blob: c2e256f630e62ebc8b3a63e99e19dd9c0efb4e33 [file] [log] [blame]
From fc3b42adf326a892f512f87a135acd75b824d110 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Torbj=C3=B6rn=20Andersson?=
<eriktorbjorn@users.sourceforge.net>
Date: Wed, 13 Jan 2021 09:44:44 +0100
Subject: [PATCH] fix
We replace deprecated functions as well
---
audio/softsynth/fluidsynth.cpp | 93 ++++++++++++++++++++++++++++++++--
1 file changed, 89 insertions(+), 4 deletions(-)
diff --git a/audio/softsynth/fluidsynth.cpp b/audio/softsynth/fluidsynth.cpp
index e0d7c4e3df..f01dd8c736 100644
--- a/audio/softsynth/fluidsynth.cpp
+++ b/audio/softsynth/fluidsynth.cpp
@@ -46,6 +46,42 @@
#include "backends/platform/ios7/ios7_common.h"
#endif
+// We assume here Fluidsynth minor will never be above 255 and
+// that micro versions won't break API compatibility
+#if defined(FLUIDSYNTH_VERSION_MAJOR) && defined(FLUIDSYNTH_VERSION_MINOR)
+#define FS_API_VERSION ((FLUIDSYNTH_VERSION_MAJOR << 8) | FLUIDSYNTH_VERSION_MINOR)
+#else
+#define FS_API_VERSION 0
+#endif
+
+#if FS_API_VERSION >= 0x0200
+static void logHandler(int level, const char *message, void *data)
+#else
+static void logHandler(int level, char *message, void *data)
+#endif
+{
+ switch (level) {
+ case FLUID_PANIC:
+ error("FluidSynth: %s", message);
+ break;
+ case FLUID_ERR:
+ warning("FluidSynth: %s", message);
+ break;
+ case FLUID_WARN:
+ debug(1, "FluidSynth: %s", message);
+ break;
+ case FLUID_INFO:
+ debug(2, "FluidSynth: %s", message);
+ break;
+ case FLUID_DBG:
+ debug(3, "FluidSynth: %s", message);
+ break;
+ default:
+ fluid_default_log_function(level, message, data);
+ break;
+ }
+}
+
class MidiDriver_FluidSynth : public MidiDriver_Emulated {
private:
MidiChannel_MPU401 _midiChannels[16];
@@ -75,7 +111,7 @@ public:
void setEngineSoundFont(Common::SeekableReadStream *soundFontData) override;
bool acceptsSoundFontData() override {
-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
+#if FS_API_VERSION >= 0x0200
return true;
#else
return false;
@@ -134,7 +170,7 @@ void MidiDriver_FluidSynth::setStr(const char *name, const char *val) {
// Soundfont memory loader callback functions.
-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
+#if FS_API_VERSION >= 0x0200
static void *SoundFontMemLoader_open(const char *filename) {
void *p;
if (filename[0] != '&') {
@@ -144,11 +180,19 @@ static void *SoundFontMemLoader_open(const char *filename) {
return p;
}
+#if FS_API_VERSION >= 0x0202
+static int SoundFontMemLoader_read(void *buf, fluid_long_long_t count, void *handle) {
+#else
static int SoundFontMemLoader_read(void *buf, int count, void *handle) {
+#endif
return ((Common::SeekableReadStream *) handle)->read(buf, count) == (uint32)count ? FLUID_OK : FLUID_FAILED;
}
+#if FS_API_VERSION >= 0x0202
+static int SoundFontMemLoader_seek(void *handle, fluid_long_long_t offset, int origin) {
+#else
static int SoundFontMemLoader_seek(void *handle, long offset, int origin) {
+#endif
return ((Common::SeekableReadStream *) handle)->seek(offset, origin) ? FLUID_OK : FLUID_FAILED;
}
@@ -157,7 +201,11 @@ static int SoundFontMemLoader_close(void *handle) {
return FLUID_OK;
}
+#if FS_API_VERSION >= 0x0202
+static fluid_long_long_t SoundFontMemLoader_tell(void *handle) {
+#else
static long SoundFontMemLoader_tell(void *handle) {
+#endif
return ((Common::SeekableReadStream *) handle)->pos();
}
#endif
@@ -166,7 +214,13 @@ int MidiDriver_FluidSynth::open() {
if (_isOpen)
return MERR_ALREADY_OPEN;
-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
+ fluid_set_log_function(FLUID_PANIC, logHandler, NULL);
+ fluid_set_log_function(FLUID_ERR, logHandler, NULL);
+ fluid_set_log_function(FLUID_WARN, logHandler, NULL);
+ fluid_set_log_function(FLUID_INFO, logHandler, NULL);
+ fluid_set_log_function(FLUID_DBG, logHandler, NULL);
+
+#if FS_API_VERSION >= 0x0200
// When provided with in-memory SoundFont data, only use the configured
// SoundFont instead if it's explicitly configured on the current game.
