blob: b6c9367f9f9be8c1172cf33fa4f7caf04e730a40 [file] [log] [blame]
diff --git a/src/osgOcean/CMakeLists.txt b/src/osgOcean/CMakeLists.txt
index 29b55b0..b79a92f 100644
--- a/src/osgOcean/CMakeLists.txt
+++ b/src/osgOcean/CMakeLists.txt
@@ -145,10 +145,10 @@ INSTALL(
INSTALL(
FILES ${SHADER_FILES}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/shaders
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/shaders
)
INSTALL(
FILES ${TEXTURE_FILES}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/textures
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/textures
)
diff --git a/src/osgOcean/DistortionSurface.cpp b/src/osgOcean/DistortionSurface.cpp
index 9d30b4e..7bd9d52 100644
--- a/src/osgOcean/DistortionSurface.cpp
+++ b/src/osgOcean/DistortionSurface.cpp
@@ -86,8 +84,8 @@ void DistortionSurface::build( const osg::Vec3f& corner, const osg::Vec2f& dims,
osg::Program* DistortionSurface::createShader(void)
{
- static const char osgOcean_water_distortion_vert_file[] = "osgOcean_water_distortion.vert";
- static const char osgOcean_water_distortion_frag_file[] = "osgOcean_water_distortion.frag";
+ static const char osgOcean_water_distortion_vert_file[] = "osgOcean/shaders/osgOcean_water_distortion.vert";
+ static const char osgOcean_water_distortion_frag_file[] = "osgOcean/shaders/osgOcean_water_distortion.frag";
return ShaderManager::instance().createProgram("distortion_surface",
osgOcean_water_distortion_vert_file, osgOcean_water_distortion_frag_file,
@@ -106,28 +104,20 @@ void DistortionSurface::update( const double& dt )
void DistortionSurface::addResourcePaths(void)
{
- const std::string shaderPath = "resources/shaders/";
- const std::string texturePath = "resources/textures/";
+ const std::string resourcePath = "../share/";
osgDB::FilePathList& pathList = osgDB::Registry::instance()->getDataFilePathList();
- bool shaderPathPresent = false;
- bool texturePathPresent = false;
+ bool resourcePathPresent = false;
for(unsigned int i = 0; i < pathList.size(); ++i )
{
- if( pathList.at(i).compare(shaderPath) == 0 )
- shaderPathPresent = true;
-
- if( pathList.at(i).compare(texturePath) == 0 )
- texturePathPresent = true;
+ if( pathList.at(i).compare(resourcePath) == 0 )
+ resourcePathPresent = true;
}
- if(!texturePathPresent)
- pathList.push_back(texturePath);
-
- if(!shaderPathPresent)
- pathList.push_back(shaderPath);
+ if(!resourcePathPresent)
+ pathList.push_front(resourcePath);
}
// --------------------------------------------
diff --git a/src/osgOcean/FFTOceanSurface.cpp b/src/osgOcean/FFTOceanSurface.cpp
index bf11ed8..f1df992 100644
--- a/src/osgOcean/FFTOceanSurface.cpp
+++ b/src/osgOcean/FFTOceanSurface.cpp
@@ -110,7 +110,7 @@ void FFTOceanSurface::initStateSet( void )
if( _useCrestFoam )
{
- osg::Texture2D* foam_tex = createTexture("sea_foam.png", osg::Texture::REPEAT );
+ osg::Texture2D* foam_tex = createTexture("osgOcean/textures/sea_foam.png", osg::Texture::REPEAT );
if (ShaderManager::instance().areShadersEnabled())
_stateset->setTextureAttributeAndModes( FOAM_MAP, foam_tex, osg::StateAttribute::ON );
}
@@ -1038,8 +1038,8 @@ osg::Vec3f FFTOceanSurface::computeNoiseCoords(float noiseSize, const osg::Vec2f
osg::Program* FFTOceanSurface::createShader(void)
{
- static const char osgOcean_ocean_surface_vert_file[] = "osgOcean_ocean_surface.vert";
- static const char osgOcean_ocean_surface_frag_file[] = "osgOcean_ocean_surface.frag";
+ static const char osgOcean_ocean_surface_vert_file[] = "osgOcean/shaders/osgOcean_ocean_surface.vert";
