| // This file is part of libigl, a simple c++ geometry processing library. |
| // |
| // Copyright (C) 2020 Alec Jacobson <alecjacobson@gmail.com> |
| // |
| // This Source Code Form is subject to the terms of the Mozilla Public License |
| // v. 2.0. If a copy of the MPL was not distributed with this file, You can |
| // obtain one at http://mozilla.org/MPL/2.0/. |
| #ifndef IGL_POLYGONS_TO_TRIANGLES_H |
| #define IGL_POLYGONS_TO_TRIANGLES_H |
| |
| #include "igl_inline.h" |
| #include <Eigen/Core> |
| #include <vector> |
| |
| namespace igl |
| { |
| /// Given a polygon mesh, trivially triangulate each polygon with a fan. This |
| /// purely combinatorial triangulation will work well for convex/flat polygons |
| /// and degrade otherwise. |
| /// |
| /// @param[in] I #I vectorized list of polygon corner indices into rows of some matrix V |
| /// @param[in] C #polygons+1 list of cumulative polygon sizes so that C(i+1)-C(i) = |
| /// size of the ith polygon, and so I(C(i)) through I(C(i+1)-1) are the |
| /// indices of the ith polygon |
| /// @param[out] F #F by 3 list of triangle indices into rows of V |
| /// @param[out] J #F list of indices into 0:#P-1 of corresponding polygon |
| /// |
| template < |
| typename DerivedI, |
| typename DerivedC, |
| typename DerivedF, |
| typename DerivedJ> |
| IGL_INLINE void polygons_to_triangles( |
| const Eigen::MatrixBase<DerivedI> & I, |
| const Eigen::MatrixBase<DerivedC> & C, |
| Eigen::PlainObjectBase<DerivedF> & F, |
| Eigen::PlainObjectBase<DerivedJ> & J); |
| } |
| |
| #ifndef IGL_STATIC_LIBRARY |
| # include "polygons_to_triangles.cpp" |
| #endif |
| |
| #endif |