanonicalizer createRoot() |
| { |
| return new BytesToNameCanonicalizer(DEFAULT_TABLE_SIZE, true); |
| } |
| |
| /** |
| * @param intern Whether canonical symbol Strings should be interned |
| * or not |
| */ |
| public synchronized BytesToNameCanonicalizer makeChild(boolean canonicalize, |
| boolean intern) |
| { |
| return new BytesToNameCanonicalizer(this, intern); |
| } |
| |
| /** |
| * Method called by the using code to indicate it is done |
| * with this instance. This lets instance merge accumulated |
| * changes into parent (if need be), safely and efficiently, |
| * and without calling code having to know about parent |
| * information |
| */ |
| public void release() |
| { |
| if (maybeDirty() && _parent != null) { |
| _parent.mergeChild(this); |
| /* Let's also mark this instance as dirty, so that just in |
| * case release was too early, there's no corruption |
| * of possibly shared data. |
| */ |
| markAsShared(); |
| } |
| } |
| |
| private BytesToNameCanonicalizer(int hashSize, boolean intern) |
| { |
| _parent = null; |
| _intern = intern; |
| /* Sanity check: let's now allow hash sizes below certain |
| * min. value |
| */ |
| if (hashSize < MIN_HASH_SIZE) { |
| hashSize = MIN_HASH_SIZE; |
| } else { |
| /* Also; size must be 2^N; otherwise hash algorithm won't |
| * work... so let's just pad it up, if so |
| */ |
| if ((hashSize & (hashSize - 1)) != 0) { // only true if it's 2^N |
| int curr = MIN_HASH_SIZE; |
| while (curr < hashSize) { |
| curr += curr; |
| } |
| hashSize = curr; |
| } |
| } |
| initTables(hashSize); |
| } |
| |
| /** |
| * Constructor used when creating a child instance |
| */ |
| private BytesToNameCanonicalizer(BytesToNameCanonicalizer parent, boolean intern) |
| { |
| _parent = parent; |
| _intern = intern; |
| |
| // First, let's copy the state as is: |
| _count = parent._count; |
| _mainHashMask = parent._mainHashMask; |
| _mainHash = parent._mainHash; |
| _mainNames = parent._mainNames; |
| _collList = parent._collList; |
| _collCount = parent._collCount; |
| _collEnd = parent._collEnd; |
| _needRehash = false; |
| // And consider all shared, so far: |
| _mainHashShared = true; |
| _mainNamesShared = true; |
| _collListShared = true; |
| } |
| |
| private void initTables(int hashSize) |
| { |
| _count = 0; |
| _mainHash = new int[hashSize]; |
| _mainNames = new Name[hashSize]; |
| _mainHashShared = false; |
| _mainNamesShared = false; |
| _mainHashMask = hashSize - 1; |
| |
| _collListShared = true; // just since it'll need to be allocated |
| _collList = null; |
| _collEnd = 0; |
| |
| _needRehash = false; |
| } |
| |
| private synchronized void mergeChild(BytesToNameCanonicalizer child) |
| { |
| // Only makes sense if child has more entries |
| int childCount = child._count; |
| if (childCount <= _count) { |
| return; |
| } |
| |
| /* One caveat: let's try to avoid problems with |
| * degenerate cases of documents with generated "random" |
| * names: for these, symbol tables would bloat indefinitely. |
| * One way to do this is to just purge tables if they grow |
| * too large, and that's what we'll do here. |
| */ |
| if (child.size() > MAX_ENTRIES_FOR_REUSE) { |
| /* Should there be a way to get notified about this |
| * event, to log it or such? (as it's somewhat abnormal |
| * thing to happen) |
| */ |
| // At any rate, need to clean up the tables, then: |
| initTables(DEFAULT_TABLE_SIZE); |
| } else { |
| _count = child._count; |
| _mainHash = child._mainHash; |
| _mainNames = child._mainNames; |
| _mainHashShared = true; // shouldn't matter for parent |
| _mainNamesShared = true; // - "" - |
| _mainHashMask = child._mainHashMask; |
| _collList = child._collList; |
| _collCount = child._collCount; |
| _collEnd = child._collEnd; |
| } |
| } |