+ static const char osgOcean_ocean_surface_frag_file[] = "osgOcean/shaders/osgOcean_ocean_surface.frag";
osg::Program* program =
ShaderManager::instance().createProgram("ocean_surface",
diff --git a/src/osgOcean/FFTOceanSurfaceVBO.cpp b/src/osgOcean/FFTOceanSurfaceVBO.cpp
index c444596..5453586 100644
--- a/src/osgOcean/FFTOceanSurfaceVBO.cpp
+++ b/src/osgOcean/FFTOceanSurfaceVBO.cpp
@@ -124,7 +124,7 @@ void FFTOceanSurfaceVBO::initStateSet( void )
if( _useCrestFoam )
{
- osg::Texture2D* foam_tex = createTexture("sea_foam.png", osg::Texture::REPEAT );
+ osg::Texture2D* foam_tex = createTexture("osgOcean/textures/sea_foam.png", osg::Texture::REPEAT );
if (ShaderManager::instance().areShadersEnabled())
_stateset->setTextureAttributeAndModes( FOAM_MAP, foam_tex, osg::StateAttribute::ON |
osg::StateAttribute::PROTECTED);
@@ -631,8 +631,8 @@ osg::Vec3f FFTOceanSurfaceVBO::computeNoiseCoords(float noiseSize, const osg::Ve
osg::Program* FFTOceanSurfaceVBO::createShader(void)
{
- static const char osgOcean_ocean_surface_vert_file[] = "osgOcean_ocean_surface_vbo.vert";
- static const char osgOcean_ocean_surface_frag_file[] = "osgOcean_ocean_surface.frag";
+ static const char osgOcean_ocean_surface_vert_file[] = "osgOcean/shaders/osgOcean_ocean_surface_vbo.vert";
+ static const char osgOcean_ocean_surface_frag_file[] = "osgOcean/shaders/osgOcean_ocean_surface.frag";
osg::Program* program =
ShaderManager::instance().createProgram("ocean_surface",
diff --git a/src/osgOcean/GodRayBlendSurface.cpp b/src/osgOcean/GodRayBlendSurface.cpp
index dbf51da..634f945 100644
--- a/src/osgOcean/GodRayBlendSurface.cpp
+++ b/src/osgOcean/GodRayBlendSurface.cpp
@@ -95,8 +95,8 @@ void GodRayBlendSurface::build( const osg::Vec3f& corner, const osg::Vec2f& dims
osg::Program* GodRayBlendSurface::createShader(void)
{
- static const char osgOcean_godray_screen_blend_vert_file[] = "osgOcean_godray_screen_blend.vert";
- static const char osgOcean_godray_screen_blend_frag_file[] = "osgOcean_godray_screen_blend.frag";
+ static const char osgOcean_godray_screen_blend_vert_file[] = "osgOcean/shaders/osgOcean_godray_screen_blend.vert";
+ static const char osgOcean_godray_screen_blend_frag_file[] = "osgOcean/shaders/osgOcean_godray_screen_blend.frag";
return ShaderManager::instance().createProgram( "godray_blend",
osgOcean_godray_screen_blend_vert_file, osgOcean_godray_screen_blend_frag_file,
diff --git a/src/osgOcean/GodRays.cpp b/src/osgOcean/GodRays.cpp
index 18cf2f2..69d7300 100644
--- a/src/osgOcean/GodRays.cpp
+++ b/src/osgOcean/GodRays.cpp
@@ -197,7 +197,7 @@ osg::Geometry* GodRays::createRayShafts(void)
osg::Geometry* GodRays::createGlareQuad(void)
{
- osg::ref_ptr<osg::Image> glareImage = osgDB::readImageFile("sun_glare.png");
+ osg::ref_ptr<osg::Image> glareImage = osgDB::readImageFile("osgOcean/textures/sun_glare.png");
if( !glareImage.valid() )
return NULL;
@@ -329,8 +329,8 @@ osg::Vec3f GodRays::refract( const float ratio, const osg::Vec3f& I, const osg::
osg::Program* GodRays::createGodRayProgram( void )
{
- static const char osgOcean_godrays_vert_file[] = "osgOcean_godrays.vert";
- static const char osgOcean_godrays_frag_file[] = "osgOcean_godrays.frag";
+ static const char osgOcean_godrays_vert_file[] = "osgOcean/shaders/osgOcean_godrays.vert";
+ static const char osgOcean_godrays_frag_file[] = "osgOcean/shaders/osgOcean_godrays.frag";
return ShaderManager::instance().createProgram("godrays_shader",
osgOcean_godrays_vert_file, osgOcean_godrays_frag_file,
@@ -342,8 +342,8 @@ osg::Program* GodRays::createGodRayProgram( void )