bool isUsingInMemorySoundFontData = _engineSoundFontData && !ConfMan.getActiveDomain()->contains("soundfont");
@@ -195,7 +249,11 @@ int MidiDriver_FluidSynth::open() {
_synth = new_fluid_synth(_settings);
if (ConfMan.getBool("fluidsynth_chorus_activate")) {
+#if FS_API_VERSION >= 0x0202
+ fluid_synth_chorus_on(_synth, -1, 1);
+#else
fluid_synth_set_chorus_on(_synth, 1);
+#endif
int chorusNr = ConfMan.getInt("fluidsynth_chorus_nr");
double chorusLevel = (double)ConfMan.getInt("fluidsynth_chorus_level") / 100.0;
@@ -210,22 +268,49 @@ int MidiDriver_FluidSynth::open() {
chorusType = FLUID_CHORUS_MOD_TRIANGLE;
}
+#if FS_API_VERSION >= 0x0202
+ fluid_synth_set_chorus_group_nr(_synth, -1, chorusNr);
+ fluid_synth_set_chorus_group_level(_synth, -1, chorusLevel);
+ fluid_synth_set_chorus_group_speed(_synth, -1, chorusSpeed);
+ fluid_synth_set_chorus_group_depth(_synth, -1, chorusDepthMs);
+ fluid_synth_set_chorus_group_type(_synth, -1, chorusType);
+#else
fluid_synth_set_chorus(_synth, chorusNr, chorusLevel, chorusSpeed, chorusDepthMs, chorusType);
+#endif
} else {
+#if FS_API_VERSION >= 0x0202
+ fluid_synth_chorus_on(_synth, -1, 0);
+#else
fluid_synth_set_chorus_on(_synth, 0);
+#endif
}
if (ConfMan.getBool("fluidsynth_reverb_activate")) {
+#if FS_API_VERSION >= 0x0202
+ fluid_synth_reverb_on(_synth, -1, 1);
+#else
fluid_synth_set_reverb_on(_synth, 1);
+#endif
double reverbRoomSize = (double)ConfMan.getInt("fluidsynth_reverb_roomsize") / 100.0;
double reverbDamping = (double)ConfMan.getInt("fluidsynth_reverb_damping") / 100.0;
int reverbWidth = ConfMan.getInt("fluidsynth_reverb_width");
double reverbLevel = (double)ConfMan.getInt("fluidsynth_reverb_level") / 100.0;
+#if FS_API_VERSION >= 0x0202
+ fluid_synth_set_reverb_group_roomsize(_synth, -1, reverbRoomSize);
+ fluid_synth_set_reverb_group_damp(_synth, -1, reverbDamping);
+ fluid_synth_set_reverb_group_width(_synth, -1, reverbWidth);
+ fluid_synth_set_reverb_group_level(_synth, -1, reverbLevel);
+#else
fluid_synth_set_reverb(_synth, reverbRoomSize, reverbDamping, reverbWidth, reverbLevel);
+#endif
} else {
+#if FS_API_VERSION >= 0x0202
+ fluid_synth_reverb_on(_synth, -1, 0);
+#else
fluid_synth_set_reverb_on(_synth, 0);
+#endif
}
Common::String interpolation = ConfMan.get("fluidsynth_misc_interpolation");
@@ -246,7 +331,7 @@ int MidiDriver_FluidSynth::open() {
const char *soundfont = !isUsingInMemorySoundFontData ?
ConfMan.get("soundfont").c_str() : Common::String::format("&%p", (void *)_engineSoundFontData).c_str();
-#if defined(FLUIDSYNTH_VERSION_MAJOR) && FLUIDSYNTH_VERSION_MAJOR > 1
+#if FS_API_VERSION >= 0x0200
if (isUsingInMemorySoundFontData) {
fluid_sfloader_t *soundFontMemoryLoader = new_fluid_defsfloader(_settings);
fluid_sfloader_set_callbacks(soundFontMemoryLoader,
--
2.31.1