| |
| private void markAsShared() |
| { |
| _mainHashShared = true; |
| _mainNamesShared = true; |
| _collListShared = true; |
| } |
| |
| /* |
| /********************************************************** |
| /* API, accessors |
| /********************************************************** |
| */ |
| |
| public int size() { return _count; } |
| |
| /** |
| * Method called to check to quickly see if a child symbol table |
| * may have gotten additional entries. Used for checking to see |
| * if a child table should be merged into shared table. |
| */ |
| public boolean maybeDirty() |
| { |
| return !_mainHashShared; |
| } |
| |
| public static Name getEmptyName() |
| { |
| return Name1.getEmptyName(); |
| } |
| |
| /** |
| * Finds and returns name matching the specified symbol, if such |
| * name already exists in the table. |
| * If not, will return null. |
| *<p> |
| * Note: separate methods to optimize common case of |
| * short element/attribute names (4 or less ascii characters) |
| * |
| * @param firstQuad int32 containing first 4 bytes of the name; |
| * if the whole name less than 4 bytes, padded with zero bytes |
| * in front (zero MSBs, ie. right aligned) |
| * |
| * @return Name matching the symbol passed (or constructed for |
| * it) |
| */ |
| public Name findName(int firstQuad) |
| { |
| int hash = calcHash(firstQuad); |
| int ix = (hash & _mainHashMask); |
| int val = _mainHash[ix]; |
| |
| /* High 24 bits of the value are low 24 bits of hash (low 8 bits |
| * are bucket index)... match? |
| */ |
| if ((((val >> 8) ^ hash) << 8) == 0) { // match |
| // Ok, but do we have an actual match? |
| Name name = _mainNames[ix]; |
| if (name == null) { // main slot empty; can't find |
| return null; |
| } |
| if (name.equals(firstQuad)) { |
| return name; |
| } |
| } else if (val == 0) { // empty slot? no match |
| return null; |
| } |
| // Maybe a spill-over? |
| val &= 0xFF; |
| if (val > 0) { // 0 means 'empty' |
| val -= 1; // to convert from 1-based to 0... |
| Bucket bucket = _collList[val]; |
| if (bucket != null) { |
| return bucket.find(hash, firstQuad, 0); |
| } |
| } |
| // Nope, no match whatsoever |
| return null; |
| } |
| |
| /** |
| * Finds and returns name matching the specified symbol, if such |
| * name already exists in the table. |
| * If not, will return null. |
| *<p> |
| * Note: separate methods to optimize common case of relatively |
| * short element/attribute names (8 or less ascii characters) |
| * |
| * @param firstQuad int32 containing first 4 bytes of the name. |
| * @param secondQuad int32 containing bytes 5 through 8 of the |
| * name; if less than 8 bytes, padded with up to 3 zero bytes |
| * in front (zero MSBs, ie. right aligned) |
| * |
| * @return Name matching the symbol passed (or constructed for |
| * it) |
| */ |
| public Name findName(int firstQuad, int secondQuad) |
| { |
| int hash = calcHash(firstQuad, secondQuad); |
| int ix = (hash & _mainHashMask); |
| int val = _mainHash[ix]; |
| |
| /* High 24 bits of the value are low 24 bits of hash (low 8 bits |
| * are bucket index)... match? |
| */ |
| if ((((val >> 8) ^ hash) << 8) == 0) { // match |
| // Ok, but do we have an actual match? |
| Name name = _mainNames[ix]; |
| if (name == null) { // main slot empty; can't find |
| return null; |
| } |
| if (name.equals(firstQuad, secondQuad)) { |
| return name; |
| } |
| } else if (val == 0) { // empty slot? no match |
| return null; |
| } |
| // Maybe a spill-over? |
| val &= 0xFF; |
| if (val > 0) { // 0 means 'empty' |
| val -= 1; // to convert from 1-based to 0... |
| Bucket bucket = _collList[val]; |
| if (bucket != null) { |
| return bucket.find(hash, firstQuad, secondQuad); |
| } |
| } |
| // Nope, no match whatsoever |
| return null; |
| } |
| |