osg::Program* GodRays::createGodRayGlareProgram( void )
{
- static const char osgOcean_godray_glare_vert_file[] = "osgOcean_godray_glare.vert";
- static const char osgOcean_godray_glare_frag_file[] = "osgOcean_godray_glare.frag";
+ static const char osgOcean_godray_glare_vert_file[] = "osgOcean/shaders/osgOcean_godray_glare.vert";
+ static const char osgOcean_godray_glare_frag_file[] = "osgOcean/shaders/osgOcean_godray_glare.frag";
return ShaderManager::instance().createProgram("godray_glare",
osgOcean_godray_glare_vert_file, osgOcean_godray_glare_frag_file,
diff --git a/src/osgOcean/OceanScene.cpp b/src/osgOcean/OceanScene.cpp
index d6ddc42..8bfaa9d 100644
--- a/src/osgOcean/OceanScene.cpp
+++ b/src/osgOcean/OceanScene.cpp
@@ -701,8 +697,8 @@ void OceanScene::ViewData::init( OceanScene *oceanScene, osgUtil::CullVisitor *
_heightmapCamera->setCullMask( _oceanScene->_heightmapMask );
_heightmapCamera->setCullCallback( new CameraCullCallback(_oceanScene.get()) );
- static const char osgOcean_heightmap_vert_file[] = "osgOcean_heightmap.vert";
- static const char osgOcean_heightmap_frag_file[] = "osgOcean_heightmap.frag";
+ static const char osgOcean_heightmap_vert_file[] = "osgOcean/shaders/osgOcean_heightmap.vert";
+ static const char osgOcean_heightmap_frag_file[] = "osgOcean/shaders/osgOcean_heightmap.frag";
osg::ref_ptr<osg::Program> program = ShaderManager::instance().createProgram( "heightmap",
osgOcean_heightmap_vert_file, osgOcean_heightmap_frag_file,
@@ -1123,9 +1119,9 @@ osg::Camera* OceanScene::downsamplePass(osg::TextureRectangle* colorBuffer,
osg::TextureRectangle* outputTexture,
bool isGlareEffect )
{
- static const char osgOcean_downsample_vert_file[] = "osgOcean_downsample.vert";
- static const char osgOcean_downsample_frag_file[] = "osgOcean_downsample.frag";
- static const char osgOcean_downsample_glare_frag_file[] = "osgOcean_downsample_glare.frag";
+ static const char osgOcean_downsample_vert_file[] = "osgOcean/shaders/osgOcean_downsample.vert";
+ static const char osgOcean_downsample_frag_file[] = "osgOcean/shaders/osgOcean_downsample.frag";
+ static const char osgOcean_downsample_glare_frag_file[] = "osgOcean/shaders/osgOcean_downsample_glare.frag";
osg::Vec2s lowResDims = _screenDims/4;
@@ -1173,9 +1169,9 @@ osg::Camera* OceanScene::downsamplePass(osg::TextureRectangle* colorBuffer,
osg::Camera* OceanScene::gaussianPass( osg::TextureRectangle* inputTexture, osg::TextureRectangle* outputTexture, bool isXAxis )
{
- static const char osgOcean_gaussian_vert_file[] = "osgOcean_gaussian.vert";
- static const char osgOcean_gaussian1_frag_file[] = "osgOcean_gaussian1.frag";
- static const char osgOcean_gaussian2_frag_file[] = "osgOcean_gaussian2.frag";
+ static const char osgOcean_gaussian_vert_file[] = "osgOcean/shaders/osgOcean_gaussian.vert";
+ static const char osgOcean_gaussian1_frag_file[] = "osgOcean/shaders/osgOcean_gaussian1.frag";
+ static const char osgOcean_gaussian2_frag_file[] = "osgOcean/shaders/osgOcean_gaussian2.frag";
osg::Vec2s lowResDims = _screenDims/4.f;
@@ -1220,8 +1216,8 @@ osg::Camera* OceanScene::dofCombinerPass(osg::TextureRectangle* fullscreenTextur
osg::TextureRectangle* blurTexture,
osg::TextureRectangle* outputTexture )
{
- static const char osgOcean_dof_combiner_vert_file[] = "osgOcean_dof_combiner.vert";
- static const char osgOcean_dof_combiner_frag_file[] = "osgOcean_dof_combiner.frag";
+ static const char osgOcean_dof_combiner_vert_file[] = "osgOcean/shaders/osgOcean_dof_combiner.vert";
+ static const char osgOcean_dof_combiner_frag_file[] = "osgOcean/shaders/osgOcean_dof_combiner.frag";
