blob: 082c4c8d0a6f973e386f5021a1b694e8049df453 [file] [log] [blame] [edit]
--- x86_64/qtbase/tools/configure/configureapp.cpp.orig 2014-03-23 03:12:04.000000000 +0400
+++ x86_64/qtbase/tools/configure/configureapp.cpp 2014-04-10 22:56:50.341400000 +0400
@@ -2077,6 +2077,8 @@
bool Configure::checkAngleAvailability(QString *errorMessage /* = 0 */) const
{
+ const QByteArray externalAngle = qgetenv("EXTERNAL_ANGLE");
+ if (externalAngle.isEmpty()) {
// Check for Direct X SDK (include lib and direct shader compiler 'fxc').
// Up to Direct X SDK June 2010 and for MinGW, this is pointed to by the
// DXSDK_DIR variable. Starting with Windows Kit 8, it is included
@@ -2120,6 +2122,7 @@
*errorMessage = QString::fromLatin1("The shader compiler '%1' could not be found.").arg(fxcBinary);
return false;
}
+ }
return true;
}
--- x86_64/qtbase/tools/configure/environment.cpp.orig 2014-04-10 22:49:11.171000000 +0400
+++ x86_64/qtbase/tools/configure/environment.cpp 2014-04-10 22:57:20.901800000 +0400
@@ -610,11 +610,14 @@
// MinGW: Although gcc doesn't care about INCLUDE, qmake automatically adds it via -I
headerPaths += splitPathList(QString::fromLocal8Bit(getenv("INCLUDE")));
+ const QByteArray externalAngle = qgetenv("EXTERNAL_ANGLE");
+ if (externalAngle.isEmpty()) {
// Add Direct X SDK for ANGLE
const QString directXSdk = detectDirectXSdk();
if (!directXSdk.isEmpty()) // Add Direct X SDK for ANGLE
headerPaths += directXSdk + QLatin1String("/include");
return headerPaths;
+ }
}
QStringList Environment::libraryPaths(Compiler compiler)
@@ -626,6 +629,8 @@
// MinGW: Although gcc doesn't care about LIB, qmake automatically adds it via -L
libraryPaths += splitPathList(QString::fromLocal8Bit(qgetenv("LIB")));
+ const QByteArray externalAngle = qgetenv("EXTERNAL_ANGLE");
+ if (externalAngle.isEmpty()) {
// Add Direct X SDK for ANGLE
const QString directXSdk = detectDirectXSdk();
if (!directXSdk.isEmpty()) {
@@ -635,6 +640,7 @@
libraryPaths += directXSdk + QLatin1String("/lib/x86");
#endif
}
+ }
return libraryPaths;
}