| /** |
| * Finds and returns name matching the specified symbol, if such |
| * name already exists in the table; or if not, creates name object, |
| * adds to the table, and returns it. |
| *<p> |
| * Note: this is the general purpose method that can be called for |
| * names of any length. However, if name is less than 9 bytes long, |
| * it is preferable to call the version optimized for short |
| * names. |
| * |
| * @param quads Array of int32s, each of which contain 4 bytes of |
| * encoded name |
| * @param qlen Number of int32s, starting from index 0, in quads |
| * parameter |
| * |
| * @return Name matching the symbol passed (or constructed for it) |
| */ |
| public Name findName(int[] quads, int qlen) |
| { |
| /* // Not needed, never gets called |
| if (qlen < 3) { // another sanity check |
| return findName(quads[0], (qlen < 2) ? 0 : quads[1]); |
| } |
| */ |
| int hash = calcHash(quads, qlen); |
| // (for rest of comments regarding logic, see method above) |
| int ix = (hash & _mainHashMask); |
| int val = _mainHash[ix]; |
| if ((((val >> 8) ^ hash) << 8) == 0) { |
| Name name = _mainNames[ix]; |
| if (name == null // main slot empty; no collision list then either |
| || name.equals(quads, qlen)) { // should be match, let's verify |
| return name; |
| } |
| } else if (val == 0) { // empty slot? no match |
| return null; |
| } |
| val &= 0xFF; |
| if (val > 0) { // 0 means 'empty' |
| val -= 1; // to convert from 1-based to 0... |
| Bucket bucket = _collList[val]; |
| if (bucket != null) { |
| return bucket.find(hash, quads, qlen); |
| } |
| } |
| return null; |
| } |
| |
| /* |
| /********************************************************** |
| /* API, mutators |
| /********************************************************** |
| */ |
| |
| /** |
| * @since 1.6.0 |
| */ |
| public Name addName(String symbolStr, int q1, int q2) |
| { |
| if (_intern) { |
| symbolStr = InternCache.instance.intern(symbolStr); |
| } |
| int hash = (q2 == 0) ? calcHash(q1) : calcHash(q1, q2); |
| Name symbol = constructName(hash, symbolStr, q1, q2); |
| _addSymbol(hash, symbol); |
| return symbol; |
| } |
| |
| public Name addName(String symbolStr, int[] quads, int qlen) |
| { |
| if (_intern) { |
| symbolStr = InternCache.instance.intern(symbolStr); |
| } |
| int hash = calcHash(quads, qlen); |
| Name symbol = constructName(hash, symbolStr, quads, qlen); |
| _addSymbol(hash, symbol); |
| return symbol; |
| } |
| |
| /* |
| /********************************************************** |
| /* Helper methods |
| /********************************************************** |
| */ |
| |
| public final static int calcHash(int firstQuad) |
| { |
| int hash = firstQuad; |
| hash ^= (hash >>> 16); // to xor hi- and low- 16-bits |
| hash ^= (hash >>> 8); // as well as lowest 2 bytes |
| return hash; |
| } |
| |
| public final static int calcHash(int firstQuad, int secondQuad) |
| { |
| int hash = (firstQuad * 31) + secondQuad; |
| |
| // If this was called for single-quad instance: |
| //int hash = (secondQuad == 0) ? firstQuad : ((firstQuad * 31) + secondQuad); |
| |
| hash ^= (hash >>> 16); // to xor hi- and low- 16-bits |
| hash ^= (hash >>> 8); // as well as lowest 2 bytes |
| return hash; |
| } |
| |
| public final static int calcHash(int[] quads, int qlen) |
| { |
| // Note: may be called for qlen < 3 |
| int hash = quads[0]; |
| for (int i = 1; i < qlen; ++i) { |
| hash = (hash * 31) + quads[i]; |
| } |
| |
| hash ^= (hash >>> 16); // to xor hi- and low- 16-bits |
| hash ^= (hash >>> 8); // as well as lowest 2 bytes |
| |
| return hash; |
| } |
| |
| /* 26-Nov-2008, tatu: not used currently; if not used in near future, |
| * let's just delete it. |
| */ |
| /* |
| public static int[] calcQuads(byte[] wordBytes) |