osg::Vec2f screenRes( (float)_screenDims.x(), (float)_screenDims.y() );
osg::Vec2f invScreenRes( 1.f / (float)_screenDims.x(), 1.f / (float)_screenDims.y() );
@@ -1279,8 +1275,8 @@ osg::Camera* OceanScene::glarePass(osg::TextureRectangle* streakInput,
int pass,
osg::Vec2f direction )
{
- static const char osgOcean_streak_vert_file[] = "osgOcean_streak.vert";
- static const char osgOcean_streak_frag_file[] = "osgOcean_streak.frag";
+ static const char osgOcean_streak_vert_file[] = "osgOcean/shaders/osgOcean_streak.vert";
+ static const char osgOcean_streak_frag_file[] = "osgOcean/shaders/osgOcean_streak.frag";
osg::Vec2s lowResDims = _screenDims / 4;
@@ -1328,8 +1324,8 @@ osg::Camera* OceanScene::glareCombinerPass( osg::TextureRectangle* fullscreenTex
osg::Geode* quad = createScreenQuad( _screenDims, _screenDims );
- static const char osgOcean_glare_composite_vert_file[] = "osgOcean_glare_composite.vert";
- static const char osgOcean_glare_composite_frag_file[] = "osgOcean_glare_composite.frag";
+ static const char osgOcean_glare_composite_vert_file[] = "osgOcean/shaders/osgOcean_glare_composite.vert";
+ static const char osgOcean_glare_composite_frag_file[] = "osgOcean/shaders/osgOcean_glare_composite.frag";
osg::Program* program =
ShaderManager::instance().createProgram( "glare_composite",
@@ -1401,38 +1397,30 @@ osg::Geode* OceanScene::createScreenQuad( const osg::Vec2s& dims, const osg::Vec
osg::Program* OceanScene::createDefaultSceneShader(void)
{
- static const char osgOcean_ocean_scene_vert_file[] = "osgOcean_ocean_scene.vert";
- static const char osgOcean_ocean_scene_frag_file[] = "osgOcean_ocean_scene.frag";
+ static const char osgOcean_ocean_scene_vert_file[] = "osgOcean/shaders/osgOcean_ocean_scene.vert";
+ static const char osgOcean_ocean_scene_frag_file[] = "osgOcean/shaders/osgOcean_ocean_scene.frag";
return ShaderManager::instance().createProgram("scene_shader",
osgOcean_ocean_scene_vert_file, osgOcean_ocean_scene_frag_file,
osgOcean_ocean_scene_vert, osgOcean_ocean_scene_frag);
}
void OceanScene::addResourcePaths(void)
{
- const std::string shaderPath = "resources/shaders/";
- const std::string texturePath = "resources/textures/";
+ const std::string resourcePath = "../share/";
osgDB::FilePathList& pathList = osgDB::Registry::instance()->getDataFilePathList();
- bool shaderPathPresent = false;
- bool texturePathPresent = false;
+ bool resourcePathPresent = false;
for(unsigned int i = 0; i < pathList.size(); ++i )
{
- if( pathList.at(i).compare(shaderPath) == 0 )
- shaderPathPresent = true;
-
- if( pathList.at(i).compare(texturePath) == 0 )
- texturePathPresent = true;
+ if( pathList.at(i).compare(resourcePath) == 0 )
+ resourcePathPresent = true;
}
- if(!texturePathPresent)
- pathList.push_back(texturePath);
-
- if(!shaderPathPresent)
- pathList.push_back(shaderPath);
+ if(!resourcePathPresent)
+ pathList.push_front(resourcePath);
}
// -------------------------------
diff --git a/src/osgOcean/OceanTechnique.cpp b/src/osgOcean/OceanTechnique.cpp
index 325715e..ab48a00 100644
--- a/src/osgOcean/OceanTechnique.cpp
+++ b/src/osgOcean/OceanTechnique.cpp
@@ -83,28 +83,20 @@ bool OceanTechnique::isVisible( osgUtil::CullVisitor& cv, bool eyeAboveWater )
void OceanTechnique::addResourcePaths(void)
{
- const std::string shaderPath = "resources/shaders/";
- const std::string texturePath = "resources/textures/";
+ const std::string resourcePath = "../share/";
osgDB::FilePathList& pathList = osgDB::Registry::instance()->getDataFilePathList();
- bool shaderPathPresent = false;
- bool texturePathPresent = false;
+ bool resourcePathPresent = false;
for(unsigned int i = 0; i < pathList.size(); ++i )
{
- if( pathList.at(i).compare(shaderPath) == 0 )
- shaderPathPresent = true;
-
- if( pathList.at(i).compare(texturePath) == 0 )
- texturePathPresent = true;
+ if( pathList.at(i).compare(resourcePath) == 0 )
+ resourcePathPresent = true;
}
- if(!texturePathPresent)
- pathList.push_back(texturePath);
-
- if(!shaderPathPresent)
- pathList.push_back(shaderPath);
+ if(!resourcePathPresent)
+ pathList.push_front(resourcePath);
}
// --------------------------------------------------------
diff --git a/src/osgOcean/SiltEffect.cpp b/src/osgOcean/SiltEffect.cpp
index 7ab41cd..6ad4b6c 100644
--- a/src/osgOcean/SiltEffect.cpp
+++ b/src/osgOcean/SiltEffect.cpp
@@ -442,8 +442,8 @@ void SiltEffect::setUpGeometries(unsigned int numParticles)
_quadStateSet->setRenderBinDetails(quadRenderBin,"DepthSortedBin");
- static const char osgOcean_silt_quads_vert_file[] = "osgOcean_silt_quads.vert";
- static const char osgOcean_silt_quads_frag_file[] = "osgOcean_silt_quads.frag";
+ static const char osgOcean_silt_quads_vert_file[] = "osgOcean/shaders/osgOcean_silt_quads.vert";
+ static const char osgOcean_silt_quads_frag_file[] = "osgOcean/shaders/osgOcean_silt_quads.frag";
osg::Program* program =
ShaderManager::instance().createProgram("silt_quads",
@@ -456,8 +456,8 @@ void SiltEffect::setUpGeometries(unsigned int numParticles)
{
_pointStateSet = new osg::StateSet;
- static const char osgOcean_silt_points_vert_file[] = "osgOcean_silt_points.vert";
- static const char osgOcean_silt_points_frag_file[] = "osgOcean_silt_points.frag";
+ static const char osgOcean_silt_points_vert_file[] = "osgOcean/shaders/osgOcean_silt_points.vert";
+ static const char osgOcean_silt_points_frag_file[] = "osgOcean/shaders/osgOcean_silt_points.frag";
osg::Program* program =
ShaderManager::instance().createProgram("silt_point",
diff --git a/src/oceanExample/CMakeLists.txt b/src/oceanExample/CMakeLists.txt
index 09ae9f4..0873244 100644
--- a/src/oceanExample/CMakeLists.txt
+++ b/src/oceanExample/CMakeLists.txt
@@ -106,32 +106,32 @@
INSTALL(
FILES ${SKYBOX_TEXTURES_1}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/textures/sky_clear
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/textures/sky_clear
)
INSTALL(
FILES ${SKYBOX_TEXTURES_2}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/textures/sky_dusk
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/textures/sky_dusk
)
INSTALL(
FILES ${SKYBOX_TEXTURES_3}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/textures/sky_fair_cloudy
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/textures/sky_fair_cloudy
)
INSTALL(
FILES ${EXAMPLE_SHADERS}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/shaders
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/shaders
)
INSTALL(
FILES ${ISLAND_RESOURCES}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/island
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/island
)
INSTALL(
FILES ${BOAT_RESOURCES}
- DESTINATION ${CMAKE_INSTALL_PREFIX}/bin/resources/boat
+ DESTINATION ${CMAKE_INSTALL_PREFIX}/share/osgOcean/boat
)
diff --git a/src/oceanExample/application.cpp b/src/oceanExample/application.cpp
index 09ae9f4..0873244 100644
--- a/src/oceanExample/application.cpp
+++ b/src/oceanExample/application.cpp
@@ -224,7 +224,7 @@
if (!disableShaders)
{
- osg::Shader* vs = osgDB::readShaderFile(osg::Shader::VERTEX,"osgOcean_ocean_scene_lispsm.vert");