| { |
| int blen = wordBytes.length; |
| int[] result = new int[(blen + 3) / 4]; |
| for (int i = 0; i < blen; ++i) { |
| int x = wordBytes[i] & 0xFF; |
| |
| if (++i < blen) { |
| x = (x << 8) | (wordBytes[i] & 0xFF); |
| if (++i < blen) { |
| x = (x << 8) | (wordBytes[i] & 0xFF); |
| if (++i < blen) { |
| x = (x << 8) | (wordBytes[i] & 0xFF); |
| } |
| } |
| } |
| result[i >> 2] = x; |
| } |
| return result; |
| } |
| */ |
| |
| /* |
| /********************************************************** |
| /* Standard methods |
| /********************************************************** |
| */ |
| |
| /* |
| @Override |
| public String toString() |
| { |
| StringBuilder sb = new StringBuilder(); |
| sb.append("[BytesToNameCanonicalizer, size: "); |
| sb.append(_count); |
| sb.append('/'); |
| sb.append(_mainHash.length); |
| sb.append(", "); |
| sb.append(_collCount); |
| sb.append(" coll; avg length: "); |
| |
| // Average length: minimum of 1 for all (1 == primary hit); |
| // and then 1 per each traversal for collisions/buckets |
| //int maxDist = 1; |
| int pathCount = _count; |
| for (int i = 0; i < _collEnd; ++i) { |
| int spillLen = _collList[i].length(); |
| for (int j = 1; j <= spillLen; ++j) { |
| pathCount += j; |
| } |
| } |
| double avgLength; |
| |
| if (_count == 0) { |
| avgLength = 0.0; |
| } else { |
| avgLength = (double) pathCount / (double) _count; |
| } |
| // let's round up a bit (two 2 decimal places) |
| //avgLength -= (avgLength % 0.01); |
| |
| sb.append(avgLength); |
| sb.append(']'); |
| return sb.toString(); |
| } |
| */ |
| |
| /* |
| /********************************************************** |
| /* Internal methods |
| /********************************************************** |
| */ |
| |
| private void _addSymbol(int hash, Name symbol) |
| { |
| if (_mainHashShared) { // always have to modify main entry |
| unshareMain(); |
| } |
| // First, do we need to rehash? |
| if (_needRehash) { |
| rehash(); |
| } |
| |
| ++_count; |
| |
| /* Ok, enough about set up: now we need to find the slot to add |
| * symbol in: |
| */ |
| int ix = (hash & _mainHashMask); |
| if (_mainNames[ix] == null) { // primary empty? |
| _mainHash[ix] = (hash << 8); |
| if (_mainNamesShared) { |
| unshareNames(); |
| } |
| _mainNames[ix] = symbol; |
| } else { // nope, it's a collision, need to spill over |
| /* How about spill-over area... do we already know the bucket |
| * (is the case if it's not the first collision) |
| */ |
| if (_collListShared) { |
| unshareCollision(); // also allocates if list was null |
| } |
| |
| ++_collCount; |
| int entryValue = _mainHash[ix]; |
| int bucket = entryValue & 0xFF; |
| if (bucket == 0) { // first spill over? |
| if (_collEnd <= LAST_VALID_BUCKET) { // yup, still unshared bucket |
| bucket = _collEnd; |
| ++_collEnd; |
| // need to expand? |
| if (bucket >= _collList.length) { |
| expandCollision(); |
| } |
| } else { // nope, have to share... let's find shortest? |
| bucket = findBestBucket(); |
| } |
| // Need to mark the entry... and the spill index is 1-based |
| _mainHash[ix] = (entryValue & ~0xFF) | (bucket + 1); |
| } else { |
| --bucket; // 1-based index in value |
| } |
| |
| // And then just need to link the new bucket entry in |
| _collList[bucket] = new Bucket(symbol, _collList[bucket]); |
| } |
| |
| /* Ok. Now, do we need a rehash next time? Need to have at least |
| * 50% fill rate no matter what: |
| */ |
| { |
| int hashSize = _mainHash.length; |
| if (_count > (hashSize >> 1)) { |
| int hashQuarter = (hashSize >> 2); |
| /* And either strictly above 75% (the usual) or |
| * just 50%, and collision count >= 25% of total hash size |
| */ |
| if (_count > (hashSize - hashQuarter)) { |
| _needRehash = true; |
| } else if (_collCount >= hashQuarter) { |
| _needRehash = true; |
| } |
| } |
| } |
| } |
| |
| private void rehash() |
| { |
| _needRehash = false; |
| // Note: since we'll make copies, no need to unshare, can just mark as such: |
| _mainNamesShared = false; |
| |
| /* And then we can first deal with the main hash area. Since we |
| * are expanding linearly (double up), we know there'll be no |
| * collisions during this phase. |
| */ |
| int[] oldMainHash = _mainHash; |
| int len = oldMainHash.length; |
| int newLen = len+len; |
| |
| /* 13-Mar-2010, tatu: Let's guard against OOME that could be caused by |
| * large documents with unique (or mostly so) names |
| */ |
| if (newLen > MAX_TABLE_SIZE) { |
| nukeSymbols(); |
| return; |
| } |
| |
| _mainHash = new int[newLen]; |
| _mainHashMask = (newLen - 1); |
| Name[] oldNames = _mainNames; |
| _mainNames = new Name[newLen]; |
| int symbolsSeen = 0; // let's do a sanity check |
| for (int i = 0; i < len; ++i) { |
| Name symbol = oldNames[i]; |
| if (symbol != null) { |
| ++symbolsSeen; |
| int hash = symbol.hashCode(); |
| int ix = (hash & _mainHashMask); |
| _mainNames[ix] = symbol; |
| _mainHash[ix] = hash << 8; // will clear spill index |
| } |
| } |
| |
| /* And then the spill area. This may cause collisions, although |
| * not necessarily as many as there were earlier. Let's allocate |
| * same amount of space, however |
| */ |
| int oldEnd = _collEnd; |
| if (oldEnd == 0) { // no prior collisions... |
| return; |
| } |
| |
| _collCount = 0; |
| _collEnd = 0; |
| _collListShared = false; |
| |
| Bucket[] oldBuckets = _collList; |
| _collList = new Bucket[oldBuckets.length]; |
| for (int i = 0; i < oldEnd; ++i) { |
| for (Bucket curr = oldBuckets[i]; curr != null; curr = curr._next) { |
| ++symbolsSeen; |
| Name symbol = curr._name; |
| int hash = symbol.hashCode(); |
| int ix = (hash & _mainHashMask); |
| int val = _mainHash[ix]; |
| if (_mainNames[ix] == null) { // no primary entry? |
| _mainHash[ix] = (hash << 8); |
| _mainNames[ix] = symbol; |
| } else { // nope, it's a collision, need to spill over |
| ++_collCount; |
| int bucket = val & 0xFF; |
| if (bucket == 0) { // first spill over? |
| if (_collEnd <= LAST_VALID_BUCKET) { // yup, still unshared bucket |
| bucket = _collEnd; |
| ++_collEnd; |
| // need to expand? |
| if (bucket >= _collList.length) { |
| expandCollision(); |
| } |
| } else { // nope, have to share... let's find shortest? |
| bucket = findBestBucket(); |
| } |
| // Need to mark the entry... and the spill index is 1-based |
| _mainHash[ix] = (val & ~0xFF) | (bucket + 1); |
| } else { |
| --bucket; // 1-based index in value |
| } |
| // And then just need to link the new bucket entry in |
| _collList[bucket] = new Bucket(symbol, _collList[bucket]); |
| } |
| } // for (... buckets in the chain ...) |
| } // for (... list of bucket heads ... ) |
| |
| if (symbolsSeen != _count) { // sanity check |
| throw new RuntimeException("Internal error: count after rehash "+symbolsSeen+"; should be "+_count); |
| } |
| } |
| |
| /** |
| * Helper method called to empty all shared symbols, but to leave |
| * arrays allocated |
| */ |
| private void nukeSymbols() |
| { |
| _count = 0; |
| Arrays.fill(_mainHash, 0); |
| Arrays.fill(_mainNames, null); |
| Arrays.fill(_collList, null); |
| _collCount = 0; |
| _collEnd = 0; |
| } |
| |
| /** |
| * Method called to find the best bucket to spill a Name over to: |
| * usually the first bucket that has only one entry, but in general |
| * first one of the buckets with least number of entries |
| */ |
| private int findBestBucket() |
| { |
| Bucket[] buckets = _collList; |
| int bestCount = Integer.MAX_VALUE; |
| int bestIx = -1; |
| |
| for (int i = 0, len = _collEnd; i < len; ++i) { |
| int count = buckets[i].length(); |