+ osg::Shader* vs = osgDB::readShaderFile(osg::Shader::VERTEX,"osgOcean/shaders/osgOcean_ocean_scene_lispsm.vert");
osg::ref_ptr<osg::Program> program = new osg::Program;
if (vs)
@@ -236,7 +236,7 @@
osg::notify(osg::WARN) << "osgOcean: Could not read shader from file: osgOcean_ocean_scene_lispsm.vert" << std::endl;
}
- osg::Shader* fs = osgDB::readShaderFile(osg::Shader::FRAGMENT,"osgOcean_ocean_scene_lispsm.frag");
+ osg::Shader* fs = osgDB::readShaderFile(osg::Shader::FRAGMENT,"osgOcean/shaders/osgOcean_ocean_scene_lispsm.frag");
if (fs)
{
@@ -253,7 +253,7 @@
}
osg::Program* sceneProgram = osgOcean::ShaderManager::instance().createProgram("scene_shader",
- "osgOcean_ocean_scene_lispsm.vert", "osgOcean_ocean_scene_lispsm.frag", "", "");
+ "osgOcean/shaders/osgOcean_ocean_scene_lispsm.vert", "osgOcean/shaders/osgOcean_ocean_scene_lispsm.frag", "", "");
scene->getOceanScene()->setDefaultSceneShader(sceneProgram);
}
@@ -300,8 +300,8 @@
if (testCollision)
{
- osgDB::Registry::instance()->getDataFilePathList().push_back("resources/boat");
- const std::string filename = "boat.3ds";
+ osgDB::Registry::instance()->getDataFilePathList().push_back("../share");
+ const std::string filename = "osgOcean/boat/boat.3ds";
osg::ref_ptr<osg::Node> boat = osgDB::readNodeFile(filename);
if(boat.valid())
diff --git a/src/oceanExample/Scene.cpp b/src/oceanExample/Scene.cpp
index 09ae9f4..0873244 100644
--- a/src/oceanExample/Scene.cpp
+++ b/src/oceanExample/Scene.cpp
@@ -309,8 +309,8 @@
// The custom shader is needed to add multi-texturing and bump mapping to the terrain.
osg::Node* Scene::loadIslands(const std::string& terrain_shader_basename)
{
- osgDB::Registry::instance()->getDataFilePathList().push_back("resources/island");
- const std::string filename = "islands.ive";
+ osgDB::Registry::instance()->getDataFilePathList().push_back("../share");
+ const std::string filename = "osgOcean/island/islands.ive";
osg::ref_ptr<osg::Node> island = osgDB::readNodeFile(filename);
if(!island.valid()){
@@ -319,8 +319,8 @@ osg::Node* Scene::loadIslands(const std::string& terrain_shader_basename)
}
#ifdef USE_CUSTOM_SHADER
- const std::string terrain_vertex = terrain_shader_basename + ".vert";
- const std::string terrain_fragment = terrain_shader_basename + ".frag";
+ const std::string terrain_vertex = "osgOcean/shaders/" + terrain_shader_basename + ".vert";
+ const std::string terrain_fragment = "osgOcean/shaders/" + terrain_shader_basename + ".frag";
osg::Program* program = osgOcean::ShaderManager::instance().createProgram("terrain", terrain_vertex, terrain_fragment, "", "" );
if(program) program->addBindAttribLocation("aTangent", 6);
@@ -352,12 +352,12 @@
std::string filenames[6];
- filenames[POS_X] = "resources/textures/" + dir + "/east.png";
- filenames[NEG_X] = "resources/textures/" + dir + "/west.png";
- filenames[POS_Z] = "resources/textures/" + dir + "/north.png";
- filenames[NEG_Z] = "resources/textures/" + dir + "/south.png";
- filenames[POS_Y] = "resources/textures/" + dir + "/down.png";
- filenames[NEG_Y] = "resources/textures/" + dir + "/up.png";
+ filenames[POS_X] = "osgOcean/textures/" + dir + "/east.png";
+ filenames[NEG_X] = "osgOcean/textures/" + dir + "/west.png";
+ filenames[POS_Z] = "osgOcean/textures/" + dir + "/north.png";
+ filenames[NEG_Z] = "osgOcean/textures/" + dir + "/south.png";
+ filenames[POS_Y] = "osgOcean/textures/" + dir + "/down.png";
+ filenames[NEG_Y] = "osgOcean/textures/" + dir + "/up.png";
osg::ref_ptr<osg::TextureCubeMap> cubeMap = new osg::TextureCubeMap;
cubeMap->setInternalFormat(GL_RGBA);