| if (count < bestCount) { |
| if (count == 1) { // best possible |
| return i; |
| } |
| bestCount = count; |
| bestIx = i; |
| } |
| } |
| return bestIx; |
| } |
| |
| /** |
| * Method that needs to be called, if the main hash structure |
| * is (may be) shared. This happens every time something is added, |
| * even if addition is to the collision list (since collision list |
| * index comes from lowest 8 bits of the primary hash entry) |
| */ |
| private void unshareMain() |
| { |
| int[] old = _mainHash; |
| int len = _mainHash.length; |
| |
| _mainHash = new int[len]; |
| System.arraycopy(old, 0, _mainHash, 0, len); |
| _mainHashShared = false; |
| } |
| |
| private void unshareCollision() |
| { |
| Bucket[] old = _collList; |
| if (old == null) { |
| _collList = new Bucket[INITIAL_COLLISION_LEN]; |
| } else { |
| int len = old.length; |
| _collList = new Bucket[len]; |
| System.arraycopy(old, 0, _collList, 0, len); |
| } |
| _collListShared = false; |
| } |
| |
| private void unshareNames() |
| { |
| Name[] old = _mainNames; |
| int len = old.length; |
| _mainNames = new Name[len]; |
| System.arraycopy(old, 0, _mainNames, 0, len); |
| _mainNamesShared = false; |
| } |
| |
| private void expandCollision() |
| { |
| Bucket[] old = _collList; |
| int len = old.length; |
| _collList = new Bucket[len+len]; |
| System.arraycopy(old, 0, _collList, 0, len); |
| } |
| |
| |
| /* |
| /********************************************************** |
| /* Constructing name objects |
| /********************************************************** |
| */ |
| |
| private static Name constructName(int hash, String name, int q1, int q2) |
| { |
| if (q2 == 0) { // one quad only? |
| return new Name1(name, hash, q1); |
| } |
| return new Name2(name, hash, q1, q2); |
| } |
| |
| private static Name constructName(int hash, String name, int[] quads, int qlen) |
| { |
| if (qlen < 4) { // Need to check for 3 quad one, can do others too |
| switch (qlen) { |
| case 1: |
| return new Name1(name, hash, quads[0]); |
| case 2: |
| return new Name2(name, hash, quads[0], quads[1]); |
| case 3: |
| return new Name3(name, hash, quads[0], quads[1], quads[2]); |
| default: |
| } |
| } |
| // Otherwise, need to copy the incoming buffer |
| int[] buf = new int[qlen]; |
| for (int i = 0; i < qlen; ++i) { |
| buf[i] = quads[i]; |
| } |
| return new NameN(name, hash, buf, qlen); |
| } |
| |
| /* |
| /********************************************************** |
| /* Helper classes |
| /********************************************************** |
| */ |
| |
| final static class Bucket |
| { |
| protected final Name _name; |
| protected final Bucket _next; |
| |
| Bucket(Name name, Bucket next) |
| { |
| _name = name; |
| _next = next; |
| } |
| |
| public int length() |
| { |
| int len = 1; |
| for (Bucket curr = _next; curr != null; curr = curr._next) { |
| ++len; |
| } |
| return len; |
| } |
| |
| public Name find(int hash, int firstQuad, int secondQuad) |
| { |
| if (_name.hashCode() == hash) { |
| if (_name.equals(firstQuad, secondQuad)) { |
| return _name; |
| } |
| } |
| for (Bucket curr = _next; curr != null; curr = curr._next) { |
| Name currName = curr._name; |
| if (currName.hashCode() == hash) { |
| if (currName.equals(firstQuad, secondQuad)) { |
| return currName; |
| } |
| } |
| } |
| return null; |
| } |
| |
| public Name find(int hash, int[] quads, int qlen) |
| { |
| if (_name.hashCode() == hash) { |
| if (_name.equals(quads, qlen)) { |
| return _name; |
| } |
| } |
| for (Bucket curr = _next; curr != null; curr = curr._next) { |
| Name currName = curr._name; |
| if (currName.hashCode() == hash) { |
| if (currName.equals(quads, qlen)) { |
| return currName; |
| } |
| } |
| } |
| return null; |
| } |
| } |
| } |